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MegaBlaziken721

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Posts posted by MegaBlaziken721

  1. Here are a bunch of characters from the Shadow Dragon and Mystery of the Emblem remakes that probably won't ever make it into Heroes, but we'll see.

    Kris (M): Aspirant Knight

    Spoiler

    Kris (M): Aspirant Knight

    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    19/20/21

    7/8/9

    9/10/11

    7/8/9

    2/3/4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    60%

    65%

    55%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    43/46/49

    31/34/37

    35/38/41

    29/32/35

    15/18/21

    168

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Quick Sword

    5

    1

    Inflicts Spd-5. If foe initiates combat, unit attacks twice.

    200

    -

    -

    Quick Sword+

    8

    1

    Inflicts Spd-5. If foe initiates combat, unit attacks twice.

    300

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Reposition

    Target ally moves to opposite side of unit.

    150

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Stance 1 / Kestrel Stance 1/2

    If foe initiates combat, grants Spd+2 / Atk/Spd+2/4 during combat.

    50/120/240

    5★/5★/5★

    A

    Vantage 1/2/3

    If unit's HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe's first attack.

    50/100/200

    5★/5★/5★

    B

    Kris (F): Hero's Guard

    Spoiler

    Kris (F): Hero’s Guard

    Blue Bow Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    8/9/10

    7/8/9

    7/8/9

    2/3/4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    60%

    60%

    55%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    34/37/41

    32/35/38

    31/34/37

    29/32/35

    15/18/21

    156-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    -

    50

    -

    -

    Steel Bow

    6

    2

    -

    100

    -

    -

    Cleave Bow

    8

    2

    Effective against flying and armoured foes.

    200

    -

    -

    Cleave Bow+

    12

    2

    Effective against flying and armoured foes.

    300

    5★

    -

    Cleave Bow+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe's Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe's Def/Res as if reduced by 30% during combat.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1 / Swift Sparrow 1/2

    If unit initiates combat, grants Spd+2 / Atk/Spd+2/4 during combat.

    50/120/240

    5★/5★/5★

    A

    Chill Defense 1/2/3

    At start of turn, inflicts Def-3/5/7 on foe on the enemy team with the highest Def through its next action.

    60/120/240

    5★/5★/5★

    B

    Etzel: Spell Slinger

    Spoiler

    Etzel: Spell Slinger

    Green Tome Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    6/7/8

    8/9/10

    6/7/8

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    55%

    60%

    45%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    31/34/38

    28/31/34

    32/35/38

    23/26/30

    26/30/33

    155-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Wind

    6

    2

    -

    50

    -

    -

    Elwind

    8

    2

    -

    100

    -

    -

    Gronnowl

    6

    2

    During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.

    200

    -

    -

    Gronnowl+

    10

    2

    During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.

    300

    5★

    -

    Gronnowl+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Chilling Wind

    4

    Boosts damage by 50% of unit's Res.

    100

    5★

    -

    Iceberg

    3

    Boosts damage by 50% of unit's Res.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Spd/Res Bond 1/2/3

    If unit is adjacent to an ally, grants Spd/Res+3/4/5 during combat.

    60/120/240

    5★/5★/5★

    A

    Threaten Atk 1/2/3/4

    At start of turn, inflicts Atk-3/4/5 on foes within 2 spaces through their next actions. / At start of turn, inflicts Atk-7 on foes within 3 spaces through their next actions.

    50/100/200/300

    5★/5★/5★/5★

    C

    Nagi: Dragon Ruler

    Spoiler

    Nagi: Dragon Ruler

    Green Breath Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    15/16/17

    7/8/9

    9/10/11

    6/7/8

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    60%

    65%

    55%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    39/42/45

    31/34/37

    35/38/41

    28/31/34

    20/23/26

    168

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Fire Breath

    6

    1

    -

    50

    -

    -

    Fire Breath+

    8

    1

    -

    100

    -

    -

    Flametongue

    11

    1

    -

    200

    -

    -

    Divine Breath

    16

    1

    Effective against dragon foes. During combat, boosts unit's Atk/Spd/Def/Res by number of allies within 2 spaces + 2.

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Dragon Gaze

    4

    Boosts damage by 30% of unit's Atk.

    100

    5★

    -

    Draconic Aura

    3

    Boosts damage by 30% of unit's Atk.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Spd Bond 1/2/3

    If unit is adjacent to an ally, grants Atk/Spd+3/4/5 during combat.

    60/120/240

    5★/5★/5★

    A

    Null Follow-Up 1/2/3

    At start of combat, if unit's HP = 100% / ≥ 50/0%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.

    60/120/240

    5★/5★/5★

    B

    Hone Atk 1/2/3 / Joint Hone Atk

    At start of turn, grants Atk+2 to adjacent allies for 1 turn. / At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.

    50/100/200/300

    5★/5★/5★/5★

    C

    Norne: The Volunteer

    Spoiler

    Norne: The Volunteer

    Colourless Bow Infantry

    Availability: 4★ - 5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    15

    8

    9

    6

    5

    5★

    16

    8

    9

    7

    6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    55%

    65%

    45%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    33

    30

    35

    24

    23

    145

    5★

    35

    32

    37

    26

    25

    155

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    -

    -

    Firesweep Bow

    7

    2

    Effective against flying foes. Unit and foe cannot counterattack.

    200

    4★

    -

    Firesweep Bow+

    11

    2

    Effective against flying foes. Unit and foe cannot counterattack.

    300

    5★

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Boosts damage dealt by 50%.

    100

    4★

    -

    Glimmer

    2

    Boosts damage dealt by 50%.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed+1/2/3

    Grants Spd+1/2/3.

    30/60/120

    4★/4★/4★

    A

    Even Atk Wave 1/2/3

    At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    4★/4★/5★

    C

    Wolf: Aurelian Hero

    Spoiler

    Wolf: Aurelian Hero

    Red Bow Cavalry

    Availability: 3★ - 4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    17

    6

    7

    6

    3

    4★

    17

    7

    8

    6

    3

    5★

    18

    7

    8

    7

    4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    60%

    60%

    50%

    25%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    36

    29

    30

    25

    12

    132

    4★

    37

    31

    32

    26

    13

    139

    5★

    40

    33

    34

    29

    14

    150

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    3★

    -

    Slaying Bow

    8

    2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes.

    200

    4★

    3★

    Slaying Bow+

    12

    2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes.

    300

    -

    5★

    Slaying Bow+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Glowing Ember

    4

    Boosts damage by 50% of unit's Def.

    100

    4★

    3★

    Bonfire

    3

    Boosts damage by 50% of unit's Def.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Armored Blow 1 / Steady Blow 1/2

    If unit initiates combat, grants Def+2 / Spd/Def+2/4 during combat.

    50/120/240

    3★/3★/4★

    A

    Even Def Wave 1/2/3

    At start of even-numbered turns, grants Def+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    3★/4★/5★

    C

     

  2. Would have given him Iceberg or Glacies, but I'm not sure his Res is quite high enough for either of these to be really good. Luna's much better for shutting down high-Res targets anyway, and lower-Res targets would be OHKO'd in an ideal situation. 

  3. On 04/04/2019 at 12:13 AM, Jotari said:

    Seems weird to give Athos Aureola instead of a Forblaze variation.

    Yeah, that's true, considering Forblaze is his tome. I only gave him Aureola since we already had Forblaze in the game and I didn't want to add too many red Legendaries. I'll be honest when I say I was kind of running out of ideas when creating Athos. Not to worry, it's an easy rework and I think this is a slightly better rendition of Athos than before.

    Athos: Living Legend

    Spoiler

    Athos: Living Legend

    Red Tome Infantry

    Availability: 5★

    Legendary Boost: Earth, HP+3, Arena 175

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    18/19/20

    8/9/10

    4/5/6

    4/5/6

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    55%

    30%

    55%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    37/41/44

    34/37/40

    26/29/32

    14/18/21

    29/32/35

    156-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Light

    4

    2

    -

    50

    -

    -

    Ellight

    6

    2

    -

    100

    -

    -

    Shine

    9

    2

    -

    200

    -

    -

    Infernal Forblaze

    14

    2

    Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Attack

    Grants Atk+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Atk/Def

    Grants Atk/Def+3 to target ally for 1 turn.

    300

    -

    5★

    Rally Atk/Def+

    Grants Atk/Def+6 to target ally for 1 turn.

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe's Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe's Def/Res as if reduced by 30% during combat.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk Feint 1/2/3

    If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions.

    60/120/240

    5★/5★/5★

    B

    Prophecy of Hope

    If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat.

    300

    5★

    C

     

  4. Trying my hand at possible Legendary Heroes.

    Corrin (M): Crux of Fate

    Spoiler

    Corrin (M): Crux of Fate

    Red Sword Infantry

    Availability: 5★

    Legendary Boost: Fire, HP+3, Spd+3

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    18/19/20

    9/10/11

    8/9/10

    6/7/8

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    65%

    55%

    40%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    37/41/44

    35/38/41

    34/37/40

    28/31/34

    18/21/24

    167-168

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    -

    -

    Blazing Yato

    16

    1

    Grants Atk/Spd+2. At start of turn, if number of adjacent allies ≥ 2, grants Special cooldown count -1 to unit and adjacent allies.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Dragon Gaze

    4

    Boosts damage by 30% of unit's Atk.

    100

    5★

    -

    Dragon Fang

    4

    Boosts damage by 50% of unit's Atk.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Spd Victory 1/2/3

    If unit’s Spd ≥ foe’s Spd+5/3/0, grants Atk/Spd/Def/Res+4 during combat.

    60/120/240

    5★/5★/5★

    A

    Special Spiral 1/2/3

    If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. / If Special triggers before or during combat, grants Special cooldown count-1/2 after combat.

    60/120/240

    5★/5★/5★

    B

    Dragon Ward

    Adjacent allies gain: “Reduces damage from foe’s first attack by 30%.”

    300

    5★

    C

    Corrin (F): Daughter of Dusk

    Spoiler

    Corrin (F): Daughter of Dusk

    Red Sword Infantry

    Availability: 5★

    Legendary Boost: Earth, HP+3, Res+4

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    8/9/10

    7/8/9

    6/7/8

    6/7/8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    55%

    60%

    55%

    55%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    36/40/43

    30/33/36

    31/34/37

    28/31/34

    28/31/34

    168-169

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    -

    -

    Shadow Yato

    16

    1

    Grants Def/Res+2. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Swap

    Unit and target ally swap spaces.

