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Rapier

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Everything posted by Rapier

  1. New prompt, new prompt! The King of the Round! I'll try to write this time, even if it's something so terribly bad no one wants to read it.
  2. I have no idea what it could be. I'd say to maybe restart the mission (or abandon it), or restart the game since you're still early.
  3. I think that one of the things which screwed over Conquest was how, since it mirrored Birthright, you had to from a gameplay/game design standpoint. It couldn't simply be about a revolution inside Nohr. Also, yes, both [theme and structure] are important, but between plot structure and theme, I'd rather have a good theme and bad plot structure than otherwise. If the plot structure is good but the theme isn't, then anything held by the structure is pointless to me. A good theme with bad plot structure is salvageable, at least, because the story being told has a point, a meaning. And then you have the last seasons of GOT, which are bad with both I don't think Fates' plot structure or theme is good.
  4. I stopped caring about FEH a long time ago, but I guess I'd be interested in a Julia or Sophie alt.
  5. How come no one spoke about this game yet? That crap is amazing. I've yet to play the original Auto-Chess mod, or the mobile game made by its author, but I've played DOTA Underlords and Teamfight Tactics (League of Legends' own take on this mode), and the former seems much more robust and UI-friendly.
  6. I had to run it on Low settings for my notebook with a NVidia GEForce 720GT, but my much better PC could run it on Cinematic pretty well. Not sure about how the other ports are right now, though. Also, sharing my thoughts. Fight me irl, OP.
  7. I think Xenonauts would be too complex for someone who never had contact with XCOM before. Enemy Unknown/Within does a much better job at introducing the player to the game and the mechanics they're going to deal with, whereas Xenonauts throws you in the wilds and expects you to know what you're doing.
  8. It's exactly because Demon Souls is the foundation of the series that I suggest people not to start with it. It has many frustrating features and unpolished gameplay aspects that Dark Souls addresses. For example, the game punishes you hard for failure, and after you die you're forced to stay with half your HP until you regain your body, which punishes for failure even further. It's also very grindy for items, and doesn't have Dark Souls' instant replenishment of vials. Dark Souls 3 feels like a more polished DS1, although the latter is a more unique experience. I recommend either as a starting point. Bloodborne is also a good one, but its game design is very brash at telling you to stop being so insecure, stay close to enemies and be more aggressive. At least Dark Souls allows you to defend from most attacks with a shield - Bloodborne doesn't.
  9. Bloodborne. I want to focus on a game for once and actually see it through the end. I started playing Dark Souls 1, 3 and Nioh (I know, not a Soulsborne), but I ended up dropping them after a while.
  10. Dracula in Super Castlevania 4 (or whichever is the name of Rondo's Genesis version). Fuck these tiny platforms where you stand over an abyss while Dracula is shooting you, and you have to be very precise to hit him and take care to not be hit and fall to your death. Umi Bozu in Nioh. It's easier to die because of the boss arena's design than it is to die to the boss itself - there are gaps around it, and sometimes after finishing a combo your character may step over it and fall to his death. If this doesn't kill you, then there's also a cheap shot of the boss' part: He shoots a laser that occupies half the screen and kills you in one hit if you don't dodge. Mega Man (franchise) deserves its own list: Serges in Mega Man X2 - All you have are platforms moving up and down above spikes while the boss barrages you. He hits hard, his attacks are hard to dodge and it takes time until you get used to moving around the platforms without falling over or being knocked by an attack. Kaiser Sigma in Mega Man X3 - Tiny hitbox on his head, while he keeps barraging you with homing missiles. You do piss poor damage for each hit, while the boss takes half of your HP with a single hit. Gate in Mega Man X6 - Pretty much all of X6 is worth being complained over, but Gate's boss fight takes the cake. His arena is composed of a few platforms over an abyss, and he flies around shooting orbs that cause some nasty effects on your character (such as not being able to wall jump). The boss itself is invincible - you need to destroy these orbs and send their residual energy back at him. Which takes a long time, and it's easy to get hit by the projectiles that you're trying to hit the boss with. Red in Mega Man X7 - Suffice to say that platforming on a very janky 3D game is terrible, and that someone in Capcom really loves placing an abyss in boss fights. Sigma 2nd in Mega Man X7 - I can't even put into words my frustration with the boss. So does Sonic the Hedgehog: Labyrinth Zone's Boss in Sonic 1 - Labyrinth Zone is anxiety in the form of a video game stage. The boss ramps that up to eleven by being simply a session of platforming while the water is rising and Sonic is about to suffocate at any moment. I remember I just despaired with this crap as a kid and never got through it until much later. Death Egg Robot in Sonic 2 - It takes precision to not hit his arms, or patience to wait until he drops down and crouches for a few seconds. It's also easy to clip through his belly and end up dying instantly. Chaos 4 in Sonic Adventure - If it's the version I'm correct about. Chaos stays underwater for a long time until he suddenly comes forth from one of the platforms you can stand on, where you have to hit him. It's simply boring, the platforms sink and the lake slows you down a lot. Metal Sonic in Sonic CD - The race itself is unfair, you have to deal with his attacks while also trying to run faster than Metal Sonic and dodging obstacles on your way. The Jellyfish Boss (whose name I forgot) from Hollow Knight - It's Gate all over again, but worse: You damage it by hitting jellyfishes that it spawns. By hitting one, it'll freeze for 2 seconds before aiming and rushing toward you very quickly. The trick is making the jellyfish collide the with boss instead, which is easier said than done, because it's