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Samz707

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Posts posted by Samz707

  1. 22 minutes ago, Etrurian emperor said:

    Yeah but most of the internet doesn't play and in fact really looks down on Dynasty Warriors. So there aren't many people to argue about it.

     

     

    Do they? I hear they're kinda painfully easy but there's a ton of them so I figured they'd be popular. (Really the big reason I'm not interested in FE:W is because I don't like over half the cast.)

    They even made not one but two Dragon Quest ones. 

     

    40 minutes ago, Sunwoo said:

    I mean, I don't need FE to be all serious and stuff. But what does need to stop is how the more recent games keep trying to shove certain interpretations of characters down the players' throats when it's not actually displayed in-game.

    For example, Fates and all FE spinoffs can fuck off with Xander being the "good, noble prince" when in the actual stories, when faced with decisions, he just sticks his hands in his pockets and goes all "justice is an illusion". Xander can say whatever he wants to in the supports, we never really see him actually take action as he thinks a good prince should do, until it's revealed that Garon is a literal monster instead of just a metaphorical one. And yet, Warriors and Heroes seem very insistent on painting a picture of Xander that was never reality.

    THAT is the kind of stuff IS needs to stop.

    To be fair, Heroes also downplays the negative aspects of some villains. 

    Like Zephiel liking Kiran and basically saying how Kiran has changed his mind a bit.

    Because we all know some random robed Mute will change his mind.

     

  2. 1 hour ago, ping said:

    Reminds me of Ghost in the Shell.

    Motoko/Major (The Protagonist) is bisexual.

    This is literally just because Masamune Shirow, the Author, "didn't want to draw a man's ass" for a sex scene.

    So yeah the protagonist's bisexuality is just so the Author could avoid drawing an ass. (Which is somewhat amusing in hindsight since Motoko's Boyfriend was pretty much ignored in later adaptations which ironically enough actually feature Motoko's Girlfriend's more as actual characters.)

  3. 2 hours ago, Ottservia said:

     

    Personally I’d like to give writers a lot more credit than that. 

    This is the game with Babyrealms that also threw in several Awakening characters entirely because they won a popularity pol in Japan.

    Also just because something has symbolism, doesn't inherently make it better.

    If I added Christ imagry for instance to a work, then had one character suddenly betray the main cast for the sake of having a "Judas" in it, except it makes no real sense and just exists for that religious parallel, that doesn't make it better, it's still a dumb decision and if anything it arguably is worse because now it's just pretentious. 

     

    7 minutes ago, Ottservia said:

    Is it really so hard to not assume the worst intentions in a piece of fiction. Just because something seems shallow that doesn’t mean it actually is. The reason that people do feel anything for Lilith’s death means that there is meaning and depth to it. Instead of dismissing it as some shallow attempt to manipulate the audience, how about you actually respect the author’s intentions and try to understand what the story is trying to convey with that. You can boil anything down to a shallow barebones poor intent description. It’s so easy to do, watch.

    People probably factor in alot more than just those individual moments.

    In the case of Lilith, I have played and seen alot of really dumb death scenes and such in fiction, where I'm supposed to care about the death of someone who has less than 20 minutes of screen time (Such as the really terrible 2013 Reboot, where I'm expected to care for characters that have less than 20 lines in 3-5 hours when they die.), Lilith actually has more screen time than some of these characters.

    Respect should be earned, not given by default.

    Frankly, sometimes the meaning for something is purely "BECAUSE IT'S DRAMATIC!"  or similar shallow interactions

    Sometimes, something that looks shallow, is shallow.

    Why is Nergal somehow able to summon a dragon after dying in FE7? because we need a dragon boss fight. (Sure you could be like me and have assumed he just needed more quintessence to actually defeat the dragon once he summoned it, but the game never actually states this so it's just head-canon.)

    Why does the entirety of the Arena Ferox mini-arc in Awakening exist? so we can have a really dumb anime sword fight between Chrom and Lucina to put in the trailers.

    Why does Babyreal/Awakening characters in Fates exist? because Awakening sold well.

    Why does the Grima Dungeon in Echoes exist? because gotta sell that Overclass DLC, also Awakening.

    And why does Heroes add tons of skimpy characters? because people will buy JPEGS of Camilla in a towel because Horny.

