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Samz707

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Posts posted by Samz707

  1. 8 hours ago, Dark Holy Elf said:

    You can set your level to 1, trash all your imported weapons and any crucial items (and don't use the ones you can't trash, like relics or whatever). You'll still important facility upgrades but those aren't that game-breaking by themselves. As mentioned you can also set the difficulty higher, though be warned that NG+ Maddening is still easier than NG Hard with almost any significant importing.

    Agreed that gating content behind NG+ was really stupid. It should have unlocked just for beating all three routes on one player profile.

    I guess i could try trashing everything with the level reset but even then, can you trash achievement stuff? since stuff like the batallions/weapons for achievement rewards seem unique.

  2. I know there's a bonus character for doing all 3 routes on one save file and this has put me in a bit of a pickle.

    I generally dislike using a new game + feature as it usually makes a game too easy, and with Hopes I can see it easily doing that.

    But I have to do NG+ for all rotues in order to unlock this character.

    Any advice on how to minimize new game + stuff? I know all your items carry over, including Accessories which seems like an issue.

  3. 5 hours ago, DefyingFates said:

    Yeah, this particular order from Rhea is very black and white in whether it makes sense or not.

    Huh?

    ---

    By the way guys, this thread was just meant to be about the possiblity of world building cheats being used to justify Edelgard's route, not a venue for yet another round of "Edelgard did nothing wrong". I suppose it was naive of me to expect things would stay on topic, but if I may indulge for just a moment: the whole point of Edelgard is that she does terrible things (that you've already discussed, like enabling TWSITD and starting a war without trying to negotiate or secede peacefully) for what she considers to be a just cause (getting away from the influence of bloodlines and specifically Crests). She even says as much right before the time skip in Crimson Flower (so just before Fodlan shifts to her affirming worldline).

    If anything, those who say she's flawless and a perfect role model/ waifu are doing her just as big a disservice as those who blindly hate her.

    I think I typed that up late and mistyped without realizing.

    I ment 

    Spoiler

    Towards Byleth.

     

  4. My favourite is Mark, they're the avatar with the vaguest personality so you can headcanon yourself what it is, they don't fight and they don't have too much Avatar Worship. (With Byleth in second and Shez in third.)

    Least Favourite: Honestly it could be Robin or Corrin, Corrin (who I gave the vote) is worse on a conceptional level, with their magic not-kill-anyone pacifism and the extremely absurd amounts of worship they get but I've actually finished Awakening so I have alot more personal dislike towards Robin due to having spent more hours with them.

  5. 40 minutes ago, Imuabicus said:

    I think it´d be supremely stupid telling even just the higher echelons of allied leadership what amounts to essentially "Nemesis killed most of the gods of this land and is using their spines to fight you. Also, he´s using my mom, the literal creator of my race, as a swordwhip."

    As far as Wilhelm + successors and Seiros relationship goes... she does declare herself a Prophetess, fighting against a Nemesis that brings darkness over Fodlan or something to that effect and she can back her prophetess schtick up by becoming a big fucken dragon. Good enough if you ask me. 

    As per her S-support she had 2 motivations and that´s keepin the peace (for Sothis to take over at some point) and reviving Sothis, the latter House Hraesvelg doesn´t need to know and the former... she did legitimize his house as the founders/rulers of the new Empire.

    Hm, the Tower of Black Winds script is ambiguos I´d say - it´s clear with Rheas quote about the commoners, but Sylvains reaction to Miklans finished transformation is kinda... y´know. It would also require the crest-having parts of the nobility to keep silent about the negative consequences of a crest-less person wielding a relic, unless Miklan specifcally doesn´t care, but at the same time he seems a bit surprised about getting sludged.

    Then again it´s Sylvain. Bro don´t pay attention if it ain´t a woman.

