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Posts posted by MegaBlaziken721
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Would have given him Iceberg or Glacies, but I'm not sure his Res is quite high enough for either of these to be really good. Luna's much better for shutting down high-Res targets anyway, and lower-Res targets would be OHKO'd in an ideal situation.
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On 04/04/2019 at 12:13 AM, Jotari said:
Seems weird to give Athos Aureola instead of a Forblaze variation.
Yeah, that's true, considering Forblaze is his tome. I only gave him Aureola since we already had Forblaze in the game and I didn't want to add too many red Legendaries. I'll be honest when I say I was kind of running out of ideas when creating Athos. Not to worry, it's an easy rework and I think this is a slightly better rendition of Athos than before.
Athos: Living Legend
SpoilerAthos: Living Legend
Red Tome Infantry
Availability: 5★
Legendary Boost: Earth, HP+3, Arena 175
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
18/19/20
8/9/10
4/5/6
4/5/6
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
55%
30%
55%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
37/41/44
34/37/40
26/29/32
14/18/21
29/32/35
156-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Light
4
2
-
50
-
-
Ellight
6
2
-
100
-
-
Shine
9
2
-
200
-
-
Infernal Forblaze
14
2
Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Attack
Grants Atk+4 to target ally for 1 turn.
150
5★
-
Rally Atk/Def
Grants Atk/Def+3 to target ally for 1 turn.
300
-
5★
Rally Atk/Def+
Grants Atk/Def+6 to target ally for 1 turn.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe's Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe's Def/Res as if reduced by 30% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk Feint 1/2/3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions.
60/120/240
5★/5★/5★
B
Prophecy of Hope
If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat.
300
5★
C
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My favourite edgelord Julius is dYING and there's nothing we can do about it
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Trying my hand at possible Legendary Heroes.
Corrin (M): Crux of Fate
SpoilerCorrin (M): Crux of Fate
Red Sword Infantry
Availability: 5★
Legendary Boost: Fire, HP+3, Spd+3
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
18/19/20
9/10/11
8/9/10
6/7/8
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
65%
55%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
37/41/44
35/38/41
34/37/40
28/31/34
18/21/24
167-168
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
-
-
Blazing Yato
16
1
Grants Atk/Spd+2. At start of turn, if number of adjacent allies ≥ 2, grants Special cooldown count -1 to unit and adjacent allies.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Dragon Gaze
4
Boosts damage by 30% of unit's Atk.
100
5★
-
Dragon Fang
4
Boosts damage by 50% of unit's Atk.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Spd Victory 1/2/3
If unit’s Spd ≥ foe’s Spd+5/3/0, grants Atk/Spd/Def/Res+4 during combat.
60/120/240
5★/5★/5★
A
Special Spiral 1/2/3
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. / If Special triggers before or during combat, grants Special cooldown count-1/2 after combat.
60/120/240
5★/5★/5★
B
Dragon Ward
Adjacent allies gain: “Reduces damage from foe’s first attack by 30%.”
300
5★
C
Corrin (F): Daughter of Dusk
SpoilerCorrin (F): Daughter of Dusk
Red Sword Infantry
Availability: 5★
Legendary Boost: Earth, HP+3, Res+4
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
8/9/10
7/8/9
6/7/8
6/7/8
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
55%
60%
55%
55%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
36/40/43
30/33/36
31/34/37
28/31/34
28/31/34
168-169
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
-
-
Shadow Yato
16
1
Grants Def/Res+2. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Swap
Unit and target ally swap spaces.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Stance 1 / Swift Stance 1/2
If foe initiates combat, grants Spd+2 / Spd/Res+2/4 during combat.
50/120/240
5★/5★/5★
A
Def/Res Link 1/2/3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.
60/120/240
5★/5★/5★
B
Draconic Hex
After combat, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces.
300
5★
C
Alm: Valentian Conqueror
SpoilerAlm: Valentian Conqueror
Red Bow Infantry
Availability: 5★
Legendary Boost: Wind, HP+3, Arena 175
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
9/10/11
7/8/9
5/6/7
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
65%
55%
45%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
33/36/40
35/38/41
29/32/35
22/25/29
21/24/28
155-156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
-
50
-
-
Steel Bow
6
2
-
100
-
-
Silver Bow
9
2
-
200
-
-
Conqueror’s Bow
14
2
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 per unit’s attack, but deals 5 damage to unit after combat. (Only highest value applied. Does not stack.)
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Dragon Gaze
4
Boosts damage by 30% of unit's Atk.
100
5★
-
Draconic Aura
3
Boosts damage by 30% of unit's Atk.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Echoing Souls
During combat, boosts unit’s Atk/Spd/Def/Res by number of allies within 2 spaces + 2.
300
5★
A
Desperation 1/2/3
If unit's HP ≤ 25/50/75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
50/100/200
5★/5★/5★
B
Spur Atk 1/2/3 / Joint Spur Atk
Grants Atk+2 to adjacent allies during combat. / If unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies during combat.
50/100/200/300
5★/5★/5★/5★
C
Micaiah: Silver-Haired Maiden
SpoilerMicaiah: Silver-Haired Maiden
Colourless Staff Infantry
Availability: 5★
Legendary Boost: Water, HP+3, Arena 175
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
8/9/10
8/9/10
3/4/5
6/7/8
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
70%
45%
25%
75%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
31/34/37
36/39/43
25/28/32
11/14/18
36/40/43
154-156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Assault
10
2
-
50
-
-
Matrona
14
2
Calculates damage from staff like other weapons. At start of turn, restores 10 HP to unit, neutralizes unit's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through unit’s next action.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Heal
Restores 5 HP to target ally.
50
-
-
Reconcile
Restores 7 HP to unit and target ally.
100
-
-
Physic
Restores 8 HP to target ally. Range = 2.
200
-
-
Physic+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2.
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Imbue
1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50
-
-
Swift-Winds Balm
1
When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.
100
5★
-
Windfire Balm
1
When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.
200
-
5★
Windfire Balm+
1
When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Healing Hand
When healing ally with a staff, restores an additional 10 HP to ally and neutralizes ally’s penalties (from skills like Panic, Threaten, etc.), but unit takes 10 damage afterwards.
300
5★
A
Dazzling Staff 1/2/3
At start of combat, if unit's HP = 100/50%, foe cannot counterattack. / Foe cannot counterattack.
60/120/240
5★/5★/5★
B
Athos: Living Legend
SpoilerAthos: Living Legend
Blue Tome Infantry
Availability: 5★
Legendary Boost: Earth, HP+3, Arena 175
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
18/19/20
8/9/10
4/5/6
4/5/6
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
55%
30%
55%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
37/41/44
34/37/40
26/29/32
14/18/21
29/32/35
156-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Light
4
2
-
50
-
-
Ellight
6
2
-
100
-
-
Shine
9
2
-
200
-
-
Aureola
14
2
Effective against dragon foes. Grants Res+3.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Attack
Grants Atk+4 to target ally for 1 turn.
150
5★
-
Rally Atk/Def
Grants Atk/Def+3 to target ally for 1 turn.
300
-
5★
Rally Atk/Def+
Grants Atk/Def+6 to target ally for 1 turn.
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Triangle Adept 1/2/3
If unit has weapon-triangle advantage, boosts Atk by 10/15/20%. If unit has weapon-triangle disadvantage, reduces Atk by 10/15/20%.
50/100/200
5★/5★/5★
A
Atk Feint 1/2/3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions.
60/120/240
5★/5★/5★
B
Prophecy of Hope
If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat.
300
5★
C
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In no particular order:
Ashnard (Path of Radiance)
Raydrik (Thracia 776)
Jarod (Radiant Dawn)
Caellach (Sacred Stones)
Nergal (Blazing Blade)
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Possible candidates for another Fallen Heroes Banner, if we ever get one.
Berkut: Prince of Darkness
SpoilerBerkut: Prince of Darkness
Blue Lance Cavalry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
9/10/11
3/4/5
8/9/10
5/6/7
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
55%
35%
60%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
38/41/44
31/34/37
16/19/22
32/35/38
24/28/31
156-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Silver Lance
11
1
-
200
-
-
Kriemhild
16
1
Grants Def/Res+2. If foe uses magic, reduces damage from foe’s first attack by 50%.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Glowing Ember
4
Boosts damage dealt by 50% of unit's Def.
100
-
-
Bonfire
3
Boosts damage dealt by 50% of unit's Def.
200
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Distant Counter
Unit can counterattack regardless of foe's range.
300
5★
A
Quick Riposte 1/2/3/4
If unit's HP ≥ 90/80/70/50% and foe initiates combat, unit makes a guaranteed follow-up attack.
60/120/240/360
5★/5★/5★/5★
B
Even Res Wave 1/2/3
At start of even-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Mareeta: Celestial Sword
SpoilerMareeta: Celestial Sword
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
7/8/9
11/12/13
5/6/7
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
65%
65%
50%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
41/44/47
33/36/39
37/40/43
24/28/31
17/20/23
167-168
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Slaying Edge
10
1
Accelerates Special trigger (cooldown count -1).
200
-
-
Shadow Sword
16
1
Accelerates Special trigger (cooldown count -1). If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Pivot
Unit moves to opposite side of target ally.
