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  1. 5 hours ago, Dark Holy Elf said:

    To be clear, I think building Annette for support is perfectly reasonable! I just don't see much reason to raise her Faith to high levels even then, because the last support spell she gets is at C and further faith ranks do not improve your healing ability in any way. While I even agree that Reason ranks don't do that much for her either, they still do a bit more (Excalibur has some niche against enemy fliers, should you snag it) and they're easier to boost (even accounting for the fact that you're using Faith more than Reason in-battle).

    Raising her Faith to A is really only so she can reliably get into Bishop/Gremory without needing to invest as much into Reason. Where I'm not utilizing her Reason list at all (or even picking up Fiendish Blow for that matter), getting her to A Faith makes more sense as will happen a lot more naturally. Of course, if you're going for a mixed/more offense-focused build instead, then the opposite is true: training Reason (and Flying to get her into Dark Flier) takes priority over Faith.

    6 hours ago, Dark Holy Elf said:

    EDIT: With the caveat that if you find yourself needing more than 5 shots of Recover per battle, then of course Bishop has an actual niche for her. I personally never find that to be the case, but your milage may vary!

    Doesn't Gremory double white magic uses too though?

  2. 10 hours ago, Dark Holy Elf said:

    Yeah, to be clear, I largely agree with you and I'm not trying to say "don't build Annette this way" (especially outside Maddening where the other concern I mentioned stops being an issue), just noting that Gremory is quite a cool class even then.

    Of course, no worries! I definitely see why Gremory's the better option for my Annette build. I was trying to apply my usual "eh, who cares, they're already a Bishop anyway" logic (which I usually follow with Mercie because Physic) to her. Which, now that you mention it, really doesn't fly on a single range healer/rallybot who leans heavily on movement.

    10 hours ago, Dark Holy Elf said:

    I feel in some ways inverted from you on Annette builds in that if I want to keep her as a mage (as opposed to the non-mage options @Shanty Pete's 1st Mate notes, which are certainly solid), I'd much rather raise her Reason ranks than her Faith past C (Abraxas isn't very good), so if anything for me it's Faith that's going to be the one at C+/B when she's qualifying for Gremory.

    Hey, to each their own. For my teams, I always prefer building Annette as a support since I tend to recruit other units (Lyssie, Constance, Hapi, etc.) who do the offensive mage thing a lot better, while Annette's support kit is for the most part unique to her. Ignatz does okay in the role too, I guess, but his Mag growth isn't as good so he's just not as effective a healer.

    3 hours ago, Barren said:

    Yeah. I recall that any girl whose reason is at rank A and faith at rank B or vice versa has roughly a 75% chance of certifying as a Gremory. That’s actually not too shabby given the requirements. I made Constance one and I plan on making Hapi one soon as well. Both of them already have Uncanny Blow.

    Can confirm that these two absolutely wreck house as Gremories, especially with Uncanny Blow.

    Constance gets four casts of Bolting, possibly even more if her crest procs on any of them. And Sothis help everyone if you put Thyrsus in her hands. Hapi's basically the unholy cross between a Lysithea and a Linhardt, the kitchen sink of mages: full dark mage Reason lineup, Physic, Seraphim and Warp, all doubled.

  3. 2 hours ago, Barren said:

    That’s a cool Gremory set for Annette actually. You can give her something like Reason Prowess, Faith Prowess if you care about accuracy for Abraxas, Fiendish Blow, Black/White Magic range + 1 (white for Nosferatu and Abraxas, though Black is preferred), Fiendish Blow and whichever rally you want. With the Fetters of Dromi that you mentioned she can have 6 move with canto. That’s like being a Valkyrie without the issue of riding a horse.

     

    22 minutes ago, Dark Holy Elf said:

    In Annette's particular case Gremory over Bishop just seems like a no-brainer, if you're going that route. She's going to get to C+ and beyond Reason without you even trying, she doesn't need Heal+10 for Recover, and Gremory offers 1 more move almost for free so she can reach targets to heal/rally/Lightning Axe them.