    The wiki also has this:

      Reveal hidden contents

    Tomas: Stories of misfortune have followed the Heroes' Relics since ancient times.
    (The librarian had been near Byleth & Claude all along, and they're startled by his sudden appearance.)
    Claude: Tomas! You've caught me by surprise. That's not easy to do. Though I suppose I should've expected to see our librarian in his library.
    Tomas: I am sorry to intrude. I simply heard you speaking of the Heroes' Relics. I can tell you more about them, if you'd like.
    Tomas: The story goes that Nemesis was corrupted by evil because of the Sword of the Creator. Other Heroes also lost themselves by continuing to use the Relics...transforming into Black Beasts with twisted souls.
    Tomas: There used to be a great many records regarding the dark history of the Relics.
    Claude: Used to be?
    Tomas: They have been destroyed, across all of Fódlan. Stripped from their shelves, including those that resided at this very library.
    Claude: You make it sound like the church is covering up the truth. But now that you mention it, Rhea was very specific about not wanting anyone to find out what happened at Conand Tower.
    Claude: Hey Tomas... why are you telling us all this?
    Tomas: It seemed like you were searching for answers about the Relics. What is a librarian if not a guide in the search for knowledge. And not only have you been searching, but you have been doing so through the night. I would suggest you stop before the knights notice.
    Tomas: And that is enough meddling for today. Please excuse me.

     

     

     

    Now that I think about it...... why does Sothis know how to fight the Beasts? She wasn´t... alive? conscious? when she and her people were repurposed into these weapons. so I´d assume it´s her first time fighting these two, unless she gives us strats that worked against her own kin.

    The same mechanics are used for fighting Dragon Rhea in CF.

  6. 43 minutes ago, Jotari said:

     

    Good luck trying to get dead people to change their idealogy.

     

    Exactly, dead horrible people can't impose their ideaology on others and horrible people with drastic enough idealogy are willing to kill to make sure it stays.

    I don't see what's so surprising of "Horrible people impose a horrible system, people who want to change it have to take up arms", the thing other FE lords have pretty much done by taking out enemy rulers.

  7. 27 minutes ago, Jotari said:

     

    You're just denying the existence of morality now. Well sure, anyone can do anything if you use the excuse that the world is flawed to justify anything. My point is that Edelgard's war was unjustified, not that the world was perfect (though Fodlan from what we see is a far better place to live than Earth was even four hundred years ago). She had other options she could have done to accomplish her goals peacefully, but she chose not to. She chose to to start a war that killed countless people because she literally wanted to force her idealogy on people who didn't want it.

    You mean....that thing the Church was doing?

    Also good luck getting evil people to change their idealogy.

    "Hey I hate how you have all this class-ism stuff and try to keep the commoner down, pls stop it".

    Evidently enough people agree with her considering she has an army. (Does the Empire even have conscription?)

  8. Am I really the only one who didn't have too much of an issue with these maps in Echoes?

    They were a bit long but I don't recall having too much trouble, I honestly had more trouble with Fates Pre-route.

    Unless it's purely length if you know what you're doing, as opposed to having to reset constantly.

    Like I genuienly don't recall having issues with Zofia Castle, the only time it was difficult was the DLC version.

  9. 1 hour ago, Imuabicus said:

    I assume you mean this?

    The leaders of the church have misused its creed to fulfill their true desire—to rule the world. They have fooled the people of Fódlan. Long ago, they divided the Empire to create a Kingdom, and then...divided that Kingdom to create an Alliance. They did all of this to make the masses bicker amongst themselves. They caused instability in order to reinforce their own authority. They gathered gold and lived in extravagance. How? By preying on the devotion of those who wished for the goddess's salvation. Those corrupt hypocrites cannot lead Fódlan to true peace. Their foul belief system must be torn asunder so that true wisdom may finally prevail! And so, I have decided...by order of the Adrestian Emperor, Edelgard von Hresvelg... The Empire hereby declares war on the Church of Seiros!
    (The soldiers cheer for Edelgard as the scene fades out.)

    The casus belli here, so to say, or the one she presents to her soldiers, would appear to me that the leaders of the church are misusing money (following the creation of artificial separations between the people of Fodlan, to make it easier to do so). Now what´s it look like if you say, these people are thiefs, so lemme take the bag and do my thing with it? And she declared war on the institution (Church of Seiros) not the faith (of Sothis, presumably), but how does that then look if you try to enforce exile or conversion on it´s members?