150
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe’s Def/Res as if reduced by 50% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Adept
If unit's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
300
5★
B
Sword Exp. 1/2/3
While unit lives and uses a sword, unit/all sword allies on team get(s) 1.5/2x EXP. (Only highest value applied. Does not stack.)
30/60/120
5★/5★/5★
C
Morva: Fallen Dragon
SpoilerMorva: Fallen Dragon
Colourless Breath Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
10/11/12
7/8/9
3/4/5
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
65%
50%
50%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
41/44/47
36/39/42
26/30/33
22/26/29
26/30/33
168-169
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Fire Breath
6
1
-
50
-
-
Fire Breath+
8
1
-
100
-
-
Flametongue
11
1
-
200
-
-
Wretched Air
16
1
Grants Atk+3. If foe has no skills with “effective against dragons”, inflicts Def/Res-5 on foe during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
5★
-
Moonbow
2
Treats foe’s Def/Res as if reduced by 30% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk Victory 1/2/3
If unit’s Atk ≥ foe’s Atk+5/3/0, grants Atk/Spd/Def/Res+4 during combat.
60/120/240
5★/5★/5★
A
Wrath 1/2/3
At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
60/120/240
5★/5★/5★
B
Atk Smoke 1/2/3
Inflicts Atk-3/5/7 on foes within 2 spaces of target through their next actions after combat.
60/120/240
5★/5★/5★
C
Gunter: King of the Dead
SpoilerGunter: King of the Dead
Green Axe Cavalry
Availability: 3★ - 4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
19
9
5
9
7
4★
19
10
5
10
7
5★
20
10
6
10
8
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
50%
30%
50%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
36
28
16
28
26
134
4★
37
30
17
30
27
141
5★
39
32
19
32
30
152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
3★
-
Silver Axe
11
1
-
200
4★
3★
Vallite Axe
16
1
Grants Def+3. Skills with “effective against dragons” are effective against unit. If foe has no skills with “effective against dragons”, inflicts Atk-6 on foe during combat.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Holy Vestments
3
If foe's Range = 2, reduces damage from that foe's attack by 30%.
100
3★
-
Aegis
3
If foe's Range = 2, reduces damage from that foe's attack by 50%.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Steady Stance 1 / Bracing Stance 1/2
If foe initiates combat, grants Def+2 / Def/Res+2/4 during combat.
50/120/240
3★/3★/4★
A
Spur Atk 1 / Spur Atk/Spd 1/2
Grants Atk+2 / Atk/Spd+2/3 to adjacent allies during combat.
50/120/240
3★/4★/5★
C
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Here are some Cipher original characters.
Emma: Fresh Falcon
SpoilerEmma: Fresh Falcon
Blue Lance Flier
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
5/6/7
6/7/8
3/4/5
6/7/8
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
70%
75%
30%
70%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
33/37/40
33/36/40
36/40/43
13/17/20
34/37/41
166-168
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Silver Lance
11
1
-
200
-
-
Trainee’s Lance
16
1
Grants Atk+3. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Boosts damage dealt by 50%.
100
5★
-
Glimmer
2
Boosts damage dealt by 50%.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Death Blow 1 / Swift Sparrow 1/2
If unit initiates combat, grants Atk+2 / Atk/Spd+2/4 during combat
50/120/240
5★/5★/5★
A
Hit and Run
If unit initiates combat, unit moves 1 space away after combat.
300
5★
B
Hone Atk 1/2 / Hone Fliers
At start of turn, grants Atk+2/3 to adjacent allies for 1 turn. / At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn.
50/100/200
5★/5★/5★
C
Randal: Wayward Knight
SpoilerRandal: Wayward Knight
Blue Lance Cavalry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
7/8/9
8/9/10
5/6/7
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
70%
65%
40%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
34/37/41
35/38/42
34/37/40
20/23/26
17/20/23
155-156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Silver Lance
11
1
-
200
-
-
Wayward Lance
16
1
Grants Atk/Spd+5. Inflicts Def/Res-5.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Retribution
3
Boosts damage by 30% of damage dealt to unit.
100
5★
-
Reprisal
2
Boosts damage by 30% of damage dealt to unit.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Odd Tempest 1/2/3
At start of odd-numbered turns, grants Atk/Spd/Def/Res+3/4/6 to unit. At start of even-numbered turns, inflicts Atk/Spd/Def/Res-3.
60/120/240
5★/5★/5★
A
Escape Route 1/2/3
If unit's HP ≤ 30/40/50%, unit can move to a space adjacent to any ally.
60/120/240
5★/5★/5★
B
Def Smoke 1/2/3
Inflicts Def-3/5/7 on foes within 2 spaces of target through their next actions after combat.
60/120/240
5★/5★/5★
C
Shade: Teacher of Shadows
SpoilerShade: Teacher of Shadows
Red Tome Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
8/9/10
7/8/9
3/4/5
8/9/10
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
60%
55%
30%
55%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
31/34/38
32/35/38
29/32/35
13/17/20
30/33/36
150-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Flux
4
2
-
50
-
-
Ruin
6
2
-
100
-
-
Nosferatu
4
2
Restores HP = 30% of damage dealt. (Stacks with effects of skills like Sol.)
200
-
-
Nosferatu+
7
2
Restores HP = 30% of damage dealt. (Stacks with effects of skills like Sol.)
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe's Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe's Def/Res as if reduced by 50% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Spd Bond 1/2/3
If unit is adjacent to an ally, grants Atk/Spd+3/4/5 during combat.
60/120/240
5★/5★/5★
A
Chill Res 1/2/3
At start of turn, inflicts Res-3/5/7 on foe on the enemy team with the highest Res through its next action.
60/120/240
5★/5★/5★
B
Even Atk Wave 1/2/3
At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Yuzu: Violet Crane
SpoilerYuzu: Violet Crane
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
8/9/10
9/10/11
4/5/6
6/7/8
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
70%
40%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
35/39/42
34/37/40
37/40/44
19/22/25
21/24/27
161-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
-
-
Warrior’s Blade
16
1
Grants Atk+3. If adjacent allies use sword, axe, or lance, grants Atk+6 to unit and those allies for 1 turn.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Speed
Grants Spd+4 to target ally for 1 turn.
150
5★
-
Rally Speed+
Grants Spd+7 to target ally for 1 turn.
300
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Rising Light
4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150
5★
-
Blazing Light
4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Brazen Atk/Spd 1/2/3
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3/5/7 during combat.
60/120/240
5★/5★/5★
A
Desperation 1/2/3
If unit's HP ≤ 25/50/75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
50/100/200
5★/5★/5★
B
Alice: Shining Justice
SpoilerAlice: Shining Justice
Colourless Staff Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
5/6/7
6/7/8
2/3/4
11/12/13
Growth Rates
HP
Attack
Speed
Defense
Resistance
35%
55%
65%
25%
65%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
29/32/35
27/30/33
32/35/38
10/13/17
37/40/43
150-151
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Assault
10
2
-
50
-
-
Princess Staff
14
2
Calculates damage from staff like other weapons. Allies within 2 spaces can move to a space adjacent to unit.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Heal
Restores 5 HP to target ally.
50
-
-
Reconcile
Restores 7 HP to unit and target ally.
100
-
-
Martyr
Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
200
-
-
Martyr+
Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Imbue
1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50
-
-
Swift-Winds Balm
1
When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.
100
5★
-
Windwater Balm
1
When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn.
200
-
5★
Windwater Balm+
1
When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn.
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Guard 1/2/3
At start of combat, if unit's HP = 100% / ≥ 90/80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60/120/240
5★/5★/5★
B
Hone Atk 1/2/3 / Joint Hone Atk
At start of turn, grants Atk+2/3/4 to adjacent allies for 1 turn. / At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.
50/100/200/300
5★/5★/5★/5★
C
Valjean: Courteous Knight
SpoilerValjean: Courteous Knight
Red Sword Armour
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
21/22/23
7/8/9
2/3/4
11/12/13
9/10/11
Growth Rates
HP
Attack
Speed
Defense
Resistance
65%
60%
25%
65%
60%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
47/50/53
31/34/37
10/13/17
37/40/43
33/36/39
173-174
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
-
-
Valjean’s Sword
16
1
Grants Def/Res+2. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Swap
Unit and target ally swap spaces.
150
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Buckler
3
Reduces damage from an adjacent foe's attack by 30%.
100
4★
-
Pavise
3
Reduces damage from an adjacent foe's attack by 50%.
200
-
4★
Great Shield
3
Reduces damage from an adjacent foe's attack by 80%.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Steady Stance 1 / Sturdy Stance 1/2/3
If foe initiates combat, grants Def+2 / Atk/Def+2/4/6 during combat and inflicts Special cooldown charge -1 on foe per attack.
50/120/240/360
5★/5★/5★/5★
A
Vengeful Fighter 1/2/3
If unit's HP ≥ 90/70/50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
50/100/200
5★/5★/5★
B
Niamh: Boundless Chaos
SpoilerNiamh: Boundless Chaos
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
15/16/17
8/9/10
11/12/13
6/7/8
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
65%
40%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
34/38/41
34/37/40
37/40/43
21/24/27
20/23/27
161-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Silver Sword
11
1
-
200
-
-
Chaos Sword
16
1
Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Boosts damage dealt by 50%.