    Sometimes, there is simply no deeper meaning or if there IS a deeper meaning, that doesn't mean it's a good well executed meaning.

     

  4. I'd say there are a few good "Morally Grey" moments but I admit they're more individual moments than being part of the larger plot.

    Stuff like Dorcas turning to being a bandit for Natalie or Matthew threatening Nino so he can kill Jaffar are frankly messed up actions, but they're sympathetic and handled well. (or at least, not a trainwreck.)

    Though obviously this isn't to the extent of a morally grey war between two armies.

    I do think not everything needs to be morally grey, but well, if you promise it, you'd better deliver on it. 

    Morally Grey Situations/Aesop in general (Such as advocating for Peace), while great when done well, are IMO one of the most obnoxious things ever when messed up.

    While Echoes doesn't go "full" morally grey, I do think it somewhat pulls elements of it off, we hear how Evil Rigel is and we deal with the Military...except once we actually start encountering Villagers, they're peaceful and they're surprised that we aren't evil, this may not have been intentional I admit, but I always took it as both Rigel/Zofia basically being biased against each other due to Duma/Mila's hatred of each other while not actually being that different for the average commoner. (Obviously less so for the Duma Faithful and Rigel Military but Zofia's ruler Lima wasn't exactly the greatest person either.)

    Hell, even when you go to Archanea, they're surprised you're not savages, so I do think FE could somewhat pull it off, it's just that IS are bad at it. (Same with Avatars.)

  5. 5 hours ago, Alastor15243 said:

    ...So... Dimitri... was planning on keeping him alive, but torturing him and making him watch all of his friends die. Also offering to remove his eyes instead.

    And... Professr... instead of talking Dimitri down... just... summarily mercy-kills Randolph.

    That, uh... was completely unnecessary, and probably also a war crime. Professr arguably has more authority than Dimitri in this army right now. She and Gilbert are decidedly the ones in charge. She could have protected Randolph from him, but she just fucking kills a prisoner of war because she was getting too upset watching Dimitri act like a monster?

     

    What, you don't think killing people for little reason makes sense?
     

    Even though Byleth could probably beat the shit out of Dimitri if needed because anime protag with time powers.

    I do admit I've not seen this scene myself yet. (Since Monastery, so I haven't actually played 3H in around a month now beyond a short session to get some of the dialogue done, so I'm still on my CF first playthrough pre-time skip.) but it really seems like a dramatic scene...for the sake of a dramatic scene, rather than if it actually makes sense so it just becomes melodrama.

  6. On 10/6/2021 at 9:04 PM, MuteMousou said:

    Having a chance for them to fail is part of playing a video game, or learning anything new really. There are plenty of games in other series that have much steeper curves in the only entry or in all of them, and people still play them. You don't have to assume that your only option is to provide someone with the easiest possible options in the entire series.

    Yeah but players need a bit of a safety net.  (I struggled with Awakening as my first game, because Lissa has the durability of wet tissue paper and the game loves fliers with 2 range weapons as well as Terrain that you may not realize is impassable and accidently trap your healer in range of them.)

    On 10/6/2021 at 6:11 PM, MuteMousou said:

    In my opinion, with most things that occur within the same world, it is better to play them in the order they were released since the later ones are usually intended to be played with the context of the earlier ones in mind, even if they might occur chronologically before the earlier ones. In particular, I think it is strange how I always see everyone saying to play fe7 first even though, by most accounts the developers probably intended it to be experienced as a component to fe6. Of course, there is also the fact of fe7 being the first game released worldwide in the series, and it's possible this could have made it more accessible to new players story-wise. However, I have no evidence to show how long fe7 was actually intended to be released in English or how much they designed the game in general around this fact. 

    I think if you played fe6 first, you would have the context of who Eliwood and Hector are, as well as the entire world and sort of "get" the point of the entire story in the context of Elibe, whereas this wouldn't be evident if you went into it knowing nothing about Elibe. I don't really remember much on the story of either, but I think it is pretty reasonable to say that the returning characters in fe7 are probably there sort of as "fanservice" to people who played fe6, even if you don't need to have played fe6 to understand who they are. To an extent I think you could also say the same thing for fe10, even though it is a sequel, in that, although the game definitely was intended to be experienced after fe9, you don't really need to have played fe9 to understand the story.