    Let´s not ignore that she is speaking here, primarily to her soldiers, not even the citizens of Enbarr, it´d seem.

    If the Slitherers intent is revenge and they control the court to the degree that they make deals, influence or replace the ministers at the literal seat of imperial dynastic power, behind even the back of the ruling Prime Minister, why would they take or allow such an indirect way of going about it?

    I don´t think Edelgard not having the political weight - her father lost a signifcant power struggle, she hasn´t been to the empire and has been experimented on for some time - to enforce her policies is the same thing as her being manipulated. Her being manipulated would, I think, mean that she entirely buys Thales story about the church, but that is evidently not the case.

    Linhardt, I think, expresses distinct surprise just how easily she ascended the throne and gained the military and financial support to start a war of all things. I would expect Arundel/the Slitherers to have had his/their fingers in that soup, because why else would the ministers just lend her the political power they just took from her father a couple of years before?

    Yeah, Edelgard is trying to use the Slithers as much as they're using her.

    It's less "she's fully onboard with them" and more "The enemy of my enemy is my friend, especially when the other enemy is way larger."

  10. On 5/26/2023 at 1:53 PM, DefyingFates said:

    I've been mulling over this since Three Houses came out but I've been meaning to talk about it more strongly over the past few months and a topic on the Engage forum prompted me to give this a go.

    When you start CF, Edelgard tells you the "true" history of Fodlan, that Rhea is a control freak who's evil to the core and Nemesis and the other Elites were essentially freedom fighters. The rest of the route seems to support this. People have already pointed out that Edelgard is much nicer than in other routes (even if she still lies to her own allies) but Rhea is much more malicious too.

    But then you look at the other routes and... none of the above makes sense. Nemesis et al. are clearly painted as power-hungry maniacs, Rhea is shown to be someone who meant well but chose poorly and Edelgard goes full war criminal (RIP Bernie). And to top it all off, these (and other details) remain consistent among all three of the other routes.

    There's still some evidence for Edelgard's claims in them: for example, the library in the Abyss shows the Church tried to stop technology progressing too far, Manuela states in Part 1 how odd it is that Garreg Mach is connected to all three regions despite the original Empire splintering after it was built and Rhea flat out admits to faking history (but only in an attempt to prevent another war), but despite these three routes remaining consistent it feels like Crimson Flower pulled a Fates by changing reality to make itself make more sense.

    Either that, or Edelgard pulled a Celica and decided the obviously evil people she knew were liars and manipulators were telling the truth over more reliable sources for some reason.

    What do you think?

    While we don't know how much Edelgard believes it, she clearly doesn't trust Rhea's history, so even if she doesn't believe all of it, she probably thinks what Rhea's saying is bunk.

     

    On 5/27/2023 at 4:18 AM, Zapp Branniglenn said:

     

    The Drop of Joy line is...well Edelgard says it best in response: Pretty words, but it doesn't make a difference. She may not like her body-snatched uncle personally, but his death is clearly devastating enough for her to decide on her last option a moment later - foreshadowing that she's about to complete her uncle's experiments and become the giant crest monster. If you had given her a choice to let Arundel die in battle or save his life, I can't imagine her choosing the former, especially in this route when pushed into a corner.

    I recall it clearly being less sad about Arundel for her transformation and more how her only options realistically right now or death or imprisonment since the forces that killed Arundel are coming for her, she hates Thales but needs him alive since she needs the resources of TWISTD to fight the Church. (Hopes makes it messy but Hopes already has blatant large retcons like Sothis' power doing completely different things so I don't think we can fully assume stuff is 1-1 between it and Houses, especially since from what I've heard, AG has things go even worse for Edelgard than the Houses Blue Lions route so clearly trying to backstab TWSITD early can come back to bite her.)

    Realistically, there's no way Dimitri can just let her go and considering what happened to her, I believe Edelgard would choose death over any more imprisonment. 