150
5★
-
Astra
4
Boosts damage dealt by 150%.
300
-
5★
Galeforce
5
If unit initiates combat, grants unit another action after combat.
(Once per turn.)
500
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Chaotic Counter
Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Atk/Spd+4 during combat.
300
5★
A
Null Follow-Up 1/2/3
At start of combat, if unit's HP = 100% / ≥ 50% / (no HP threshold), disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.
60/120/240
5★/5★/5★
B
Spd Smoke 1/2/3
Inflicts Spd-3/5/7 on foes within 2 spaces of target through their next actions after combat.
60/120/240
5★/5★/5★
C
-
Reworks of the Cipher Fates reclasses that I posted a while back.
Xander: Dark Onmyoji
SpoilerXander: Dark Onmyoji
Green Tome Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
8/9/10
6/7/8
7/8/9
2/3/4
5★
15/16/17
8/9/10
7/8/9
7/8/9
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
55%
50%
50%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
32/35/38
28/31/34
24/27/30
25/28/31
16/19/22
140
5★
34/38/41
30/33/36
26/30/33
26/30/33
18/21/24
151-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Wind
4
2
-
50
-
-
Elwind
6
2
-
100
-
-
Snake Spirit
4
2
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
200
4★
-
Snake Spirit+
7
2
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
300
5★
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Attack
Grants Atk+4 to target ally for 1 turn.
150
4★
-
Rally Attack+
Grants Atk+7 to target ally for 1 turn.
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Chivalry
At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.
300
5★
A
B Tomebreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
4★/4★/4★
B
Camilla: Seductive Basara
SpoilerCamilla: Seductive Basara
Blue Lance Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
15/16/17
7/8/9
8/9/10
5/6/7
5/6/7
5★
16/17/18
7/8/9
8/9/10
6/7/8
6/7/8
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
55%
55%
55%
60%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
29/32/35
27/30/33
28/31/34
25/28/31
27/30/33
151
5★
31/34/37
29/32/35
30/33/36
28/31/34
30/33/36
163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Guard Naginata
10
1
During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
200
4★
-
Guard Naginata+
14
1
During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
300
5★
5★
Guard Naginata+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daybreak
4
Boosts damage dealt by 30% of foe’s Atk.
100
4★
-
Rend Heaven
4
Boosts damage dealt by 50% of foe’s Atk.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Attack +1 / Atk/Spd 1/2
Grants Atk+1 / Atk/Spd+1/2.
30/60/120
4★/4★/4★
A
Quixotic 1/2/3
At start of combat, if unit's HP ≥ 90/70/50%, grants Special cooldown charge +1 to unit and foe per attack. (Only highest value applied. Does not stack.)
60/120/240
4★/4★/5★
B
Leo: Dark Samurai
SpoilerLeo: Dark Samurai
Red Sword Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
16/17/18
5/6/7
8/9/10
4/5/6
7/8/9
5★
17/18/19
6/7/8
8/9/10
5/6/7
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
65%
40%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
34/37/40
29/32/35
32/35/38
18/21/24
23/26/29
151
5★
36/40/43
32/35/38
34/37/40
20/23/26
24/27/31
161-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Hagakure Blade
10
1
If unit initiates combat, grants Atk+6 during combat.
200
4★
-
Hagakure Blade+
14
1
If unit initiates combat, grants Atk+6 during combat.
300
5★
5★
Hagakure Blade+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Pushes target ally 1 space away.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1/2/3
If unit initiates combat, grants Spd+2/4/6 during combat.
50/100/200
4★/4★/5★
A
Vantage 1/2/3
If unit’s HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe’s first attack.
50/100/200
4★/4★/4★
B
Elise: Lovely Shinobi
SpoilerElise: Lovely Shinobi
Colourless Dagger Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
4/5/6
9/10/11
3/4/5
7/8/9
5★
15/16/17
5/6/7
9/10/11
4/5/6
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
55%
65%
30%
55%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
28/31/34
24/27/30
33/36/39
13/16/19
27/30/33
140
5★
30/33/36
27/30/33
35/38/41
14/18/21
29/32/35
151
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Dagger
3
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50
-
-
Steel Dagger
5
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100
-
-
Sting Shuriken
8
2
Effective against armoured foes.
After combat, if unit attacked, inflicts Def/Res-4 on target and armoured foes within 2 spaces of target through their next actions.
200
4★
-
Sting Shuriken+
12
2
Effective against armoured foes.
After combat, if unit attacked, inflicts Def/Res-6 on target and armoured foes within 2 spaces of target through their next actions.
300
5★
5★
Sting Shuriken+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Silencer
3
Grants bonus to damage dealt equal to 30% of foe’s current HP.
100
4★
-
Lethality
3
Grants bonus to damage dealt equal to 50% of foe’s current HP.
200
5★
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Poison Strike 1/2/3
If unit initiates combat, deals 4/7/10 damage to foe after combat.
60/120/240
4★/4★/4★
B
Spur Defense 1/2/3
Grants Def+2/3/4 to adjacent allies during combat.
50/100/200
4★/4★/5★
C
Ryoma: Rising Thunder
SpoilerRyoma: Rising Thunder
Green Axe Flier
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
16/17/18
8/9/10
7/8/9
5/6/7
3/4/5
5★
17/18/19
8/9/10
7/8/9
6/7/8
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
60%
55%
60%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
36/39/42
30/33/36
27/30/33
28/31/34
15/18/21
151
5★
39/42/45
32/35/38
29/32/35
30/33/36
17/20/23
162
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Bolt Axe
10
1
Calculates damage using foe’s Res.
200
4★
-
Bolt Axe+
14
1
Calculates damage using foe’s Res.
300
5★
5★
Bolt Axe+ can be refined in the Weapon Refinery.
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1 / Spd/Def 1/2
Grants Spd+1 / Spd/Def+1/2.
30/60/120
4★/4★/4★
A
Chill Speed 1/2/3
At start of turn, inflicts Spd-3/5/7 on foe on the enemy team with the highest Spd through its next action.
60/120/240
4★/4★/5★
B
Even Def Wave 1/2/3
At start of even-numbered turns, grants Def+2/4/6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60/120/240
4★/5★/5★
C
Hinoka: Crimson Maid
SpoilerHinoka: Crimson Maid
Colourless Dagger Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
13/14/15
5/6/7
10/11/12
2/3/4
7/8/9
5★
14/15/16
6/7/8
10/11/12
3/4/5
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
55%
65%
30%
55%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
27/30/33
25/28/31
34/37/40
12/15/18
27/30/33
140
5★
29/32/35
28/31/34
36/39/42
13/17/20
29/32/35
150-151
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Dagger
3
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50
-
-
Steel Dagger
5
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100
-
-
Quill Pen
8
2
Inflicts Special cooldown charge -1 on foe per attack. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200
4★
-
Quill Pen+
12
2
Inflicts Special cooldown charge -1 on foe per attack. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
300
5★
5★
Quill Pen+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Ardent Sacrifice
Restores 10 HP to target ally.
Unit loses 10 HP but cannot go below 1.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1 / Swift Strike 1/2
If unit initiates combat, grants Spd+2 during combat. / If unit initiates combat, grants Spd/Res+2/4 during combat.
50/120/240
4★/4★/4★
A
R Tomebreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
4★/4★/5★
B
Spur Atk 1 / Drive Atk 1/2
Grants Atk+2 to adjacent allies during combat. / Grants Atk+2/3 to allies within 2 spaces during combat.
60/120/240
4★/5★/5★
C
Takumi: White Wind
SpoilerTakumi: White Wind
Blue Lance Cavalry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
15/16/17
8/9/10
6/7/8
7/8/9
2/3/4
5★
16/17/18
8/9/10
7/8/9
7/8/9
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
55%
50%
50%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
35/38/41
28/31/34
24/27/30
25/28/31
18/21/24
145
5★
38/41/44
30/33/36
26/30/33
26/30/33
20/23/27
156-158
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Hexlock Spear
10
1
If foe uses magic, inflicts Atk-7 on foe during combat.
200
4★
-
Hexlock Spear+
14
1
If foe uses magic, inflicts Atk-7 on foe during combat.
300
5★
5★
Hexlock Spear+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Reposition
Target ally moves to opposite side of unit.
150
4★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Retribution
3
Grants bonus to damage dealt equal to 30% of damage suffered.
100
4★
-
Vengeance
3
Grants bonus to damage dealt equal to 50% of damage suffered.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Competitive
At start of combat, if unit’s HP < foe’s HP-5, grants Atk/Spd/Def/Res+3 during combat.
300
5★
B
Even Res Wave 1/2/3
At start of even-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/120/240
4★/4★/4★
C
Sakura: Affectionate Knight
SpoilerSakura: Affectionate Knight
Blue Lance Armour
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
18/19/20
5/6/7
6/7/8
9/10/11
9/10/11
5★
19/20/21
6/7/8
7/8/9
9/10/11
9/10/11
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
50%
50%
60%
60%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
38/41/44
23/26/29
24/27/30
31/34/37
31/34/37
162
5★
41/44/47
25/29/32
26/30/33
33/36/39
33/36/39
174-175
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Blessed Lance
10
1
At the start of every second turn, restores 10 HP.