    I must admit, you both make really good cases for Gremory's movement advantage on my Annette build. I'd still persoanlly consider the Bishop/Gremory difference to be fairly negligible on anyone with Physic. However, on a single range healer like Annette that extra point of movement could really improve her overall versatility as a support. Especially since giving her the Fetters and Mov +1 would bump it up to a total 3 Mov improvement over Bishop. I doubt that I'd invest at all in combat skills for her though, aside from the C+ Reason minimum for Gremory. Where I'm typically running two dedicated offensive mages already (one with Thyrsus, one with Caduceus), Annette's really not gonna measure up that well as a side caster with no 1~3 spells and no extra range until S Reason. I'd much rather keep her as a dedicated support (heals, rallies, dance gambit, etc.)

    51 minutes ago, Dark Holy Elf said:

    Slight tangent, but:

    Dimitri has an easier time getting to wyvern than Annette does to Bishop for a couple reasons, which reflect more on the imbalance of the 3H class system than anything to do with the specific characters or skills involved:

    -It takes 1320 exp to reach A, but only 680 skill exp to reach B. If we're willing to stop one rank short, then it takes 960 to reach B+, but only 460 to reach C+. Either way, you'll notice that the faith requirement for Bishop is about double the axe requirement for Wyvern. The exact amount a bane affects your skill growth is complicated, but it's at least a 1/6 reduction, and at most a 1/2 reduction. So you'll notice that even accounting for bane/neutral, Annette requires more faith training than Dimitri requires axe training, possibly by a fair bit.
    -It's worse than that, though: advanced classes which require two prerequisites are more forgiving than those which require one, and you will still have a 40-50% certification rate even if you're TWO ranks short. So arguably the relevant comparison is now 960 faith vs. 300 axe. (And, to be fair, 300 flying, though this is easy to get, since you can train two skills passively in parallel, and of course weekly tasks exist.)

    As you say, non-Maddening is more forgiving (4 extra exp for two skills per week adds up), so yeah, I'm sure you can get to Bishop reasonably. My experience on Maddening is that arriving at Advanced jobs with a single A rank requirement (Bishop, Warlock, Sniper, etc.) without a boon can definitely be a bit of a push, and often needs disproportionate training time if you want to be there promptly at Level 20.

    Like you mentioned, I think this one can mostly get chalked up to Maddening differences. Healer Annette's definitely not something I'd attempt if I played under the constraints of Maddening. I imagine she'd get benched pretty quickly once Lysithea and Constance join the party. I mainly started using her this way on my Blue Lions runs because I liked the wide range of support options she offers, and overall I enjoy her character a bit more than Mercedes or Linhardt (nothing against those two, their personalities just get kinda dull after a while.) It's really just a fun, convenient little build to shake things up from the usual healer experience, even though it isn't exactly "optimal".

  4. 1 hour ago, Dark Holy Elf said:

    Annette has major issues as a Bishop, though, since she's range 1 only (on both her healers and her rallies) and she'll struggle to reach her targets. She's also Faith neutral, making the class a big reach for her. The DLC classes are more favourable to her, granted, for all that her lack of Physic/Fortify means I don't regard her as much of a healer even then, more of an offensive magic unit with some utility.

    Faith neutrality isn't really that big a deal, though. At least outside of Maddening, I mean. If Dimitri can drag his ass through that axe bane to Wyvern, Annette shouldn't have any trouble getting to Bishop simply without a boon.

    As for her lack of Physic, I didn't say she was my only healer. Heal and Recover with the Fetters of Dromi are enough for her to fill the healer/rallybot role, and then I've usually got a secondary with Physic if I need it. I figure if Annette's close enough to rally though, she's close enough to heal.

    1 hour ago, Dark Holy Elf said:

    As for Move+1... you can get +1 move by switching from Bishop to Gremory! Much less of an investment, and doesn't take a skill slot.

    Dammit! You figured out my plan to use up that last skill slot :P

  5. 18 hours ago, Shanty Pete's 1st Mate said:

    Just following up to confirm that, yes, I'm a massive hypocrite. I open up my latest complete playthrough (Silver Snow, Maddening, NG+), and who should meet my eyes but Dark Flier Flayn and Falcon Knight Manuela? So they're each viable builds. That said, I may have bought back ranks, so they're probably harder to pull off on NG.

    No worries lol

    It was really more a question of my understanding than anything. On paper Falcon Knight seemed to be the obvious choice for them both, given their specific strengths and weaknesses, when really each class path has its own unique set of speed bumps that puts them on relatively equal footing. Or in Flayn's case, actually pushes the odds in favor of an offensive mage build.