    Plus the endings I recall make it clear that we fight TWISTD offscreen, it's awful it's offscreen (Whenever due to a mistaken belief that ending with Rhea only is better or due to time/budget iissues), but it's still there, Jeritza and Byleth's S-Support is even mid-them fighting TWSITD in Shambala. 

     

  11. On 5/28/2023 at 10:40 AM, carlos said:

    Hi,

    This is my first time playing a game of this saga, and I have several questions regarding it:

    1- My main characther, the proffesor, is a swordmaster. I have read that Lysithea is the best mage in the game, so Im trying to recruit her, but the issue is that as my character is skilled in sword+dex+etc but not faith/magic, it seems that im not able to do it, even if I have given her a lot of gifts and fought with her and now we have the level B support. What else could we do? Do you need to play the same class as the character that you want to recruit? Because in that case I would only be able to recruit sword players or similar.

    2- I have recruited catherine and she seems really OP. She kills almost all regular enemies with a normal atack. Now I have just recrutied the other proffesores (Manuale and the other guy), I have not tested them in battle yet, but are they so op too? Is it better to play with them rather than with your students? Are there parts of the story when you can only play with your studes? I have just finished the battle of the eagle and the lion, and there I couldnt play with other than my students.

    3- With sylvain, I think that his heroic lance got broked without using a combat art, is it possible? Since I thought that only combat arts consume durability. But I think that I did a regular atack and it broke

    4- Regarding difficulty: I find this game really easy, Im playing in hard/casual. I find easy to win all the battles, even not using all my units or gambits, just with regular atacks and going straight forward, since I have 3-4 characters than kill everyone in a single atack, or even with counter atacks, so I dont need to worry. Is always like that? If so, what would you recommend me for a new run, go madness/casual or hard/permadeath? Would you recommmend me to use NG+? I have read that you can keep your battalions and renown.

    5- I just read that they released recently a new game, engage, but it has much worse reviews than this one. Is it so? Is much worse? Since I want to explore more about this saga, but the other games seems too old right?

    Thanks in advance

    You can briefly switch to increasing that skill (By using that class or faculty training) to recruit someone then switch back.

    Catherine is good but falls off, the students generally will get more stats when levelling up, at least allowing them to become onpar with Catherine.

    All attacks consume durability, Combat Arts just consume them faster. 

    For what it's worth, Classic mode means you have to avoid units dying, so I play on Classic, you have the turnwheel, so you can still fix it if someone dies but it requires you to go back and prevent them dying.

    The first FE game I loved was FE7 on the GBA and I played in 2008, the older games are outright better than some of the new ones in my opinion.

  12. On 5/27/2023 at 3:56 PM, Dark Holy Elf said:

    Y'know I've seen this argument before (I think some early edition of D&D made it) and it's always felt unconvincing to me. You know who else needs to do hand motions to fight? Anyone wielding a sword, lance, axe, or other weapon. I don't buy for a moment that armour which allows you to swing a sword freely (or in the case of Three Houses, throw punches and kicks!) would stop you from making hand motions. Additionally, there's no reason to believe that armour for mages wouldn't be optimized to give them as much manual dexterity as they needed while being protective otherwise.

    I think your take about metal armour being a liability for fire/lightning is an argument that has merit, though.

    Yeah I guess in Houses case that doesn't make much sense.

    I was thinking of the GBA Armor Knights, which clearly have to move with slow deliberate steps and need a chain attached to their lance to retrieve it after attacking, that sort of armor looks like something you can't even bend down in.

  13. On 5/21/2023 at 12:11 AM, Alastor15243 said:

    One thing I've noticed Fire Emblem is exceedingly hesitant about throughout its entire history is creating classes of certain movement types with access to magic. It seems to go, in order of most to least likely: foot, cavalry, flying, armored. The lattermost, to my knowledge, has never seen a playable magic-using class in any mainline Fire Emblem game.

    Even in Three Houses, which supposedly was all about breaking the weapon-class relationship and allowing units to use basically anything, they made a very conspicuous exception for magic. Flying mages weren't available until the DLC, and armored mages still aren't available at all.