200
4★
-
Blessed Lance+
14
1
At the start of every second turn, restores 10 HP.
300
5★
5★
Blessed Lance+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daylight
3
Restores HP = 30% of damage dealt.
100
4★
-
Sol
3
Restores HP = 50% of damage dealt.
200
5★
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Defense+1 / Def/Res+1/2
Grants Defense+1 / Def/Res+1/2.
30/60/120
4★/4★/4★
A
Natural Cover 1/2/3
At start of combat, if unit is standing on defensive terrain, grants Def/Res+3/4/5 during combat.
60/120/240
4★/5★/5★
B
Spur Res 1 / Drive Res 1 / Drive Def/Res
Grants Res+2 to adjacent allies. / Grants Res+2 to allies within 2 spaces. / Grants Def/Res+2 to allies within 2 spaces.
50/120/300
4★/4★/5★
C
-
Reworked my earlier Sacred Stones units, and added some new ones as well!
Ewan: Enthusiastic Student
SpoilerEwan: Enthusiastic Student
Red Tome Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
5/6/7
6/7/8
2/3/4
5/6/7
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
65%
60%
30%
70%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
33/37/40
31/34/37
30/33/36
12/16/19
33/36/40
155-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Flux
4
2
-
50
-
-
Ruin
6
2
-
100
-
-
Fenrir
9
2
-
200
-
-
Luna
14
2
At start of combat, if unit’s Res > foe’s Res, inflicts Res-7 on foe during combat.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
5★
-
Moonbow
2
Treats foe’s Def/Res as if reduced by 30% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Warding Stance 1/2/3
If foe initiates combat, grants Res+2/4/6 during combat.
50/100/200
5★/5★/5★
A
Chill Res 1/2/3
At start of turn, inflicts Res-3/5/7 on foe on the enemy team with the highest Res through its next action.
60/120/240
5★/5★/5★
B
Odd Res Wave 1/2/3
At start of odd-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Ross: The Father’s Son
SpoilerRoss: The Father’s Son
Green Axe Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
7/8/9
5/6/7
5/6/7
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
65%
70%
60%
60%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
42/45/48
35/38/42
29/32/35
29/32/35
17/20/23
167-168
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Hatchet
8
1
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.
200
-
-
Hatchet+
12
1
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.
300
5★
-
Hatchet+ can be refined in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Boosts damage by 50%
100
5★
-
Glimmer
2
Boosts damage by 50%.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Fierce Stance 1 / Sturdy Stance 1/2
If foe initiates combat, grants Atk+2 / Atk/Def+2/4 during combat.
50/120/240
5★/5★/5★
A
Wrath 1/2/3
At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.
60/120/240
5★/5★/5★
B
Even Atk Wave 1/2/3
At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Tethys: Beloved Dancer
SpoilerTethys: Beloved Dancer
Red Sword Infantry
Availability: 4★-5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
14/15/16
2/3/4
9/10/11
2/3/4
4/5/6
5★
15/16/17
3/4/5
9/10/11
3/4/5
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
55%
65%
35%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
32/35/38
22/25/28
33/36/39
14/17/20
22/25/28
138
5★
34/38/41
25/28/31
35/38/41
16/19/22
23/27/30
149-150
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Barrier Blade
10
1
If foe initiates combat, grants Res+7 during combat.
200
4★
-
Barrier Blade+
14
1
If foe initiates combat, grants Res+7 during combat.
300
5★
5★
Barrier Blade+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Dance
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1 / Spd/Res 1/2
Grants Spd+1. Grants Spd/Res+1/2.
30/80/160
4★/4★/4★
A
Gale Dance 1 / Tempest Dance 1/2
If Sing or Dance is used, grants Spd+2 to target. / If Sing or Dance is used, grants Spd+2/Res+3 / Spd+3/Res+4 to target.
50/120/240
4★/4★/5★
B
Franz: The Faithful
SpoilerFranz: The Faithful
Red Sword Cavalry
Availability: 4★-5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
17
8
10
6
2
5★
18
8
10
7
3
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
55%
60%
50%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
37
30
34
26
18
145
5★
40
32
36
29
20
157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Slim Sword
10
1
If unit initiates combat, grants Spd+6 during combat.
200
4★
-
Slim Sword+
14
1
If unit initiates combat, grants Spd+6 during combat.
300
5★
5★
Slim Sword+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Holy Vestments
3
If foe's Range = 2, reduces damage from that foe's attack by 30%.
100
4★
-
Aegis
3
If foe's Range = 2, reduces damage from that foe's attack by 50%.
200
-
4★
Assists
Name
Effect
SP Cost
Default
Unlock
Reposition
Target ally moves to opposite side of unit.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Spd/Def Link 1/2/3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.
60/120/240
4★/4★/5★
B
Spur Def 1/2 / Ward Cavalry
Grants Def+2/3 to adjacent allies during combat. / Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
50/100/200
4★/4★/4★
C
Glen: Radiant Sunstone
SpoilerGlen: Radiant Sunstone
Blue Lance Flier
Availability: 3★-4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
17
9
4
8
4
4★
17
10
4
9
4
5★
18
10
5
9
5
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
65%
50%
55%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
40
34
23
29
17
143
4★
41
36
24
31
18
150
5★
44
38
27
33
20
162
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
3★
-
Silver Lance
11
1
-
200
4★
3★
Dragonspear
16
1
Effective against dragon foes.
400
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Defense
Grants Def+4 to target ally for 1 turn.
150
4★
3★
Rally Defense+
Grants Def+7 to target ally for 1 turn.
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Def Push 1/2/3
At start of combat, if unit's HP = 100%, grants Atk/Def+3/4/5, but if unit attacked, deals 1 damage to unit after combat.
60/120/240
3★/4★/5★
A
Swordbreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
3★/3★/4★
B
New units below.
Duessel: Black Obsidian
SpoilerDuessel: Black Obsidian
Green Axe Cavalry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
19/20/21
8/9/10
5/6/7
6/7/8
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
65%
40%
55%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
41/44/47
34/37/40
20/23/26
28/31/34
18/21/24
156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Silver Axe
11
1
-
200
-
-
Black Garm
16
1
Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe’s Def/Res as if reduced by 50% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Def Solo 1/2/3
If unit is not adjacent to an ally, grants Atk/Def+2/4/6 during combat.
60/120/240
5★/5★/5★
A
Null Follow-Up 1/2/3
At start of combat, if unit's HP = 100 / ≥50% / (no HP threshold), disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.
60/120/240
5★/5★/5★
B
Def Smoke 1/2/3
Inflicts Def-3/5/7 on foes within 2 spaces of target through their next actions after combat.
60/120/240
5★/5★/5★
C
Selena: Shining Fluorspar
SpoilerSelena: Shining Fluorspar
Blue Tome Cavalry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
15/16/17
5/6/7
7/8/9
4/5/6
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
55%
55%
35%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
32/35/39
27/30/33
29/32/35
17/20/23
24/27/31
144-145
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Thunder
4
2
-
50
-
-
Elthunder
6
2
-
100
-
-
Bolting
7
2
Unit and foe cannot counterattack.
200
-
-
Bolting+
11
2
Unit and foe cannot counterattack.
300
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Resistance
Grants Res+4 to target ally for 1 turn.
150
5★
-
Rally Resistance+
Grants Res+7 to target ally for 1 turn.
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Attack+1/2/3
Grants Atk+1/2/3.
30/60/120
5★/5★/5★
A
Res Feint 1/2/3
If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3/5/7 on foes in cardinal directions of unit through their next actions.
60/120/240
5★/5★/5★
B
Odd Spd Wave 1/2/3
At start of odd-numbered turns, grants Spd+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/120/240
5★/5★/5★
C
Caellach: Tiger Eye
SpoilerCaellach: Tiger Eye
Green Axe Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
19/20/21
8/9/10
5/6/7
6/7/8
5/6/7
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
60%
50%
50%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
41/44/47
32/35/38
24/28/31
25/29/32
24/28/31
163-164
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
2
-
50
-
-
Steel Axe
8
2
-
100
-
-
Slaying Axe
10
2
Accelerates Special trigger (cooldown count -1).
200
-
-
Slaying Axe+
14
2
Accelerates Special trigger (cooldown count -1).
300
5★
-
Slaying Axe+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Pushes target ally 1 space away.
150
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daylight
3
Restores HP = 30% of damage dealt.
100
5★
-
Sol
3
Restores HP = 50% of damage dealt.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Sturdy Stance 1 / Bracing Stance 1 / Bracing Breath
If foe initiates combat, grants Def+2 / Def/Res+2 / Def/Res+3 and Special cooldown charge +1 per attack.
50/120/300
5★/5★/5★
A
Guard 1/2/3
At start of combat, if unit's HP = 100% / ≥90/80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60/120/240
5★/5★/5★
B
Ismaire: Queen of the Dunes
SpoilerIsmaire: Queen of the Dunes
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
7/8/9
10/11/12
3/4/5
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
55%
65%
45%
60%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
31/34/37
29/32/35
36/39/42
20/23/27
31/34/37
162-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Slaying Edge
10
1
Accelerates Special trigger (cooldown count -1).
200
-
-
Audhulma
16
2
Grants Res+5. Accelerates Special trigger (cooldown count -1).