    Another thing I could see as an argument against fe6 first is that "it's too hard." Now, I won't say that fe7 is harder, of course, but fe7  is arguably the easiest game in the series, or at least close to it. All the games before fe7 are definitely more difficult than it, and it's not like those game are insanely difficult or anything, so at times I think we set our standard a little too low with what we can expect new players to do. The easiness of fe7 normal mode is a bit too much at times definitely, even the newer games on normal mode are more difficult than it. Being the most baby easy game in the series doesn't automatically make it a better starting point, and I think we should offer people suggestions for their first game that take into account more than just this. Fe6 was intended as a soft reboot to the series anyway, so it's not like it really expected you to have been familiar with any of the previous games at all at the time of its release.

     

    I wonder if part of the reason the English community doesn't ever suggest this is possibly because they personally didn't play fe6 first. I don't really know anyone in the English community who played fe6 first, so that's fine, like of course this is going to happen lol. But, I do think we should suggest fe6 more often as an option to newer players. I think the tutorial in fe7 is pretty unnecessary for new players anyway and there are many other fine entry points for the series.

    A common argument I see made (That I admit I Don't agree 100 percent with) is that with a prequel, it's much harder to make the audience care more for someone who they know is going to die later on.

    As for the Hector situation...We literally know practically nothing about him from FE6 before he dies, almost all of Hector's character is from 7, he's mostly just "Mandatory Dad who dies" in 6, his most distinctive character trait in 6 is that he's allowed to bleed in a mostly bloodless series. 

    I won't deny the characters are kinda fan-servicy a bit, it gets kinda silly in retrospect playing 6 and realizing how Eliwood/Hector managed to bump into the parents of so many FE6 characters but I wouldn't say it's to the point of being obvious for a "Played FE7 first" Player, it never feels really (Aside from maybe Karla from what I hear) that you're expected to already know who these characters are. (Because most of them were mentioned only in FE6 so FE7 fully introduces them because it's their first game for the most part.)

    While I can't speak for a "Played 6 first" Player, I'd say playing FE7 first means A: the player cares for Hector and B: It makes the FE6 bosses look more threatening because we know Hector isn't a push over since we played 7.

    As for Elibe, while it has been a while, even if we remove supports entirely, I swear FE7 fleshes out Elibe more than 6 does, with more of the narration in the pre-chapter map screens talking about the Continent than 6 does. ( I at least remember being disapointed than 6 seemed to have alot less to say about Elibe.)

    I rage-quit 6, I've finished Blazing Blade, Echoes and (Granted, abusing the hell out of the game's mechanics, would have rage-quit if NosTank Robin wasn't so OP) Awakening but the constant annoying gimmicks and hordes of Ambush Spawns in 6 ment I eventually flat-out quit it.

    I'd say 7 is a Good level of Difficulty for a strategy game, it's easy enough if the player doesn't do anything too stupid but it's still able to kick the player down if they start making mistakes, It's "Easy" but not un-Tactical like say, NosTank Awakening while also lacking alot of unfair stuff, like Ambush Spawns.

    Awakening I'd say is more baby easy when you start breaking it (IMO the difficulty purely comes from bad game design, like ambush spawns, Gratitous RNG and Pair-up being poorly explained and actually bad to use tactically.), and the game makes it blatantly obvious how broken it is, I was literally Robin soloing most of the game, I Managed to one-turn a boss with a Nosferatu Tome Robin/Chrom Backpack and not even Galeforce, just the basic Tactician/GrandMaster skills. (I think it was Aversa? maybe it was Walhart, I just know I Literally one turned a late-game boss map by just running Robin to the boss on Turn 1 then killing them on Enemy Phase.)

    Meanwhile, FE7 actually gets harder as you go on and the OP meta units aren't extremely obvious, sure, I got a dodge-tank (100 chance to dodge against Axe Users) Lyn later on....for 3-4 chapters, then the final boss chapter Morph Bosses were enough to curb-stomp her, so sure, 7 starts easy but it actually has a functional difficulty curve so it gets harder and more is expected of you later on. (And I never literally one unit/one-turned a boss map without even a warp staff, so there's that.)

    At least for my first playthrough, FE7's Final Chapter kicked me back to using tactics again just as I was starting to get OP units, while Awakening turned into literally impossible to lose aside from Grima.