    150

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Stance 1 / Swift Stance 1/2

    If foe initiates combat, grants Spd+2 / Spd/Res+2/4 during combat.

    50/120/240

    5★/5★/5★

    A

    Def/Res Link 1/2/3

    If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.

    60/120/240

    5★/5★/5★

    B

    Draconic Hex

    After combat, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces.

    300

    5★

    C

    Alm: Valentian Conqueror

    Spoiler

    Alm: Valentian Conqueror

    Red Bow Infantry

    Availability: 5★

    Legendary Boost: Wind, HP+3, Arena 175

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    9/10/11

    7/8/9

    5/6/7

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    65%

    55%

    45%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    33/36/40

    35/38/41

    29/32/35

    22/25/29

    21/24/28

    155-156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    -

    50

    -

    -

    Steel Bow

    6

    2

    -

    100

    -

    -

    Silver Bow

    9

    2

    -

    200

    -

    -

    Conqueror’s Bow

    14

    2

    Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 per unit’s attack, but deals 5 damage to unit after combat. (Only highest value applied. Does not stack.)

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Dragon Gaze

    4

    Boosts damage by 30% of unit's Atk.

    100

    5★

    -

    Draconic Aura

    3

    Boosts damage by 30% of unit's Atk.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Echoing Souls

    During combat, boosts unit’s Atk/Spd/Def/Res by number of allies within 2 spaces + 2.

    300

    5★

    A

    Desperation 1/2/3

    If unit's HP ≤ 25/50/75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

    50/100/200

    5★/5★/5★

    B

    Spur Atk 1/2/3 / Joint Spur Atk

    Grants Atk+2 to adjacent allies during combat. / If unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies during combat.

    50/100/200/300

    5★/5★/5★/5★

    C

    Micaiah: Silver-Haired Maiden

    Spoiler

    Micaiah: Silver-Haired Maiden

    Colourless Staff Infantry

    Availability: 5★

    Legendary Boost: Water, HP+3, Arena 175

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    8/9/10

    8/9/10

    3/4/5

    6/7/8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    70%

    45%

    25%

    75%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    31/34/37

    36/39/43

    25/28/32

    11/14/18

    36/40/43

    154-156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Assault

    10

    2

    -

    50

    -

    -

    Matrona

    14

    2

    Calculates damage from staff like other weapons. At start of turn, restores 10 HP to unit, neutralizes unit's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through unit’s next action.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Heal

    Restores 5 HP to target ally.

    50

    -

    -

    Reconcile

    Restores 7 HP to unit and target ally.

    100

    -

    -

    Physic

    Restores 8 HP to target ally. Range = 2.

    200

    -

    -

    Physic+

    Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2.

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Imbue

    1

    When healing an ally with a staff, restores an additional 10 HP to target ally.

    50

    -

    -

    Swift-Winds Balm

    1

    When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.

    100

    5★

    -

    Windfire Balm

    1

    When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn.

    200

    -

    5★

    Windfire Balm+

    1

    When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn.

    300

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Healing Hand

    When healing ally with a staff, restores an additional 10 HP to ally and neutralizes ally’s penalties (from skills like Panic, Threaten, etc.), but unit takes 10 damage afterwards.

    300

    5★

    A

    Dazzling Staff 1/2/3

    At start of combat, if unit's HP = 100/50%, foe cannot counterattack. / Foe cannot counterattack.

    60/120/240

    5★/5★/5★

    B

    Athos: Living Legend

    Spoiler

    Athos: Living Legend

    Blue Tome Infantry

    Availability: 5★

    Legendary Boost: Earth, HP+3, Arena 175

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    18/19/20

    8/9/10

    4/5/6

    4/5/6

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    55%

    30%

    55%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    37/41/44

    34/37/40

    26/29/32

    14/18/21

    29/32/35

    156-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Light

    4

    2

    -

    50

    -

    -

    Ellight

    6

    2

    -

    100

    -

    -

    Shine

    9

    2

    -

    200

    -

    -

    Aureola

    14

    2

    Effective against dragon foes. Grants Res+3.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Attack

    Grants Atk+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Atk/Def

    Grants Atk/Def+3 to target ally for 1 turn.

    300

    -

    5★

    Rally Atk/Def+

    Grants Atk/Def+6 to target ally for 1 turn.

     

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Triangle Adept 1/2/3

    If unit has weapon-triangle advantage, boosts Atk by 10/15/20%. If unit has weapon-triangle disadvantage, reduces Atk by 10/15/20%.

    50/100/200

    5★/5★/5★

    A

    Atk Feint 1/2/3

    If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions.

    60/120/240

    5★/5★/5★

    B

    Prophecy of Hope

    If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat.

    300

    5★

    C

     

  5. Possible candidates for another Fallen Heroes Banner, if we ever get one.

    Berkut: Prince of Darkness

    Spoiler

    Berkut: Prince of Darkness

    Blue Lance Cavalry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    9/10/11

    3/4/5

    8/9/10

    5/6/7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    55%

    35%

    60%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    38/41/44

    31/34/37

    16/19/22

    32/35/38

    24/28/31

    156-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Silver Lance

    11

    1

    -

    200

    -

    -

    Kriemhild

    16

    1

    Grants Def/Res+2. If foe uses magic, reduces damage from foe’s first attack by 50%.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Glowing Ember

    4

    Boosts damage dealt by 50% of unit's Def.

    100

    -

    -

    Bonfire

    3

    Boosts damage dealt by 50% of unit's Def.

    200

    5★

    -

     

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Distant Counter

    Unit can counterattack regardless of foe's range.

    300

    5★

    A

    Quick Riposte 1/2/3/4

    If unit's HP ≥ 90/80/70/50% and foe initiates combat, unit makes a guaranteed follow-up attack.

    60/120/240/360

    5★/5★/5★/5★

    B

    Even Res Wave 1/2/3

    At start of even-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

    Mareeta: Celestial Sword

    Spoiler

    Mareeta: Celestial Sword

    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    7/8/9

    11/12/13

    5/6/7

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    65%

    65%

    50%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    41/44/47

    33/36/39

    37/40/43

    24/28/31

    17/20/23

    167-168

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Slaying Edge

    10

    1

    Accelerates Special trigger (cooldown count -1).

    200

    -

    -

    Shadow Sword

    16

    1

    Accelerates Special trigger (cooldown count -1). If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Pivot

    Unit moves to opposite side of target ally.

    150

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe’s Def/Res as if reduced by 50% during combat.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Adept

    If unit's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

    300

    5★

    B

    Sword Exp. 1/2/3

    While unit lives and uses a sword, unit/all sword allies on team get(s) 1.5/2x EXP. (Only highest value applied. Does not stack.)

    30/60/120

    5★/5★/5★

    C

    Morva: Fallen Dragon

    Spoiler

    Morva: Fallen Dragon

    Colourless Breath Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    10/11/12

    7/8/9

    3/4/5

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    65%

    50%

    50%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    41/44/47

    36/39/42

    26/30/33

    22/26/29

    26/30/33

    168-169

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Fire Breath

    6

    1

    -

    50

    -

    -

    Fire Breath+

    8

    1

    -

    100

    -

    -

    Flametongue

    11

    1

    -

    200

    -

    -

    Wretched Air

    16

    1

    Grants Atk+3. If foe has no skills with “effective against dragons”, inflicts Def/Res-5 on foe during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Moonbow

    2

    Treats foe’s Def/Res as if reduced by 30% during combat.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk Victory 1/2/3

    If unit’s Atk ≥ foe’s Atk+5/3/0, grants Atk/Spd/Def/Res+4 during combat.

    60/120/240

    5★/5★/5★

    A

    Wrath 1/2/3

    At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.

    60/120/240

    5★/5★/5★

    B

    Atk Smoke 1/2/3

    Inflicts Atk-3/5/7 on foes within 2 spaces of target through their next actions after combat.

    60/120/240

    5★/5★/5★

    C

    Gunter: King of the Dead

    Spoiler

    Gunter: King of the Dead

    Green Axe Cavalry

    Availability: 3★ - 4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    19

    9

    5

    9

    7

    4★

    19

    10

    5

    10

    7

    5★

    20

    10

    6

    10

    8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    50%

    30%

    50%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    36

    28

    16

    28

    26

    134

    4★

    37

    30

    17

    30

    27

    141

    5★

    39

    32

    19

    32

    30

    152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    3★

    -

    Silver Axe

    11

    1

    -

    200

    4★

    3★

    Vallite Axe

    16

    1

    Grants Def+3. Skills with “effective against dragons” are effective against unit. If foe has no skills with “effective against dragons”, inflicts Atk-6 on foe during combat.

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Holy Vestments

    3

    If foe's Range = 2, reduces damage from that foe's attack by 30%.

    100

    3★

    -

    Aegis

    3

    If foe's Range = 2, reduces damage from that foe's attack by 50%.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Steady Stance 1 / Bracing Stance 1/2

    If foe initiates combat, grants Def+2 / Def/Res+2/4 during combat.

    50/120/240

    3★/3★/4★

    A

    Spur Atk 1 / Spur Atk/Spd 1/2

    Grants Atk+2 / Atk/Spd+2/3 to adjacent allies during combat.

    50/120/240

    3★/4★/5★

    C

     

  6. Here are some Cipher original characters.

    Emma: Fresh Falcon

    Spoiler

    Emma: Fresh Falcon

    Blue Lance Flier

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    5/6/7

    6/7/8

    3/4/5

    6/7/8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    70%

    75%

    30%

    70%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    33/37/40

    33/36/40

    36/40/43

    13/17/20

    34/37/41

    166-168

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Silver Lance

    11

    1

    -

    200

    -

    -

    Trainee’s Lance

    16

    1

    Grants Atk+3. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Boosts damage dealt by 50%.

    100

    5★

    -

    Glimmer

    2

    Boosts damage dealt by 50%.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Death Blow 1 / Swift Sparrow 1/2

    If unit initiates combat, grants Atk+2 / Atk/Spd+2/4 during combat

    50/120/240

    5★/5★/5★

    A

    Hit and Run

    If unit initiates combat, unit moves 1 space away after combat.

    300

    5★

    B

    Hone Atk 1/2 / Hone Fliers

    At start of turn, grants Atk+2/3 to adjacent allies for 1 turn. / At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn.