    To this day, the only way to get an armored tome user outside of Heroes is temporarily, via engaging with a tome-using Emblem while in an armored class. Micaiah means staff-armors have a bit more luck, however.

    And I have to ask: is there any sensible reason behind this? For the combo to have eluded mainline use for so long, you've gotta figure they have some reason for it at this point. But I can't for the life of me figure out what it is. I get that most magic-users tend to be fragile, but the cavalry ones in particular have often received more than enough defense to see action on enemy-phase, so I can't imagine armored mages would be that devastating in the player's hands. Especially since they're in the running for worst class in the series so far.

    Thoughts?

    As people have said, probably because heavy armor unit that can tank physical then nuke physical with magic would be hard to balance.

    I've always assumed part of the reason Res/DEF was seperated (Since while def is technically a stat, it does seem to be generaly tied to units with armored classes or even armored designs as having high def.) since I presume magic and armor don't exactly..mix well.

    I won't pretend to have an idea of what casting it would be like, but I presume armor against magic is actually just a liablity. (Metal heats up when exposed to fire and conducts electricity) so while admittingly for some of the other magic it probably wouldn't have an effect, I imagine against the common fireball or bolting that armor would actually hinder your chances of survival. (plus mages do hand motions alot of the time, no idea if they're actually needed for magic but if we assume they are, having bulky armor probably doesn't help.)

    Kinda like how in reality, yeah a tank is immune to bullets, doesn't stop the fact that for a very long period of time, a simple bottle of alcohol with some gasoline mixed in was still incredibly effective at destroying them so I've always assumed there was a similar logic to armor vs magic. 

  14. 1 hour ago, Imuabicus said:

    "new" opinion just dropped, why didn´t you provide the footnotes with your initial post

    So everything for Clive depends on grinding? Got it, have you heard about our lord/lady and saviour Amelia/Est/Donnel/Mozu and whoever else I´m forgetting? And backtracking is even better, because it spawns more enemies for Clive to feast on! And when we do the same for Mathilda it´s taking away exp from the whole squad, do not forget that!

    He´s vulnerable to witches, but handles them just fine unless you didn´t grind, except of course their whole spiel is targetting solo characters so do go ahead and hide his RES-less ass in the middle of your squad. Thank god he has such high movement, otherwise he might just fall behind the non-zoological turtle formation protecting him from women he isn´t in a relationship with. Clive OHKO´s nothing without a forged Ridersbane, which makes me question 1) how much more money can you throw at your boy and 2) would armors be strong enough to OHKO without forging, because if so, they are no doubt a better user of the Ridersbane considering they take even less damage than bowl cut.

    Ah yeah, witches and crits are just bad play by a however large or small part of the community (though ofc the fact that there´s a discussion with dedicated videos defending clives honor would suggest to me a large part with negatively inclived experience) who doesn´t know how to get the most out of a unit and not at all indicative of a weakness of said unit, so let´s dismiss that collective ptsd and 1) abuse AI and if that doesn´t work 2) just reset bro, it´s the LTC way. #notlikethecasuals

     

    Clive is a greater liability for longer than Matilda, the good thing is him dying often so you can get intimately familiar with SoV mapcidents and his death unlocking a better knight captain for Valentia.

    destroy is a fun word

    Am I the only person who didn't have Clive die constantly?

    I must have been real lucky because I don't recall him dying consistently at all.

  15. 19 minutes ago, Jotari said:

    Sothis never came into contact with Arval in Three Houses.

    And retcon...the whole game is retcon, you realize that, right? Shez and Arval didn't exist at all in Three Houses. Nor was their an invasion by Claude's brother or a rescue of Monica and a whole host of other things.

    Yes, and I think giving Sothis a random new power purely for the sake of having Byleth always win, isn't a good thing.

    I like Alternative Universe stories but there still needs to be some logic. (Like how rescuing Monica comes around due to different events)

  16. 41 minutes ago, Jotari said:

    Byleth isn't doing it here either, it's Sothis.

    And I'm sure Sothis would have given Byleth access to in Houses or that there'd be any indication she had something like this in Houses, so it comes off as a retcon, since Byleth is using Sothis' power in Houses and there's no indication that any other powers exist.

