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  1. On 3/21/2021 at 6:32 PM, Shanty Pete's 1st Mate said:

    Up to you, by all means. I was thinking, with Acheron's betrayal (and the subsequent Javelins of Light), there'll be a lot of loss of faceless mooks. So they need the time to regroup, and regain support from the Alliance nobles.

    I think I've got an idea of how to work it in. Let's just say that not everyone in the Alliance will be happy with Acheron peddling his BS in the streets of Derdriu...

    And if Claude's going back to the capital, this might be the perfect chance for the Almyrans to make peace with the Alliance, since Nader and his crew would be traveling back with Claude and the Golden Deer to help them quell the infighting. Maybe they could even make a big dramatic entrance with the ships like on CF. It would be pretty damn cool to see the Almyran fleet show up, and they're on our side this time.

    On 3/21/2021 at 6:32 PM, Shanty Pete's 1st Mate said:

    I never really explained my rationale here. Basically, I made Fleche a Soldier by default because... well, that's what her generic model and portrait look like. Her personal skill is basically an inverse of Lysithea's (rather than gaining double ranks on the battlefield, she gains double ranks in classes, seminars, etc.), so she can build up from her poor base ranks fairly quickly. I namely took inspiration from a couple missing units in designing her. Like Cyril, she's good in Lance/Bow/Flight, and gets Vengeance and Point-Blank Volley. Her spell lists bear some similarity to Flayn's, but with more high-crit spells. Also with some shades of Dimitri (see Battalion Wrath/Vantage Combo) and Seteth (flier with Swift Strikes). Finally, as bad as her bases are for this point, she also has the highest overall growths in the game, averaging 5 stats per level-up. So with some training, Fleche could go from seriously underwhelming, to one of your best units available. 

    Ah, now I see what you're getting at with the Est archetype idea. My only real experience with an Est has been Mozu, and I recall her taking a fair bit of time to start pulling her weight (now granted I sucked at Fates), which I didn't imagine would be ideal for Fleche seeing as she'd be joining so late. But having her make the jump quickly like you've described should work out really well. I also love the selection of combat arts you've given her, being a huge fan of Swift Strikes, Vengeance and Point-Blank Volley. One tweak I'd make however is her spell list. I gave her something more along the lines of Ingrid's, which has a few more favorable spells imo. I just don't find Cutting Gale, Excalibur or Fortify all that useful most of the time.

    On 3/21/2021 at 6:32 PM, Shanty Pete's 1st Mate said:

    I like quite a bit about this! Her spell lists have some interesting ones, like Thoron and Rescue. If Faith is going to be a boon, and you want magical builds to be viable for her, I'd probably start her above E. Seeing Point-Blank Volley again is great, since Leonie is the only other CF unit who gets it. Giving her Sword Avoid +20 through Budding Talent is an interesting choice, since she can't get it through Dancer. Her Rallies might be a bit overloaded, since your other Rallybots (Annette, Ignatz, Hubert) max out at 3 learned, and that's with a boon in Authority. But I like seeing more rally units, even if I took my Fleche in a different direction. Her growths are fairly unimpressive, so her performance is likely to depend more on the bases you set for her

    Ah, good catch on her faith boon! I didn't have it as a boon originally, so I think I forgot to give her a higher rank. I can definitely drop one of her rallies if four's too much, though technically Annette does have access to four thanks to her personal so it may not be too big of an issue. I hadn't thought about bases yet, but they'd definitely be on the higher side of things to help her catch up with the others quickly.

    On 3/21/2021 at 6:32 PM, Shanty Pete's 1st Mate said:

    These all sound pretty good! A point of concern, though - is your "ideal CF" still stick at 15 chapters? If so, there might just not be time for , say, locking her C-support with Jeritza until after chapter 15, or for a four-stage chain with Caspar. I think it's hard to really craft supports for Fleche, because we see so little of her personality in the base game. But yours offer some good ideas.

    Yes, my ideal CF would still have only 18 chapters. I know CF's length is a common complaint people have with the route, but I feel that it serves a thematic purpose that I won't go into here for sake of avoiding the whole Edelgard minefield. It also makes the endgame more challenging, imo, because there's less time to overlevel your units (flashbacks to AM Ch.22 getting thoroughly Dimitri'd). I do see your point about having enough time to complete those supports though... maybe I could have Jeritza's C happen before Ch.15 and just story-lock the B. Caspar's shouldn't be an issue though, I don't think. It's only B+ and A that are story-locked, and afterwards there's still two chapters of dining and auxiliaries left to unlock them.

  2. 10 hours ago, Shanty Pete's 1st Mate said:

    That could work, I suppose. I like the notion of him staying a "story green unit" for awhile, kind of like Zola in Birthright. Rather than selling out the Alliance on the whole, though, I was thinking he backstabs Claude in particular. Say, he coordinates with the Empire to betray Claude and the Professor at Fort Merceus. That way, he can escape to the Alliance, as the "sole survivor whom Claude, in his dying breath, asked to lead the Alliance in his stead". Then the follow-up chapter can be returning to Dierdrieu, where Acheron has "set up shop", to prove Claude's survival and take down Acheron's puppet rule.

    I could definitely do something like this, since taking out the second Garreg Mach defense map means I've basically got a free chapter to work with. It might be a bit awkward to put the Derdriu mission in between Fort Merceus and Enbarr though... I'll have to do some rearranging probably.

    10 hours ago, Shanty Pete's 1st Mate said:

    Maybe Fleche and Randolph could get a mid-map convo? If they're "controllable green units" a la Seteth on the Seteth/Flayn paralogue, this could be done manually. Alternatively, if they're AI green units, they could get one if they both manage to survive up to a certain turn.

    I was thinking at first that they'd be AI, since I completely forgot about paralogue Seteth lol

    But having I kinda like the idea of having them be controllable units now. Either way though, a mid-map convo is always a welcome addition.

    10 hours ago, Shanty Pete's 1st Mate said:

    Class: Soldier (also has Commoner and Pegasus Knight at base)

    Level: 25 (if recruited in chapter 13; this will increase if recruited later)

    Personal Ability: Quick Learner (doubles all skill rank growths outside of combat)

    Skill Ranks:

    Lance: C+ (>>), auto-grow

    Axe: D+ (>>)

    Bow: C+ (>>), auto-grow

    Faith: D+ (>>)

    Authority: E (<<, *)

    Flight: D (>>)

    All Else: E

    Unique Abilities:

    Battalion Wrath (C+ Authority), Battalion Vantage (Budding Talent)

    Combat Arts:

    Swift Strikes (C+ Lance), Vengeance (A Lance), Lightning Axe (C+ Axe), Encloser (C+ Bow), Point-Blank Volley (A Bow)

    Spell List:

    Blizzard (D Reason), Cutting Gale (C Reason), Fimbulvetr (B Reason), Excalibur (A Reason)

    Heal (D Faith), Nosferatu (D+ Faith), Restore (C Faith), Aura (B Faith), Fortify (A Faith)

    Stats and Growths (before accounting for class modifiers, also bases as of chapter 13):

    HP: 32 + 0.70

    Str: 19 + 0.60

    Mag: 17 + 0.50

    Dex: 18 + 0.60

    Spd: 20 + 0.70

    Lck: 14 + 0.40

    Def: 17 + 0.50

    Res: 16 + 0.60

    Cha: 14 + 0.40

    This looks really well thought out! Very much along the lines of what had in mind.

    Here's my Sniper pre-promote idea for comparison:

    Spoiler

    • Personal Ability: Maiden (On player phase, grants Str +6 and Crit +5 if unit isn't being targeted)
    • Starting Class: Sniper
    • Starting Level: 30
    • Previously Unlocked Classes: Fighter, Archer (Mastered)
    • Starting Skill Ranks: Sword E (Budding Talent), Lance E (Boon), Axe D, Bow A (Boon), Brawling E (Bane), Reason E, Faith E (Boon), Authority C+, Heavy Armor E (Bane), Riding D+ (Boon), Flying E
    • Learned Abilities: Rally Speed (Authority D), Model Leader (Authority C), Rally Strength (Authority C+), Rally Dexterity (Authority A), Rally Movement (Authority S), Sword Avoid +20 (Sword Budding Talent)
    • Learned Combat Arts: Deadeye (Bow C+), Point-Blank Volley (Bow A)
    • Learned Spells: Blizzard (Reason D), Heal (Faith D), Nosferatu (Faith D+), Thoron (Reason C), Seraphim (Faith C), Fimbulvetr (Reason B), Rescue (Faith B)
    • Growth Rates: HP 65%, Str 35%, Mag 35%, Dex 45%, Spd 40%, Lck 25%, Def 30%, Res 35%, Cha 40%
    • Starting Inventory: Silver Bow, Concoction, Large Bullion
    • Starting Battalion: Empire Snipers

    A bit farther along in the ranks, I'll admit. But I was a concerned about her late join time so I decided to give her the Jeritza treatment just to be safe.