    I actually needed the Tutorial (And I played Awakening first) because it does a much better job IMO, Awakening just throws a "Guide" that's incomplete at you for the most part (Thanks for giving me the Page on Ambush Spawns after they spawned and killed Chrom forcing a restart!) while 7 actually properly teaches you by having you actually learning something and then putting it into practice most of the time, it has you actually learning by doing and not just walls of text where the game hopes it'll stick with you.

    Throwing walls of essentially text and images isn't going to help the player remember stuff as well as actually having them put the stuff into practice. (As well as having using said stuff be worth it so the player will even more be sure to remember this mechanic that helps them.)

     

    On 10/11/2021 at 11:27 AM, MuteMousou said:

    I'm not saying there is like an objectively better way to play the game or anything, like certainly the games that are supplements to other games always give the context to understand what the hell is going on at least to some degree without having played/read/whatever the other thing beforehand, as anything should do. My entire point is that, given that it was made before and takes place in the same world, that I think that is reasonable that the developers probably intended at least in some respect to have the game that came first be the one that was played first, as it was obviously intended that the latter game was made with fans of the first in mind. Also note that there are things that you won't understand the intended significance of at all if you haven't played fe6, such as the epilogue scene where you won't get what the hell the significance of Roy, Lilina and Zephiel are if you don't know that fe7 is a prequel, the only real point of some of these scenes is to tie the game into fe6, which will be completely meaningless to someone who hasn't played that game.
     

    I don't know if i necessarily agree with the statement that because people liked the game that this means the tutorial wasn't especially offensive. The thing in general is that it is completely skippable for Japanese players who have a save file of fe6, but it is impossible to ever skip as an English player unless you finish the game twice (or more? not sure if this is correct) which in itself I thinks shows the flaw in how Japanese developers understood English audiences at the time, branching all the way back to the reason super mario brothers 2 wasn't initially released outside of Japan. I don't believe the super long and tedious tutorial was actually necessary for new players because three houses is a much more popular game with a much less intrusive tutorial. 

    I recall hearing that American Audiences (or at least, some of them) actually took it for a sequel hook and were waiting for an sequel to FE7. (Which it essentially is, just for a game that's already out.)

    Not really? You can skip it if you show the game you've already played FE before, Japanese players without an FE6 Cart still had to do the Tutorial.

    3H tutorial isn't great, I frequently had to google the new mechanics because the game doesn't explain them well. (The Awakening problem of "Throw them a Tutorial Pop-up and little else".)

    I'd also argue 7 functions better as an introduction, you play 3H and it takes a looooong time before "Advanced" Tactic stuff comes into play (Or even proper gameplay or being decently written.) , meanwhile FE7 throws you a Ballista early on, something which stood out to me as something exciting when playing FE7. (As well as 7 having more advanced (in comparison) stuff in general, yes I like knocking down Trees to cross water, fight me.)

    Hell, even as a fan, 3H's incredibly poor opening put me off playing it for a while after the first few hours. (Because tons of hours in the Monestary with really bad writing when you really should be still fighting dudes.), I can only imagine how much it would have actually put me off if it was my first FE game.

    On 10/11/2021 at 11:07 PM, MuteMousou said:

    The thing is I think that tutorializing through having the player forced into something and explaining literally everything is always worse than just showing you what you should pay attention to through gameplay alone, it could be a ridiculously easy level but as long as it relays something important to the player through how it uses the game's mechanics, it doesn't really matter how easy it is. If you first present a situation to them where they actually have to recognize something on their own, I think it will be better kept in their mind versus being told that something is important and not being given the actual normal gameplay context to understand why it's important.

    And if the player gets the wrong idea of what's expected of them, it can be frustrating, especially since Perma-Death and the other more punishing elements of FE. 

    Or even simply poorly explained mechanics, like how certain tiles slow you down, which to be fair, FE7 also doesn't I think properly explain, but an early level all-but forces your units to move through a heavy forest, so you'll realize that your mounts move much slower through forest tiles thanks to it.

    I honestly think people complain about 7's tutorials too much, you're given a few initial scripted turns, but after that it's all up to the player. (I say as someone who honestly had to reset a few times in 7's tutorial chapters.)

