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Koops

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Everything posted by Koops

  1. FE4: Chapter 3 (I like the map theme and it's one of the maps that I found pretty chill to play, although I really liked Chapter 2 as well). FE5: Still currently playing the game but so far I say Chapter 5 and 13 were pretty cool. FE6: Chapter 13 (Idk what it is that makes me like this one specifically, but I just really do and there's no other map I'd call my favorite. Also one-rounding the boss with any bow user is always fun.) FE7: Dread Isle (It's pretty fun. Also you recruit Fiora which is a bonus.), that or Battle Before Dawn. FE8: Eirika!Chapter 13. FE9: Chapter 11. Probably my favorite chapter in the series as well. FE11: I guess that chapter in Gra, or whatever the country's called. FE12: I don't really like this game all that much but Chapter 8 was cool. And I have not played a whole lot of 3H so I can't say anything here.
  2. I think I recall CYL once calling Thea "Thite" and then when she actually is released she's suddenly Thea, and then you have the FE6 translations calling her Tate. In cases like these I just use the name I like most.
  3. One instance I see where status staves are useful is definitely FE6. The sleep staff can be a most handy tool, especially on hard mode where there may be one enemy left alive who can pick off one of your units, just sleep them and problem solved. Specifically in that game since you're doing everything you can to kill as many enemies possible in player phase. It can also help delay Douglas in Chapter 16 if he's catching up to your thief busy robbing the chests. Silence is also useful for many Bolting mages or enemy status staff users who may be annoying to deal with, and it could conserve some sleep staff if you use that on them instead plain putting them to sleep. I always put the berserk staff to use in either Ilia or Sacae. In Sacae, the open fields full of nomads make it so that berserking one of the Nomad Troopers could potentially kill some of their own, and there's that one Hero in Chapter 20 Ilia surrounded by other red units. As for the formula for hitrates, as good as having 100% if your magic is high enough is good, this also applies to enemies, which honestly is more annoying than helpful, especially in FE4 where enemy status staff users come in groups and they have infinite uses, or in FE5 where the first time you deal with one is Salem in chapter 12, at which point you don't even have a restore staff.
  4. Clearing a map known for being annoying and hard in one try without savestating is another feeling altogether.
  5. We did get something similar in FE6, although instead of being a general objective it was more a side-reward for doing it. Getting Sophia across chapter 14 does get you a guiding ring if she reaches the gates of Arcadia, so I guess that kinda counts, doesn't it? But yeah, escorting missions actually sounds like something I'd like to see in FE, so long as the escorted character is a blue unit and not an NPC.
  6. I didn't even like, come up with it. I just basically copy pasted it from the character in Paper Mario and even now that I have completely different views on the game and the character himself it was already too late because I was already globally known as Koops in all communities I've been in. So yeah, that. I do like the sound of the name though.
  7. I actually haven't ironmanned anything yet, but I am increasingly finding myself wanting to dive into the experience. Guess I will be starting with FE9 tho. I'm taking it easy when it begins.
  8. Not entirely sure if I'm alone on this or not (Pretty sure I am, though), but I actually like Ambush spawning reinforcements. Don't get me wrong, most of the time they just come in and smash your face in outta nowhere but I think having reinforcements that surprise you is better than FE7's "Here, have a free bandit, get it while it's fresh!" because the latter requires no strategy at all to get away with, unless they spawn like, a million enemies at once that you have to do your best to kill before enemy phase. And FE6 often even warns players about those ambush spawns, and when it doesn't it at least has the decency to spawn them from stairs or forts, which in my opinion encourages being careful around those tiles and always being sure that you can take on anything that may come on with the units who are within supposed range. Although I hear that ambush spawns in later games became more and more unfair, and as someone who's played FE12 (and hasn't finished it) I can definitely agree.