    50/100/200

    5★/5★/5★

    C

    Randal: Wayward Knight

    Spoiler

    Randal: Wayward Knight

    Blue Lance Cavalry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    17/18/19

    7/8/9

    8/9/10

    5/6/7

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    70%

    65%

    40%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    34/37/41

    35/38/42

    34/37/40

    20/23/26

    17/20/23

    155-156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Silver Lance

    11

    1

    -

    200

    -

    -

    Wayward Lance

    16

    1

    Grants Atk/Spd+5. Inflicts Def/Res-5.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Retribution

    3

    Boosts damage by 30% of damage dealt to unit.

    100

    5★

    -

    Reprisal

    2

    Boosts damage by 30% of damage dealt to unit.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Odd Tempest 1/2/3

    At start of odd-numbered turns, grants Atk/Spd/Def/Res+3/4/6 to unit. At start of even-numbered turns, inflicts Atk/Spd/Def/Res-3.

    60/120/240

    5★/5★/5★

    A

    Escape Route 1/2/3

    If unit's HP ≤ 30/40/50%, unit can move to a space adjacent to any ally.

    60/120/240

    5★/5★/5★

    B

    Def Smoke 1/2/3

    Inflicts Def-3/5/7 on foes within 2 spaces of target through their next actions after combat.

    60/120/240

    5★/5★/5★

    C

    Shade: Teacher of Shadows

    Spoiler

    Shade: Teacher of Shadows

    Red Tome Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    8/9/10

    7/8/9

    3/4/5

    8/9/10

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    60%

    55%

    30%

    55%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    31/34/38

    32/35/38

    29/32/35

    13/17/20

    30/33/36

    150-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Flux

    4

    2

    -

    50

    -

    -

    Ruin

    6

    2

    -

    100

    -

    -

    Nosferatu

    4

    2

    Restores HP = 30% of damage dealt. (Stacks with effects of skills like Sol.)

    200

    -

    -

    Nosferatu+

    7

    2

    Restores HP = 30% of damage dealt. (Stacks with effects of skills like Sol.)

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe's Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe's Def/Res as if reduced by 50% during combat.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Spd Bond 1/2/3

    If unit is adjacent to an ally, grants Atk/Spd+3/4/5 during combat.

    60/120/240

    5★/5★/5★

    A

    Chill Res 1/2/3

    At start of turn, inflicts Res-3/5/7 on foe on the enemy team with the highest Res through its next action.

    60/120/240

    5★/5★/5★

    B

    Even Atk Wave 1/2/3

    At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

    Yuzu: Violet Crane

    Spoiler

    Yuzu: Violet Crane

    Red Sword Infantry

    Availability: 5★

     

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    8/9/10

    9/10/11

    4/5/6

    6/7/8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    70%

    40%

    40%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    35/39/42

    34/37/40

    37/40/44

    19/22/25

    21/24/27

    161-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    -

    -

    Warrior’s Blade

    16

    1

    Grants Atk+3. If adjacent allies use sword, axe, or lance, grants Atk+6 to unit and those allies for 1 turn.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Speed

    Grants Spd+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Speed+

    Grants Spd+7 to target ally for 1 turn.

    300

    -

    5★

     

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Rising Light

    4

    Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

    150

    5★

    -

    Blazing Light

    4

    Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

    300

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Brazen Atk/Spd 1/2/3

    At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3/5/7 during combat.

    60/120/240

    5★/5★/5★

    A

    Desperation 1/2/3

    If unit's HP ≤ 25/50/75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

    50/100/200

    5★/5★/5★

    B

    Alice: Shining Justice

    Spoiler

    Alice: Shining Justice

    Colourless Staff Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    5/6/7

    6/7/8

    2/3/4

    11/12/13

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    35%

    55%

    65%

    25%

    65%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    29/32/35

    27/30/33

    32/35/38

    10/13/17

    37/40/43

    150-151

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Assault

    10

    2

    -

    50

    -

    -

    Princess Staff

    14

    2

    Calculates damage from staff like other weapons. Allies within 2 spaces can move to a space adjacent to unit.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Heal

    Restores 5 HP to target ally.

    50

    -

    -

    Reconcile

    Restores 7 HP to unit and target ally.

    100

    -

    -

    Martyr

    Slows Special trigger (cooldown count+1).

    Restores X HP to target (X = damage dealt to unit + 7).

    Restores Y HP to unit (Y = half damage dealt to unit).

    200

    -

    -

    Martyr+

    Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)

    Restores HP to unit = half damage dealt to unit.

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Imbue

    1

    When healing an ally with a staff, restores an additional 10 HP to target ally.

    50

    -

    -

    Swift-Winds Balm

    1

    When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.

    100

    5★

    -

    Windwater Balm

    1

    When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn.

    200

    -

    5★

    Windwater Balm+

    1

    When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn.

    300

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Guard 1/2/3

    At start of combat, if unit's HP = 100% / ≥ 90/80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

    60/120/240

    5★/5★/5★

    B

    Hone Atk 1/2/3 / Joint Hone Atk

    At start of turn, grants Atk+2/3/4 to adjacent allies for 1 turn. / At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn.

    50/100/200/300

    5★/5★/5★/5★

    C

    Valjean: Courteous Knight

    Spoiler

    Valjean: Courteous Knight

    Red Sword Armour

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    21/22/23

    7/8/9

    2/3/4

    11/12/13

    9/10/11

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    65%

    60%

    25%

    65%

    60%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    47/50/53

    31/34/37

    10/13/17

    37/40/43

    33/36/39

    173-174

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    -

    -

    Valjean’s Sword

    16

    1

    Grants Def/Res+2. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Swap

    Unit and target ally swap spaces.

    150

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Buckler

    3

    Reduces damage from an adjacent foe's attack by 30%.

    100

    4★

    -

    Pavise

    3

    Reduces damage from an adjacent foe's attack by 50%.

    200

    -

    4★

    Great Shield

    3

    Reduces damage from an adjacent foe's attack by 80%.

    400

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Steady Stance 1 / Sturdy Stance 1/2/3

    If foe initiates combat, grants Def+2 / Atk/Def+2/4/6 during combat and inflicts Special cooldown charge -1 on foe per attack.

    50/120/240/360

    5★/5★/5★/5★

    A

    Vengeful Fighter 1/2/3

    If unit's HP ≥ 90/70/50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)

    50/100/200

    5★/5★/5★

    B

    Niamh: Boundless Chaos

    Spoiler

    Niamh: Boundless Chaos

    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    15/16/17

    8/9/10

    11/12/13

    6/7/8

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    65%

    40%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    34/38/41

    34/37/40

    37/40/43

    21/24/27

    20/23/27

    161-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Silver Sword

    11

    1

    -

    200

    -

    -

    Chaos Sword

    16

    1

    Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Boosts damage dealt by 50%.

    150

    5★

    -

    Astra

    4

    Boosts damage dealt by 150%.

    300

    -

    5★

    Galeforce

    5

    If unit initiates combat, grants unit another action after combat.

    (Once per turn.)

    500

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Chaotic Counter

    Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Atk/Spd+4 during combat.

    300

    5★

    A

    Null Follow-Up 1/2/3

    At start of combat, if unit's HP = 100% / ≥ 50% / (no HP threshold), disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.

    60/120/240

    5★/5★/5★

    B

    Spd Smoke 1/2/3

    Inflicts Spd-3/5/7 on foes within 2 spaces of target through their next actions after combat.

    60/120/240

    5★/5★/5★

    C

     

  7. Reworks of the Cipher Fates reclasses that I posted a while back.

    Xander: Dark Onmyoji

    Spoiler

    Xander: Dark Onmyoji

    Green Tome Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    8/9/10

    6/7/8

    7/8/9

    2/3/4

    5★

    15/16/17

    8/9/10

    7/8/9

    7/8/9

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    55%

    50%

    50%

    40%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    32/35/38

    28/31/34

    24/27/30

    25/28/31

    16/19/22

    140

    5★

    34/38/41

    30/33/36

    26/30/33

    26/30/33

    18/21/24

    151-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Wind

    4

    2

    -

    50

    -

    -

    Elwind

    6

    2

    -

    100

    -

    -

    Snake Spirit

    4

    2

    Inflicts Spd-5. If unit initiates combat, unit attacks twice.

    200

    4★

    -

    Snake Spirit+

    7

    2

    Inflicts Spd-5. If unit initiates combat, unit attacks twice.

    300

    5★

    5★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Attack

    Grants Atk+4 to target ally for 1 turn.

    150

    4★

    -

    Rally Attack+

    Grants Atk+7 to target ally for 1 turn.

    300

    -

    5★

     

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Chivalry

    At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat.

    300

    5★

    A

    B Tomebreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    4★/4★/4★

    B

    Camilla: Seductive Basara

    Spoiler

    Camilla: Seductive Basara

    Blue Lance Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    15/16/17

    7/8/9

    8/9/10

    5/6/7

    5/6/7

    5★

    16/17/18

    7/8/9

    8/9/10

    6/7/8

    6/7/8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    55%

    55%

    55%

    60%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    29/32/35

    27/30/33

    28/31/34

    25/28/31

    27/30/33

    151

    5★

    31/34/37

    29/32/35

    30/33/36

    28/31/34

    30/33/36

    163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Guard Naginata

    10

    1

    During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)

    200

    4★

    -

    Guard Naginata+

    14

    1

    During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)

    300

    5★

    5★

    Guard Naginata+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daybreak

    4

    Boosts damage dealt by 30% of foe’s Atk.

    100

    4★

    -

    Rend Heaven

    4

    Boosts damage dealt by 50% of foe’s Atk.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Attack +1 / Atk/Spd 1/2

    Grants Atk+1 / Atk/Spd+1/2.

    30/60/120

    4★/4★/4★

    A

    Quixotic 1/2/3

    At start of combat, if unit's HP ≥ 90/70/50%, grants Special cooldown charge +1 to unit and foe per attack. (Only highest value applied. Does not stack.)

    60/120/240

    4★/4★/5★

    B

    Leo: Dark Samurai

    Spoiler

    Leo: Dark Samurai

    Red Sword Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    16/17/18

    5/6/7

    8/9/10

    4/5/6

    7/8/9

    5★

    17/18/19

    6/7/8

    8/9/10

    5/6/7

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    65%

    40%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    34/37/40

    29/32/35

    32/35/38

    18/21/24

    23/26/29

    151

    5★

    36/40/43

    32/35/38

    34/37/40

    20/23/26

    24/27/31

    161-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Hagakure Blade

    10

    1

    If unit initiates combat, grants Atk+6 during combat.

    200

    4★

    -

    Hagakure Blade+

    14

    1

    If unit initiates combat, grants Atk+6 during combat.