    10 hours ago, Shanty Pete's 1st Mate said:

    Supports:

    Professor (C, B, A, S) - not sure what they'll talk about, Fleche has no personality LOL

    Edelgard (C, B) - I'm imagining her idolizing Edelgard, who gets kind of annoyed with her

    Caspar (C, B) - could talk about Bergliez family stuff, IDK

    Felix (C, B, A) - Fleche asks why he's here, instead of the Kingdom; Felix expresses his disdain for Faerghus culture, bringing up his brother; after Randolph dies, Fleche shares in his grief; paired ending where Fleche tries to track down and arrest roving Felix, but marries him instead

    Lysithea (C, B) - Fleche thinks Lysithea is around the same age (she's not); then thinks that having a Crest must be great (it's not)

    Jeritza (C, B, A) - Fleche wants to understand the Death Knight she feared and admired; wants to know what drives him to such ferocity; discovers it's not zeal for the Empire; paired ending where they coordinate an official effort to eradicate the Slitherers, disappearing afterward

    Unpaired: Fleche rises through the ranks of the new Imperial army, becoming one of Edelgard's foremost generals

    Damn, your ideas are almost exactly like what I came up with!

    Instead of Edelgard, I actually gave her a support chain (C, B, A) with Hubert. I'm not entirely sure why tbh, but I just get the feeling that something between the two of them would click.

    A little (C, B) chain with Petra I think would be nice too, seeing as Petra's had a strained relationship with the Empire (outside of the Black Eagles) for so long due to her kidnapping and mistreatment at the hands of Aegir and his cronies. I'm sure she'd be happy to see through a young noblewoman like Fleche that the Empire's steadily moving past the corruption she hated so much and towards a brighter future.

    Building on that Caspar support, I'd split their B-support into a B and a B+, with the latter unlocking after Randolph's death in Ch.15. B+ and A would see them mourning and reflecting on the loss of Randolph and thinking about the future of the Bergliez family.

    I had pretty much the same exact idea for a (C, B) support with Lysithea. In mine, the two of them would bond instantly over what it's like being shorter than everyone else. Basically just a funny lighthearted support to offset the more somber tone of the war phase chapters a bit.

    My idea for a Jeritza support (C, B, A) would have C-support unlock after Ch.15. Jeritza would talk to Fleche about whether or not she plans to seek revenge on her brother's killer. Fleche would then explain to him why, unlike on AM, she doesn't feel the need to go to such lengths.

    I was also thinking of giving her supports with Ashe (C, B, A) and Yuri (C, B, A), but I haven't decided on any of the details yet.

    Her paired endings would be: Byleth of either gender (platonic), Hubert, Caspar (family), Ashe, Jeritza and Yuri

  3. 5 hours ago, Shanty Pete's 1st Mate said:

    I don't really see Acheron as "firmly pro-Empire" - he supports them on the bridge maps because he's pressured to. But on the CF version, he flees from battle if he views his own life at risk. His first loyalty is to himself, and his own chance at power. I just see it possible to use Acheron in a more dynamic way (say, he tries to ally with Claude for the sake of power, then betrays him, so you have to kill him) on a route that emphasizes Alliance politics.

    With the right setup, that idea could work out really well! I can totally see him joining as a green ally for a few chapters to further his own selfish ends, and then defecting to the Empire the second things start looking unfavorable for him. Because you're right in that he's only truly loyal to himself, and will support whichever side he thinks will benefit him more. The question is when the best time for him to join would be, and the best time for him to betray Claude. For the latter, I'm thinking maybe Fort Merceus. A few turns in, he'd try and slip away amidst the chaos to sell out the Alliance, so he'd have to be chased down and killed before he escapes.

    5 hours ago, Shanty Pete's 1st Mate said:

    In that case, maybe both Randolph and Fleche could show up at the final battle? I don't believe they're ever depicted fighting side-by-side.

    Also, playable Fleche on Crimson Flower, please! She could be a perfect Est archetype.

    Of course! I could definitely include them both in the final chapter. It would be cool to see their brother/sister dynamic play out on the battlefield since I imagine it'd be quite similar to what we see with Seteth and Flayn. It'd also be nice for them to have at least one happy ending where they both survive.

    And don't worry, I've already got ideas for recruitable Fleche on CF! If by Est archetype, you mean similar to Mozu or Cyril, that might be a bit tricky seeing as she'd be joining pretty late on the shortest route. My thinking was more along the lines of a strong pre-promote, but with a few different options. She'd join as a Lv.30 Sniper and have strong bow CAs, meaning she wouldn't have to reclass at all if you didn't want her to. But she'd also have a decent spell list/magic growth (a la Ingrid), a budding talent in swords and a good selection of rallies too for some different build options.

    6 hours ago, Shanty Pete's 1st Mate said:

    That could work, I suppose. I've seen Dedue as a fairly static character. Still, if he does this, he should get a one-liner, like: "Professor. I'm counting on you to take Edelgard's head. Do that, and His Highness will know peace."

    Oh yeah, he'd definitely get a badass parting line like that! This would be Dedue's moment to go out in a blaze of glory, taking as many Imperials down with him as possible.

    5 hours ago, Dark Holy Elf said:

    Well, obviously this is open to interpretation, but my opinion: it's thematic. In Crimson Flower, Byleth chooses to consciously reject the role that Rhea wanted him/her to play (that is, becoming a symbol of Sothis and the Church, essentially her representative in the form of the new Archbishop or theocratic ruler of Fodlan). Byleth chose to live as a human, and not be defined by their crest or whatever piece of the Goddess dwells inside her. Why it happened is less important; perhaps it was a gift from Sothis herself, who respected Byleth's choice. One thing we can say is that it's not just tied to Rhea's death, because it doesn't happen even when Rhea dies in Silver Snow.

    I totally get the thematic reasoning behind the stone only disappearing on CF. That's actually one of the many reasons why it's my favorite route, Byleth choosing to walk her own path and not letting Rhea's scheming dictate who she becomes. I was more curious if there was an established in-story reason for the stone not disappearing on VW, which there doesn't seem to be seeing as everyone's got their own unique interpretation. Closest thing I can find is from before the final battle on CF:

    Quote

    Edelgard: After Rhea is gone from this world, I don't know what will become of you. But whatever happens, I hope you know that you're very special to me.

    Which suggests that something in fact may be tied to Rhea's death, but then again this is just Edelgard's own speculation.

    So I guess I should go with what makes the most sense thematically, which would be to keep the stone on VW.

  4. 14 hours ago, Shanty Pete's 1st Mate said:

    At the very least, Flayn deserved to show up in SS13, so I'm a fan of her being playable here. My own reform would be more dramatic, wherein the Professor returns to a near-deserted Garreg Mach. There, they encounter their old students one-by-one, before meeting the main Lord at the Goddess Tower. So when chapter 13 happens, everyone is deployed from the start, and they have the chance to prep menu.

    This sounds like an interesting idea! I dunno how I feel about everyone being at the monastery already before Byleth gets there, though. Kinda weirds out the whole "reunion" feeling since technically everyone's already reunited and Byleth's just late to the party thanks to her five-year disco nap. As annoying as it makes the chapter battle, I think having Byleth and her students reunite in the midst of the fray is more thematically fitting, as it shows them all rallying together, one by one (or two by two I guess lol), in their darkest hour to fight side by side once more.

    14 hours ago, Shanty Pete's 1st Mate said:

    Here's the thing - why does Acheron decide to attack Claude and company? It can't be out of loyalty to Count Gloucester, as Acheron was introduced as a threat to Gloucester territory. It's probably not the Empire intervening, unless they've put a bounty on Claude's head. If anything, I'm thinking that Acheron would try to endear himself to the new Head of the Alliance - at least superficially. Suppose he pesters Claude for a seat on the Council, then arranges an assassination attempt that goes awry?

    I could see him doing it to endear himself to the Empire (since he's firmly on the pro-Empire side of things) or just to prove that he's better than Count Gloucester. Considering his entire character shtick is "opportunistic bastard but never thinks any of it through", I think both could be plausible.

    14 hours ago, Shanty Pete's 1st Mate said:

    Randolph could show up here, perhaps? Unless you really want him to survive in one route.

    Personally, I kinda like the idea of him surviving on VW, if only because it makes Fleche's appearance in the final chapter more believable. I don't think she'd be as eager to support the Alliance if they're the ones responsible for her brother's death.

    14 hours ago, Shanty Pete's 1st Mate said:

    The cutscene sounds solid, but I have to question whether such a scene belongs on Verdant Wind. It shows the tragedy of Dimitri, but it doesn't really do anything to advance Claude's arc, does it?

    I suppose you could say that having Claude witness Dimitri's death firsthand could serve as further motivation for him to end the war before more lives like Dimitri's are unfairly taken, which lines right up with Claude's desire to create a just and peaceful society. I'll admit though that I mostly included the scene because I hated the fact that Dimitri got offscreen'd like some cheap extra on the original route. They should've at least let us witness his final moments, even if it's with cutscene stills and not a full-blown cutscene.

    14 hours ago, Shanty Pete's 1st Mate said:

    This seems fine - although, I did appreciate the original challenge of chasing down the Death Knight, before he manages to escape. Also, kind of wish the Almyran soldiers did something other than just "be there". How about, in the cutscene, Claude's army escapes the blast by catching rides on the Almyran's wyverns? The Professor, for instance, can hitch a ride with Nardel (or was it Nader?).

    There's just something about the Death Knight of all people choosing to run away from a fight that seems oddly out-of-character for him.

    I do like the idea of everyone escaping the blast on the wyverns, though. I agree that Nader could use a little bit more to do in this chapter besides just "show up and fight", and this seems like the perfect way to make that happen.

