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Princess Peachar

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Posts posted by Princess Peachar

  1. Agree with him. To a point, if you define your noses, remember that they line up and connect to the eye brow to form your T, as it is called. You don't have nose running up into your forehead

  2. The soldier guy's armor is very pillow shaded and kinda lacks any... oomf. I'm not really understanding the helm, either. I'm guessing it's supposed to be similar to conquistador helms (awakening generic soldiers) but it kinda just looks like he put an oversized cereal bowl on his head? I do like the idea of the strap though. Oh, also on the helm, it doesn't really match the rest of the mug's angle.

  3. His eyes are still kinda buggy. Better, but still a little buggy. With a blue de-sat, it'll look better. The hair strands between the middle most and the near side bang chunk are kinda snipped compared to the vanilla. I'd also recommend squaring the jaw a little as opposed to keeping it round and pointy as his vanilla had a long and squared jaw. Move the ear up a pixel probably. You could also just use one shade for the undershirt [the dark one] and the pad doesn't really look to have the same shape of the vanilla with that heavy border color shading against the shirt.

  4. I'd move the green hair guy's eye up a pixel or two. It's kinda melting off of his face.

    Butler looks cool, but he's got some major derp eyes going on. And the chin is massive, but that's Narshen's fault, iirc.

  5. We've been working on this on and off for about 5 years already. Two members out, 3 retcons, and 2 members hired later and here we are. We have fully developed playable characters, nations, politics, Mythos to the point to even the chapter 1 boss has a backstory and isn't a generic throw me here boss... Just the unfortunate to antagonize the playable characters early on the campaign.

    We have the majority of the playable cast sprited. If they are not yet sprited, they have designs drawn somewhere. We have chapters draped on a skeleton for the most part, even after the latest retcon. Basically the only thing we lack is maps, music, animations, fleshed out script, and the actual hacking.

    We might not be the fastest or the most vocal project, but can guarantee a high quality project with a deep lore and complex characters that can make jokes while still taking itself seriously.

  6. I think you have something pretty good going on. I just suggest adding a little motion to the basic attack becasue atm she's like a robot with an arm that moves alone without disturbing the rest of the body. Also, just raising the flask iskinda boring, imo. Just a though.

  7. I disagree with those statements. I do agree that you should try and make the face more unique, but agree with Ana in a sense; I don't think a character has to look a certain way to have a certain personality. Realistically speaking, people are born with their features. Angular, round, middle ground, bulging eyes, fat nose, butt chins-- personalty is separate.

    Expression, however, is something in a mug that helps characterize the piece. For example, an angry face wouldn't work for a womanizer as they look serious or...well...angry lol. Giving him a sleazy/smirky look would definitely exude the player aspect of his personality.

  8. oops. Rereading that comment, yeah, I guess it sounds like I'm talking about the beach sprite. The face comment was meant for Xing Cai.

  9. I recommend touching up the full body's face a bit more to be prettier and less generic o__o face. Outfit is great though! And loving those beach thighs!

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