    18 hours ago, Shanty Pete's 1st Mate said:

    As for the specifics, I agree that Thoron, and 1~3 range spells in general, are some of the best. Yet, an offensive mage can thrive without them (just ask Lysithea) - accuracy, effective damage, and sheer spell count can go a long way. As for Manuela, I'm recalling how I had her tied for worst unit in the game in the community tier list. She can do some interesting stuff, but she's always eclipsed by someone else, in any conceivable role.

    There's always the option of giving Flayn (or any mage without a 1~3 range spell) Thyrsus or Caduceus as well, effectively giving them the same range as Thoron. 1~3 Wind and Excalibur, along with Frozen Lance and Rescue, could give Dark Flier Flayn some real versatility as a unit. Though nothing quite beats the range of a Thyrsus Dorothea, imo. 1~12 Meteors and 1~5 Thorons for days lol

    Yeah, Manuela's pretty much all over the place when it comes to class options. She's not the absolute worst unit in 3H (that medal of dishonor goes to Anna), but she's easily one of the most underwhelming. She'll never be that good, sadly, no matter how you build her. But at least it's kind of a fun exercise to try and build her into something useful!

    19 hours ago, Shanty Pete's 1st Mate said:

    Keep in mind - a combat unit can equip the March Ring, move, unequip it in favor of an offensive aid, and launch their attack. Since un/equipping isn't an end-space action (whereas Trading is), the March Ring is widely exploitable. I would say that I prefer it (and/or the Fetters of Dromi) on a Dancer, but more move is good for... literally anyone.

    That's true I suppose, though micromanaging equips could possibly get a little cumbersome at times. I just imagine a lot of "Shit! I forgot to switch back to the Evasion Ring! Divine Pulse!" moments cropping up, which turns me off from the idea. Limiting each unit to one equip per mission is mainly my preference, since it just gives me one less thing to think about mid-battle.

    16 hours ago, Dark Holy Elf said:

    This might be just personal playstyle, but I like even my healers to be able to attack. Sometimes there are turns when nobody needs healing, and I like my "healer" to be useful then! So yeah, I'm definitely gonna be training Reason on 'em anyway. What else are you going to train? There's no reason to train Faith past [the unit's last relevant faith spell], which is never later than A, and if they're never running offence I see no reason to train Authority past B either (which gets you every battalion with Stride, Blessing, Sacred Shield, and Impregnable Wall, the most likely utility gambits for a healer).

    And it must be emphasized you don't need to train Reason much to get to Gremory. A mere C+ by Level 30 gets you to a ~50% certification rate. So even if you see no other benefit to training Reason, it's not a major ask.

    Ngl, this is actually why I've recently taken to using Annette as my main healer - when nobody needs the heals, she comes forth with the rallies!

    As for training healers in Reason, that mostly just boils down to playstyle differences I guess. I personally haven't run into many instances where I've thought "Damn, if only my healer could've attacked just now", and so I've just never felt compelled to build them that way. I'd rather invest in more support options for them like the dancer battalion (A Authority) or Movement +1 from A+ Riding.

  6. 4 minutes ago, Shanty Pete's 1st Mate said:

    I didn't say Bishop -> Gremory was their best course, merely that it was a good one.

    I've tried Pegasus Knight Flayn, and honestly, it was an exercise in suffering. She gets Frozen Lance, yes, but only at A-Lances. Before that point, her only realistic option for dealing damage is the Levin Sword. Which requires scarce Arcane Crystals to repair. Manuela, at least, starts with Hexblade, but her Lance neutrality will make getting to Falcon Knight a challenge. ...Which, admittedly, also applies to her Reason bane for Gremory.

    Anyway, I think there's stuff to look forward to in either one's spell lists. Flayn learns Wind (chronically underrated - it's low-Wt, high-Use, and high-Hit) and Excalibur (anti-Flier) on the Reason side, plus Rescue and Fortify in terms of Faith. Meanwhile, Manuela gets Warp at A-Faith and Bolting at A-Reason (if she can make the uphill climb), not to mention interesting tech in Ward and Silence. They're not the best spell lists, but they bring some good stuff to the table.

    Ah, my mistake, I misunderstood what you were saying before. I thought you meant Gremory was their best class, not just better than Bishop. Sorry for the confusion there.