    14 hours ago, Shanty Pete's 1st Mate said:

    I don't think Dedue would be content with leaving your army to take down Edelgard, though. He promised her head to His Highness, after all. As inconvenient as it is to try to save him, I think chapter 20 is where he belongs, narratively-speaking

    Yeah, I was mostly just trying to give Dedue a more climactic send-off than the one he got. Having him die in a heroic "hold the line" moment seemed like better closure for his character than him just sulking off in self-exile for the rest of his life. It would also be a nice moment of growth for him, where he puts the greater good ahead of his own thirst for revenge and gives Claude's army the chance they need to end the war once and for all.

    14 hours ago, Shanty Pete's 1st Mate said:

    Damn, your setup sounds really good! If there has to be a "Rhea has gone berserk" ending, then I love the idea of Claude drawing in support from across the continent to take her on. And of using "power of friendship" speeches. 

     

    14 hours ago, Shanty Pete's 1st Mate said:

    This ending sounds pretty good, given the setup! I like the notion of Claude choosing to lead Fodlan, rather than returning to Almyra. His closest friends are here, after all, and he's spent years by now as an Alliance lord. I'd personally rather have Seteth or Flayn become the new Archbishop, but I'm fine with the Professor doing so. Although, I wouldn't have them lose the Crest Stone, since that's a material part of their connection to Sothis.

    Thanks! The ending's really one of the biggest issues I had with the original route. I'm glad you like my idea, even though the berserk Rhea thing isn't your cup of tea. It just never felt right to me that the route that talks the most about peace and acceptance basically ends with all three nations completely subjugated under the Church and Claude disappearing to Almyra again. The Almyrans don't even show up to fight Nemesis on the original route! They had the perfect chance to bring Fódlan and Almyra together to fight side by side and they blew it.

    14 hours ago, Shanty Pete's 1st Mate said:

    But I do have to wonder how successful the new Archbishop would be at reforming the Church. A lot of people, noble and commoner alike, are likely to feel betrayed and alienated if the truth comes out. The same friction that we saw pre-skip, between the Western and Central Churches, might very well come back.

    How I see this going down:

    http://imgur.com/a/zuhnhOZ

    @Dark Holy Elf

    If you don't mind me asking though, why doesn't the crest stone disappear when Rhea dies on VW? Is it because Byleth herself isn't the one who kills her? Or that Byleth and Rhea are still on "friendly terms", so to speak, unlike on CF? Is there a story detail I missed that explains it?

  5. 4 minutes ago, Dark Holy Elf said:

    Banes are sometimes there for flavour, for sure. In Hubert's case, his flying bane references his fear of heights; in Linhardt's case, he has a bane in brawling because he doesn't want to get other people's blood on him. Faith banes above all currently serve a notable flavour purpose: they indicate a character who is not from Fodlan or has an aversion to religion and/or the church (plus Hilda. I wonder if the scrapped Dorothea/Hilda support might have gone into that?). I definitely wouldn't give Judith a faith bane; there's a line that suggests she actually is relatively pro-church (I think it's in SS, but I could be misremembering). Reason bane would be fine.

    Doesn't Cyril have a faith bane though? I know he isn't from Fódlan, but aside from Catherine he's as pro-church as they come. And Hilda must have some degree of loyalty to the Church considering she's the only "regular" student (i.e. not one of the other two lords or Dedue) who can't be recruited to fight against them on CF. So it wouldn't be completely unreasonable for Judith to support the Church and just happen to suck at using their magic.

    I can definitely swap it out for a reason bane though if you guys think that makes more sense. Doesn't really make a difference either way.

  6. 17 minutes ago, lenticular said:

    Four boons really isn't all that unusual. If I've counted right, there are 15 characters who have at least four boons, and then a further 8 who have three boons and a budding talent, which is almost as good. Which is about half of all characters. Cyril and Seteth both have five boons, and Balthus has a borderline-ridiculous five boons and a budding talent. I don't think four boons is even a little bit excessive.

    Well damn, clearly I need to start paying better attention to boons. I was way off the mark on that one lol

    In that case then, I guess it wouldn't be an issue to throw in an axe boon and maybe a fifth one (could do bow) for good measure.

    23 minutes ago, lenticular said:

    There are a fair few characters (eg Ferdinand, Leonie, Gilbert) who are neutral in both faith and reason who have no business going anywhere near magic builds. Just having garbage for magic growths and/or spell lists is more than enough to keep them as purely physical fighters. In this particular case, starting as level 30 with no weapon ranks in Reason or Faith would also be a strong reason to stay away from magic builds. Not that it's really harmful to add in a bane (though I'd still prefer a Reason bane) but I don't think it's necessary.

    True, but in all fairness lots of characters have banes in things you'd never train them in either way. Hubert's got banes in axe and flying, but I doubt anyone would be making him a Wyvern Lord even if he didn't. And I don't think Linhardt would fare so well as a War Master even without those axe and brawling banes. A faith or reason bane on Judith would mostly just be there for flavor to underscore the fact that she's just not good at magic, just like Linhardt isn't good at punching people.

  7. 7 hours ago, Dark Holy Elf said:

    You've obviously thought about this a lot; good job! It was an enjoyable read. The changes aren't incredibly ambitious, but do improve the route overall, I think.

    Thanks! I'm glad you enjoyed it. I really did try to stick as close to the original route as possible, just fixing what I felt needed to be fixed. I didn’t want to stray too far in an entirely different direction and risk losing/rushing the core 3H plot, which I feel is still an important aspect of Claude's story.

    7 hours ago, Dark Holy Elf said:

    I'm honestly not a big fan of Reunion at Dawn in any route but Azure Moon. Something seriously rubs me the wrong way about Byleth just waking up and Claude/Seteth saying "hey, let's go kill some looters". In Azure Moon the game highlights that these "rats" are people too but Dimitri insists on hunting them down; it's good character work for him. On all other routes it's filler at best and somewhat tone-deaf at worst. I don't really like it on the other routes and I'd rather Claude's opening chapter be something else entirely. Maybe a map where some imperial spies have gotten wind of Claude's presence at Garreg Mach and you have to keep them from escaping.

    I do see what you're saying about the difference between the AM and VW versions of the chapter. I think however it's framed in-story though, the bottom line is that if Byleth and Claude/Dimitri are gonna use Garreg Mach as their base, the bandits have gotta go. AM makes it a point that the "rats" are people too, imo, not simply because Byleth and Dimitri are killing them, but because Dimitri is referring to them as "rats that need to be slaughtered". For Claude though, the question of their humanity isn't brought up because nobody's dehumanizing them in the first place. Claude basically says "Hey can you help me take the monastery back from these guys?" and Byleth nods along with it. They're essentially doing the same thing as Dimitri, but the difference in how they view the bandits as people is why the issue doesn't come up on VW. After all, they're still bandits. Can't have random criminals hanging around your military base, it's bad for business!

    7 hours ago, Dark Holy Elf said:

    Yay Judith. Not a big deal but change her Faith list to Nosferatu D+ and Recover C, if you're going to go for a filler non-mage list you might as well make it the generic one instead of a worse version of it.

    Whoops, you're right! Didn’t realize that the generic list had Recover too. I'll go back and fix that.

    7 hours ago, Dark Holy Elf said:

    Fog of war for chapter 17 certainly makes more sense plotwise. I kinda like that it isn't there gameplaywise because Three Houses fog is terribly implemented (your default fog vision is 2, but generic archers can shoot from 3 squares away, ridiculous). In my dream version of the game chapter 17 would be fog but base fog vision would be upped to 4 (most games use 3, but most games feature lower ranges than Three Houses), with thieves/assassins getting a further boost.

    Oof, yeah I didn't think about how far those archers can reach, that may make the map a wee bit too hellish now that you mention it. I think upping the fog vision to 4 spaces like you said though would fix this.

    8 hours ago, Dark Holy Elf said:

    I don't think I'd put the scene where Byleth's heart begins beating in this route. There's a thematic reason it occurs in CF but not SS, and while this new VW does belong in the middle, it's still closer to the SS case in my opinion

    Ah, I didn't realize that there was an in-story reason for it happening on CF but not VW. From Edelgard's dialogue before the final map on CF, I assumed the crest stone was magically linked to Rhea somehow and that it just disappeared no matter what when she died. Also, I guess I just kinda find the "immortal Byleth" ending a bit depressing too, especially if she marries someone who isn't Seteth. She's doomed to watch all her closest friends and possibly her spouse die of old age while she lives on for thousands of years. I can definitely change up the ending a bit though if there's a reason for the stone not disappearing on VW. Byleth x Claude's overrated anyway, it's all about the Lettuce Family on VW lol

    8 hours ago, Dark Holy Elf said:

    I notice your version of the game doesn't include the bit where Rhea tells Byleth about Sitri and how Byleth's heart is a crest stone (from SS). That detail does need to be somewhere in the game IMO, though I'm not sure what route you think it now fits in best.

    Honestly... I feel like Cindered Shadows covers it pretty well enough at the end. I get that this means that Byleth's origins are essentially paywalled, but I mean, they've already paywalled an entire side route, four classes, two relics, the game's only effective Bolting mage and flying magic battalion, Yuri's ass and Sitri's name. So I wouldn't really see this as any more of an issue than it already is.