    It, again, just comes off as a clunky retcon because Shez has to lose, again. (And the first two times were already dumb so I'm sick of it by this point.)

    So that's why I honestly feel the Death Knight, despite people constantly crapping on him, was a far better rival character than Byleth is in Hopes, (Since the game didn't all-but claim they beat you or ignored your victories for a dumb cutscene where they suddenly win regardless via pulling a new ability out of nowhere.) I looked forward to seeing the DK again, while whenever Byleth shows up, I just groan at this point and wait for the game's writer to bail them out of losing via plot armor, you can beat Jeritza, get a reward and the game doesn't claim otherwise.

     

    10 hours ago, Dark Holy Elf said:

    Whoops, sorry! Not sure how my brain jumped there.

    Can you clarify what part of my post you're responding to? You seem to be talking about Byleth winning the fight (cutscene) but the only thing I mentioned that Byleth "couldn't do" in Houses was gameplay only, so I see no retcon.

    Prologue: Byleth wins the fight (in both plot and gameplay), Shez gets superpowers, fight ends before any sort of winner can emerge.

    Chapter 5: Byleth can be beaten, although it's not expected that the player will. That said, the game acknowledges this if you do by having Byleth retreat; Shez notes that they "failed to defeat the Ashen Demon" in the cutscene that follows.

    I don't really think either of those are spun into Byleth "winning". Chapter 5 is set up such that Shez is unable to win, so they still feel the drive to keep getting stronger so they can win in the future.

    Now, in the Chapter 7 cutscene, Byleth kicks Shez's ass (Sothis would have killed Shez if Byleth hadn't taken over for a moment and restrained her), but again, that's because Sothis!Byleth is awakened and Shez would not reasonably be able to win that fight for reasons already outlined.

    If Byleth is failing to be a threat in gameplay you can always try playing on a higher difficulty. I fought them in NG Maddening recently and it's a chore just to get them down to the 90% health needed to trigger Jeralt/Alois to appear, let alone actually defeating them which, if you're ever able to pull that off, you have my highest respect. Individual opponents generally aren't very scary in Three Hopes (because the player gets so many bailout tactics like combat arts/magic and warrior specials) but Byleth is absolutely tuned to be pretty tough to beat in gameplay, especially the time that you are able, but not supposed to, win (Chapter 5).

    Byleth didn't win the prologue for me, I wore them down alot, then the game cut to a cutscene of me losing, so already it was flawed to me, Shez's HP was not depleted and I was actually about to get them relatively close to death, so it just came off as Byleth plot armoring their way out of defeat. 

    Except chapter 5 doesn't, the dialogue is clearly written with "Shez had to run away" in mind, and if you look up the script, there is no alternative dialogue, there is just one set of dialogue regardless of what happened and it doesn't feel written for "Shez made Byleth retreat" at all.

    I'm on Hard, Death Knight in Three Houses Hard was also still a threat. (And I think it says alot that even the consistent DK defeat stratgies, involve nuking him with a spell he's weak too or taking advantage of any other way of one shotting him, he'll still easly wipe the floor with you in a direct fight wher he gets a hit in.) 

    I was able to not too hard beat Byleth in 5, I had to retreat to grab health from pots a few times but it was hardly impossible and I was using only Shez to keep my other units I wasn't directly controlling safe. (And again, having all that effort, which the game encourages via a side mission so this isn't even doing what it doesn't want you to do get promptly ignored feels like a slap in the face and just more plot armor for Byleth of "Oh no you fought them alot but actually they let you win".) 

    Simply put, I feel like I could have killed Byleth in the prologue alone if it wasn't for the writers plot armoring their way out of it, and that has only gotten worse as the chapters go on and Byleth fails to keep with my Shez. (And again, Byleth only wins the newest fight because now Sothis has a retcon new power that never was hinted to exist before, so it just comes off as lazy writing.) 

     

  17. 9 minutes ago, Jotari said:

    But she doesn't pull any Dio moves. Like I said, it actually manifests more like teleportation. If it was Dio's variation of time stop then Shez would be straight up dead. As time stop is one of those powers so broken it can only be beaten by another time stop.