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Chilling Wind
4
Boosts damage by 50% of unit's Res.
100
5★
-
Iceberg
3
Boosts damage by 50% of unit's Res.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Death Blow 1 / Mirror Strike 1/2
If unit initiates combat, grants Atk+2 / Atk/Res+2/4 during combat.
50/120/240
5★/5★/5★
A
Swordbreaker 1/2/3/4
If unit's HP ≥ 90/70/50/30% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200/300
5★/5★/5★/5★
B
Spur Res 1 / Spur Atk/Res 1/2
Grants Res+2 / Atk/Res+2/3 to adjacent allies during combat.
50/120/240
5★/5★/5★
C
Orson: Grieving Knight
SpoilerOrson: Grieving Knight
Blue Lance Cavalry
Availability: 3★ - 4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
16
8
6
7
4
4★
16
9
6
8
4
5★
17
9
7
8
5
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
60%
45%
50%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
37
31
23
26
21
138
4★
38
33
24
28
22
145
5★
41
35
26
30
24
156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
3★
-
Spear
8
1
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.
200
4★
3★
Spear+
12
1
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.
300
-
5★
Spear+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Retribution
3
Boosts damage by 30% of damage dealt to unit.
100
4★
3★
Vengeance
3
Boosts damage by 50% of damage dealt to unit.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Brazen Atk/Def 1/2/3
At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3/5/7 during combat.
60/120/240
3★/4★/5★
A
Vantage 1/2/3
If unit's HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe's first attack.
50/100/200
3★/3★/4★
B
-
Threw me for a loop when I first heard it. The backing track is something I quite enjoyed, though I could have done without the vocals. They were unfitting, to say the least.
-
Reworks of the Tellius units I've posted before, as well as some new ones!
Geoffrey: Queen’s Knight
SpoilerGeoffrey: Queen’s Knight
Blue Lance Cavalry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
18/19/20
7/8/9
6/7/8
7/8/9
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
50%
50%
50%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
42/45/48
26/30/33
25/29/32
26/30/33
20/23/27
155-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Brave Lance
5
1
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
200
-
-
Brave Lance+
8
1
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
300
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Daylight
3
Heal 30% of damage dealt.
100
5★
-
Sol
3
Heal 50% of damage dealt.
200
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Swap
Unit and target ally swap spaces.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Def/Res Link 1/2/3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.
60/120/240
5★/5★/5★
B
Lance Exp. 1/2/3
While unit lives and uses a sword, unit gets 1.5x EXP. / While unit lives, all sword allies on team get 1.5/2x EXP. (Only highest value applied. Does not stack.)
30/60/120
5★/5★/5★
C
Lucia: Tireless Advisor
SpoilerLucia: Tireless Advisor
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
8/9/10
9/10/11
5/6/7
5/6/7
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
55%
70%
45%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
35/39/42
30/33/36
37/40/44
22/25/29
22/25/29
161-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Wo Dao
9
1
Deals +10 damage when Special triggers.
200
-
-
Wo Dao+
13
1
Deals +10 damage when Special triggers.
300
-
5★
Wo Dao+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Grants +50% to damage dealt.
100
5★
-
Astra
4
Grants +150% to damage dealt.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Flashing Blade 1/2/3 If unit's Spd ≥ foe's Spd+5/3/0, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
60/120/240
5★/5★/5★
A
Parity 1/2/3
If unit’s HP = 100% / ≥ 50% / (no HP threshold), neutralizes unit’s and foe’s bonuses and combat buffs during combat.
60/120/240
5★/5★/5★
B
Hone Spd 1/2/3
At start of turn, grants Spd+2/3/4 to adjacent allies for 1 turn.
50/100/200
5★/5★/5★
C
Rolf: Young Archer
SpoilerRolf: Young Archer
Colourless Bow Infantry
Availability: 4★ - 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
15/16/17
3/4/5
5/6/7
5/6/7
1/2/3
5★
16/17/18
4/5/6
5/6/7
5/6/7
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
60%
70%
50%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
37/40/43
25/28/31
31/34/38
23/26/29
13/16/19
144-145
5★
40/43/46
28/31/34
33/36/40
24/28/31
15/18/21
155-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
-
-
Silver Bow
9
2
Effective against flying foes.
200
4★
-
Rolf’s Bow
14
2
Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd+6 during combat.
400
5★
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Push adjacent ally 1 space farther away.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Speed +1/2/3
Grants Spd+1/2/3.
30/60/120
4★/4★/4★
A
Bowbreaker 1/2/3
If unit's HP ≥ 90/70/50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
50/100/200
4★/4★/5★
B
Even Atk Wave 1 / Even Atk/Spd Wave 1/2
At start of even-numbered turns, grants Atk+2 / Atk/Spd+2/4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/150/300
4★/5★/5★
C
Boyd: Mighty Soldier
SpoilerBoyd: Mighty Soldier
Green Axe Infantry
Availability: 4★ - 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
20/21/22
8/9/10
6/7/8
4/5/6
2/3/4
5★
21/22/23
8/9/10
6/7/8
5/6/7
3/4/5
Growth Rates
HP
Attack
Speed
Defense
Resistance
70%
70%
55%
35%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
46/49/53
34/37/41
26/29/32
16/19/22
14/17/20
151-152
5★
49/52/56
36/39/43
28/31/34
18/21/24
16/19/22
162-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Poleaxe
10
1
Effective against cavalry foes.
200
4★
-
Poleaxe+
14
1
Effective against cavalry foes.
300
5★
5★
Poleaxe+ can be upgraded in the Weapon Refinery.
Poleaxe+ can be upgraded with the additional effect "Neutralizes cavalry foes’ bonuses (from skills like Fortify, Rally, etc.) during combat.".
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Dragon Gaze
3
Boosts damage by 30% of unit's Atk.
100
4★
-
Dragon Fang
4
Boosts damage by 50% of unit's Atk.
200
-
4★
Colossus
4
Boosts damage by 80% of unit’s Atk.
500
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Attack
Grants Atk+4 to target ally for 1 turn.
150
4★
-
Rally Atk/Def
Grants Atk/Def+3 to target ally for 1 turn.
300
-
4★
Rally Atk/Def+
Grants Atk/Def+6 to target ally for 1 turn.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Odd Tempest 1/2/3
At start of odd-numbered turns, grants Atk/Spd/Def/Res+3/4/6 to unit. At start of even-numbered turns, inflicts Atk/Spd/Def/Res-3.
60/120/240
4★/4★/4★
A
Wrath 1/2/3
At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.
60/120/240
4★/4★/5★
B
Ashnard: Mad King
SpoilerAshnard: Mad King
Red Sword Flier
Availability: 3★ - 4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
18
9
4
9
2
4★
18
10
4
10
2
5★
19
10
5
10
3
Growth Rates
HP
Attack
Speed
Defense
Resistance
55%
65%
45%
65%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
39
34
21
34
15
143
4★
40
36
22
36
16
150
5★
43
38
24
38
18
161
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
3★
-
Silver Sword
11
1
-
200
4★
3★
Gurgurant
16
1
Grants Def+3. At start of turn, inflicts the following status on all foes within 2 spaces: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)"
400
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Smite
Pushes target ally 2 spaces away.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Renewal 1/2/3
At the start of every fourth/third/second turn, restores 10 HP.
60/120/240
3★/4★/5★
B
Panic Smoke 1/2/3
Converts bonuses on foes within 2 spaces of target with HP < unit's HP-5/3/1 into penalties through their next actions.
50/100/200
3★/3★/4★
C
Now for the new units!
Edward: Blade of Justice
SpoilerEdward: Blade of Justice
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
18/19/20
5/6/7
7/8/9
3/4/5
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
70%
75%
55%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
37/41/44
33/36/40
37/41/44
25/28/31
19/22/26
167-169
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Slaying Edge
11
1
Accelerates Special trigger (cooldown count -1).
200
-
-
Caladbolg
16
1
Grants Spd+3. Accelerates Special trigger (cooldown count -1).
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Boosts damage dealt by 50%.
100
5★
-
Astra
4
Boosts damage dealt by 150%.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Quickened Pulse 1/2
At the start of turn 1, grants Special cooldown count-1/2.
120/240
5★/5★
A
Wrath 1/2/3
At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.
60/120/240
5★/5★/5★
B
Spur Attack 1 / Spur Atk/Def 1/2
Grants Atk+2 / Atk/Def+2/3 to adjacent allies during combat.
50/120/240
5★/5★/5★
C
Leonardo: Freedom’s Arrow
SpoilerLeonardo: Freedom’s Arrow
Blue Bow Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
15/16/17
5/6/7
7/8/9
3/4/5
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
40%
60%
55%
55%
65%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
30/33/36
29/32/35
29/32/35
25/28/31
28/31/34
156
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
-
-
Silver Bow
9
2
Effective against flying foes.
200
-
-
Lughnasadh
14
2
Effective against flying foes. Grants Spd+3. At start of even-numbered turns, grants Atk/Spd/Def/Res+3 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe’s Def/Res as if reduced by 50% during combat.
200
-
5★
Deadeye
3
Treats foe’s Def/Res as if reduced by 50% during combat. After combat, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
500
-
5★
Assists
Name
Effect
SP Cost
Default
Unlock
Shove
Push adjacent ally 1 space farther away.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Fortress Def 1/2/3/4
Grants Def+3/4/5/7. Inflicts Atk-3.