    7 hours ago, Jotari said:

    Doesn't really sound like you changed all that much at all. Just stuck the Silver Snow final boss in Verdant Wind. I still don't see this as fixing many of the problems with Verdant Wind, namely that it's not about Claude at all. Most of your changes are nice, but basically superficial.

    I mean, I get what you're saying. Perhaps "story overhaul" was a poor choice of words on my part. My aim was more to rewrite the storyline they'd already established and "fix" what I felt was wrong with it than to write a completely new route. From the discussions we've had before about VW though, I think you and I just have slightly differing opinions on where the route falls short. A lot of my issues with VW are specifically about the way the last two chapters and the ending are written, which is why my most dramatic changes are made to that part of the story. Aside from that, I also addressed points like Judith not being recruitable, the lack of focus on Alliance politics and Dimitri's anticlimactic death, which were all problems I had with the original route. I disagree with saying it's not at all about Claude, though. I feel like Claude has way more of a voice as a character in this version, even if it's mainly because the finale and the ending actually reflect his goals for Fódlan and bring them to fruition instead of working actively against them to push the whole "God-Emperor Byleth" ending.

    3 hours ago, lenticular said:

    Specifically, for everyone else, having a strength in a weapon skill is tied to learning combat arts in that skill. Nobody else learns combat arts for weapons they aren't strong in (and conversely, nobody is strong in a weapon they don't learn combat arts for). As such, Judith should either have a strength in axes or lose those axe combat arts. Next, for Faith spells, literally every other character in the game learns Heal at D and Nosferatu at D+ and then has at least one more Faith spell past that (commonly recover at C). I don't see any reason why Judith should not follow this pattern.

    Ah, my mistake. I didn't realize that combat arts were always tied to weapon skill proficiencies. Since having four boons seems pretty excessive even for a pre-promote, I'll just get rid of the axe arts. They were pretty much just filler anyway.

    3 hours ago, lenticular said:

    This one is slightly less of a hard and fast rule, but I also don't think she should come with a bane in Faith. Almost universally, a bane in Faith is for characters with a good storyline reaspm to have it. It's for characters who aren't from Fódlan or who have a strong antipathy to the Church. There is one exception to this rule (Hilda), so I can't say it's something you absolutely need to follow, but Judith never struck me as particularly impious, so I don't think it's appropriate for her.

    I felt a magic bane of some sort would be appropriate for Judith since she's purely a physical fighter. I basically just chose Faith on a coin flip, but I don't think it really matters either way. Like you said, Hilda's got a Faith bane for no apparent reason (heh) other than I guess not being very good at it.

    7 hours ago, lenticular said:

    Also, unrelatedly, I cannot get behind any change that would get rid of God Shattering Star entirely. I just can't. I love that track.

    Unfortunately it's kinda Nemesis's theme song, so it wouldn’t really work the same without him.

    Thank you everyone for your feedback! You've given me lots of interesting things to think about. I'll be sure to keep you all posted on any changes I make. Until then, I'd love to hear any other ideas or suggestions you may have.

  8. Welcome everyone to my complete chapter-by-chapter rewrite of the Golden Deer route! As I've discussed many times in the past with fellow members of the Serenes Forest community, most notably in this thread...

    ...Verdant Wind is a hot mess of a route that's in dire need of a good cleanup. And while there's undoubtedly many reasons as to why this route suffers from such widespread story and characterization problems, there remains one cause that stands out above the rest, and that's Silver Snow.

    Verdant Wind was half-assed, no way around it. Instead of investing the proper amount of time and attention needed to give Claude and the Golden Deer a unique, compelling story on par with what Crimson Flower and Azure Moon gave Edelgard and Dimitri, the devs simply cloned the plot of what's by far their all-around weakest route, resulting in the narrative disaster that is Verdant Wind. And the reason why I believe this route was half-assed so badly is Silver Snow. Silver Snow was the very first draft they wrote of the game's story, and it shows. But instead of letting it stay that way and focusing their efforts solely on the three lords' stories, they tried to develop their rough draft into an entire fourth route, and unfortunately it failed. And the story that paid the price for this unnecessary drain on the devs' time and resources was Claude's.

    So, moving forward into this rewrite we're gonna completely disregard Silver Snow and treat the game as though there are only three routes, with the effort they put into Silver Snow instead going towards fixing Verdant Wind. In other words: Three Houses, three lords, three routes.

    Now before we get started, I'd like to go over a few notes about this write-up as well as some non-chapter specific changes made to Verdant Wind.

    Spoiler

    • First off, this write-up only covers active changes made to the route. Any scene or story event that isn't changed or mentioned here plays out exactly the same as before.

    • I've made sure to carefully review the script for each chapter to avoid any plot holes. However, if you spot anything I might've missed, please let me know and I'll do my best to fix it.

    • I'll only be referring to Byleth using feminine pronouns for simplicity's sake. However, nothing in the story plays out any differently for a male Byleth.

    • Byleth's dialogue choices, particularly in chapters 13 and 19, won't mention saving Rhea nearly as much as on the original route. It makes sense that maybe once or twice over the course of the route she'd bring up how important it is that they find Rhea, but having multiple instances (often in the same scene) where both dialogue options talk about Rhea just seems uncharacteristically obssessive for someone as level-headed as Byleth. Not to mention it makes her sound so callously indifferent to the safety of her students when she says stuff like "saving Rhea is all I care about," especially when she says it right to Claude's face.

    • Since Rhea dies on this route no matter what, her S-Support and paired ending with Byleth is completely removed. Sorry, no Incest Emblem in this rewrite. Their support convos still exist for lore/character-building purposes, but that's it.

    • You may notice that the chapter mission Protecting Garreg Mach has been completely written out. That's because, unlike on the other routes, this mission serves no purpose other than filler on Verdant Wind. On Crimson Flower, it marks a major shift in the war: the Empire has sustained its first heavy loss, Randolph and Ladislava have both been killed and the focus has turned from the Alliance to the Kingdom as the route proceeds into its final act. It also kickstarts Fleche's character development. On Azure Moon, it sets up for Rodrigue's death later on by having Dimitri kill Randolph, driving Fleche to seek revenge. On Verdant Wind, it's... just kinda there, wasting the opportunity for a more story-relevant chapter. Due to this chapter's removal, it can be assumed that Randolph survives on this route, though he's never seen or mentioned post-skip.

    • Fog of war is revamped in three new ways. First off, base visibility is increased to four spaces for sake of convenience on maps with longer-range enemies like Archers. Also, low visibility now affects enemies as well, making encounters more unpredictable. Lastly, player and enemy units outside visibility range can now be targeted in combat. However, enemies hidden in the fog are identified simply as ??? when targeted and their stats (including class, level and weapon) aren't displayed, making engaging them a risky move.


    Right, that's all for notes. Now let's dive into the good stuff!

    Chapter 13 - Reunion at Dawn

    Spoiler

    • Just one word: Flayn. She's just as much a member of Byleth's class as the others who show up in Hunting by Daybreak. And yet no matter the route, this chapter always chooses to leave her out of the big reunion. That said, this is more of a proposed change for both Verdant Wind and Azure Moon, but Ch.13 needs to include Flayn alongside the rest of Byleth's in-house students. There's no reason for her not to be there.

    Chapter 14 - Valley of Torment

    Spoiler

    • Judith is automatically recruited at the end of the chapter. Now let's take a moment to talk about what the Hero of Daphnel brings to the table.

    Judith's Stats
    • Personal Ability: General
    • Starting Class: Hero (gender lock removed)
    • Starting Level: 30
    • Previously Unlocked Classes: Noble, Myrmidon, Mercenary
    • Starting Skill Ranks: Sword A (Boon), Lance E, Axe C (Boon), Bow E (Budding Talent), Brawling E, Reason E (Bane), Faith E, Authority B (Boon), Heavy Armor E (Bane), Riding E, Flying C (Boon)
    • Learned Abilities*: Battalion Wrath (Authority C), Model Leader (Authority C+), Battalion Desperation (Authority A), Rally Movement (Authority S)
    • Learned Combat Arts*: Sunder (Sword C+), Windsweep (Sword A), Monster Breaker (Axe C+), Diamond Axe (Axe A), Deadeye (Bow Budding Talent)
    • Learned Spells: Wind (Reason D), Heal (Faith D), Cutting Gale (Reason C), Nosferatu (Faith D+), Recover (Faith C)
    • Growth Rates: HP 30%, Str 45%, Mag 10%, Dex 55%, Spd 50%, Lck 30%, Def 40%, Res 25%, Cha 60%
    • Starting Inventory: Rapier+, Silver Shield, Concoction ×3
    • Starting Battalion: Daphnel Duelists

    *Not including universal abilities or CAs

    Judith's Supports
    • Byleth (C, B, A, S) - typical Byleth stuff
    • Claude (C, B, A, A+) - starts out with their usual banter, and then begins to explore their relationship a bit
    • Hilda (C, B) - Hilda constantly trying (and failing) to trick Judith into doing chores for her
    • Lorenz (C, B, A) - the two bonding over always having to be the responsible one with Claude
    • Ingrid (C, B, A) - Ingrid finally meeting her distant relative and getting to know her
    • Felix (C, B) - Judith calling Felix out for being such an ass, and him just refusing to listen
    • Caspar (C, B, A) - Caspar geeking out over getting to meet the Hero of Daphnel
    • Catherine (C, B, A) - explores some of their shared past that was hinted at on Silver Snow
    • Balthus (C, B, A) - I honestly have no idea what exactly they'd talk about, but given Balthus's massive gambling debts and his close relationship with Holst something oughtta spark an interesting conversation between them.

