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BBHood217

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Everything posted by BBHood217

  1. We're nearly up to Lundgren, but Eagler's up next first so hold your horses.
  2. I just remembered that some bosses have different placements and behavior between EHM and HHM (Eubans, for example). So ratings will be based on the Hard modes of all three lords, not just HHM. Rules - Ratings are assumed to be on Hard mode (LHM, EHM, and HHM). If they appear more than once, all of their appearances should be considered overall. - To be counted, votes need some explanation regarding the difficulty in fighting them (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Numbers for votes, please - not something like "Fargus/10", etc. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! - Make votes easily visible, please~! ##Vote: Heintz is your first introduction to dark magic. You can also get pure water on his map, but even that might not be necessary to beat him. 1.5/10.
  3. The bishop? Yeah, he's still there in HNM. And still annoying if you neglect to bring a restore staff.
  4. Rules - Ratings are assumed to be on LHM and HHM (and EHM for bosses exclusive to that mode). If they appear more than once, all of their appearances should be considered overall. - To be counted, votes need some explanation regarding the difficulty in fighting them (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Numbers for votes, please - not something like "Fargus/10", etc. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! - Make votes easily visible, please~! ##Vote: Bool, Yogi, Wire, Boies, and Bauker. They're tough but they don't move (although Bauker at least has a javelin), making them sitting ducks for magic and armorslayers (especially Yogi and his axereaver). 1.5/10 because Mani Katti and Wolf Beil. With all the samey easy bosses out of the way, the next ones will feature individual bosses.
  5. I noticed that your combat backgrounds are off. I prefer them on :(
  6. We rated the friendlies, so why not the enemies too?
  7. Rules - Ratings are assumed to be on LHM and HHM (and EHM for bosses exclusive to that mode). If they appear more than once, all of their appearances should be considered overall. - To be counted, votes need some explanation regarding the difficulty in fighting them (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Numbers for votes, please - not something like "Fargus/10", etc. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! - Make votes easily visible, please~! ##Vote: Glass, Beyard, and Puzon. They're swordlocked and two of them don't move. Puzon at least attacks units in his range and flees to heal. 2/10. They're fast and a little hard to hit, but easily die to cavs and Oswin.
  8. The former, I think. Anyway, I changed Day 1 a little after learning that there aren't a lot of brigand bosses and they're all practically the same anyway. So let's rate all of them together. They wield axes so they hit hard, especially the ones with steel axes. However, they don't move and they lack hand axes so you can attack them from range 2 with no fear of retaliation. Their hit rates aren't good, but the numbers can still work against you. Batta, for example, has about a 50% chance of hitting Lyn so he can end your game early if you aren't careful. My rating for the whole lot of them is 2/10. They're pushovers, but not completely so.
  9. But I want this to be serious. Maybe I should've lumped together all the LHM brigand bosses first...
  10. Oh yeah, I forgot about that. That made A-ing his supports with Nino and Vaida kinda hard to pull off.
  11. I figured if we can rate the units we use, we can do the same for the units we fight as well. So... yeah. Rules - Ratings are assumed to be on LHM and HHM (and EHM for bosses exclusive to that mode). If they appear more than once, all of their appearances should be considered overall. - To be counted, votes need some explanation regarding the difficulty in fighting them (unless they fall into the general parameters of the average rating, but reasoning is still strongly encouraged on those even if you just wanna quote people) — incredibly low scores or high scores without proper justification will not be counted. Don't put in some random text thinking it'd count as justification. Put in at least a little thought and give REAL reasoning. +/- ≤1 point extra regarding personality/appearance is okay, but no more. - Numbers for votes, please - not something like "Fargus/10", etc. - Votes out of 10, or something proportional to it. Makes it easy to calculate, please and thank you~! - Make votes easily visible, please~! ##Vote: And with that, let's start with the very first boss unit you fight: The brigand! All the ones in Lyn mode, and Groznyi in Eliwood mode. They all have one thing in common: they don't move and they don't use hand axes. I'll vote later... maybe. Actually, I'm too casual for this so anyone with more knowledge than me are free to take over. Have fun :)
  12. If you do that, he'll be stuck at level 5 unpromoted by endgame :P
  13. Why is Heath slightly higher than Hector again?
  14. New things would be nice. Hell, I'll settle for the return of tournaments. I liked those. And as for my army there, meh. On the off chance that I decide to play FETO again, I'll probably ask for a reset and start over. Question is, will anyone answer?
  15. I have to admit, I haven't logged on there in a long time now. I still go there sometimes, but only to get sprites.
  16. Anyone here played this? Fire Emblem Tactics Online, a PvP FE game over at FEPlanet. I used to play it. Then I took a "completely lost interest" in the knee. Because it stopped getting updated. The person who made it left. And shows no signs of returning. I'm not asking for everyone here to go there and kickstart the game by playing it. The flood of new players would be nice, but will ultimately lead nowhere. Instead, I'm asking for someone to somehow take control of the game. Fill in the admin void that the creator left empty. Because without updates, it'll keep stagnating until there's nothing left. Kind of a shame to see it rot, with all the work put into it. I don't wanna see it die. It needs to live on, somehow.....
  17. If it doesn't have the music and the flash of light, it's not Divine. I've never actually tried doing it (because dark beats anima), but does Forblaze really only do half damage to Nergal like in the cutscene?
  18. Gespenst isn't a Divine weapon. It's a robot from SRW. You're thinking of Apocalypse. Too bad Bramimond didn't felt like lending it to Athos at the time, though.
  19. In Value of Life, the dark terrain is referred to as "Sky". Makes me wonder if the map was a recycle of another map (maybe a tower?) from an earlier game, like how the top floor of the Tower in FE8 is kinda similar to the 16x map of FE6. Yeah, the text becomes "Khathelet" when the place shows up on the world map. Guess someone forgot to edit the world map.
  20. The Cowadooty augury (inb4 lol auguries) refers to the boss's sword as a Runesword. That's correct... in the JP version. Instead, we have to put up with a Light Brand. And an Iron Rune. Lucky Japanese... Also if the fire dragon dies during the enemy phase, its map death animation doesn't play (doesn't disintegrate like it normally should) and stays on the map.
  21. Ohh..... ...sorry. Anyway, there's a list of localization issues here on the site right? Maybe IS will fix them if they remake FE7+6. Also, I think it was "Maruk" instead of "Makar". Both wrong but y'know, just wanna correct that.
  22. But you always have an endgame staffer available. His name is Athos.
  23. Ah yes, that essay. I actually read it before signing on here. It was... interesting. P.S.: Nergal opened the Gate by himself because he apparently had Ninils' dragonstone and infused it with the recently slain Ninian's essence, not sure how he stole them without anyone noticing during that cutscene but eh. P.P.S.: Where's that FE8 essay? You promised one :(
  24. The corridor at the south end of 19xx (HNM, at least; dunno about HHM) is also attack-and-movable. Not sure why since there's no danger there... except the archers.
  25. I too noticed the move after attacking thing in Valorous Roland. Happens after finishing combat on a fire tile. I also noticed that only mounted units can do it. Hector didn't move after attacking and got burned afterwards. It happens to me every time. At some point, Eli's mug goes black for a while. It's not a fatal glitch, but it's still kinda distracting.
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