40/80/160/300
5★/5★/5★/5★
A
Guard 1/2/3
At start of combat, if unit's HP = 100% / ≥ 90/80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
60/120/240
5★/5★/5★
B
Nolan: Wise Champion
SpoilerNolan: Wise Champion
Green Axe Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
19/20/21
8/9/10
6/7/8
8/9/10
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
60%
50%
65%
40%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
38/42/45
32/35/38
25/29/32
34/37/40
17/20/23
162-163
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Axe
6
1
-
50
-
-
Steel Axe
8
1
-
100
-
-
Silver Axe
11
1
Accelerates Special trigger (cooldown count -1).
200
-
-
Tarvos
16
1
Grants Def+3. If foe initiates combat, grants Special cooldown charge+1 per attack. (Only highest value applied. Does not stack.)
400
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Glowing Ember
3
Boosts damage dealt by 50% of unit’s Def.
100
5★
-
Ignis
4
Boosts damage dealt by 80% of unit’s Def.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Steady Stance 1 / Sturdy Stance 1/2
If foe initiates combat, grants Def+2 / Atk/Def+2/4.
50/120/240
5★/5★/5★
A
Quick Riposte 1/2/3
If unit's HP ≥ 90/80/70% and foe initiates combat, unit makes a guaranteed follow-up attack.
60/120/240
5★/5★/5★
B
Close Guard 1/2/3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2/3/4 during combat."
60/120/240
5★/5★/5★
C
Volke: Man of Mysteries
SpoilerVolke: Man of Mysteries
Colourless Dagger Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
7/8/9
8/9/10
6/7/8
5/6/7
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
50%
65%
45%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
33/37/40
26/30/33
34/37/40
23/26/30
18/21/24
150-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Dagger
3
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50
-
-
Steel Dagger
5
2
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100
-
-
Silver Dagger
7
2
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200
-
-
Baselard
14
2
Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Silencer
3
Grants bonus to damage dealt equal to 30% of foe’s current HP.
100
5★
-
Lethality
3
Grants bonus to damage dealt equal to 50% of foe’s current HP.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Spd Solo 1/2/3
If unit is not adjacent to an ally, grants Atk/Spd+2/4/6 during combat.
60/120/240
5★/5★/5★
A
Watersweep 1/2/3
If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5/3/0 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
60/120/240
5★/5★/5★
B
Spd Tactic 1/2/3
At start of turn, grants Spd+2/4/6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60/120/240
5★/5★/5★
C
Astrid: Unassuming Knight
SpoilerAstrid: Unassuming Knight
Colourless Bow Cavalry
Availability: 4★ - 5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
19
6
8
4
3
5★
20
6
8
5
4
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
55%
65%
35%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
37
28
34
18
17
134
5★
39
30
36
20
19
144
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
-
-
Silver Bow
9
2
Effective against flying foes.
200
4★
-
Silver Bow+
13
2
Effective against flying foes.
300
5★
5★
Silver Bow+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Resistance
Grants Res+4 to target ally for 1 turn.
150
4★
-
Rally Def/Res
Grants Def/Res+3 to target ally for 1 turn.
300
-
4★
Rally Def/Res+
Grants Def/Res+6 to target ally for 1 turn.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Speed+1 / Spd/Def 1/2
Grants Spd+1. / Grants Spd/Def+1/2.
30/80/160
4★/4★/4★
A
Canto
If unit completes an action having not exhausted its movement range, unit may move the remaining amount after acting. (Unit cannot act twice in the same turn).
300
5★
B
Spur Res 1/2 / Ward Cavalry
Grants Res+2/3 to adjacent allies during combat. / Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
50/100/200
4★/4★/5★
C
Shinon: Deadly Adept
SpoilerShinon: Deadly Adept
Colourless Bow Infantry
Availability: 3★ - 4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
17
6
8
6
3
4★
17
6
9
7
3
5★
18
7
9
7
4
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
60%
65%
45%
25%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
36
29
33
23
12
133
4★
37
30
35
25
13
140
5★
40
33
37
26
14
150
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
3★
-
Slaying Bow
8
2
Effective against flying foes. Accelerates Special trigger (cooldown count-1).
200
4★
3★
Silencer
14
2
Effective against flying foes. Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe uses a bow, foe cannot make a follow-up attack and unit makes a guaranteed follow-up attack.
300
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
4★
3★
Luna
3
Treats foe’s Def/Res as if reduced by 50% during combat.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1 / Swift Sparrow 1/2
If unit initiates combat, grants Atk+2 / Atk/Spd+2/4 during combat.
50/120/240
3★/4★/5★
A
Chill Spd 1/2/3
At start of turn, inflicts Spd-3/5/7 on foe on the enemy team with the highest Spd through its next action.
60/120/240
3★/3★/4★
B
-
This is very, very helpful.
Only complaint is that the UI still needs some polishing up. Other than that, it's great.
-
2 LA!Roys in the same pull, one of them being +Atk, -Spd.
-
@Ice Dragon Alright, I think I finally understand now (Took me long enough, I know). Thanks for clearing all of that up.
Note to self: Trying to translate Fates personal skills into Heroes does not end well.
-
Extremely late response, but from what attention I've paid I've noticed the following:
Every weapon has a maximum of two effects (including any special refine effects for exclusive weapons), however there are some "free effects" that do not count towards this total, which include:- Effective damage
- Detrimental effects (Brave weapons' Spd penalty, out-of-combat damage, Loptous granting dragon weakness, etc.)
- Effects specific to and/or typical of a certain weapon type (dagger debuffs, adaptive breath)
All other skill effects count towards the maximum of two.
Is this at least somewhat correct?
-
@Etheus How are these for reworks?
Hinata's Katana (Hinata: Wild Samurai) - 16 Mt
- If foe initiates combat, grants Atk+6 during combat.
- Hinata's Katana can be upgraded with the following effect: If unit's HP ≤ 50% and foe uses sword, lance, axe or dragonstone, grants bonus to damage dealt equal to 30% of damage suffered.when Special triggers.
Hana's Katana (Hana: Focused Samurai) - 16 Mt
- If unit initiates combat, grants Atk+6 during combat.
- Hana's Katana can be upgraded with the following effect: If unit initiates combat and target is defeated, foes within 2 spaces of target take damage equal to (damage dealt to target - target's HP at start of combat + 7). (Minimum of 7 damage.)
Peri's Lance (Peri: Playful Slayer) - 16 Mt
- Grants Spd+2. Accelerates Special trigger (cooldown count -1).
- Peri's Lance can be upgraded with the following effect: If unit initiates combat and target is defeated, grants Atk/Spd+5 for 1 turn and Special cooldown count-1 after combat.
Laslow's Blade (Laslow: Dancing Duelist) - 11 Mt
- Inflicts Spd-2. If unit initiates combat, unit attacks twice.
- Laslow's Blade can be upgraded with the following effect: At start of even-numbered turns, grants Atk/Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Selena's Blade (Selena: Cutting Wit) - 16 Mt
- Grants Atk/Spd+2. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum of 7 damage. Combos with Phantom Spd.)
- Selena's Blade can be upgraded with the following effect: If unit is adjacent to an ally and unit or ally's Special triggers before or during combat, grants Atk/Spd+3 and Special cooldown count-1 to unit and ally after combat. Deals +10 damage when Special triggers.
-
Hinata's Katana (Hinata: Wild Samurai) - 16 Mt
- If foe initiates combat, grants Atk+6 during combat.
- Hinata's Katana can be upgraded with the following effect: If unit's HP ≤ 50% and foe uses sword, lance, axe or dragonstone, boosts damage dealt by 50% of damage dealt to unit during combat.
Hana's Katana (Hana: Focused Samurai) - 16 Mt
- If unit initiates combat, grants Atk+6 during combat.
- Hana's Katana can be upgraded with the following effect: If unit initiates combat and target is defeated, all foes within 2 spaces of target take damage equal to (damage dealt to target - target's HP at start of combat + 7). (Minimum of 7 damage.)
Peri's Lance (Peri: Playful Slayer) - 16 Mt
- Accelerates Special trigger (cooldown count -1). Grants Atk/Spd+4 during combat. Deals 4 damage to unit after combat.
- Peri's Lance can be upgraded with the following effect: If unit initiates combat and target is defeated, grants Atk/Spd+6 for 1 turn and Special cooldown count-1 after combat.
Laslow's Blade (Laslow: Dancing Duelist) - 16 Mt
- Grants Spd+3. At the start of every second turn, restores 10 HP.
- Laslow's Blade can be upgraded with the following effect: At start of even-numbered turns, grants Atk/Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Selena's Blade (Selena: Cutting Wit) - 16 Mt
- If foe initiates combat, grants Spd+6 during combat.
- Selena's Blade can be upgraded with the following effect: If unit is adjacent to an ally and unit or ally's Special triggers before or during combat, grants Special cooldown count-1 to unit and ally after combat.
-
Some Blazing Blade units.