    Paired Endings: Byleth of either gender (platonic), Claude (platonic), Lorenz, Ingrid (platonic), Caspar, Catherine (platonic), Balthus

    Chapter 15 - The Rose-Colored River

    Spoiler

    • Acheron and his men no longer appear in the chapter battle, instead arriving late to the scene after the chapter's been completed. He barges in shouting about the declining Alliance and bringing glory to the Empire before noticing that the battle's already been lost and surrendering immediately. He's then taken into custody by Claude and the Almyrans.

    Chapter 16 - Blood of the Eagle and Lion

    Spoiler

    • Acheron can be found in the hallways of the second floor when exploring the monastery this month. If Byleth talks to him, he complains about how "that meddling outsider and his hairy brutes" forced him to dedicate all his resources and military strength to supporting the Alliance's war effort. Other Alliance characters like Lorenz, Leonie and Judith will mention how they don't trust Acheron and hope that Claude's keeping a good eye on him in case he's planning something.

    • This needed to be a fog of war map, dammit! The fog is the whole reason this battle ends up being such a chaotic bloodbath in-story, and it would accomplish just that gameplay-wise if they actually included it. The way it is, it's incredibly easy to end the battle with zero casualties using Warp and Stride shenanigans. And that's because you can see exactly where everybody is from the start, which lets you plan ahead to avoid killing them. Fog of war would make it nearly impossible to tell where (or who) anyone is until it's likely too late to avoid them. Didn't recruit Ingrid but really don't wanna kill her? Good luck knowing where she is until she ambushes your Wyvern Lord Hilda from behind and gets an axe to the face for her troubles. Decide to do something about that invisible jerk on the ballista who keeps taking pot shots at your units? Surprise! You just killed Bernadetta! It's a merciless gut punch, which is exactly what this chapter's supposed to be. Being able to so easily sidestep everyone on the map not named Edelgard or Dimitri just takes away all the emotional weight of the battle. Granted, it would still technically be possible to complete the map without killing anyone, but the battle itself would be so unpredictable that it'd just be too much of a hassle for anyone to even bother trying.

    • Dimitri is given a fully-animated death scene, where he chases Edelgard through the fog and smoke of the battlefield. She turns to face Dimitri as Imperial bowmen shoot him down, leaving him severely wounded and kneeling on the ground, pierced by arrows. Edelgard then walks up to him, grasping the Sword of Seiros tightly in her hand, but she can't bring herself to kill him. Dimitri slowly turns his gaze up to meet Edelgard's, and utters one final "To the fires of eternity with you... El..." before dying from his wounds. Edelgard struggles to hold back tears as she turns and walks away. Dimitri's body is then discovered by Dedue, who embraces his fallen king before laying him to rest, arms crossed with Areadbhar by his side. The scene pans out to show Claude watching from the distance as the screen fades to black.

    Chapter 17 - The Impregnable Fortress

    Spoiler

    • Acheron will be in the dining hall this month, whining about the quality of the food.

    • Acheron appears as a green ally (Warlock) in the chapter battle, fighting alongside Byleth's group.

    • The Death Knight no longer tries to escape when approached. Defeating him is the only way to complete the chapter.

    • The Death Knight is mortally wounded in battle with the Alliance army, returning to his Jeritza personality once more before death. He warns Byleth about the incoming javelins of light and is killed in the resulting blast.

    • In the javelins of light cutscene, Byleth and the Golden Deer now escape the blast by catching rides on the Almyrans' wyverns.

    • After the battle, following Claude's speech about his goals for Fódlan, the Golden Deer are met by an Alliance general (namely, that Alliance general who replaces Hilda on Azure Moon Ch.19) who informs Byleth and Claude that Acheron's vanished, and that nobody's seen him since they left Fort Merceus. She warns them that he may have slipped away in the chaos following the fort's destruction. Claude points out that if Acheron's escaped, he could be giving away dangerous information about the Alliance to anyone he pleases. Concerned that Acheron may be selling them out to the Empire, Claude begins a search to track him down before he can do any serious damage.

    Chapter 18 - The Aquatic Capital

    Spoiler

    • The chapter opens with a council meeting between Byleth, Claude and Judith where they discuss their progress in the search for Acheron. As Claude begins to worry that they've run out of leads, Lorenz suddenly rushes in with urgent news from his father. He reports that violence has broken out in the streets of Derdriu over some sort of power dispute. He says that from what Count Glouceser was able to tell him, the whole thing started over someone infiltrating Castle Riegan in Claude's absence, falsely claiming to be the new rightful leader of the Alliance. Upon hearing this news, Claude dryly comments that they may have finally located Acheron. Lorenz continues, explaining that the citizens of Derdriu took up arms in protest against Acheron and his men, and that in an effort to diffuse the situation, Houses Gloucester, Ordelia, Goneril and Edmund have all come together to protect the cityfolk and remove Acheron from the castle. But Lorenz warns Claude that it may take the Alliance leader's intervention to quell the fighting completely. With that, Claude and Byleth set off to prepare the Alliance army.

    • The chapter battle takes place at Derdriu. Upon reaching the city, the Golden Deer find the place in complete and utter chaos, with mixed groups of Alliance soldiers and civilians fighting amongst themselves in the streets. At the center of it all is Acheron, standing atop the steps of Castle Riegan shouting at the masses about how Claude, with his dying breaths in the ruin of Fort Merceus, entrusted leadership of the Alliance to him. Voices from the crowd shout back, calling him a liar and claiming that Claude would never appoint such a vile successor. The Golden Deer are quickly met by Count Gloucester, who hails them for arriving just in time, explaining that Count Ordelia and Holst Goneril have already suffered wounds and can't continue fighting, and that Margrave Edmund's forces are currently cornered in the western part of the city. Concerned about her father's safety, Marianne urges the group to move quickly. Claude agrees, leading the Golden Deer into the fray.

    • The Golden Deer start at the southernmost part of the map, accompanied by green ally Count Gloucester (Dark Knight with Thoron, as well as Thyrsus if Lorenz's paralogue was never completed) and two Alliance soldiers (Fortress Knight). In the central square, Alliance soldiers are protecting civilian militia from continuous waves of Acheron's followers advancing from the east. In the northwestern corner of the map, surrounded by Acheron's men, are Margrave Edmund (Holy Knight with Aura) and two Alliance Bishops. Acheron himself is holed up in the northeastern part of the map (where Claude hangs out on the other routes), and will attempt to flee to an escape point when approached.  The only objective is to kill Acheron before he escapes, but letting Margrave Edmund die will also fail the map. Two turns in, Almyran ships will arrive in the eastern part of the map, carrying green ally reinforcements: Nader and six Almyran Wyvern Riders. Upon their arrival, Claude will thank Nader for his assistance while Count Gloucester expresses surprise at the fact that Almyra's coming to their aid, joking that if only Holst were there to see it.

    • The post-battle cutscene has Byleth, Claude, Lorenz and Marianne meeting with Count Gloucester and Margrave Edmund after the fighting has settled down. The two Alliance lords thank their children once more for their aid, and Count Gloucester gifts Lorenz with Thyrsus if it wasn't already obtained from his paralogue. Lorenz and Marianne accept their thanks, while Claude comments that Acheron really made a mess of things in Derdriu, but that he's glad their Almyran neighbors were able to help them intervene before it got any worse. Count Gloucester admits that he never thought he'd see the day when the Alliance fought side by side with Almyra, but that he's grateful for their assistance nonetheless and hopes that they'll both remain allies in the future. Hilda jokes that he'd sure have some luck convincing her brother on that, as she returns from the medic with Lysithea and Flayn. Lysithea tells everyone that her father and Holst will both be okay in no small part thanks to Flayn and her healing magic. Flayn says that she's just happy she could help, and Hilda tells her she should give herself more credit, saying that Holst couldn't have been more grateful. But Lysithea says that she doesn't blame Flayn for not knowing that from Holst's constipated scowl. If Hanneman is recruited, she then remarks that there's no doubt Hanneman will want to examine that Crest of hers when they get back, and Flayn laughs, saying that there's no way her brother would allow that. Claude jokes that they'd better get going while the lords still have a full day left. Lorenz and Marianne then bid their fathers farewell before following Claude and the others on their way back to the monastery.

    Chapter 19 - The Chaos of War

    Spoiler

    • This is basically the Azure Moon version of the chapter now, with Hubert being the only enemy commander. The only difference is the absence of Dorothea and Petra, as they appear in the next chapter.

    • Dedue appears as a green ally in this chapter rather than the next. Upon completing the mission, he warns Byleth and Claude that Imperial reinforcements are on their way, urging them to press on and take the palace while he stays behind to hold off the enemy. He isn't seen again for the rest of the route, and he's implied to be killed fending off the oncoming Imperial soldiers.

    Chapter 20 - Conclusion of the Crossing Roads

    Spoiler

    • Byleth gets the Sword of Seiros from Edelgard at the end of the chapter.

    • The cutscene still of Rhea leaning into Byleth with her head placed... rather suggestively... is removed. Poor Byleth still has nightmares about the lap pillow scene, let's not put her through any more trauma shall we?