    300

    5★

    5★

    Hagakure Blade+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Pushes target ally 1 space away.

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1/2/3

    If unit initiates combat, grants Spd+2/4/6 during combat.

    50/100/200

    4★/4★/5★

    A

    Vantage 1/2/3

    If unit’s HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe’s first attack.

    50/100/200

    4★/4★/4★

    B

    Elise: Lovely Shinobi

    Spoiler

    Elise: Lovely Shinobi

    Colourless Dagger Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    4/5/6

    9/10/11

    3/4/5

    7/8/9

    5★

    15/16/17

    5/6/7

    9/10/11

    4/5/6

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    55%

    65%

    30%

    55%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    28/31/34

    24/27/30

    33/36/39

    13/16/19

    27/30/33

    140

    5★

    30/33/36

    27/30/33

    35/38/41

    14/18/21

    29/32/35

    151

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Dagger

    3

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    50

    -

    -

    Steel Dagger

    5

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    100

    -

    -

    Sting Shuriken

    8

    2

    Effective against armoured foes.

    After combat, if unit attacked, inflicts Def/Res-4 on target and armoured foes within 2 spaces of target through their next actions.

    200

    4★

    -

    Sting Shuriken+

    12

    2

    Effective against armoured foes.

    After combat, if unit attacked, inflicts Def/Res-6 on target and armoured foes within 2 spaces of target through their next actions.

    300

    5★

    5★

    Sting Shuriken+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Silencer

    3

    Grants bonus to damage dealt equal to 30% of foe’s current HP.

    100

    4★

    -

    Lethality

    3

    Grants bonus to damage dealt equal to 50% of foe’s current HP.

    200

    5★

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Poison Strike 1/2/3

    If unit initiates combat, deals 4/7/10 damage to foe after combat.

    60/120/240

    4★/4★/4★

    B

    Spur Defense 1/2/3

    Grants Def+2/3/4 to adjacent allies during combat.

    50/100/200

    4★/4★/5★

    C

    Ryoma: Rising Thunder

    Spoiler

    Ryoma: Rising Thunder

    Green Axe Flier

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    16/17/18

    8/9/10

    7/8/9

    5/6/7

    3/4/5

    5★

    17/18/19

    8/9/10

    7/8/9

    6/7/8

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    60%

    55%

    60%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    36/39/42

    30/33/36

    27/30/33

    28/31/34

    15/18/21

    151

    5★

    39/42/45

    32/35/38

    29/32/35

    30/33/36

    17/20/23

    162

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Bolt Axe

    10

    1

    Calculates damage using foe’s Res.

    200

    4★

    -

    Bolt Axe+

    14

    1

    Calculates damage using foe’s Res.

    300

    5★

    5★

    Bolt Axe+ can be refined in the Weapon Refinery.

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1 / Spd/Def 1/2

    Grants Spd+1 / Spd/Def+1/2.

    30/60/120

    4★/4★/4★

    A

    Chill Speed 1/2/3

    At start of turn, inflicts Spd-3/5/7 on foe on the enemy team with the highest Spd through its next action.

    60/120/240

    4★/4★/5★

    B

    Even Def Wave 1/2/3

    At start of even-numbered turns, grants Def+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    4★/5★/5★

    C

    Hinoka: Crimson Maid

    Spoiler

    Hinoka: Crimson Maid

    Colourless Dagger Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    13/14/15

    5/6/7

    10/11/12

    2/3/4

    7/8/9

    5★

    14/15/16

    6/7/8

    10/11/12

    3/4/5

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    55%

    65%

    30%

    55%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    27/30/33

    25/28/31

    34/37/40

    12/15/18

    27/30/33

    140

    5★

    29/32/35

    28/31/34

    36/39/42

    13/17/20

    29/32/35

    150-151

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Dagger

    3

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    50

    -

    -

    Steel Dagger

    5

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    100

    -

    -

    Quill Pen

    8

    2

    Inflicts Special cooldown charge -1 on foe per attack. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

    200

    4★

    -

    Quill Pen+

    12

    2

    Inflicts Special cooldown charge -1 on foe per attack. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.

    300

    5★

    5★

    Quill Pen+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Ardent Sacrifice

    Restores 10 HP to target ally.

    Unit loses 10 HP but cannot go below 1.

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1 / Swift Strike 1/2

    If unit initiates combat, grants Spd+2 during combat. / If unit initiates combat, grants Spd/Res+2/4 during combat.

    50/120/240

    4★/4★/4★

    A

    R Tomebreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    4★/4★/5★

    B

    Spur Atk 1 / Drive Atk 1/2

    Grants Atk+2 to adjacent allies during combat. / Grants Atk+2/3 to allies within 2 spaces during combat.

    60/120/240

    4★/5★/5★

    C

    Takumi: White Wind

    Spoiler

    Takumi: White Wind

    Blue Lance Cavalry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    15/16/17

    8/9/10

    6/7/8

    7/8/9

    2/3/4

    5★

    16/17/18

    8/9/10

    7/8/9

    7/8/9

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    55%

    50%

    50%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    35/38/41

    28/31/34

    24/27/30

    25/28/31

    18/21/24

    145

    5★

    38/41/44

    30/33/36

    26/30/33

    26/30/33

    20/23/27

    156-158

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Hexlock Spear

    10

    1

    If foe uses magic, inflicts Atk-7 on foe during combat.

    200

    4★

    -

    Hexlock Spear+

    14

    1

    If foe uses magic, inflicts Atk-7 on foe during combat.

    300

    5★

    5★

    Hexlock Spear+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Reposition

    Target ally moves to opposite side of unit.

    150

    4★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Retribution

    3

    Grants bonus to damage dealt equal to 30% of damage suffered.

    100

    4★

    -

    Vengeance

    3

    Grants bonus to damage dealt equal to 50% of damage suffered.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Competitive

    At start of combat, if unit’s HP < foe’s HP-5, grants Atk/Spd/Def/Res+3 during combat.

    300

    5★

    B

    Even Res Wave 1/2/3

    At start of even-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    4★/4★/4★

    C

    Sakura: Affectionate Knight

    Spoiler

    Sakura: Affectionate Knight

    Blue Lance Armour

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    18/19/20

    5/6/7

    6/7/8

    9/10/11

    9/10/11

    5★

    19/20/21

    6/7/8

    7/8/9

    9/10/11

    9/10/11

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    50%

    50%

    60%

    60%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    38/41/44

    23/26/29

    24/27/30

    31/34/37

    31/34/37

    162

    5★

    41/44/47

    25/29/32

    26/30/33

    33/36/39

    33/36/39

    174-175

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Blessed Lance

    10

    1

    At the start of every second turn, restores 10 HP.

    200

    4★

    -

    Blessed Lance+

    14

    1

    At the start of every second turn, restores 10 HP.

    300

    5★

    5★

    Blessed Lance+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daylight

    3

    Restores HP = 30% of damage dealt.

    100

    4★

    -

    Sol

    3

    Restores HP = 50% of damage dealt.

    200

    5★

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Defense+1 / Def/Res+1/2

    Grants Defense+1 / Def/Res+1/2.

    30/60/120

    4★/4★/4★

    A

    Natural Cover 1/2/3

    At start of combat, if unit is standing on defensive terrain, grants Def/Res+3/4/5 during combat.

    60/120/240

    4★/5★/5★

    B

    Spur Res 1 / Drive Res 1 / Drive Def/Res

    Grants Res+2 to adjacent allies. / Grants Res+2 to allies within 2 spaces. / Grants Def/Res+2 to allies within 2 spaces.

    50/120/300

    4★/4★/5★

    C

     

  8. Reworked my earlier Sacred Stones units, and added some new ones as well!

    Ewan: Enthusiastic Student

    Spoiler

    Ewan: Enthusiastic Student

    Red Tome Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    5/6/7

    6/7/8

    2/3/4

    5/6/7

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    65%

    60%

    30%

    70%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    33/37/40

    31/34/37

    30/33/36

    12/16/19

    33/36/40

    155-157

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Flux

    4

    2

    -

    50

    -

    -

    Ruin

    6

    2

    -

    100

    -

    -

    Fenrir

    9

    2

    -

    200

    -

    -

    Luna

    14

    2

    At start of combat, if unit’s Res > foe’s Res, inflicts Res-7 on foe during combat.

    400

    5★

    -

     

    Specials

     

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Moonbow

    2

    Treats foe’s Def/Res as if reduced by 30% during combat.

    200

    -

    5★

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Warding Stance 1/2/3

    If foe initiates combat, grants Res+2/4/6 during combat.

    50/100/200

    5★/5★/5★

    A

    Chill Res 1/2/3

    At start of turn, inflicts Res-3/5/7 on foe on the enemy team with the highest Res through its next action.

    60/120/240

    5★/5★/5★

    B

    Odd Res Wave 1/2/3

    At start of odd-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

    Ross: The Father’s Son

    Spoiler

    Ross: The Father’s Son

    Green Axe Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    7/8/9

    5/6/7

    5/6/7

    2/3/4

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    65%

    70%

    60%

    60%

    40%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    42/45/48

    35/38/42

    29/32/35

    29/32/35

    17/20/23

    167-168

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Hatchet

    8

    1

    Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.

    200

    -

    -

    Hatchet+

    12

    1

    Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.

    300

    5★

    -

    Hatchet+ can be refined in the Weapon Refinery.

     

    Specials

     

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Boosts damage by 50%

    100

    5★

    -

    Glimmer

    2

    Boosts damage by 50%.

    200

    -

    5★

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Fierce Stance 1 / Sturdy Stance 1/2

    If foe initiates combat, grants Atk+2 / Atk/Def+2/4 during combat.

    50/120/240

    5★/5★/5★

    A

    Wrath 1/2/3

    At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.

    60/120/240

    5★/5★/5★

    B

    Even Atk Wave 1/2/3

    At start of even-numbered turns, grants Atk+2/4/6 to unit and adjacent allies for 1 turn.

    (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

    Tethys: Beloved Dancer

    Spoiler

    Tethys: Beloved Dancer

    Red Sword Infantry

    Availability: 4★-5★

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    14/15/16

    2/3/4

    9/10/11

    2/3/4

    4/5/6

    5★

    15/16/17

    3/4/5

    9/10/11

    3/4/5

    4/5/6

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    55%

    65%

    35%

    50%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    32/35/38

    22/25/28

    33/36/39

    14/17/20

    22/25/28

    138

    5★

    34/38/41

    25/28/31

    35/38/41

    16/19/22

    23/27/30

    149-150

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Barrier Blade

    10

    1

    If foe initiates combat, grants Res+7 during combat.