    Hell, Awakening explains Tile Bonuses exist in a tutorial pop-up, I honestly thought Awakening had removed them after playing FE7 because they're so under-used in it (Since most of them got hit with the Nerf Hammer because reducing Tactical Elements in an S-RPG is a great idea.), since really only Fort Tiles are worth anything in that game, as opposed to 7 having even the basic forest tile be useful, so seeking out Tile Bonuses quickly becomes a part of your strategy, so even with the game explaining them (in an minimal way), in actual normal gameplay context, they're almost worthless in Awakening so I honestly forgot they even existed after a few sessions.

     

  7. On 9/20/2021 at 3:04 AM, AnonymousSpeed said:

    You guys know there's an entire website for this, right?

    https://www.behindthevoiceactors.com/franchises/Fire-Emblem/

     

     

    I mostly used IMDB (And Jeralt's VA's other roles I mentioned aren't listed) 

    I still think it can be interesting to see how a voice actor has a role you didn't expect.

    I found out today that Yuri Lowenthal actually does one of the English voices for the Germans in Red Orchestra 2, which makes the Human wave stuff in Excelblem's DS remake playthroughs more hilarious.

     

  8. 4 hours ago, Ottservia said:

    You know the funniest part about this is that a common complaint among Japanese fans in regards to awakening is that Robin didn’t have enough of a prominent role. They didn’t like that the avatar had to share the spotlight with Chrom. Which is something they actually prefer about Corrin/Kamui. That they are indeed the main central character and is an avatar.

    I do find that amusing since I basically think Awakening is generally "Robin and Friends" considering how the game treats it like they alone save the day for the most part in terms of praise. (I could be wrong, but I swear FE7 at least has it be like "We did it Mark!" generally tone while Awakening is more among the lines of "We did it thanks to you Robin!" and a good few of the Robin Supports even find ways to turn into praising Robin because of course they do.)

  9. On 10/1/2021 at 5:23 AM, kradeelav said:

    I'm gonna say that FE:Heroes had the best implementation of the avatar/Summoner.

    story-wise, it's ... a gacha game ... it's the one place to toss the believability book out the window and be as guilty-pleasure happy about creating your self insert in a world where your husbandu/waifu exists as you want to be. folks can pretend the Summoner only exists in the story mode if they want it, but then there's events like, shit, the heroic journey where it's tailored-made to be as indulgent as can be.

    character design is actually nicely done because there's the detailed art versions for those who like 'em, and likewise the "blank slate" version for those who don't.  To the latter point, you can get across a ton of personality through the weapon, accessories, and skills even with the base art.  (edgy blue raventome vs lance paladin-esque player-phase machine).

    Otherwise, nah, not a fan of avatars in the series at all, even FE7 "Mark".

    if tellius remake gets an avatar imma kill it with fire.

    You're Ike's Adopted Step-Sibling but you only find out you're adopted if you S-Rank him.

    Also you can wield Ragnell and Alondite together dual-wield like that one Heroes character.

    Even in FE:H I do find it annoying with characters like Faye, who pretty much betray how they should act for the sake of adding praise to the player. (Granted, I don't have any standards for FE:H writing so it bothers me less than mainline titles but it's still a roll of the eyes at least.)

  10. On 10/1/2021 at 5:35 AM, NaotoUzumaki said:

    Exactly and the worse part is that the world has to revolve around the avatar.

    Yeah I always hate that.

    Awakening has it be so painfully obvious that it annoyed me, as my first FE game, after the first real chapter. (Sure Chrom, make this random suspicious person who claims to have no memory but knows your name the Tactician, essentially leader, of your army, You Cro-Magnon, as well as have Elise basically freak out about Robin taking out 4 bandits.)

    I think 3H handles it better than the 3DS installments....but that's really, really not saying much, it's like saying FE7 is Harder than FE8, you're not wrong but FE7 isn't exactly considering a difficult FE game by most people.

     

    I really, really like how in Blazing Blade Mark is more of a side-character along for the ride, to the point where they're not talked to/mentioned for large chunks of the game.

  11. 52 minutes ago, Imuabicus said:

    Awakening chapter 25 To slay a god. Difficult terrain and ambush spawns in range of the players starting area are not cool.

    Yeah that chapter probably would have been a massive pain but I had a maxed out Dark Mage Robin to solo it by that point.