homed at you and quick. The Fat Buu vs SSJ3 Goku fight in Xenoverse - Buu gangbangs you and Goku hard with his 6 clones, with more showing up after they're killed. You have to constantly keep on the run, hit one of the clones, then flee, because otherwise the clones will all reach and attack you at once. If Goku dies, tough luck. Did I say the AI is terrible in that game, and that it is a game over if a character controlled by the AI dies in story mode? Yep. It's a matter of beating Buu quick enough before Goku inevitably dies. Ultra SSJ Trunks vs Perfect Cell in Legacy of Goku 2 - Trunks is too slow, Cell is much quicker than him and kills you in a few hits. It's very annoying. Rom, the Vacuous Spider from Bloodborne - The boss spans more than a dozen spiders each time it teleports (which it does when it reaches 1/3 of its health). They're very annoying to deal with, gang up on you and can kill you easily. Then, on Rom's second form, she starts shooting you from time to time, with each hit killing you instantly if you don't have Arcane resistant gear equipped (and the one that does leaves you with a puny physical defense). It's more annoying than it is hard.
  11. Seconding XCOM (1 is more straightforward, 2 requires you to know how to use the mechanics to your favor since even an average enemy is stronger than your units), Battle for Wesnoth, Into the Breach, Battle Brothers (although it becomes repetitive and boring very quickly, in my experience). (If you end up enjoying Wesnoth, I recommend Blood Bowl 2 for more Area of Control fuckery. It makes Wesnoth's hit chances look tame) For games that are very similar to FE, I recommend Shining Force (there's a Nintendo DS version but it's originally for the Genesis iirc). I recommend checking out Darkest Dungeon as well. Disgaea may be a thing to you, if you want games similar to FE - it's an isometric, turn based game (well, it's more similar to Final Fantasy Tactics, but still), although it is grindy. There's also the Luminous Arc series, for the Nintendo DS, and Stella Glow, for the 3DS, which are also similar. I liked these two, although the maps were big sometimes and the gameplay felt like a slog compared to FE. iirc Chroma Squad is similar in style, but it's more of a satire of tokusentai shows than a game with an overeaching, fantasy story. I read through an entire LP of Growlanser Generations (for the PS2). Its story and characters did remind me a lot of FE, and its combat style isn't that far from it. I haven't played it much, though. Langrisser is very similar to Wargroove (there are games for the SNES, PS1 and other platforms I forgot about right now). You may want to check it out. Yggdra Union (GBA, PSP) has a similar aesthetic (and uses HP the same way Wargroove does), but it uses cards. FTL: Faster than Light is a strategy game (although not turn based) made by the same creators of Into the Breach. Maybe you got it for free, even. If you like card games, I heavily recommend Slay the Spire (it was released on the PS4 and Switch as well). It's a roguelike game where you go building your deck throughout the game, basically. I can't do it enough justice by simply explaining it through words. A similar game that was released a few weeks ago is SteamWorld Quest. Although it's card based, it feels more like a RPG than a card game proper, since the selection of cards is small and the overall combat system feels like a hybrid of traditional Final Fantasy's.
  12. My game would be more inspired in FE than a FE proper. ---- I have an idea where you control a group of mercenaries instead of a lord/lady and their soldiers. Yeah, Path of Radiance already did that. But it didn't focus enough on the mercenary work that the Greil Mercenaries did - three chapters later, and they're shoehorned into the main plot and become Elincia's men, following the classic tried and true FE formula. I'd rather have a game where you control a group of mercenaries who travel around the continent, doing jobs for locals, maybe being hired by higher nobles to serve in more important missions, before traveling to other parts of the map. There would be a backstory for each country and a starting state of affairs for the continent's politics, but the focus would be on the group and how their actions may influence the environment they're in (from minor ones such as "The group saved a merchant ship from pirates" and "The group rescued villagers from a bandit group" to major ones such as "Country A successfully managed to repel a territorial invasion during a skirmish with Country B" or "The pretender X managed to defeat Y for the throne of Country C"). The player would be able to move around the map as in FE8, although it'd be a much bigger one and some paths may be blocked for specific reasons from time to time ("there is a blockade and ships aren't leaving anytime soon", for example, for those who want to travel through the sea). Combat would be triggered by interacting with certain events on the map, which may be part of a quest ("the village elder sent us to this mountain to fight bandits") or part of the map ("there's an army encaped by Country A's borders" or "bandits blocked this route and we must break through it"). The maps would be similar to standard Fire Emblem ones, except levels of elevation would become important elements of terrain advantage (what FE10 tried to do in some maps) and more often than not the mercenary group would be in a numeric and financial disadvantage (ie. the enemies tend to be more numerous and/or better equipped. Forget about soloing a map with a single unit). Characters would be recruitable by visiting parts of the map. They'd have their own backstories and personalities, shown through their support conversations. Depending on the actions of the group, characters could opt for leaving the group (a desire they'd manifest before defecting), or have others manifest their interest on joining. There would be a mode with Permadeath and another mode where units simply take a debuff to their stats on the next mission, if they fell on battle. For Permadeath mode, reserve characters appear in case a certain number of characters have died, as in FE11. I think I could write a huge document detailing these ideas, but that's not the point. In any case, I wouldn't try this as a beginner dev. I'd rather think on easier and more practical projects first, both for the sake of getting experience as well as for funding more complex projects.