    You bring up some really interesting points about their spell lists though. I'd never considered running Flayn as an offensive mage before, her Reason list always turned me away from the idea. Now that you mention some of the practical uses of Wind and Excalibur (two spells I often tend to overlook in favor of Thoron and the like) I might be tempted to try building her as a Dark Flier on my next Blue Lions run. Full magic acces on top of Frozen Lance might just open up a few extra doors for her on my team.

    Manuela though... yeah she's got Warp, but with that Mag growth of hers she's always gonna lose out in the range department to Lyssie and Linhardt (With the dlc, Hapi as well). And Bolting's gonna come pretty late for her too thanks to her bane and late recruit time. Even with Lance neutrality, her utility as a Hexblade/Levin Sword Falcon Knight will end up coming a lot sooner by comparison. Manuela's a pretty middling unit either way though, so it's really kind of a "pick your poison" type situation anyway.

    47 minutes ago, Jotari said:

    The march ring is better off with someone else.

    Just out of curiosity, who?

    It's no good on a combat unit since they always prefer something that boosts their combat efficiency (Evasion/Critical Ring, Thyrsus, etc.). That only really leaves your healer or your dancer.

  7. 3 hours ago, Jotari said:

    Bishop's the best class for a male white mage (so basically just Linhardt). But anyone with tits is going to want to upgrade to Gremory eventually. Chances are the character's magic will be strong enough for the extra healing from Healind+ won't make a difference.

    If you're using them purely for healing though, you're likely only training them in Faith and Authority, not Reason. There's hardly enough difference between Bishop and what Gremory offers to justify training them all the way to B+/A in a skill they're not even gonna use. White Magic ×2 is the only skill that matters on either class, and 1 extra Mov isn't all that important with Physic's long reach (and March Ring still exists if you need it). Unless you want your healer fighting stuff for whatever reason, why not just keep them in Bishop?

    6 minutes ago, Shanty Pete's 1st Mate said:

    It's also a good waypoint class for Lysithea, Marianne, Flayn, and Manuela, too (all of whom would rather end in Gremory - easier said than done for Manuela).

    Correct me if I'm wrong, but wouldn't Flayn and Manuela do better on the Pegasus/Falcon Knight path? Their spell lists are both pretty lacking with the excpetion of Flayn's Rescue, Flayn has a Lance boon and can learn Frozen Lance, and Manuela's got a Flying boon with Ingrid-style growths. Hopping on a pegasus after mastering Mage might actually be the better choice for these two, especially when you throw Manuela's Reason bane into the mix.

  8. I'm not sure I'd necessarily call it a "weird" build, but since you're on NG+ (so Dimitri's five-chapter emo phase won't set him back as much), you could try fighting Dimitri's axe bane and making him a Wyvern Lord. It's a bit of a longer road for him since you need to get his axes to at least B+, but the end result is hilariously busted, especially if you have the dlc to give him the Chalice of Beginnings.

    If you're looking for a way to make Dimitri less broken, though, I think you're right about mage classes being the only option. Dimitri's gonna slay even in the worst physical classes because he's just that damn strong. His mag growth and spell list are pretty much the only meh things about him (unless you count his dlc haircut), so if you're looking for a nerf I'd say Dark Knight's your best bet. High mov, Canto, Black Tomefaire and he can still use his lances if you need him to.

  9. You mean stat boosters? I mainly just use them to patch up any weak areas on my units. For instance, if someone like Ashe is falling behind in strength, I'll just throw a couple strength boosters on him to get him back into fighting shape.

    You only get two (just one if you don't have the dlc) movement boosting items though, so you really want to think about who you give them to. Foot-locked classes get more mileage out of them, usually, since they have less natural movement than cavalry/fliers. I typically give them to my mages or healers, since Gremory and Bishop have pretty low movement even compared to other foot-locked classes.

  10. God, I hope this doesn't actually happen. The last thing this game needs is more encouragement for that crowd. Heroes already did Dorothea dirty with that last alt, and Marianne has enough creepy stans as it is without sticking her in a swimsuit too. Not to mention it'd likely make a lot of characters feel really uncomfortable in-story based on their personalities/life experiences (Edelgard was subjected to horifically invasive experiments as a child, Dorothea and Yuri both had to live their whole lives being harassed by perverted guys, Bernie and Marianne have severe self-esteem issues, etc.) Seeing them in fanservice-y swimsuits just wouldn't feel right, imo.