Pent: Mage General
SpoilerPent: Mage General
Green Tome Infantry
Availability: 5★Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
7/8/9
7/8/9
3/4/5
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
55%
60%
35%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
33/36/40
29/32/35
31/34/37
16/19/22
26/30/33
150-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Wind
4
2
-
50
-
-
Elwind
6
2
-
100
-
-
Fimbulvetr
8
2
Accelerates Special trigger (cooldown count -1).
200
-
-
Fimbulvetr+
12
2
Accelerates Special trigger (cooldown count -1).
300
5★
-
Fimbulvetr+ can be upgraded in the Weapon Refinery.
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Speed
Grants Spd+4 to target ally for 1 turn.
150
5★
-
Rally Spd/Res
Grants Spd/Res+3 to target ally for 1 turn.
300
-
5★
Rally Spd/Res+
Grants Spd/Res+6 to target ally for 1 turn.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe’s Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe’s Def/Res as if reduced by 50% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Spd/Res Solo 1/2/3
If unit is not adjacent to an ally, grants Spd/Res+2/4/6 during combat.
60/120/240
5★/5★/5★
A
Res Feint 1/2/3
If a Rally Assist skill is used by unit or targets unit, inflicts Res-3/5/7 on foes in cardinal directions of unit through their next actions.
60/120/240
5★/5★/5★
B
Louise: Lady of Violets
SpoilerLouise: Lady of Violets
Colourless Bow InfantryAvailability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
15/16/17
7/8/9
8/9/10
4/5/6
6/7/8
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
55%
55%
40%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
32/35/39
29/32/35
30/33/36
19/22/25
25/29/32
150-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
-
-
Silver Bow
8
2
Effective against flying foes.
200
-
-
Rienfleche
14
2
Grants Spd/Res+2. Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Rally Speed
Grants Spd+4 to target ally for 1 turn.
150
5★
-
Rally Up Spd
Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
300
-
5★
Rally Up Spd+
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
400
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Spd/Res Bond 1/2/3
If unit is adjacent to an ally, grants Spd/Res+3/4/5 during combat.
60/120/240
5★/5★/5★
A
Atk Feint 1/2/3
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions.
60/120/240
5★/5★/5★
B
Spd Tactic 1/2/3
At start of turn, grants Spd+2/4/6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60/120/240
5★/5★/5★
C
Erk: Studious Mage
SpoilerErk: Studious Mage
Blue Tome InfantryAvailability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
18/19/20
6/7/8
8/9/10
3/4/5
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
55%
60%
35%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
37/41/44
28/31/34
32/35/38
16/19/22
21/24/28
150-152
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Thunder
4
2
-
50
-
-
Elthunder
6
2
-
100
-
-
Keen Blárwolf
8
2
Effective against cavalry foes.
200
-
-
Keen Blárwolf+
12
2
Effective against cavalry foes.
300
5★
-
Keen Blárwolf+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Rising Thunder
4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150
5★
-
Growing Thunder
4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
300
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Brazen Atk/Spd 1/2/3
At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3/5/7 during combat.
60/120/240
5★/5★/5★
A
Desperation 1/2/3
If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
50/100/200
5★/5★/5★
B
Spur Spd 1 / Spur Spd/Def 1/2
Grants Spd+2 to adjacent allies during combat. / Grants Spd/Def+2/3 to adjacent allies during combat.
50/120/240
5★/5★/5★
C
Isadora: Escort of Pherae
SpoilerIsadora: Escort of Pherae
Red Sword CavalryAvailability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
16/17/18
7/8/9
9/10/11
5/6/7
4/5/6
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
50%
70%
40%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
35/39/42
26/30/33
37/40/44
20/23/26
21/24/28
155-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Lancereaver
10
1
Inverts the effects of the weapon triangle. Unit cannot equip the skills “Axebreaker” or “G Tomebreaker” while this skill is equipped.
200
-
-
Lancereaver+
14
1
Inverts the effects of the weapon triangle. If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Axebreaker” or “G Tomebreaker” while this skill is equipped.
300
5★
-
Lancereaver+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Lancereaver+ becomes “Inverts the effects of the weapon triangle. If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Axebreaker” or “G Tomebreaker” while this skill is equipped.”
Assists
Name
Effect
SP Cost
Default
Unlock
Draw Back
Unit moves 1 space away from target ally. Ally moves to unit’s previous space.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Triangle Adept 1/2/3
If unit has weapon-triangle advantage, boosts Atk by 10/15/20%. If unit has weapon-triangle disadvantage, reduces Atk by 10/15/20%.
50/100/200
5★/5★/5★
A
Spur Spd 1 / Spur Atk/Spd 1/2
Grants Spd+2 to adjacent allies during combat. / Grants Atk/Spd+2/3 to adjacent allies during combat.
50/120/240
5★/5★/5★
C
Lowen: Swift Knight
SpoilerLowen: Swift Knight
Blue Lance CavalryAvailability: 4★-5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
21
6
7
7
2
5★
22
7
7
7
3
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
50%
50%
60%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
45
26
27
31
16
145
5★
48
29
29
33
18
157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Lance
6
1
-
50
-
-
Steel Lance
8
1
-
100
-
-
Axereaver
10
1
Inverts the effects of the weapon triangle. Unit cannot equip the skills “Swordbreaker” or “R Tomebreaker” while this skill is equipped.
200
4★
-
Axereaver+
14
1
Inverts the effects of the weapon triangle. If unit's HP ≥ 70% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Swordbreaker” or “R Tomebreaker” while this skill is equipped.
300
5★
5★
Axereaver+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Axereaver+ becomes “Inverts the effects of the weapon triangle. If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Swordbreaker” or “R Tomebreaker” while this skill is equipped.
Assists
Name
Effect
SP Cost
Default
Unlock
Reposition
Unit moves 1 space away from target ally. Ally moves to unit’s previous space.
150
4★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Close Def 1/2/3
If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+2/4/6 during combat.
60/120/240
5★/5★/5★
A
Spur Atk 1 / Drive Atk 1/2
Grants Atk+2 to adjacent allies during combat. / Grants Atk+2/3 to allies within 2 spaces during combat.during combat.
50/120/240
5★/5★/5★
C
Nergal: Dark Druid
SpoilerNergal: Dark Druid
Red Tome Infantry
Availability: 3★-4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
17
9
3
5
6
4★
17
10
3
5
7
5★
18
10
4
6
7
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
70%
40%
45%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
34
36
18
22
23
133
4★
35
38
19
23
25
140
5★
37
40
21
25
26
149
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Flux
4
2
-
50
-
-
Ruin
6
2
-
100
3★
-
Fenrir
9
2
-
200
4★
3★
Ereshkigal
14
2
Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk, inflicts Atk/Res-5 on foe during combat.
400
-
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Dragon Gaze
4
Boosts Atk by 30%.
100
4★
3★
Dragon Fang
4
Boosts Atk by 50%.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Dull Ranged 1/2/3
At start of combat, if unit's HP = 100 / ≥50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
60/120/240
3★/4★/5★
B
Threaten Res 1 / Threaten Atk/Res 1/2
At start of turn, inflicts Res-3 / Atk/Res-3/4 on foes within 2 spaces through their next actions.
50/120/240
3★/3★/4★
C
-
Slight typo there:
- Vidofnir can be upgraded with the additional effect: In combat against an armoured foe, grants Atk/Def+6 during combat.
-
Here are a bunch of ideas, both for weapons that already exist and deserve refines, as well as units that really need a refine in order to get a better foothold in the meta.
Durandal (Eliwood: Knight of Lycia) - 16 Mt
- When upgraded, the description of Durandal becomes: Effective against dragon foes. If unit initiates combat, grants Atk+6 during combat.
- Durandal can be upgraded with the additional effect: Desperation 4 (If unit’s HP ≤ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack).
Tyrfing (Seliph: Heir of Light) - 16 Mt
- When upgraded, the description of Tyrfing becomes: At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat.
- Tyrfing can be upgraded with the additional effect: Deflect Magic 3
Vidofnir (Tana: Winged Princess) - 16 Mt
- When upgraded, the description of Vidofnir becomes: If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+7 during combat.
- Vidofnir can be upgraded with the additional effect: In combat against an armoured foe, grants Spd/Def+6 during combat.
Naglfar (Lyon: Shadow Prince) - 14 Mt
- When upgraded, the description of Naglfar becomes: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat.
- Naglfar can be upgraded with the additional effect: If unit is within 2 spaces of a sword or lance ally, grants Def/Res+5 during combat.
Rexaura (Oliver: Admirer of Beauty) - 14 Mt
- Grants Def+3. At start of combat, if unit's Res > foe's Res, inflicts Atk-5 on foe during combat.
- When upgraded, the description of Rexaura becomes: Grants Def+3. At start of combat, if unit's Res > foe's Res, inflicts Atk-7 on foe during combat.
- Rexaura can be upgraded with the additional effect: If foe uses bow, dagger, magic or staff, grants Def/Res+6 during combat.
Apocalypse (Sophia: Nabata Prophet) - 14 Mt
- Grants Atk+2. At start of combat, if unit's Atk > foe's Atk, inflicts Res-5 on foe during combat.
- When upgraded, the description of Apocalypse becomes: Grants Atk+2. Effective against dragon foes. At start of combat, if unit's Atk > foe's Atk, inflicts Res-7 on foe during combat.