  9. Avatar: Koops Class: Male Pegasus Knight? If that doesn't work I guess I'll go Cavalier. Lord: Ephraim (or Eirika, interchangeable, really.) Mercenary/Hero: Ulster Myrmidon/SwordMaster: Zihark Thief/Assassin/Rogue: Legault Fighter/Warrior: Boyd Pirate/Berserker: Geese Cavalier/Paladin: Forde (Or Marcus, if I wanna go efficiency) Armor Knight/General: Oswin Soldier/Halberdier: Devdan (Who is not Danved btw) Archer/Sniper/Ranger: Wil Pegasus Knight/Falcon Knight: Fiora, duh Wyvern Rider/Wyvern Lord: Cormag Mage/Sage: Either Merric or Lilina, love them both about the same Monk/Priest/Bishop: Saul Shaman/Dark Mage/Druid: Raigh Troubadour/Valkyrie: Nanna Dancer: Sylvia Manakete: Myhrr That's probably who I'd go with but if I wanted to make the ultimate team I'd just take literally almost everyone that I really like.
  10. There's almost no issue with training anyone on Normal Mode so I'll focus on Hard Mode for this. In the earlygame, you will need to always field Marcus and Zealots, as one slip-up in that difficulty is very hard to remedy unless you have units relatively high bases. I will also say having a promoted Rutger around the time you get the first hero crest in chapter 7 tremendously helps later on especially if he's already capped speed and has gotten some strength. And this is coming from someone who likes Fir more. The christmas cavs have a high chance of turning out really good as well so be sure to give them some levels because either one of them can become a staple of your team (Or both, cannot go wrong with that at all, in fact I encourage it). You could also use Shanna for the rescue-dropping I guess, but I almost never use her myself so I can't speak for her long-term combat, although do be sure to give her kills while you still can if you want to go to the Ilia route split, generally way easier than Sacae. Around midgame, you get some pretty good units. Fir shows up with ok-ish bases but she's a myrmidon in a place infested with pirates so you can easily get her to level-up a lot just from that one map and her strength base is alright, although Rutger is definitely superior to her so if both have to fight for a deployment slot then it just comes down to personal preference. Shin is a mounted unit with the highest aid stat in the game so you can very easily find a use for him (Fun fact, unpromoted Shin is the only one who can rescue General Barth), And he has decent bases and decent growths, so he's a pretty good unit besides the fact that he's bow-locked, although you might want to refrain from using him too much if you don't want to go to Sacae. Thea is the Pegasus Knight I usually use, and in normal mode she's pretty bad, showing up after Shanna with lower base speed, but on Hard Mode I find it's easier to train her and she has a potentially really good long-term combat, although her start is pretty rocky. I usually like training her also because getting her and Shanna more exp than Sue and Shin allows you to go to Ilia. You also get Klein, who is a prepromote Sniper who is generally helpful for the next few maps but he'll probably fall off after that, and you also get Milady, one of the best units in the game, has amazing bases in Hard Mode and usually has high enough stats after just a few level-ups to instantly promote and gain that juicy +2 on every stat. Percival is also a great unit that you get around the same time who is pretty much self-sufficient without any investment and I definitely recommend using him. Other than that, having two staff users should come handy because quite a few maps encourage splitting up your units, that and the many status staves could use multiple Restores by turn. But really, it's generally more fun to use anyone you want, those are just some units I mentioned because you have to keep these in mind. I mean I used Dorothy of all people last time and she turned into the MVP of my playthrough so if you wanna play for laughs then go ahead. Personally the units I use if I want good units are Alan (Preferably with Lance because support bonuses), Clarine, Rutger, Saul, Shin, Thea, Milady and Percival, and units I just like using just because are Lilina, Raigh, Ogier and Fir. Basically a summary of what I can tell ya.
  11. This is something I just came up with on the fly but something I'd like to see is a map where you have a number of force-deployed units who start far away from each other, and the main lord has to talk to all of them in a certain order as if you were seizing castles in FE4, except you have to keep these other units alive. You could also have an objective where these units have to regroup somewhere. Or even all of them need to reach and seize some castle somewhere before the enemy gets there and each group of units can interfere with other batches of enemy forces.
  12. Hello there, civilization. I go by Koops in... almost every community I've been a part of, so far, pretty much, and I'll be going by it on here as well. I've played all games from FE4 to 11 barring 5, 10 and 12, Although I'm currently playing FE5, and I've put FE12 on hold for a while, and I have recently started a playthrough of Three Houses that daily life complications prevent me from continuing. I live in the Middle East, although English is the language I speak the most and I don't think i have any problems considering it my first language. Also Fiora is best girl. Here's to, hopefully, not building myself a negative reputation and keep a healthy standing in this forum.
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