    It's still not something Byleth can do in Houses, so it comes off as a clunky needless retcon. 

  18. 4 hours ago, Acacia Sgt said:

    Say, if I recall correctly, Sothis actually says she stopped time when Byleth intercepted Kostas' attack at the beginning of Houses. It's when she and Byleth have their little chat before rewinding time.

    Ah, found the lines.

    As I see it, stopping time has been a thing since Day 1. It's just that... it never was relevant to be used again in Houses, apparently.

    Then again, it's not like they could do anything while it was stopped, no? Outside rewinding...

    Just stop and rewind.

    Actual "free" time stop where they can pull a Dio Brando wasnt a thing.

  19. 22 minutes ago, Etrurian emperor said:

    Doesn't Sothis pop out precisely because Shez was winning at the time?

    And since Byleth already won the previous fights for dumb reasons, it's gotten predictable and stale by this point. (Because the plot says so, interrupting gameplay in the first encounter and secondly in a weird dumb "You make Byleth retreat, which is a side mission, but now the game is going to treat it like Shez ran away anyway.) way.

    If this was the first time Byleth got a weird bail out, I'd still not like it (Since Divine Pulse just now is literally the exact opposite kind of time power it was in Houses.) but by this point I'm sick of it since Byleth has consistently failed to be a threat in gameplay so it comes off as extra nonsensical when they suddenly win. (And again, this the third time.) 

    I honestly feel the Death Knight is just a better rival than Byleth in pretty much every way, actually a threat in gameplay and no dumb cutscenes trying to insist they beat you when they didn't.

  20. 4 hours ago, Dark Holy Elf said:

    I'm confused.

    If you mean in gameplay, yeah, Byleth has a time stop, which as Olivier notes is an attempt to translate divine pulse into a warriors setting. If you mean in cutscenes, then no, it's still just divine pulse; they're clearly rewinding time to be in a different place when they attack / etc. It's not a surprise that "can rewind time" Byleth is gonna be more powerful in a cutscene than "can change hair colour and gets a cool magical sword" Shez. Shez has no business winning a direct fight there, story-wise.

    And I say this as someone who likes Shez more.

    Which isnt something Byleth could do in Houses, so it comes off as a clunky retcon to yet again have Byleth win the fight.

    Byleth already suddenly inexplicably wins 2 fights before this, so its real hard to get invested in a rival when they're only winning because of the writing bailing thsm out. (Including the one where Byleth retreats, which gets awkwardly spun imto them winning, somehow, Im on Scarlet Blaze.)

    As someone who saw praise for these scenes before playing, this rivalry is a complete letdown.

  21. 15 minutes ago, Jotari said:

    What's the alternative? You want Shez to just kill Byleth because Shez is just that much more awesome?

    Or just.

    Have Byleth retreat.

    That thing alot of FE bosses do.

    Infact Houses did it so much people memed it.

    A rival doesn't lose all threat just because they lose once and pulling op new powers out of nowhere just makes me lose all investment because why should I care about the plot when you as a writer blatantly don't either.

    I unironically think the Death Knight in Houses was better than this, at least they were consistent.

  22. 2 minutes ago, Jotari said:

    Well to be fair, time stop is the best way to manifest divine pulse as an ability given the difference in gameplay.

    It still strikes me as a dumb "Shez can't win against Byleth because plot" retcon.

    It completely took me out of the scene and shot down all tension because of how inexplicably out of nowehre it is.

    It woudln't surprise me if the writers would have Byleth pull out a gun to win at this point.

    As someone who actually likes Byleth, I wonder what everyone else is smoking to think this is good.

  23. Well I got further in Hopes.

    Byleth has time stop now, which is pretty much the one thing they couldn't do in Houses.

    Yeah Hopes Byleth is just outright bad now to me, literally inventing new powers out of nowhere just so Shez can't win.

    It's like the writing quality tanks because the lead writer had Byleth as their waifu, I really do not see how people like this at all.

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