    Awakening in general has some BS Ambushs spawns at/near the player start in at least a few bits. (Like Chapter 7 Incursion which I think even has tiles that slow you down early on, they dump freaking  Fliers behind you to one shot your weaker units while you're still busy with the enemies infront of you.) 

    The only way they could be worse was if it was like Codename:Steam and they were all infinite. 

  12. Chrom:....I kinda don't like him at all.

    Robin: You can customize them slightly.

    Corrin: You can customize them MORE.

    Byleth: Dialogue choices....they're a decent chunk of the time bad...but they exist which is more than the other Avatars. 

    Mark: Everyone isn't madly in love with them and praising them constantly and they feel like a Tactician rather than a Spec Ops Fantasy Soldier like Robin.

    Lyndis: I love how her story isn't some big quest to save the world.

    Eliwood: He hates violence but actually works to stop more violence. 

    Hector: Dude's cool.

    Alm: He's goofy but not in an over the top absurd annoying way.

    Celica: She has a magical nuke spell, need I say more?

     

    Conclusion:

    I guess a Magical customizable Avatar with actual dialogue choices who ideally is more of a support unit?

  13. What mechanic/feature/recurring enemy managed to really get under your skin in each FE game?

    For me:

    Awakening enemy Wyvern Riders with Short Axes, they hit hard and tend to be in maps where its' incredibly hard to keep them from your healer, I honestly found myself barely using Lissa in the early-game due to how they could easily one-shot her and instead relying mostly on Vulneraries for healing, they're near-impossible to attack first on most occasions and in general feel incredibly unfair to me considering how these guys are practically your introduction to flying enemies. (Especially in maps with mountain terrain that you can't move past at all in Awakening as well as the generally smaller-feeling maps of Awakening due to the high amounts of impassable terrain in some of them.)

    FE6: Nomad Ambush spawns, because a fast moving mounted unit with a bow is just the thing I want to get to ambush spawn me and then run and kill one of my weaker units, extra thanks for the fact one of these is a fog of war map.

    FE7:Honestly nothing really annoyed me too much on my Normal Run, I guess I'd say the bridge mechanic in Sonia's map was annoying but not really much in that game frustrated me.

    Echoes: Why oh why does Grima get randomized infinite enemy spawns in his battle? it's a cheap gimmick that further makes Thales feel more like just about Stats than actual strategy.

     

  14. 4 minutes ago, henrymidfields said:

    If I remember correctly, shadow dragon was more a case of being too faithful, aside from some minor gameplay rebalances. (2-hit RNG, Caeda and her Wing Spear, reclassing)

    Yeah but I hear that's part of why it was considered lazy by some.

    Echoes expanded on the plot and even tried (even thought it really shouldn't IMO) to tie-in Awakening.

    While Marth's remakes basically do very little expansion from what I hear. (Down to not actually changing bits of the first game to account for stuff retconned by the second game from what I hear.)

  15. In general:

    Voice acting!

    All of the reaction dialogue from Echoes, for when a friendly unit is near death, dies or gets a kill.

    For Marth Remakes if we get them (Since I hear the DS ones were a bit half-assed):

    Re-add Bowguns to both the original and Mystery.

    FE6:

    Re-balance the game.

    Add Mines and Light Runes from FE7.

    Have Cameos from FE7 characters.

     

    If we get remasters/re-releases of the 3DS games, please don't make us pay for the DLC again.

  16. 21 hours ago, Interdimensional Observer said:

    Reminder that chests feel like exist in 3H b/c tradition, and little more IMO. The fact they randomly tossed them on some outdoor maps, and made the error of 1 key too few for non-CF C13, makes me think KT wasn't thinking them through.

     

    Assuming you mean just pick-up keys, if there were enough free keys for every chest, would sorta make buying keys/the Thief class redundant.

     

    1 hour ago, Eltosian Kadath said:

    Rhea's got some real mommy issues...

    ...sorry, everything about romancing Rhea is really gross, and I feel kinda gross for even joking about it.

    Well, Sothis can seemingly feel what Byleth feels since they got sick when Byleth was sick.....

     

    Also what's this stuff about a Morale boost? I'm confused. (Since Alastor  mentions enemies getting it so is it not class motivation?)

  17. I think Extra Credits were the only people who said that amd I recall hearing alot of people disagreed on them with Persona 4 since they misunderstood what those characters were actually about.