    Chapter 21 - The City Without Light

    Spoiler

    • Rhea's lore-dump speech happens in this chapter rather than the next, courtesy of some persuasion from Seteth. On the day before the chapter mission, Seteth asks Byleth and Claude to meet him up on the Star Terrace, explaining that Rhea has finally agreed to tell them the whole truth regarding the children of the goddess. When they arrive, they find Rhea and Seteth waiting for them. Seteth instructs Rhea to begin, telling her that the time for secrecy and distrust has long been over and that it's time now for humanity to know the truth so they may walk their own path, free from the burdens of Fódlan's bloodstained past. Reluctantly, Rhea begins to tell her story, revealing her true identity as Saint Seiros and the last child of the goddess, what really happened at the Red Canyon and the truth behind the origin of Crests and Heroes' Relics. Claude speaks to Byleth in private afterwards, expressing his feelings about everything Rhea just shared with them. While sympathetic to her past suffering, Claude admits that he feels betrayed knowing how many lies Rhea told the people of Fódlan to keep her secrets hidden. He laments all the innocent lives that were impacted by her actions, including Edelgard's as he comes to further understand what drove her to take such drastic action against the Church. Claude takes this revelation as all the more reason they must see everything through to the end and finish what was set in motion, for the sake of all the lives lost in the war and for all of Fódlan.

    • Odesse appears in the chapter battle instead of Myson.

    • After transforming into The Immaculate One and destroying the incoming javelins of light, Rhea comes crashing down into the remains of Shambhala, severely burned, wings tattered and seemingly dead. But when Byleth and Claude come to check on her, she suddenly awakens with a fearsome cry, her wounds now burning red. She narrowly misses them both as she takes to the sky once more. With another shriek from The Immaculate One, the Cardinals of the Church, transformed into White Beasts by Rhea's Nabatean blood, flock to her as she rains fire down on Byleth and Claude. Claude desperately fights back with a volley of arrows while Byleth fends off the circling White Beasts until The Immaculate One, struck by one of Claude's arrows, turns away and flies into the distance. The scene lingers on the smoke rising up from the remains of Shambhala before fading to black.

    Chapter 22 - Fódlan's New Dawn

    Spoiler

    • Byleth, Claude, Judith and the rest of the Golden Deer meet back up at Garreg Mach to discuss the current situation. As they all wonder what could've driven Rhea to such senseless violence, Seteth cuts in, explaining that he knows what happened. He tells the group that exceptionally old and powerful dragons like Rhea suffer from a horrible curse as they age, which causes them to lose control of their power and slowly descend into madness. When Claude asks if there's any way they could subdue her peacefully, Seteth sorrowfully explains that she's too far gone for any such attempt to succeed, and that trying to reach out to her now would almost certainly spell death. Claude then acknowledges that there's only one way to protect Fódlan from her wrath: Rhea must be killed. Byleth and the Golden Deer students remark on how strong Rhea is and wonder if even the might of the entire Alliance is enough to defeat her. At which point, Claude reveals his plan, which he refers to as "perhaps his most ambitious scheme yet". He resolves to rally the strength of not only the Alliance lords, but also the remaining factions of the Empire and the Kingdom, as well as his homeland of Almyra, to come together and fight side by side to deliver Fódlan from ruin. He declares that this will mark the dawn of a new age for Fódlan, where the entire continent, united under one banner, will go on to extend its hand in the name of peace to all the nations of the world.

    • The month has one free day, where the only option is Explore. The monastery is bustling with Alliance, Imperial, Kingdom and Almyran soldiers, including Nader from Almyra and Randolph and Fleche from the Empire. If the DLC is purchased, the Ashen Wolves are all outside as well (Constance stays in the shade though so she can be her usual animated self), preparing to join the fight against Rhea.

    • No lecture occurs this month.

    • The final battle takes place at the Caledonian Plateau, where Nemesis is fought on the original route. Judith reports to Byleth and Claude that their scouts have spotted The Immaculate One, and that she's hastily approaching the monastery with a large number of White Beasts in tow. She also comments on a strange group of men who appeared to be closely observing Rhea's movements, and warns Claude that they may present another danger separate from Rhea. Byleth and Claude then gather the rest of the Golden Deer, and after they each give their big climactic "power of friendship" speech (Flayn gets to give one too!!), they prepare to meet The Immaculate One on the battlefield.

    • The final map has two enemy factions: The Immaculate One and her allies, which include seven White Beasts, four Golems and some loyalist Church soldiers; and a small TWSITD remnant led by Myson. Only The Immaculate One needs to be defeated in order to complete the map. However, she and her White Beasts will attack anyone in range indiscriminately, so its very likely Myson will end up dying even if you choose not to engage him. Myson and his group will prioritize the White Beasts, and even fruitlessly try to attack Rhea if she's in range. His attention will turn to your units, however, if you engage any of his. Myson's death will cause any remaining TWSITD units to retreat. Much like on Silver Snow's final map, killing all the White Beasts makes The Immaculate One slightly easier to defeat, but isn't strictly necessary. The map features Nader (Wyvern Lord), Randolph (Warrior) and Fleche (Sniper) as green allies, each leading a small group of Almyran Wyvern Riders and Imperial Fortress Knights, respectively.

    • As much as I personally love A Funeral of Flowers as a final boss track, unfortunately it doesn't make sense to give only one of the three routes a unique theme for its final map. So Verdant Wind will follow the lead of Crimson Flower and Azure Moon and use Apex of the World instead. Of course, an alternative to this would be to use A Funeral of Flowers and give Azure Moon its own unique theme (Apex of the World just fits Crimson Flower too perfectly), so each route uses a different track.

    Ending

    Spoiler

    • The dying Immaculate One tries to take flight once again, desperately blasting a stream of fire at Byleth, which she blocks with the Sword of the Creator as Claude shoots his last volley of arrows. Claude's final arrow strikes The Immaculate One square in the head, stunning her long enough for Byleth to deal the killing blow. Rhea collapses to the ground as she slowly returns to her human form and dies from her wounds. Seteth mournfully holds her in his arms with Flayn beside him, quietly closing his eyes before bidding farewell to his fallen friend and looking up towards the setting sun. As the golden light embraces Byleth and Claude in its warmth, Claude states that this day will be remembered by future historians as the new dawn of Fódlan. Byleth smiles as she holds out her hand to Claude. He takes Byleth's hand and thanks her for everything, saying that he hopes her heart will forever be with the Golden Deer in this newfound era of peace. The scene then fades out on the two of them watching the sunset together.

    • Claude chooses to remain in Fódlan, officially giving up his status as heir to Almyra. Together with Byleth, the newly appointed archbishop of the reformed Church of Seiros (renamed the Church of the Beginning after Sothis), Claude accepts the remaining noble families of Adrestia and Faerghus into the governing body of the Leicester Alliance (Edelgard-banned houses like Aegir and Varley end up circling the drain), creating the first Unified Alliance of Fódlan. As sovereign duke of this newfound alliance, Claude works towards his dream of developing peaceful relations with Almyra, as well as Dagda, Brigid and other nations of the world, by bringing an end to Fódlan's rigid isolationism and establishing trade routes worldwide.

    • As the new archbishop, Byleth works to reform the Church and put an end to Rhea's falsely propagated version of history and lies surrounding the true nature of Crests and Heroes' Relics. Renaming the Church of Seiros to the Church of the Beginning after the progenitor god herself, Byleth ushers in a new era of religion in Fódlan where Crests no longer determine a person's worth. It's said that Crest Stones and Relics were thereafter reviled as cursed artifacts, and that each noble house of Fódlan was gifted a piece of Sacred regalia from the archbishop herself to be passed down in their stead.

    Changes to other routes

    Spoiler

    Crimson Flower
    • Fleche is now recruitable from Ch.13 onward.

    • There are now fully-animated cutscenes for Rhea's transformation and Byleth's fall into the valley in Ch.12, the destruction of Arianrhod in Ch.16 and both of Dimitri's death scenes in Ch.17.

    Fleche's Stats
    • Personal Ability: Maiden (On player phase, grants Str +6 and Crit +5 if unit isn't being targeted)
    • Starting Class: Soldier
    • Starting Level: 25
    • Unlocked Classes: Noble, Archer, Pegasus Knight
    • Starting Skill Ranks: Sword E (Budding Talent), Lance B (Boon), Axe D, Bow B (Boon), Brawling E (Bane), Reason E, Faith D+ (Boon), Authority C+, Heavy Armor E (Bane), Riding D+, Flying C (Boon)
    • Learned Abilities: Rally Speed (Authority D), Model Leader (Authority C), Rally Strength (Authority C+), Rally Dexterity (Authority A), Rally Movement (Authority S), Sword Avoid +20 (Sword Budding Talent)
    • Learned Combat Arts: Vengeance (Lance C+), Frozen Lance (Lance A), Encloser (Bow C+), Point-Blank Volley (Bow A)
    • Learned Spells: Blizzard (Reason D), Heal (Faith D), Nosferatu (Faith D+), Thoron (Reason C), Seraphim (Faith C), Fimbulvetr (Reason B), Rescue (Faith B), Excalibur (Reason A), Aura (Faith A)
    • Base Stats and Growth Rates: HP 32 + 70%, Str 19 + 60%, Mag 19 + 60%, Dex 20 + 50%, Spd 18 + 70%, Lck 14 + 40%, Def 17 + 50%, Res 16 + 60%, Cha 14 + 40%
    • Starting Inventory: Spear, Concoction, Large Bullion
    • Starting Battalion: Empire Snipers

    Fleche's Supports
    • Byleth (C, B, A, S)
    • Hubert (C, B, A)
    • Petra (C, B)
    • Caspar (C, B, B+, A)
    • Ashe (C, B, A)
    • Lysithea (C, B)
    • Jeritza (C, B, A)
    • Yuri (C, B, A)

    Paired Endings: Byleth of either gender (platonic), Hubert, Caspar (platonic), Ashe, Jeritza, Yuri

    Azure Moon
    • Just like on Verdant Wind, Flayn is now included with the rest of the Blue Lions on Ch.13.