    If we do get more dlc/updates, I'd much rather have something like removed gender locks (at least on the fist classes) or letting us put characters in their class outfits around the monastery (imagine Byleth strutting around the Cathedral in her Enlightened One outfit). Swimsuits are a lazy addition and don't even make that much sense setting-wise, especially in part 2 (let's all go to the beach in the middle of a war! lol)

  11. 1 hour ago, Shadow Mir said:

    Come on now. You can't possibly think that exposed midriff and a short skirt are appropriate for a teacher. Do YOU think that a woman can show up on a school campus dressed like the female Byleth is, and NOT cause a firestorm on campus??? Because I definitely do not.

    Ffs, we've been over this one before...

    This isn't a real life, modern day military school campus. This is a Fire Emblem game.

    It doesn't matter if a real life military instructor wouldn't be caught dead dressing like Byleth on campus. In a medieval fantasy setting, that's about as valid a complaint as griping that the students don't all march around in identical U.S. army uniforms, or that everybody can have tea parties whenever they please, or that they answer to the bloody Church. This isn't real life, so don't expect real life. Clearly there's no such thing as a dress code at Garreg Mach, considering Raphael seems to have thrown away his uniform's jacket, Dorothea and Lorenz are free to accessorize however they want, and Manuela's allowed to dress way more inappropriately than Byleth. Hell, speaking of Manuela, apparently professors at Garreg Mach are free to behave like drunken fools on the job without any repercussions too. And say nothing of Hanneman stalking around after every student whose crest catches his eye, including his boss's "sister". None of that shit would fly on a real life military campus, and yet it's all just everyday happenings here in Fire Emblem. So a professor in a fantasy setting doesn't dress like a professor would in real life. What's new there?

    And yes, it's extremely offensive and wrong to label a woman a "slut", fictional or not, based entirely on her clothes or appearance. Disliking a character's design because of personal taste is one thing, but encouraging sexist stereotypes just makes you an ass.

     

  12. 2 hours ago, LoneStar said:

    Now that you mention it, I can barely see any difference between the female's Neutral and Happy faces, but some how I feel there is a difference and it is more noticeable with the green hair.

    It's a very slight difference, but looking closely at them both, her happy face definitely shows the tiniest beginnings of a smile, while her neutral portrait is more or less just a straight-faced stare. But I imagine if there was too much of a change between each portrait it would be a tad jarring. The subtle purity of female Byleth's expressions (especially in contrast to her more flamboyant outfit) is one of the reasons why I feel hers is the stronger design. She looks like a genuinely good-hearted person, like someone I'd trust if I were one of her students. Guyleth's design just puts off too much of that "emo tryhard" energy for me lol

    I do see what you mean about the green hair, though I don't notice too much of a difference myself. The lighter hair color gives her face a brighter look overall, which would definitely make her smile stand out more.

  13. 12 hours ago, Shadow Mir said:

    Considering the part where Byleth is supposed to have no emotions, at least at first, I'm more bothered by the female in that regard, because a smile is about as far from "emotionless" as you can get, which is not only no good when you're trying to sell me on the no emotions aspect, it's a blatant contradiction, because you're showing me the exact opposite... I won't say more than that, because there's no need to flog a dead horse.

    Not to keep this going either, but for me female Byleth's smile (I'm assuming you mean at the end of Ch.6) is more in keeping with her character because it happens at an important part of the story to show that Byleth's growing and changing as a person instead of staying the emotionless rock she was at the beginning. Jeralt even comments on it, and it makes for a nice, lighthearted moment between her and Dimitri (at least on Blue Lions) after such a grim chapter. To me it's a really sweet character development moment for someone who I feel gets overshadowed most of the time by the more complex lords.

    Male Byleth's scowl on the other hand is in his neutral dialogue portrait. If you look here:

    https://www.spriters-resource.com/nintendo_switch/fireemblemthreehouses/sheet/122141/

    https://www.spriters-resource.com/nintendo_switch/fireemblemthreehouses/sheet/122142/

    There's hardly any difference between his neutral portrait and his "angry" one. Even in his happy, concerned and blushing portraits, he looks like he's masking anger or contempt. While female Byleth's smile looks wholesome, male's looks like he's scheming or something. Female looks like she's genuinely concerned while male looks like he's trying too hard to "look concerned." And his blushing face just looks damn weird. Overall I feel like female Byleth's expressions show a gradual change from having absolutely no feelings at all to feeling pure, genuine emotion, while male's just show a perpetually moody, angry man. Which is great if you're writing a character like Felix but just feels out of place on Byleth, imo.