- Apocalypse can be upgraded with the additional effect: Death Blow 3
-
Pulled 3 LA!Roys on the Valentine's banner. I've never been anywhere near as lucky since. As well, nearly half of my 5* characters have a -Atk IV.
That +2 Roy has been with me through thick and thin and serves as a reminder of luckier times after pulling my 48539th 3* Bartre from the L!Marth banner.
Also burned 160 Orbs on the Summer's Arrival banner for the sake of Tana. Got pitybroke by Leif. Twice (although it was kind worth it since Leif now carries me through all the TTs).
-
@Jotari Whoops, only made Armoured Boots a C skill in order for it to fit in with skills such as Armour March and other movement skills like Guidance and such. In hindsight, seeing as Armoured Boots only affects the unit it is equipped to, might fit in better as a B skill (grouped with "movement" skills like WoM and Escape Route).
-
@Corrobin I actually compile all of my data on a single Word document and then copy my info directly from there.
-
Skills that should be seals:
The double stat boosters
Defense Smoke and Resistance Smoke
Attack Tactic and Speed Tactic
Drive Resistance
The double Spur skills
Grani's Shield
Gale Dance and Torrent Dance (because why not?)
Threaten Resistance
Desperation
Flier Guidance
Special Spiral for the meme Slaying Edge Bold Fighter Special Spiral Zelgius build
The Boost skills (Fire Boost, Water Boost, etc.)
The Bond skills (I want triple Speed Defense Bond Sharena)
Fury (for the Fury 9 Eldigan)
Life and Death (for the L&D9 Raven)
I'd also rather the Arena Score A skills (the Duel skills) were seals as opposed to skills so that better A skills could be run instead.
Seals that should be skills:
Hardy Bearing (B)
Phantom Speed (C)
Quickened Pulse (B)
Armored Boots (C)
Create-A-Hero Thread
in Fire Emblem Heroes
Posted
Here are a bunch of characters from the Shadow Dragon and Mystery of the Emblem remakes that probably won't ever make it into Heroes, but we'll see.
Kris (M): Aspirant Knight
Kris (M): Aspirant Knight
Red Sword Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
19/20/21
7/8/9
9/10/11
7/8/9
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
60%
65%
55%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
43/46/49
31/34/37
35/38/41
29/32/35
15/18/21
168
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Sword
6
1
-
50
-
-
Steel Sword
8
1
-
100
-
-
Quick Sword
5
1
Inflicts Spd-5. If foe initiates combat, unit attacks twice.
200
-
-
Quick Sword+
8
1
Inflicts Spd-5. If foe initiates combat, unit attacks twice.
300
5★
-
Assists
Name
Effect
SP Cost
Default
Unlock
Reposition
Target ally moves to opposite side of unit.
150
5★
-
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Stance 1 / Kestrel Stance 1/2
If foe initiates combat, grants Spd+2 / Atk/Spd+2/4 during combat.
50/120/240
5★/5★/5★
A
Vantage 1/2/3
If unit's HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe's first attack.
50/100/200
5★/5★/5★
B
Kris (F): Hero's Guard
Kris (F): Hero’s Guard
Blue Bow Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
17/18/19
8/9/10
7/8/9
7/8/9
2/3/4
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
60%
60%
55%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
34/37/41
32/35/38
31/34/37
29/32/35
15/18/21
156-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
-
50
-
-
Steel Bow
6
2
-
100
-
-
Cleave Bow
8
2
Effective against flying and armoured foes.
200
-
-
Cleave Bow+
12
2
Effective against flying and armoured foes.
300
5★
-
Cleave Bow+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
New Moon
3
Treats foe's Def/Res as if reduced by 30% during combat.
100
5★
-
Luna
3
Treats foe's Def/Res as if reduced by 30% during combat.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Darting Blow 1 / Swift Sparrow 1/2
If unit initiates combat, grants Spd+2 / Atk/Spd+2/4 during combat.
50/120/240
5★/5★/5★
A
Chill Defense 1/2/3
At start of turn, inflicts Def-3/5/7 on foe on the enemy team with the highest Def through its next action.
60/120/240
5★/5★/5★
B
Etzel: Spell Slinger
Etzel: Spell Slinger
Green Tome Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
14/15/16
6/7/8
8/9/10
6/7/8
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
55%
60%
45%
50%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
31/34/38
28/31/34
32/35/38
23/26/30
26/30/33
155-157
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Wind
6
2
-
50
-
-
Elwind
8
2
-
100
-
-
Gronnowl
6
2
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
200
-
-
Gronnowl+
10
2
During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
300
5★
-
Gronnowl+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Chilling Wind
4
Boosts damage by 50% of unit's Res.
100
5★
-
Iceberg
3
Boosts damage by 50% of unit's Res.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Spd/Res Bond 1/2/3
If unit is adjacent to an ally, grants Spd/Res+3/4/5 during combat.
60/120/240
5★/5★/5★
A
Threaten Atk 1/2/3/4
At start of turn, inflicts Atk-3/4/5 on foes within 2 spaces through their next actions. / At start of turn, inflicts Atk-7 on foes within 3 spaces through their next actions.
50/100/200/300
5★/5★/5★/5★
C
Nagi: Dragon Ruler
Nagi: Dragon Ruler
Green Breath Infantry
Availability: 5★
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
5★
15/16/17
7/8/9
9/10/11
6/7/8
7/8/9
Growth Rates
HP
Attack
Speed
Defense
Resistance
60%
60%
65%
55%
35%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
5★
39/42/45
31/34/37
35/38/41
28/31/34
20/23/26
168
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Fire Breath
6
1
-
50
-
-
Fire Breath+
8
1
-
100
-
-
Flametongue
11
1
-
200
-
-
Divine Breath
16
1
Effective against dragon foes. During combat, boosts unit's Atk/Spd/Def/Res by number of allies within 2 spaces + 2.
300
5★
-
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Dragon Gaze
4
Boosts damage by 30% of unit's Atk.
100
5★
-
Draconic Aura
3
Boosts damage by 30% of unit's Atk.
200
-
5★
Passives
Name
Effect
SP Cost
Unlock
Type
Atk/Spd Bond 1/2/3
If unit is adjacent to an ally, grants Atk/Spd+3/4/5 during combat.
60/120/240
5★/5★/5★
A
Null Follow-Up 1/2/3
At start of combat, if unit's HP = 100% / ≥ 50/0%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.
60/120/240
5★/5★/5★
B
Hone Atk 1/2/3 / Joint Hone Atk
At start of turn, grants Atk+2 to adjacent allies for 1 turn. / At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.
50/100/200/300
5★/5★/5★/5★
C
Norne: The Volunteer
Norne: The Volunteer
Colourless Bow Infantry
Availability: 4★ - 5★ (Tempest Trials)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
4★
15
8
9
6
5
5★
16
8
9
7
6
Growth Rates
HP
Attack
Speed
Defense
Resistance
45%
55%
65%
45%
45%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
4★
33
30
35
24
23
145
5★
35
32
37
26
25
155
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
-
-
Firesweep Bow
7
2
Effective against flying foes. Unit and foe cannot counterattack.
200
4★
-
Firesweep Bow+
11
2
Effective against flying foes. Unit and foe cannot counterattack.
300
5★
5★
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Night Sky
3
Boosts damage dealt by 50%.
100
4★
-
Glimmer
2
Boosts damage dealt by 50%.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Speed+1/2/3
Grants Spd+1/2/3.
30/60/120
4★/4★/4★
A
Even Atk Wave 1/2/3
At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/120/240
4★/4★/5★
C
Wolf: Aurelian Hero
Wolf: Aurelian Hero
Red Bow Cavalry
Availability: 3★ - 4★ (GHB)
Base Stats (Lv. 1)
Rarity
HP
Attack
Speed
Defense
Resistance
3★
17
6
7
6
3
4★
17
7
8
6
3
5★
18
7
8
7
4
Growth Rates
HP
Attack
Speed
Defense
Resistance
50%
60%
60%
50%
25%
Max Stats (Lv. 40)
Rarity
HP
Attack
Speed
Defense
Resistance
Total
3★
36
29
30
25
12
132
4★
37
31
32
26
13
139
5★
40
33
34
29
14
150
Weapons
Name
Mt
Rng
Effect
SP Cost
Default
Unlock
Iron Bow
4
2
Effective against flying foes.
50
-
-
Steel Bow
6
2
Effective against flying foes.
100
3★
-
Slaying Bow
8
2
Accelerates Special trigger (cooldown count-1). Effective against flying foes.
200
4★
3★
Slaying Bow+
12
2
Accelerates Special trigger (cooldown count-1). Effective against flying foes.
300
-
5★
Slaying Bow+ can be upgraded in the Weapon Refinery.
Specials
Name
CD
Effect
SP Cost
Default
Unlock
Glowing Ember
4
Boosts damage by 50% of unit's Def.
100
4★
3★
Bonfire
3
Boosts damage by 50% of unit's Def.
200
-
4★
Passives
Name
Effect
SP Cost
Unlock
Type
Armored Blow 1 / Steady Blow 1/2
If unit initiates combat, grants Def+2 / Spd/Def+2/4 during combat.
50/120/240
3★/3★/4★
A
Even Def Wave 1/2/3
At start of even-numbered turns, grants Def+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60/120/240
3★/4★/5★
C