    • Likewise, Blood of the Eagle and Lion is now a fog of war map.

    • The route gets fully-animated cutscenes for Rodrigue's death and Dimitri's redemption in Ch.17, the celebration of Dimitri's return in Ch.18 and Jeritza's death in Ch.20 (should Mercedes's paralogue be completed).

    Phew, that was a lot to cover! To everyone who made it this far, thank you so much for taking the time to read my rewrite and I look forward to hearing your thoughts and feedback! 🙂

  9. Sorry I haven't been as active recently, hectic couple of weeks lol

    Love how the story's coming along! I wonder what ???'s planning to do once everyone meets at Ordelia... there's clearly some bad blood between him and Edelgard, I'm guessing he's (if they're even a "he" under that mask) someone we know from TWSITD. I'm a little curious about what happened to Jeritza though. Edelgard mentioned back in Ch.1 that they haven't heard from him in a while, but the fake Death Knight is using his scythe. I hope ??? hasn't done anything to him... o.o

    I've gotta say, you did an excellent job with Marianne and Lorenz's dialogue! You really nailed down their personalities, I could almost hear each line in their voices. Marianne getting pissed was especially satisfying to watch. She's finally got confidence, friends, an adoring husband and Goddess help anyone who tries to take that from her (badass Marianne crit yell intensifies).

  10. 3 hours ago, Sooks said:

    I went into the game with basically zero expectations after finishing fe7, no idea of anything, and I picked the Blue Lions because I liked the students the most. I didn’t have a good first impression of the Black Eagles because I wasn’t expecting any of the characters to be anything beyond their trope, for lack of a better word. Meaning I thought Linhardt, Hubert, and Petra would be the most boring characters on the planet, and Bernadetta and Caspar would be quite annoying. I really only liked Edelgard, Dorothea, and Ferdinand (and 99% of that was because of his design). Ah, memories...

    I didn't go in with a ton of info, but I knew enough of the story from what I read online to know I wanted to do CF first. I immediately liked Edelgard, Dorothea, Petra and Bernadetta, thought Hubert was such a dick that I made a whole topic about it (he's one of my favorite Black Eagles now lol) and didn't care about Linhardt, Caspar or Ferdinand (I enjoy Lin and Caspar a bit more now as comic relief, Ferdie still feels like a more boring version of Lorenz to me). I did a lot of recruiting.

    Overall though I think the Golden Deer has the most students I like. Claude, Lysithea, Leonie, Lorenz, Marianne... basically everyone except Ignatz and Raphael who are just sorta there imo. Blue Lions has some of my absolute favorites (Dimitri, Ingrid, Sylvain, Ashe), but also my least favorite (Felix) and the rest who I'm just kinda neutral to.

    3 hours ago, Sooks said:

    Probably because, conceptually, the game was just Silver Snow at first, and also it’s the “””canon””” one.

    Almost makes you wonder if they promoted Edelgard and the Black Eagles so much because they hoped everyone would latch onto them, miss the CF requirements and then get railroaded onto their "masterpiece" lol

  11. 48 minutes ago, Sooks said:

    All the loading screens/tutorials are of Edelgard and the Black Eagles, the professor specifically saves her (I guess extra saves because they were already saving all three of them), Edelgard is in the first room when you explore to meet the house leaders and students while Dimitri and Claude are in the second, and she is the only one with an extra support boost dialogue option when talking to the house leaders after the fight (but before going back to the monastery). Even ignoring the promotional materials (since I hadn’t seen any when I got Three Houses), I felt a little pushed toward the Black Eagles.

    I suppose you're right, I hadn't noticed that she's in all the loading screens (too busy staring at the progress bar to make it go faster lol) but I can definitely see how all these things might influence a new player to pick the Black Eagles. I'll admit I pretty much went in already knowing which route I wanted to do (CF), so all the Black Eagles promoting mustn't have seemed as obvious to me. They probably did it though to try and get people to play Silver Snow, considering that route seems to be their favorite for whatever reason.

  12. I agree that there's no real "intended" starting route. The game proper (i.e. not promotional materials) doesn't really push the player towards any given house and every route has its own upsides and downsides to playing it first. That said, I do usually recommend that new players start with either CF or AM, and that whichever of the two they don't play first, do second. This is mostly because the main story revolves around the conflict between Edelgard and Dimitri, which makes their routes the most plot-relevant imo. VW/SS by comparison feels like a side story you play last for some of the background lore after getting the bulk of the main story from CF and AM.

    As for TWSITD, I don't think they were ever intended to be fought on CF. They're dealt with in the epilogue like an afterthought because that's exactly what they are at that point: an afterthought, a collection of pathetic joke villains that Edelgard wipes out with her thumb once the real threat (Rhea) is taken care of. They're all just raving away in their dubstep rathole waiting for Jeritza to show up dressed as the pizza guy and paint the place red.

  13. 11 hours ago, omegaxis1 said:

    This was enjoyable. I have some nitpicks, but I think the ending with the recruitment dialogue was the best part. Edelgard never wanted genocide. She wanted Nabateans to just no longer meddle in humanity's affairs any longer. 

    Definitely. That's one of the most facepalm-inducing Edelgard criticisms out there, imo. I'm glad to see some dialogue that clears the issue up a bit better.

    My one complaint is actually with Jeritza's dialogue. You make him sound actively evil and antagonistic towards Flayn, like the Death Knight, when supposedly in part 2 Jeritza's got a slightly better handle on his split personality (he can go into battle without the Death Knight completely taking over). Technically, he shouldn't even remember keeping Flayn hostage since he was in full Death Knight mode when that happened.

  14. My vote's going to Leonie. She's incredibly loyal to Byleth, and after Jeralt's death (in their A-support, I think) she promised to always stay by his side no matter what. Even after the war, I could see her joining the Ordelia castle guard or even becoming Byleth's personal vassal (a la Dedue) just to keep her promise to him. 

    Ignatz and Raphael could definitely appear too, but personally I find them kinda boring.

    Ingrid, though she's one of my absolute favorite characters in 3H, is also one of the most loyal Blue Lions, meaning it's unlikely she'd ever canonically side against Dimitri. That said, she's a required kill on CF if she isn't recruited, which pretty much negates her chances of appearing here.

    Felix is just a massive douche, and another required kill on CF.

    Ashe and Annette could possibly appear, since they're not as loyal to the Kingdom as Ingrid, nor are they required kills on CF. Their whereabouts after Rhea's death are pretty much left up in the air, meaning you could do whatever you'd like with them in the story.

  15. 8 hours ago, vikingsfan92 said:

    SS is not even worth saving imo.  I think it is clear example of getting to attached to an idea on the devs part if it really was the first route made.  If you move a majority of your investment into the three lords than a route with out them is not ever going to work.  I don't care if you make the route where you go solo on any path it just won't work leaving a more invested into interest wise area to a lesser one.

    Agreed. Silver Snow simply serves no purpose whatsoever in the final game other than filler. It reads like a first draft, it plays like a first draft and aside from A Funeral of Flowers, it brings absolutely nothing of value to 3H's characters and story. The route was a complete waste of the devs' time, money and resources, which could've gone towards making Verdant Wind a much stronger narrative with its own unique identity, just like Crimson Flower and Azure Moon. But because of Silver Snow, this is the half-assed Golden Deer route we got.

    Claude deserved better.

  16. 9 hours ago, LoneRecon400 said:

    Considering Annette can reach 90+ Hit Rates on most Enemies in Hunting by Daybreak, I don't think accuracy is a particularly big concern. 

    Even if it was, Hit +20 or Uncanny Blow would be enough to solve any Hit issues.

    This.

    @Shadow Mir

    Whether you choose to believe us or not, a weapon's displayed accuracy alone isn't what determines whether it's usable or not. Dex, Prowess skills, linked attacks, Hit +20, Uncanny Blow and Accuracy Rings all have the ability to improve your final accuracy rate. All your units should be utilizing at least three of these things already, so I really don't see why you have such an issue with 60-70 accuracy weapons.

  17. Yeap, I didn't wanna be the first one to come out and say it, but Shanty Pete's 1st Mate's assessment is pretty much spot-on. You can try your hardest to save both routes, but in the end it's an impossible feat without doing a complete rewrite. VW and SS are just an unsalvageable mess through and through. Solid gameplay, but I seriously wonder just how much they were drinking when they came up with the story. Only saving grace as far as I'm concerned is playing as Claude on VW (flying meme lord's the only reason I'm even considering a VW run) and fighting Rhea on SS. Hell, if they'd just cut SS from the game completely (it was just a rough draft anyway, from what I've read) and used it's final map for VW instead, they would've at least had a halfway decent Golden Deer route. Zombie Nemesis and SS's half-assed writing though just ruined it all.