    But again, this is just my take. I'm not trying to discourage anyone who prefers male Byleth, everyone's got their own feelings and nobody should feel forced to play a protagonist they don't like (looking at you, Corrin).

  14. 55 minutes ago, Shadow Mir said:

    I hard disagree - male Byleth at least looks like a respectable authority figure, whereas the female looks more like someone who has no business being a teacher. And this is coming from someone who generally prefers a female protagonist. Sadly, RF4, this is not (as in, one of the few relationship-heavy games where I'm actually okay with a female protagonist).

    Different strokes, my dude. Female Byleth's outfit, while obviously impractical, doesn't bother me. Nearly everything about male Byleth's design does: the hair, the scowl (Byleth's supposed to have no emotions wtf), the black clothes with the bloody red pentagram thing on his chest... I could go on. Clearly it's the other way around for you, and that's perfectly fine. Not sure why you have to post your disagreement when we've already had this discussion before.

  15. I personally don't play on Maddening because I feel like it forces a lot of extra grinding and makes battles longer/more tedious, but I always choose female Byleth no matter the route/difficulty. Pegasus/Falcon access, Darting Blow and free Sylvain are too good to pass up, plus I almost always prefer a woman as the protagonist. Certainly helps too that I find male Byleth's design ugly as hell, dude looks like he's got a stick up his ass lol

  16. 35 minutes ago, Dark Holy Elf said:

    What is your argument for that?

    Claude being a good character is reason alone to consider VW a better route than SS, in my opinion. As you note, the two routes are annoyingly similar, with one of the biggest differences (berserk Rhea vs Nemesis as a final boss) being unexplained. But this is a problem both share, and one route having Claude, who actually stands for something and is enjoyable to watch, makes it easy to prefer IMO. And that's why you see threads like this trying to salvage the good parts of VW, despite general consensus being that SS is worse: because no Claude/Alliance means SS is less worth salvaging.

    This, really. VW and SS, the way they are now, are pretty much the same damn route. It's not worth trying to salvage both, imo. And when you compare the two routes, VW has a much more engaging cast (Golden Deer vs. shoehorned Eagles? Not a close race there) and a fan-favorite lord character with a unique and interesting backstory (not to mention an effing albino wyvern.) SS has... Rhea as the final boss. That's about it, really. Makes more sense to try and salvage VW, seeing as it's got more going for it to begin with. SS was just the rough draft, anyway. It shouldn't have even been in the game at all.

  17. Well, canonically (as in, no recruiting) the Deer and the Lions (except Ashe) all get wiped out offscreen courtesy of Gronder 2: Fiery Boogaloo, so... I'd say nobody. Claude cuts his losses and nopes back to Almyra, and all the Alliance heirs are dead. So Leicester's pretty much done for. Faerghus has already been gutted like a fish by part 2, and then Gronder happens, snuffing out any hope of pulling the place back together. And there's no way the Churchpire is ever gonna let Adrestia have any more autonomy after their betrayal, so they're most likely screwed as well.

    Or, alternatively, Ashe becomes the new ruler of Faerghus and declares war on the Church to get revenge for Lonato's death lol

    I actually kinda want that now.

  18. On 4/4/2021 at 9:29 PM, Shanty Pete's 1st Mate said:

    Damn, this is pretty hilarious.

    Ikr! I was definitely going for the "comic relief idiot villain" feeling with Acheron, since he's already such an infamous screwup in-story. And I loved the idea of him just barging in like a moron, spouting his grandiose ideals... then noticing Ladislava and Ferdie lying dead atop of a heap of Imperials and just being like "...Oh."

    On 4/4/2021 at 9:29 PM, Shanty Pete's 1st Mate said:

    I love this character, who's about as relevant as Kezdha (Radiant Dawn), getting another appearance. It's hilarious that she was uniquely qualified, among female units, to be a War Master.

    This lady cleared out half the damn map on my first AM run, no joke! Not even Dimitri could keep up! Though honestly, I've got no clue why they decided women can't use the brawling classes. I mean, some of the gender locks I get (Pegasus/Falcon, Dark Flier, Gremory) because there's a canon-ish excuse, but what's stopping the ladies from being able to throw a punch? I want War Master Edelgard, dammit!