  13. Bloodborne is hard compared to the other Souls games (except Sekiro) because there's no parry. Parrying is a very effective way to deal with most mobs you encounter, save bosses. You don't have to worry much about dodging, just raise your shield, block, then hit back after the enemy's combo ends. That's why I recommend either Dark Souls 1 or 3 to begin.
  14. It's fine if you made this thread so other people who feel like you share their experiences and vent, but I really recommend you to search for a psychologist in case these feelings are taking a toll in your everyday life routine. Search a professional, not opinions from the internet.
  15. This, pretty much. I'm excited because From games are usually good and GRRM is excellent with providing a good fantasy world (and characters/mythos) for the audience. It's probably going to be a good game, but whether it'll be mediocre like DS2 or a very welcome fresh experience such as Bloodborne, I can't know. I thought they'd have an early alpha gameplay footage, at least, since the development started after DS3's DLC, parallel to Sekiro. By the way, found this tweet useful for summing up the interview:
  16. That headcanon is better than the entirety of HoD's story, amazing enough.
  17. It's either being spied by the CCP or Google/Facebook, or both at the same time, so whatever. What's keeping me from buying a chinese phone is the lack of support compared to already famous, well established brands. If my phone gets any technical issue, it's easier to get technical support from Samsung or Motorola instead of Xiaomi, which only recently opened a store in Brasil. Sure, if there are any technical issues with my phone, I can simply exchange it on the store where I bought it (as long as it is still within the warranty date), but it's more troublesome than seeking support in a local Samsung store, for example. Especially because I'd buy my phone from another State.
  18. I saw a Xiaomi Redmi 7 for a reasonable price. I think I'll grab it instead, since I'm only interested in using everyday apps (Youtube, Whatsapp) and seldom play mobile games if I remember them (FEH, Dragalia, F/GO) or emulate classic ones (I still have no idea how anyone manages to play Sonic 3 & Knuckles in a phone, but sure). A 3GB RAM phone with 32 GB Storage space seems fine enough to me, and hey, it's 6"2.
  19. It actually originated from the Saturn version, where she was a boss. Also, these logs reminded me of one thing I dislike the most on Metroidvanias: If you're a forgetful person, good luck remembering where you saw that convenient platform that can only be accessed with a double jump, or wall jump, or a gap you can use your recently learned slide ability to go through. Showing save rooms and teleport rooms isn't enough, the player should be able to mark any spots they find noteworthy on the map, like with Etrian Odyssey. Hollow Knight does this with the custom pins it offers, but it's not quite enough.
  20. A S10 is too expensive to me. A J8 is expensive but it's a sacrifice I can make. I'll decide between a J8 and a Xiaomi phone, I guess.
  21. What can you say about Xiaomi phones? Can I use other Google apps instead of the pre-built ones, for example, the MI integrated ones that do what Google apps do?
  22. So does Google, but then again, at least I prefer using Google's apps. I think there's a way to install a custom firmware on a Huawei phone to bypass both, but I'm far from being tech-savy.
  23. Slay the Spire. Until it is recognized as a drug and prohibited.
  24. My current phone is a very old Samsung Duos whose model is limited to Android 4.4 (5.5 through Lollypop, but I didn't upgrade it), has a terrible storage space and freezes with any app. I want a phone that has a bigger screen size (above 6", please, otherwise typing on it is hell), with a battery life of 4-6 hours minimum, that doesn't freeze with simple apps (Uber, Chrome) as well as more demanding ones (like Fire Emblem Heroes). I'd also mention the price, but I'm brazillian and our currencies may diverge a lot - just consider anything that might seem accessible to you will be expensive to me. I'm thinking of buying a Samsung Galaxy M10. Saw one which was on an accessible price to me, and its RAM, screen size and storage space seem satisfying enough (3GB, 6.2" and 32 GB). I'm also considering buying a Samsung Galaxy J8 SM-J810MZVSZTO, which is expensive and I'd really rather not spend too much on a phone. I saw little difference between a J7 Prime and a M10, although the former offers were either more expensive (with android 8.1) or less expensive (if the android version was 7.1). Is there much difference between these android versions?
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