    200

    4★

    -

    Barrier Blade+

    14

    1

    If foe initiates combat, grants Res+7 during combat.

    300

    5★

    5★

    Barrier Blade+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Dance

    Grants another action to target ally.

    (Cannot target an ally with Sing or Dance.)

    150

    4★

    -

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1 / Spd/Res 1/2

    Grants Spd+1. Grants Spd/Res+1/2.

    30/80/160

    4★/4★/4★

    A

    Gale Dance 1 / Tempest Dance 1/2

    If Sing or Dance is used, grants Spd+2 to target. / If Sing or Dance is used, grants Spd+2/Res+3 / Spd+3/Res+4 to target.

    50/120/240

    4★/4★/5★

    B

    Franz: The Faithful

    Spoiler

    Franz: The Faithful

    Red Sword Cavalry

    Availability: 4★-5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    17

    8

    10

    6

    2

    5★

    18

    8

    10

    7

    3

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    55%

    60%

    50%

    40%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    37

    30

    34

    26

    18

    145

    5★

    40

    32

    36

    29

    20

    157

     

     

    Weapons

     

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Slim Sword

    10

    1

    If unit initiates combat, grants Spd+6 during combat.

    200

    4★

    -

    Slim Sword+

    14

    1

    If unit initiates combat, grants Spd+6 during combat.

    300

    5★

    5★

    Slim Sword+ can be upgraded in the Weapon Refinery.

     

    Specials

     

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Holy Vestments

    3

    If foe's Range = 2, reduces damage from that foe's attack by 30%.

    100

    4★

    -

    Aegis

    3

    If foe's Range = 2, reduces damage from that foe's attack by 50%.

    200

    -

    4★

     

    Assists

     

    Name

    Effect

    SP Cost

    Default

    Unlock

    Reposition

    Target ally moves to opposite side of unit.

    150

    4★

    -

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Spd/Def Link 1/2/3

    If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.

    60/120/240

    4★/4★/5★

    B

    Spur Def 1/2 / Ward Cavalry

    Grants Def+2/3 to adjacent allies during combat. / Grants Def/Res+4 to cavalry allies within 2 spaces during combat.

    50/100/200

    4★/4★/4★

    C

    Glen: Radiant Sunstone

    Spoiler

    Glen: Radiant Sunstone

    Blue Lance Flier

    Availability: 3★-4★ (GHB)

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    17

    9

    4

    8

    4

    4★

    17

    10

    4

    9

    4

    5★

    18

    10

    5

    9

    5

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    65%

    50%

    55%

    35%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    40

    34

    23

    29

    17

    143

    4★

    41

    36

    24

    31

    18

    150

    5★

    44

    38

    27

    33

    20

    162

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    3★

    -

    Silver Lance

    11

    1

    -

    200

    4★

    3★

    Dragonspear

    16

    1

    Effective against dragon foes.

    400

    -

    5★

     

    Assists

     

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Defense

    Grants Def+4 to target ally for 1 turn.

    150

    4★

    3★

    Rally Defense+

    Grants Def+7 to target ally for 1 turn.

    300

    -

    5★

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Def Push 1/2/3

    At start of combat, if unit's HP = 100%, grants Atk/Def+3/4/5, but if unit attacked, deals 1 damage to unit after combat.

    60/120/240

    3★/4★/5★

    A

    Swordbreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    3★/3★/4★

    B

    New units below.

    Duessel: Black Obsidian

    Spoiler

    Duessel: Black Obsidian

    Green Axe Cavalry

    Availability: 5★

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    19/20/21

    8/9/10

    5/6/7

    6/7/8

    3/4/5

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    65%

    40%

    55%

    40%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    41/44/47

    34/37/40

    20/23/26

    28/31/34

    18/21/24

    156

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Silver Axe

    11

    1

    -

    200

    -

    -

    Black Garm

    16

    1

    Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.

    400

    5★

    -

     

    Specials

     

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe’s Def/Res as if reduced by 50% during combat.

    200

    -

    5★

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Def Solo 1/2/3

    If unit is not adjacent to an ally, grants Atk/Def+2/4/6 during combat.

    60/120/240

    5★/5★/5★

    A

    Null Follow-Up 1/2/3

    At start of combat, if unit's HP = 100 / ≥50% / (no HP threshold), disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.

    60/120/240

    5★/5★/5★

    B

    Def Smoke 1/2/3

    Inflicts Def-3/5/7 on foes within 2 spaces of target through their next actions after combat.

    60/120/240

    5★/5★/5★

    C

    Selena: Shining Fluorspar

    Spoiler

    Selena: Shining Fluorspar

    Blue Tome Cavalry

    Availability: 5★

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    15/16/17

    5/6/7

    7/8/9

    4/5/6

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    55%

    55%

    35%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    32/35/39

    27/30/33

    29/32/35

    17/20/23

    24/27/31

    144-145

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Thunder

    4

    2

    -

    50

    -

    -

    Elthunder

    6

    2

    -

    100

    -

    -

    Bolting

    7

    2

    Unit and foe cannot counterattack.

    200

    -

    -

    Bolting+

    11

    2

    Unit and foe cannot counterattack.

    300

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Resistance

    Grants Res+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Resistance+

    Grants Res+7 to target ally for 1 turn.

    300

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Attack+1/2/3

    Grants Atk+1/2/3.

    30/60/120

    5★/5★/5★

    A

    Res Feint 1/2/3

    If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3/5/7 on foes in cardinal directions of unit through their next actions.

    60/120/240

    5★/5★/5★

    B

    Odd Spd Wave 1/2/3

    At start of odd-numbered turns, grants Spd+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/120/240

    5★/5★/5★

    C

    Caellach: Tiger Eye

    Spoiler

    Caellach: Tiger Eye

    Green Axe Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    19/20/21

    8/9/10

    5/6/7

    6/7/8

    5/6/7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    60%

    50%

    50%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    41/44/47

    32/35/38

    24/28/31

    25/29/32

    24/28/31

    163-164

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    2

    -

    50

    -

    -

    Steel Axe

    8

    2

    -

    100

    -

    -

    Slaying Axe

    10

    2

    Accelerates Special trigger (cooldown count -1).

    200

    -

    -

    Slaying Axe+

    14

    2

    Accelerates Special trigger (cooldown count -1).

    300

    5★

    -

    Slaying Axe+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Pushes target ally 1 space away.

    150

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daylight

    3

    Restores HP = 30% of damage dealt.

    100

    5★

    -

    Sol

    3

    Restores HP = 50% of damage dealt.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Sturdy Stance 1 / Bracing Stance 1 / Bracing Breath

    If foe initiates combat, grants Def+2 / Def/Res+2 / Def/Res+3 and Special cooldown charge +1 per attack.

    50/120/300

    5★/5★/5★

    A

    Guard 1/2/3

    At start of combat, if unit's HP = 100% / ≥90/80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

    60/120/240

    5★/5★/5★

    B

    Ismaire: Queen of the Dunes

    Spoiler

    Ismaire: Queen of the Dunes

    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    7/8/9

    10/11/12

    3/4/5

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    55%

    65%

    45%

    60%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    31/34/37

    29/32/35

    36/39/42

    20/23/27

    31/34/37

    162-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Slaying Edge

    10

    1

    Accelerates Special trigger (cooldown count -1).

    200

    -

    -

    Audhulma

    16

    2

    Grants Res+5. Accelerates Special trigger (cooldown count -1).

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Chilling Wind

    4

    Boosts damage by 50% of unit's Res.

    100

    5★

    -

    Iceberg

    3

    Boosts damage by 50% of unit's Res.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Death Blow 1 / Mirror Strike 1/2

    If unit initiates combat, grants Atk+2 / Atk/Res+2/4 during combat.

    50/120/240

    5★/5★/5★

    A

    Swordbreaker 1/2/3/4

    If unit's HP ≥ 90/70/50/30% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200/300

    5★/5★/5★/5★

    B

    Spur Res 1 / Spur Atk/Res 1/2

    Grants Res+2 / Atk/Res+2/3 to adjacent allies during combat.

    50/120/240

    5★/5★/5★

    C

    Orson: Grieving Knight

    Spoiler

    Orson: Grieving Knight

    Blue Lance Cavalry

    Availability: 3★ - 4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    16

    8

    6

    7

    4

    4★

    16

    9

    6

    8

    4

    5★

    17

    9

    7

    8

    5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    60%

    45%

    50%

    45%

     

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    37

    31

    23

    26

    21

    138

    4★

    38

    33

    24

    28

    22

    145

    5★

    41

    35

    26

    30

    24

    156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    3★

    -

    Spear

    8

    1

    Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.

    200

    4★

    3★

    Spear+

    12

    1

    Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range.

    300

    -

    5★

    Spear+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Retribution

    3

    Boosts damage by 30% of damage dealt to unit.

    100

    4★

    3★

    Vengeance

    3

    Boosts damage by 50% of damage dealt to unit.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Brazen Atk/Def 1/2/3

    At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3/5/7 during combat.

    60/120/240

    3★/4★/5★

    A

    Vantage 1/2/3

    If unit's HP ≤ 25/50/75% and foe initiates combat, unit can counterattack before foe's first attack.

    50/100/200

    3★/3★/4★

    B

     

  9. Reworks of the Tellius units I've posted before, as well as some new ones!

    Geoffrey: Queen’s Knight

    Spoiler

    Geoffrey: Queen’s Knight

    Blue Lance Cavalry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    18/19/20

    7/8/9

    6/7/8

    7/8/9

    3/4/5

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    50%

    50%

    50%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    42/45/48

    26/30/33

    25/29/32

    26/30/33

    20/23/27

    155-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Brave Lance

    5

    1

    Inflicts Spd-5. If unit initiates combat, unit attacks twice.

    200

    -

    -

    Brave Lance+

    8

    1

    Inflicts Spd-5. If unit initiates combat, unit attacks twice.

    300

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Daylight

    3

    Heal 30% of damage dealt.

    100

    5★

    -

    Sol

    3

    Heal 50% of damage dealt.

    200

    -

    5★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Swap

    Unit and target ally swap spaces.

    150

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Def/Res Link 1/2/3

    If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn.