    On 4/4/2021 at 9:29 PM, Shanty Pete's 1st Mate said:

    I love... just about all of this! It makes Acheron off like a snake (while also a credible threat), integrates the other Alliance Lords, uses the setting of Dierdriu (remarkably absent from the Alliance-centered route), and integrates the Almyrans. Plus, it does something I couldn't manage - namely, give the Alliance Lords a reason to start having repairing relations with their Almyran neighbors. Interestingly, I always imagined Count Gloucester as an eventual enemy for Claude, with Margrave Edmund as something of a "wild card". I can see them working together in this case, even if it seems to construct a more open, less sneaky or back-handed version of Alliance politics than what I had interpreted.

    Thanks! My idea was basically to set up the final chapter a little more by having the Alliance lords reconcile with the Almyrans before they all come together for the finale. I also liked the thought of giving Claude his own version of AM's Ch.18, since that was such the perfect culmination of Dimitri's character arc before moving into the final act of the story. Instead of redemption like in Dimitri's case, this would be Claude's chance to finally achieve the first steps of his dream and bring the Alliance and Almyra together as respected allies.

    Honestly, I'd always seen Count Gloucester as kinda the "stubborn old grandpa" of the Alliance lords. Not really bad-intentioned, just difficult as all hell and a little arrogant. Though he and Claude may not always agree on things, I like to think he still respects Claude and stands by him when the future of the Alliance is at stake, like a true noble would. Like father, like son, basically lol

    Ironically, I think the most problematic of the Alliance nobles would actually be Holst Goneril, given what we hear about him in Hilda's supports with Cyril. I mean, he supposedly does sort of come around eventually in their A-support, but I still think it's pretty telling of his character that he's fed his younger sister so much bullshit about Almyrans that she's legit surprised to see that Cyril's just a regular guy (Rhea simping aside) and not some warmongering villain. I don't imagine he'd actively betray Claude, but I could definitely see some heavy resistance from him in terms of rebuilding bridges with Almyra. He could potentially end up being a major political rival for Claude down the road.

  19. 3 hours ago, Shanty Pete's 1st Mate said:

    Cool! I mean, I'm generally a fan of such changes. Frozen Lance on Fleche is something I considered, but I wound up juggling (Vengeance made sense with her AM role, and I really wanted a female unit to get Swift Strikes), while both her spell lists look pretty good. That said, I hope it didn't come across as though I was pressuring you to change your vision of the characters and the route. Like, two people can have different ideas about how to craft a character, and neither one is more "right" or "wrong" than the other. So I'm cool with these changes, but I hope they weren't borne out of feeling any need to compromise your original vision. Does that make sense?

    No worries! Like I said, I took a combination of our ideas based on what we discussed and what I felt worked the best. I didn’t make any changes that I wasn't also on board with. And overall I'm very pleased with the end result, it has everything I'd want from a recruitable Fleche. She'd make the perfect addition to anyone's CF run.

    A female Swift Strikes unit would definitely be cool, but I realized that having access to Darting Blow (not to mention Falcon Knight) means that Swift Strikes would likely see much less use on a female unit than on, say, Sylvain or Seteth.

  20. Just went back and edited my main post. Here's a list of the changes I've made so far:

    • Under non-specific changes, I've addressed the issue with fog of war on Blood of the Eagle and Lion.
    • I included Randolph as a green ally alongside Fleche on Ch.22
    • Under changes to other routes, I've added in stats for Fleche as a recruitable unit on CF.

    @Shanty Pete's 1st Mate

    I took both our ideas for Fleche and combined them as best I could. I added Excalibur and Aura at Reason A and Faith A respectively to give her that hint of Flayn's spell list. I also swapped out Swift Strikes for Frozen Lance. This not only brings in another aspect of Flayn's kit, but I think it'd serve her better overall since she shouldn't have any trouble doubling. I lowered her rank and skill levels, but bumped up her growths like you suggested so she can quickly catch up with the others. I don't know if she's exactly an Est now, or if she's more of a "semi-Est", but I think she strikes a good balance nonetheless.

    I still need to finish writing the new Acheron chapter and fix the ending so the crest stone doesn't disappear. That shouldn't take too long, though.

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