    Kanji is mostly ment to be about liking "unmanly" things and not feeling like you're wrong for it than being gay.

     

    Extra Credits has stupid stuff. (Like saying WW2 MP games shouldn't have playable Germans and then claiming a non-Nazi German symbol still used today was a Nazi Symbol in the same video, The Iron Cross.)

  18. Basically a threat for listing any interesting/obscure roles that FE Voice Actors have had.

    David Lodge (Jeralt)

    Flash/Whitman, Shadow and Thor in "Raven Squad: Operation Hidden Dagger" (an obscure RTS/FPS Hybrid on PC and 360 that I hear wasn't very good.)

    While the game sadly doesn't list it's VA, I'm certain he voices the player character in "Code of Honor 3: Desperate Measures."

    Yuri Lowenthal (Eliwood, Bramimond, Marth and Merric)

    He voices the Prince in the Prince of Persia PS2 games. (aside from Warrior Within.)

    He voiced Private Tanaka in Medal of Honor RIsing Sun and has also voiced Spiderman in various incarnations of the character.

    Robbie Daymond (Hubert, Ares and Tobin)

    He has also voiced Spiderman in various roles as well as a bunch of other characters (such as the 2017-2020 TV series where he also voices a bunch of one-off characters.) as well as Goro Akechi in Persona 5.

     

     

     

     

     

  19. Depends.

    If it's stuff like Teamwork and the cast actually feel like proper friends (Blazing Blade and Echoes) then I'm okay with it.

    If it's basically used to give the Heroes Plot-Armor to win and they don't come across as friends at all (Awakening) then I really don't like it.

    I'd rather it be teamwork and something that mostly doesn't actually need to be said, than a dumb ham-fisted moral that doesn't actually work.

    I want it to feel genuine rather than an excuse to have the Heroes win.

  20. New Game + in games sometimes allows for some absurd non-canon stuff in the name of fun after clearing the game, Three Houses let Byleth carry over supports and stats but stuff like exclusive enemy weapons are still unavailable without hacks, (Or buying the hacked items via online Merchant.) while in theory they could have potentially been added to shops as an reward for clearing all routes.

    So what would you like to see as New Game + Content?

    As for mine:

    Blazing Blade:

    Alternative outfits for the Lords Eliwood and Hector's outfits when they take their respective thrones (And an equivalent for Lyn) as bonus costumes, with also perhaps FE6 Eliwood/Hector and maybe a bonus FE6-style (AKA Older) Lyn as a second set of bonus costumes. 

    Ninian/Nils Dragonstone, so they can transform and fight just like in Heroes.

    Sacred Stones:

    I only just started this entry but I Know Myrrh suffers from only having one Dragonstone, even in Creature Campaign, so a remake could add Dragonstones to shops during Creature Campaign so she's still useful post-game.

    Future Titles:

    Being able to use non-canon characters like FE6/8 again.

    Adding enemy only weapons to shops/secret shops.

     

  21. 4 minutes ago, Zapp Branniglenn said:

    The manner by which you accumulate support points is the same as previous games, but they toned down the amount of support chains that advance just one point per turn. In Sacred Stones there is only one conversation that progresses that slowly (Tethys x Rennac), compared to the ludicrous 23 of FE7 and 62 of FE6. Trust me, you will feel the difference. I actually had no idea that FE6 even had supports by the end of my first casual playthrough 10 years ago, because they're so slow.

    Sacred Stones is also the only FE game I can think of where you can finish the entire support library in a single playthrough. It's an open map game with multiple save slots and no route split-exclusive. So what you would do is initiate the support conversation in say the first floor of the Tower, grind up the next stage of the conversation and finish the map. Continue until you reach A, all the while saving that game to a second save slot in order to "record" that conversation to your support library. Return to your first save slot and repeat for the next pairing. As long as you avoid initiating any A rank conversations, you can do this at the end of any playthrough in order to earn that sweet sweet 100%. That's a breath of fresh air compared to attempting to finish the support library of FE7 over 10 or so careful playthroughs, but still it's a process that will take you many hours of mindless grinding.

     

    Yeah I don't plan to grind for them all, but I would like to at least get a decent chunk of them while actually playing.

    So I'm glad that seems possible.

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