    60/120/240

    5★/5★/5★

    B

    Lance Exp. 1/2/3

    While unit lives and uses a sword, unit gets 1.5x EXP. / While unit lives, all sword allies on team get 1.5/2x EXP. (Only highest value applied. Does not stack.)

    30/60/120

    5★/5★/5★

    C

    Lucia: Tireless Advisor

    Spoiler

    Lucia: Tireless Advisor

    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    8/9/10

    9/10/11

    5/6/7

    5/6/7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    55%

    70%

    45%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    35/39/42

    30/33/36

    37/40/44

    22/25/29

    22/25/29

    161-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Wo Dao

    9

    1

    Deals +10 damage when Special triggers.

    200

    -

    -

    Wo Dao+

    13

    1

    Deals +10 damage when Special triggers.

    300

    -

    5★

    Wo Dao+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Grants +50% to damage dealt.

    100

    5★

    -

    Astra

    4

    Grants +150% to damage dealt.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Flashing Blade 1/2/3

    If unit's Spd ≥ foe's Spd+5/3/0, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)

    60/120/240

    5★/5★/5★

    A

    Parity 1/2/3

    If unit’s HP = 100% / ≥ 50% / (no HP threshold), neutralizes unit’s and foe’s bonuses and combat buffs during combat.

    60/120/240

    5★/5★/5★

    B

    Hone Spd 1/2/3

    At start of turn, grants Spd+2/3/4 to adjacent allies for 1 turn.

    50/100/200

    5★/5★/5★

    C

    Rolf: Young Archer

    Spoiler

    Rolf: Young Archer

    Colourless Bow Infantry

    Availability: 4★ - 5★

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    15/16/17

    3/4/5

    5/6/7

    5/6/7

    1/2/3

    5★

    16/17/18

    4/5/6

    5/6/7

    5/6/7

    2/3/4

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    60%

    70%

    50%

    35%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    37/40/43

    25/28/31

    31/34/38

    23/26/29

    13/16/19

    144-145

    5★

    40/43/46

    28/31/34

    33/36/40

    24/28/31

    15/18/21

    155-157

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    -

    -

    Silver Bow

    9

    2

    Effective against flying foes.

    200

    4★

    -

    Rolf’s Bow

    14

    2

    Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd+6 during combat.

    400

    5★

    5★

     

    Assists

     

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Push adjacent ally 1 space farther away.

    150

    4★

    -

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed +1/2/3

    Grants Spd+1/2/3.

    30/60/120

    4★/4★/4★

    A

    Bowbreaker 1/2/3

    If unit's HP ≥ 90/70/50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.

    50/100/200

    4★/4★/5★

    B

    Even Atk Wave 1 / Even Atk/Spd Wave 1/2

    At start of even-numbered turns, grants Atk+2 / Atk/Spd+2/4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    60/150/300

    4★/5★/5★

    C

    Boyd: Mighty Soldier

    Spoiler

    Boyd: Mighty Soldier

    Green Axe Infantry

    Availability: 4★ - 5★

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    20/21/22

    8/9/10

    6/7/8

    4/5/6

    2/3/4

    5★

    21/22/23

    8/9/10

    6/7/8

    5/6/7

    3/4/5

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    70%

    70%

    55%

    35%

    35%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    46/49/53

    34/37/41

    26/29/32

    16/19/22

    14/17/20

    151-152

    5★

    49/52/56

    36/39/43

    28/31/34

    18/21/24

    16/19/22

    162-163

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Poleaxe

    10

    1

    Effective against cavalry foes.

    200

    4★

    -

    Poleaxe+

    14

    1

    Effective against cavalry foes.

    300

    5★

    5★

    Poleaxe+ can be upgraded in the Weapon Refinery.

    Poleaxe+ can be upgraded with the additional effect "Neutralizes cavalry foes’ bonuses (from skills like Fortify, Rally, etc.) during combat.".

     

    Specials

     

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Dragon Gaze

    3

    Boosts damage by 30% of unit's Atk.

    100

    4★

    -

    Dragon Fang

    4

    Boosts damage by 50% of unit's Atk.

    200

    -

    4★

    Colossus

    4

    Boosts damage by 80% of unit’s Atk.

    500

    -

    5★

     

    Assists

     

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Attack

    Grants Atk+4 to target ally for 1 turn.

    150

    4★

    -

    Rally Atk/Def

    Grants Atk/Def+3 to target ally for 1 turn.

    300

    -

    4★

    Rally Atk/Def+

    Grants Atk/Def+6 to target ally for 1 turn.

    400

    -

    5★

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Odd Tempest 1/2/3

    At start of odd-numbered turns, grants Atk/Spd/Def/Res+3/4/6 to unit. At start of even-numbered turns, inflicts Atk/Spd/Def/Res-3.

    60/120/240

    4★/4★/4★

    A

    Wrath 1/2/3

    At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.

    60/120/240

    4★/4★/5★

    B

    Ashnard: Mad King

    Spoiler

    Ashnard: Mad King

    Red Sword Flier

    Availability: 3★ - 4★ (GHB)

     

    Base Stats (Lv. 1)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    18

    9

    4

    9

    2

    4★

    18

    10

    4

    10

    2

    5★

    19

    10

    5

    10

    3

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    55%

    65%

    45%

    65%

    35%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    39

    34

    21

    34

    15

    143

    4★

    40

    36

    22

    36

    16

    150

    5★

    43

    38

    24

    38

    18

    161

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    3★

    -

    Silver Sword

    11

    1

    -

    200

    4★

    3★

    Gurgurant

    16

    1

    Grants Def+3. At start of turn, inflicts the following status on all foes within 2 spaces: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)"

    400

    -

    5★

     

    Assists

     

     

    Name

    Effect

    SP Cost

    Default

    Unlock

    Smite

    Pushes target ally 2 spaces away.

    150

    5★

    -

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Renewal 1/2/3

    At the start of every fourth/third/second turn, restores 10 HP.

    60/120/240

    3★/4★/5★

    B

    Panic Smoke 1/2/3

    Converts bonuses on foes within 2 spaces of target with HP < unit's HP-5/3/1 into penalties through their next actions.

    50/100/200

    3★/3★/4★

    C

    Now for the new units!

    Edward: Blade of Justice

    Spoiler

    Edward: Blade of Justice

    Red Sword Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

     

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    18/19/20

    5/6/7

    7/8/9

    3/4/5

    2/3/4

     

    Growth Rates

     

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    70%

    75%

    55%

    45%

     

    Max Stats (Lv. 40)

     

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    37/41/44

    33/36/40

    37/41/44

    25/28/31

    19/22/26

    167-169

     

    Weapons

     

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Slaying Edge

    11

    1

    Accelerates Special trigger (cooldown count -1).

    200

    -

    -

    Caladbolg

    16

    1

    Grants Spd+3. Accelerates Special trigger (cooldown count -1).

    400

    5★

    -

     

    Specials

     

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Night Sky

    3

    Boosts damage dealt by 50%.

    100

    5★

    -

    Astra

    4

    Boosts damage dealt by 150%.

    200

    -

    5★

     

    Passives

     

    Name

    Effect

    SP Cost

    Unlock

    Type

    Quickened Pulse 1/2

    At the start of turn 1, grants Special cooldown count-1/2.

    120/240

    5★/5★

    A

    Wrath 1/2/3

    At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1. Deals +10 damage when Special triggers.

    60/120/240

    5★/5★/5★

    B

    Spur Attack 1 / Spur Atk/Def 1/2

    Grants Atk+2 / Atk/Def+2/3 to adjacent allies during combat.

    50/120/240

    5★/5★/5★

    C

    Leonardo: Freedom’s Arrow

    Spoiler

    Leonardo: Freedom’s Arrow

    Blue Bow Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    15/16/17

    5/6/7

    7/8/9

    3/4/5

    2/3/4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    40%

    60%

    55%

    55%

    65%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    30/33/36

    29/32/35

    29/32/35

    25/28/31

    28/31/34

    156

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    -

    -

    Silver Bow

    9

    2

    Effective against flying foes.

    200

    -

    -

    Lughnasadh

    14

    2

    Effective against flying foes. Grants Spd+3. At start of even-numbered turns, grants Atk/Spd/Def/Res+3 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe’s Def/Res as if reduced by 50% during combat.

    200

    -

    5★

    Deadeye

    3

    Treats foe’s Def/Res as if reduced by 50% during combat. After combat, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.  

    500

    -

    5★

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Shove

    Push adjacent ally 1 space farther away.

    150

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Fortress Def 1/2/3/4

    Grants Def+3/4/5/7. Inflicts Atk-3.

    40/80/160/300

    5★/5★/5★/5★

    A

    Guard 1/2/3

    At start of combat, if unit's HP = 100% / ≥ 90/80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

    60/120/240

    5★/5★/5★

    B

    Nolan: Wise Champion

    Spoiler

    Nolan: Wise Champion

    Green Axe Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    19/20/21

    8/9/10

    6/7/8

    8/9/10

    2/3/4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    60%

    50%

    65%

    40%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    38/42/45

    32/35/38

    25/29/32

    34/37/40

    17/20/23

    162-163

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Axe

    6

    1

    -

    50

    -

    -

    Steel Axe

    8

    1

    -

    100

    -

    -

    Silver Axe

    11

    1

    Accelerates Special trigger (cooldown count -1).

    200

    -

    -

    Tarvos

    16

    1

    Grants Def+3. If foe initiates combat, grants Special cooldown charge+1 per attack. (Only highest value applied. Does not stack.)

    400

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Glowing Ember

    3

    Boosts damage dealt by 50% of unit’s Def.

    100

    5★

    -

    Ignis

    4

    Boosts damage dealt by 80% of unit’s Def.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Steady Stance 1 / Sturdy Stance 1/2

    If foe initiates combat, grants Def+2 / Atk/Def+2/4.

    50/120/240

    5★/5★/5★

    A

    Quick Riposte 1/2/3

    If unit's HP ≥ 90/80/70% and foe initiates combat, unit makes a guaranteed follow-up attack.

    60/120/240

    5★/5★/5★

    B

    Close Guard 1/2/3

    Allies within 2 spaces gain: "If foe uses sword, lance, axe, or dragonstone, grants Def/Res+2/3/4 during combat."

    60/120/240

    5★/5★/5★

    C

    Volke: Man of Mysteries

    Spoiler

    Volke: Man of Mysteries

    Colourless Dagger Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    14/15/16

    7/8/9

    8/9/10

    6/7/8

    5/6/7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    50%

    65%

    45%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    33/37/40

    26/30/33

    34/37/40

    23/26/30

    18/21/24

    150-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Dagger

    3

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    50

    -

    -

    Steel Dagger

    5

    2

    After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.

    100

    -

    -

    Silver Dagger

    7

    2

    After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.

    200

    -

    -

    Baselard

    14

    2

    Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.

    300

    5★

    -

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Silencer

    3

    Grants bonus to damage dealt equal to 30% of foe’s current HP.

    100

    5★

    -

    Lethality

    3

    Grants bonus to damage dealt equal to 50% of foe’s current HP.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Atk/Spd Solo 1/2/3

    If unit is not adjacent to an ally, grants Atk/Spd+2/4/6 during combat.

    60/120/240

    5★/5★/5★

    A

    Watersweep 1/2/3

    If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5/3/0 and foe uses magic, staff, or dragonstone, foe cannot counterattack.

    60/120/240

    5★/5★/5★

    B

    Spd Tactic 1/2/3

    At start of turn, grants Spd+2/4/6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.

    60/120/240

    5★/5★/5★

    C

    Astrid: Unassuming Knight

    Spoiler

    Astrid: Unassuming Knight

    Colourless Bow Cavalry

    Availability: 4★ - 5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    19

    6

    8

    4

    3

    5★

    20

    6

    8

    5

    4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    55%

    65%

    35%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    37

    28

    34

    18

    17

    134

    5★

    39

    30

    36

    20

    19

    144

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    -

    -

    Silver Bow

    9

    2

    Effective against flying foes.

    200

    4★

    -

    Silver Bow+

    13

    2

    Effective against flying foes.

    300

    5★

    5★

    Silver Bow+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Resistance

    Grants Res+4 to target ally for 1 turn.

    150

    4★

    -

    Rally Def/Res

    Grants Def/Res+3 to target ally for 1 turn.

    300

    -

    4★

    Rally Def/Res+

    Grants Def/Res+6 to target ally for 1 turn.

    400

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Speed+1 / Spd/Def 1/2

    Grants Spd+1. / Grants Spd/Def+1/2.

    30/80/160

    4★/4★/4★

    A

    Canto

    If unit completes an action having not exhausted its movement range, unit may move the remaining amount after acting. (Unit cannot act twice in the same turn).

    300

    5★

    B

    Spur Res 1/2 / Ward Cavalry

    Grants Res+2/3 to adjacent allies during combat. / Grants Def/Res+4 to cavalry allies within 2 spaces during combat.

    50/100/200

    4★/4★/5★

    C

    Shinon: Deadly Adept

    Spoiler

    Shinon: Deadly Adept

    Colourless Bow Infantry

    Availability: 3★ - 4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    17

    6

    8

    6

    3

    4★

    17

    6

    9

    7

    3

    5★

    18

    7

    9

    7

    4

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    60%

    65%

    45%

    25%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    36

    29

    33

    23

    12

    133

    4★

    37

    30

    35

    25

    13

    140

    5★

    40

    33

    37

    26

    14

    150

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    3★

    -

    Slaying Bow

    8

    2

    Effective against flying foes. Accelerates Special trigger (cooldown count-1).

    200

    4★

    3★

    Silencer

    14

    2

    Effective against flying foes. Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe uses a bow, foe cannot make a follow-up attack and unit makes a guaranteed follow-up attack.

    300

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    4★

    3★

    Luna

    3

    Treats foe’s Def/Res as if reduced by 50% during combat.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Darting Blow 1 / Swift Sparrow 1/2

    If unit initiates combat, grants Atk+2 / Atk/Spd+2/4 during combat.

    50/120/240

    3★/4★/5★

    A

    Chill Spd 1/2/3

    At start of turn, inflicts Spd-3/5/7 on foe on the enemy team with the highest Spd through its next action.

    60/120/240

    3★/3★/4★

    B

     

  10. Extremely late response, but from what attention I've paid I've noticed the following:

    Every weapon has a maximum of two effects (including any special refine effects for exclusive weapons), however there are some "free effects" that do not count towards this total, which include:

    • Effective damage
    • Detrimental effects (Brave weapons' Spd penalty, out-of-combat damage, Loptous granting dragon weakness, etc.)
    • Effects specific to and/or typical of a certain weapon type (dagger debuffs, adaptive breath)

    All other skill effects count towards the maximum of two. 

    Is this at least somewhat correct?

  11. @Etheus How are these for reworks?

    Hinata's Katana (Hinata: Wild Samurai) - 16 Mt

    • If foe initiates combat, grants Atk+6 during combat.
    • Hinata's Katana can be upgraded with the following effect: If unit's HP ≤ 50% and foe uses sword, lance, axe or dragonstone, grants bonus to damage dealt equal to 30% of damage suffered.when Special triggers. 

    Hana's Katana (Hana: Focused Samurai) - 16 Mt

    • If unit initiates combat, grants Atk+6 during combat.
    • Hana's Katana can be upgraded with the following effect: If unit initiates combat and target is defeated, foes within 2 spaces of target take damage equal to (damage dealt to target - target's HP at start of combat + 7). (Minimum of 7 damage.)

    Peri's Lance (Peri: Playful Slayer) - 16 Mt

    • Grants Spd+2. Accelerates Special trigger (cooldown count -1). 
    • Peri's Lance can be upgraded with the following effect: If unit initiates combat and target is defeated, grants Atk/Spd+5 for 1 turn and Special cooldown count-1 after combat.

    Laslow's Blade (Laslow: Dancing Duelist) - 11 Mt

    • Inflicts Spd-2. If unit initiates combat, unit attacks twice.
    • Laslow's Blade can be upgraded with the following effect: At start of even-numbered turns, grants Atk/Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    Selena's Blade (Selena: Cutting Wit) - 16 Mt

    • Grants Atk/Spd+2. If unit's Spd > foe's Spd, boosts damage dealt by 70% of difference between stats. (Maximum of 7 damage. Combos with Phantom Spd.)
    • Selena's Blade can be upgraded with the following effect: If unit is adjacent to an ally and unit or ally's Special triggers before or during combat, grants Atk/Spd+3 and Special cooldown count-1 to unit and ally after combat. Deals +10 damage when Special triggers.
  12. Hinata's Katana (Hinata: Wild Samurai) - 16 Mt

    • If foe initiates combat, grants Atk+6 during combat.
    • Hinata's Katana can be upgraded with the following effect: If unit's HP ≤ 50% and foe uses sword, lance, axe or dragonstone, boosts damage dealt by 50% of damage dealt to unit during combat.

    Hana's Katana (Hana: Focused Samurai) - 16 Mt

    • If unit initiates combat, grants Atk+6 during combat.
    • Hana's Katana can be upgraded with the following effect: If unit initiates combat and target is defeated, all foes within 2 spaces of target take damage equal to (damage dealt to target - target's HP at start of combat + 7). (Minimum of 7 damage.)

    Peri's Lance (Peri: Playful Slayer) - 16 Mt

    • Accelerates Special trigger (cooldown count -1). Grants Atk/Spd+4 during combat. Deals 4 damage to unit after combat.
    • Peri's Lance can be upgraded with the following effect: If unit initiates combat and target is defeated, grants Atk/Spd+6 for 1 turn and Special cooldown count-1 after combat.

    Laslow's Blade (Laslow: Dancing Duelist) - 16 Mt

    • Grants Spd+3. At the start of every second turn, restores 10 HP.
    • Laslow's Blade can be upgraded with the following effect: At start of even-numbered turns, grants Atk/Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)

    Selena's Blade (Selena: Cutting Wit) - 16 Mt

    • If foe initiates combat, grants Spd+6 during combat.
    • Selena's Blade can be upgraded with the following effect: If unit is adjacent to an ally and unit or ally's Special triggers before or during combat, grants Special cooldown count-1 to unit and ally after combat.
  13. Some Blazing Blade units.

    Pent: Mage General

    Spoiler

    Pent: Mage General
    Green Tome Infantry
    Availability: 5★

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    7/8/9

    7/8/9

    3/4/5

    7/8/9

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    55%

    60%

    35%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    33/36/40

    29/32/35

    31/34/37

    16/19/22

    26/30/33

    150-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Wind

    4

    2

    -

    50

    -

    -

    Elwind

    6

    2

    -

    100

    -

    -

    Fimbulvetr

    8

    2

    Accelerates Special trigger (cooldown count -1).

    200

    -

    -

    Fimbulvetr+

    12

    2

    Accelerates Special trigger (cooldown count -1).

    300

    5★

    -

    Fimbulvetr+ can be upgraded in the Weapon Refinery.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Speed

    Grants Spd+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Spd/Res

    Grants Spd/Res+3 to target ally for 1 turn.

    300

    -

    5★

    Rally Spd/Res+

    Grants Spd/Res+6 to target ally for 1 turn.

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    New Moon

    3

    Treats foe’s Def/Res as if reduced by 30% during combat.

    100

    5★

    -

    Luna

    3

    Treats foe’s Def/Res as if reduced by 50% during combat.

    200

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Spd/Res Solo 1/2/3

    If unit is not adjacent to an ally, grants Spd/Res+2/4/6 during combat.

    60/120/240

    5★/5★/5★

    A

    Res Feint 1/2/3

    If a Rally Assist skill is used by unit or targets unit, inflicts Res-3/5/7 on foes in cardinal directions of unit through their next actions.

    60/120/240

    5★/5★/5★

    B

    Louise: Lady of Violets

    Spoiler

    Louise: Lady of Violets
    Colourless Bow Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    15/16/17

    7/8/9

    8/9/10

    4/5/6

    6/7/8

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    55%

    55%

    40%

    50%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    32/35/39

    29/32/35

    30/33/36

    19/22/25

    25/29/32

    150-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Bow

    4

    2

    Effective against flying foes.

    50

    -

    -

    Steel Bow

    6

    2

    Effective against flying foes.

    100

    -

    -

    Silver Bow

    8

    2

    Effective against flying foes.

    200

    -

    -

    Rienfleche

    14

    2

    Grants Spd/Res+2. Effective against flying foes. If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

    400

    5★

    -

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Rally Speed

    Grants Spd+4 to target ally for 1 turn.

    150

    5★

    -

    Rally Up Spd

    Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

    300

    -

    5★

    Rally Up Spd+

    Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

    400

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Spd/Res Bond 1/2/3

    If unit is adjacent to an ally, grants Spd/Res+3/4/5 during combat.

    60/120/240

    5★/5★/5★

    A

    Atk Feint 1/2/3

    If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions.

    60/120/240

    5★/5★/5★

    B

    Spd Tactic 1/2/3

    At start of turn, grants Spd+2/4/6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.

    60/120/240

    5★/5★/5★

    C

    Erk: Studious Mage

    Spoiler

    Erk: Studious Mage
    Blue Tome Infantry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    18/19/20

    6/7/8

    8/9/10

    3/4/5

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    55%

    60%

    35%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    37/41/44

    28/31/34

    32/35/38

    16/19/22

    21/24/28

    150-152

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Thunder

    4

    2

    -

    50

    -

    -

    Elthunder

    6

    2

    -

    100

    -

    -

    Keen Blárwolf

    8

    2

    Effective against cavalry foes.

    200

    -

    -

    Keen Blárwolf+

    12

    2

    Effective against cavalry foes.

    300

    5★

    -

    Keen Blárwolf+ can be upgraded in the Weapon Refinery.

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Rising Thunder

    4

    Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

    150

    5★

    -

    Growing Thunder

    4

    Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

    300

    -

    5★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Brazen Atk/Spd 1/2/3

    At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3/5/7 during combat.

    60/120/240

    5★/5★/5★

    A

    Desperation 1/2/3

    If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

    50/100/200

    5★/5★/5★

    B

    Spur Spd 1 / Spur Spd/Def 1/2

    Grants Spd+2 to adjacent allies during combat. / Grants Spd/Def+2/3 to adjacent allies during combat.

    50/120/240

    5★/5★/5★

    C

    Isadora: Escort of Pherae

    Spoiler

    Isadora: Escort of Pherae
    Red Sword Cavalry

    Availability: 5★

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    5★

    16/17/18

    7/8/9

    9/10/11

    5/6/7

    4/5/6

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    50%

    50%

    70%

    40%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    5★

    35/39/42

    26/30/33

    37/40/44

    20/23/26

    21/24/28

    155-157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Sword

    6

    1

    -

    50

    -

    -

    Steel Sword

    8

    1

    -

    100

    -

    -

    Lancereaver

    10

    1

    Inverts the effects of the weapon triangle. Unit cannot equip the skills “Axebreaker” or “G Tomebreaker” while this skill is equipped.

    200

    -

    -

    Lancereaver+

    14

    1

    Inverts the effects of the weapon triangle. If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Axebreaker” or “G Tomebreaker” while this skill is equipped.

    300

    5★

    -

    Lancereaver+ can be upgraded in the Weapon Refinery.

    When upgraded, the description of Lancereaver+ becomes “Inverts the effects of the weapon triangle. If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Axebreaker” or “G Tomebreaker” while this skill is equipped.”

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Draw Back

    Unit moves 1 space away from target ally. Ally moves to unit’s previous space.

    150

    5★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Triangle Adept 1/2/3

    If unit has weapon-triangle advantage, boosts Atk by 10/15/20%. If unit has weapon-triangle disadvantage, reduces Atk by 10/15/20%.

    50/100/200

    5★/5★/5★

    A

    Spur Spd 1 / Spur Atk/Spd 1/2

    Grants Spd+2 to adjacent allies during combat. / Grants Atk/Spd+2/3 to adjacent allies during combat.

    50/120/240

    5★/5★/5★

    C

    Lowen: Swift Knight

    Spoiler

    Lowen: Swift Knight
    Blue Lance Cavalry

    Availability: 4★-5★ (Tempest Trials)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    4★

    21

    6

    7

    7

    2

    5★

    22

    7

    7

    7

    3

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    60%

    50%

    50%

    60%

    35%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    4★

    45

    26

    27

    31

    16

    145

    5★

    48

    29

    29

    33

    18

    157

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Iron Lance

    6

    1

    -

    50

    -

    -

    Steel Lance

    8

    1

    -

    100

    -

    -

    Axereaver

    10

    1

    Inverts the effects of the weapon triangle. Unit cannot equip the skills “Swordbreaker” or “R Tomebreaker” while this skill is equipped.

    200

    4★

    -

    Axereaver+

    14

    1

    Inverts the effects of the weapon triangle. If unit's HP ≥ 70% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Swordbreaker” or “R Tomebreaker” while this skill is equipped.

    300

    5★

    5★

    Axereaver+ can be upgraded in the Weapon Refinery.

    When upgraded, the description of Axereaver+ becomes “Inverts the effects of the weapon triangle. If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. Unit cannot equip the skills “Swordbreaker” or “R Tomebreaker” while this skill is equipped.

     

    Assists

    Name

    Effect

    SP Cost

    Default

    Unlock

    Reposition

    Unit moves 1 space away from target ally. Ally moves to unit’s previous space.

    150

    4★

    -

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Close Def 1/2/3

    If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+2/4/6 during combat.

    60/120/240

    5★/5★/5★

    A

    Spur Atk 1 / Drive Atk 1/2

    Grants Atk+2 to adjacent allies during combat. / Grants Atk+2/3 to allies within 2 spaces during combat.during combat.

    50/120/240

    5★/5★/5★

    C

    Nergal: Dark Druid

    Spoiler

    Nergal: Dark Druid

    Red Tome Infantry

    Availability: 3★-4★ (GHB)

     

    Base Stats (Lv. 1)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    3★

    17

    9

    3

    5

    6

    4★

    17

    10

    3

    5

    7

    5★

    18

    10

    4

    6

    7

     

    Growth Rates

    HP

    Attack

    Speed

    Defense

    Resistance

    45%

    70%

    40%

    45%

    45%

     

    Max Stats (Lv. 40)

    Rarity

    HP

    Attack

    Speed

    Defense

    Resistance

    Total

    3★

    34

    36

    18

    22

    23

    133

    4★

    35

    38

    19

    23

    25

    140

    5★

    37

    40

    21

    25

    26

    149

     

    Weapons

    Name

    Mt

    Rng

    Effect

    SP Cost

    Default

    Unlock

    Flux

    4

    2

    -

    50

    -

    -

    Ruin

    6

    2

    -

    100

    3★

    -

    Fenrir

    9

    2

    -

    200

    4★

    3★

    Ereshkigal

    14

    2

    Grants Atk+3. At start of combat, if unit’s Atk > foe’s Atk, inflicts Atk/Res-5 on foe during combat.

    400

    -

    5★

     

    Specials

    Name

    CD

    Effect

    SP Cost

    Default

    Unlock

    Dragon Gaze

    4

    Boosts Atk by 30%.

    100

    4★

    3★

    Dragon Fang

    4

    Boosts Atk by 50%.

    200

    -

    4★

     

    Passives

    Name

    Effect

    SP Cost

    Unlock

    Type

    Dull Ranged 1/2/3

    At start of combat, if unit's HP = 100 / ≥50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

    60/120/240

    3★/4★/5★

    B

    Threaten Res 1 / Threaten Atk/Res 1/2

    At start of turn, inflicts Res-3 / Atk/Res-3/4 on foes within 2 spaces through their next actions.

    50/120/240

    3★/3★/4★

    C

     

  14. Here are a bunch of ideas, both for weapons that already exist and deserve refines, as well as units that really need a refine in order to get a better foothold in the meta.

    Durandal (Eliwood: Knight of Lycia) - 16 Mt

    • When upgraded, the description of Durandal becomes: Effective against dragon foes. If unit initiates combat, grants Atk+6 during combat.
    • Durandal can be upgraded with the additional effect: Desperation 4 (If unit’s HP ≤ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack).

    Tyrfing (Seliph: Heir of Light) - 16 Mt

    • When upgraded, the description of Tyrfing becomes: At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat.
    • Tyrfing can be upgraded with the additional effect: Deflect Magic 3

    Vidofnir (Tana: Winged Princess) - 16 Mt

    • When upgraded, the description of Vidofnir becomes: If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Def/Res+7 during combat.
    • Vidofnir can be upgraded with the additional effect: In combat against an armoured foe, grants Spd/Def+6 during combat.

    Naglfar (Lyon: Shadow Prince) - 14 Mt

    • When upgraded, the description of Naglfar becomes: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat.
    • Naglfar can be upgraded with the additional effect: If unit is within 2 spaces of a sword or lance ally, grants Def/Res+5 during combat.

    Rexaura (Oliver: Admirer of Beauty) - 14 Mt

    • Grants Def+3. At start of combat, if unit's Res > foe's Res, inflicts Atk-5 on foe during combat.
    • When upgraded, the description of Rexaura becomes: Grants Def+3. At start of combat, if unit's Res > foe's Res, inflicts Atk-7 on foe during combat.
    • Rexaura can be upgraded with the additional effect: If foe uses bow, dagger, magic or staff, grants Def/Res+6 during combat.

    Apocalypse (Sophia: Nabata Prophet) - 14 Mt

    • Grants Atk+2. At start of combat, if unit's Atk > foe's Atk, inflicts Res-5 on foe during combat.
    • When upgraded, the description of Apocalypse becomes: Grants Atk+2. Effective against dragon foes. At start of combat, if unit's Atk > foe's Atk, inflicts Res-7 on foe during combat.
    • Apocalypse can be upgraded with the additional effect: Death Blow 3
  15. Pulled 3 LA!Roys on the Valentine's banner. I've never been anywhere near as lucky since. As well, nearly half of my 5* characters have a -Atk IV.

    That +2 Roy has been with me through thick and thin and serves as a reminder of luckier times after pulling my 48539th 3* Bartre from the L!Marth banner.

    Also burned 160 Orbs on the Summer's Arrival banner for the sake of Tana. Got pitybroke by Leif. Twice (although it was kind worth it since Leif now carries me through all the TTs).

  16. Skills that should be seals:

    The double stat boosters

    Defense Smoke and Resistance Smoke

    Attack Tactic and Speed Tactic

    Drive Resistance

    The double Spur skills

    Grani's Shield

    Gale Dance and Torrent Dance (because why not?)

    Threaten Resistance

    Desperation

    Flier Guidance

    Special Spiral for the meme Slaying Edge Bold Fighter Special Spiral Zelgius build

    The Boost skills (Fire Boost, Water Boost, etc.)

    The Bond skills (I want triple Speed Defense Bond Sharena)

    Fury (for the Fury 9 Eldigan)

    Life and Death (for the L&D9 Raven)

     

    I'd also rather the Arena Score A skills (the Duel skills) were seals as opposed to skills so that better A skills could be run instead.

     

    Seals that should be skills:

    Hardy Bearing (B)

    Phantom Speed (C)

    Quickened Pulse (B)

    Armored Boots (C)

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