  18. 53 minutes ago, drattakbowser said:

    - Steep requirements

    The requirements really aren't that bad. No worse than any other master class, anyway. And Annette has an axe boon, which helps her get Wyvern even faster.

    53 minutes ago, drattakbowser said:

    - Bad Class Skills

    Axefaire is a skill that pretty much every axe unit wants. Avo +10 is great to have on anyone to increase survivability, even if they're not dodge tanking. And Canto's... well, Canto. Why exactly do you consider these bad skills?

    53 minutes ago, drattakbowser said:

    - Bad Battalion List

    While there is a shortage of flying magic battalions, Nuvelle Fliers is really all she needs as a Wyvern Lord. She's got an authority boon, so she should be able to reach B fairly quickly. Also, Kingdom Pegasus is a magic-neutral C battalion and a good temporary alternative until she can switch to Nuvelle.

    53 minutes ago, drattakbowser said:

    - Bow Weakness

    That's true of all flying classes though. Just don't get her targeted by archers, they're pretty easy to bait with someone like Dimitri.

    53 minutes ago, drattakbowser said:

    - No terrain bonuses

    Gets 8 mov, Canto and flight instead. I'd say that's a pretty fair trade-off.

  19. On 2/19/2021 at 10:23 AM, Jules Necrofantasia said:

    I think I overrestimated myself and underrestimated this map.

    Anyways welcome Lorenz and Marianne to the game!

     

     

    It definitely looks like a tough map, that's for sure. Reminds me almost of Conquest Ch.10 (defend point map where the enemies attack from three directions,  lots of pegasus knights), the way the enemies come in wave after wave and you have to hold out until more allies arrive. I can't wait to try it out myself.

    I'm so happy Lorenz and Marianne are part of the story! I love how you kept Lorenz's signature mixed magic build by giving him a normal lance and a magic lance. The NPC villagers are an amazing idea too, their dialogue is perfect!

  20. 17 hours ago, LoneRecon400 said:

    It's difference between one rounding 1-2 enemies on Enemy Phase and wiping out entire sections of enemies. 

    Well, to be fair, Dimitri "kill every last one of them" Blaiddyd is gonna be way better at that than Ingrid or Petra. Just set him up with B.Vantage/B.Wrath, get him targeted by as many enemies as possible and grab some popcorn.

    18 hours ago, Barren said:

    I'm still somewhat torn on if I want him to be my Dancer or not but I know stat boosters exists. If I go down this way, this would free up Ingrid on her other more notable roles like Falcon Knight and be a reliable mage killer. Ashe is just unimpressive as we all know as the game goes on. Yes he can do Sniper but others out class him. If I don't chose dancer for him then I could make him a gambit bot Paladin where all he'll mostly do is provide gambit support like stride, blessing, etc. Maybe it might be a wasted spot but if I want him to open up doors and chests when available he's there for the job.

    Ashe may not have much else going for him, but he's got an amazing dex growth and he learns Deadeye, both of which serve him best as a Sniper. With a build focused on crit stacking (something like Bow Prowess, Death Blow, Hit +20, Dexterity +4, Killer Bow+, Critical Ring, Fraldarius Soldiers), he shouldn't have any trouble holding his own late game. He'll still be outclassed as a Sniper by Shamir or other recruits like Leonie, but he should be able to reliably secure crits from a long distance. Which can come in handy on some of the later Blue Lions maps like Derdriu or Enbarr where enemy archers are protected by walls. Fielding him as a gambit bot might be viable if you plan to use a lot of strategies that rely on gambits (warp/stride map skips, dancer battalion shenanigans, etc.) but otherwise going that route with him may be a bit underwhelming.

    Overall though, it looks like you've got a really strong team setup there.

  21. 11 hours ago, Dandy Druid said:

    That's how I feel too. Ingrid has the makings to be a wonderful dancer, but her character is an offensive powerhouse once you get her going. She's the best person to use Luin because she doesn't get a penalty

     

    4 hours ago, whase said:

    In my Experience, Ingrid is a great dancer, but you'll really miss out in combat for her.

    With the right build, a dancer Ingrid isn't gonna miss out on combat as much as you think. While you do give up her player phase for dancing, on the enemy phase she's more or less still the same old Ingrid. By avoid stacking with Sword Prowess, Sword Avo +20, Axebreaker, Evasion Ring and a high avoid battalion like Brigid Hunters, she'll be able to dodge tank pretty much anything that approaches her (unlike a magic-based dancer, which I typically advise against since they end up sitting ducks on the enemy phase). Throw in a Wo Dao+ or Cursed Ashiya Sword+ if you feel like picking that up and she'll have a pretty good crit rate too. Falcon Knight's no doubt better for combat, but Ingrid's still Ingrid, even as a dancer.

    Also, anyone with a crest can use Lúin without a penalty, it's not restricted to just Ingrid. You can give it to someone like Byleth or Bernadetta and they can use it just fine.

    4 hours ago, whase said:

    I'd recommend Annette as a dancer, her magic is still strong enough to make her a great combat unit,

    The problem with magic-based dancers is that, for the most part, combat mages like Annette are purely player phase units. And where dancers really want to be dancing every player phase, Annette's magic isn't gonna be seeing that much use. She's also, like you said, not a very good dodge tank or enemy phase unit. So you have to play it extra safe with a dancer Annette, as opposed to a dancer Ingrid who can be left pretty much anywhere and be near-guaranteed to survive.

    5 hours ago, whase said:

    On that note, you could also just give sword avoid to Felix or Ingrid and not class change them to dancer. Dancers are really strong, but so is an Assassin or Falcon Knight with sword avoid.

    This doesn't really seem worth it, tbh. Not only are you passing up a dancer, which is a huge loss, but Sword Avoid on a regular combat unit isn't that useful. A Falcon Knight Ingrid is always gonna prefer lances to swords, and Felix, like other sword-based units, is better off just ditching the sword classes entirely and going the Grappler/War Master route instead. While on the other hand a dancer can basically double the effectiveness of one of your strongest units every turn, which is a much better deal imo.

  22. Personally, I don't feel like the Blue Lions have that great a selection of dancers, and more times than not I just end up recruiting Marianne instead. But out of the two you're deciding between, I'd definitely recommend Ingrid for her sword and riding boons as well as her 60% speed growth. She'll make excellent use of the standard Marianne dancer build (Sword Prowess, Sword Avo+20, Axebreaker,  Movement+1, Special Dance, Wo Dao+, Evasion Ring) and you'll have her for Ch.13, which looks to be your primary focus here. She also appears with Sylvain, who's easily gonna be one of your strongest non-Dimitri units on HBD. Ashe by comparison just doesn't offer as much in the dancer department. No riding or sword boons and Physic, while nice, is better suited for a dedicated healer like Mercedes. He also shows up with Gilbert of all people... probably not the best unit to be dancing for, at least compared to Sylvain. His dex growth could be good for securing crits on the enemy phase, but it would ultimately serve him much better as a Sniper, combining the class's high dex growth with a Killer Bow+ and a Critical Ring for a long-range player phase crit machine.

    The one issue with choosing Ingrid though, is that you'll be sacrificing her combat potential as a Falcon Knight. However, this is mostly alleviated by the fact that even as a dancer, she'll still be an incredibly valuable combat unit, functioning as your dancer on the player phase and a fast, reliable dodge tank on the enemy phase. Ashe, on the other hand, misses out on being a Sniper, which is a much greater loss for him since he just doesn't perform that well in any other roles. It's Sniper or nothing for Ashe, while Ingrid's far more versatile in what she can excel at.

  23. 4 hours ago, Jules Necrofantasia said:

    Actually I am aware of this and this is indeed a good point for introducing her.

    If I introduce the one or other Golden Deer character, shall they appear as couple?

    I have no idea which pairings are the most canon aside of Edelgard x Lysithea and Hilda x Marianne.

    I could make Lorenz and Marianne replace the two allies.

    Lorenz and Marianne could absolutely show up as a couple. There aren't really any canon pairings in 3H, so there's no need to worry about that. That said, Lorenz and Marianne have a really sweet ending together, easily one of my favorite Marianne pairings along with Hilda. And having them as a couple means they'd both have a reason to join in chapter 2, since their marriage would bring Edmund and Gloucester territories together as a single county. Gameplay-wise, Marianne would also provide the group with a dancer unit.

    4 hours ago, Jules Necrofantasia said:

    Are they from that DLC?

    I haven't played it, so I know nothing about them.

     

    Yeah, unfortunately they're from the DLC.

  24. On 2/13/2021 at 8:29 AM, Jules Necrofantasia said:

    Shall non Black Eagles characters join (minus Dimitri, Claude Hilda and Dedue) since I only consider Lysithea as recruited unit from an other House in the Crimson Flower run.

    I think there's a few out-of-house students who could fit in pretty well if you're interested in bringing in some more 3H characters.

    Lorenz canonically sides with the Empire on the non-Deer routes, and Gloucester territory also shares a border with Ordelia, so Lorenz showing up to support Lysithea would make perfect sense story-wise.

    I like to headcanon that Marianne supports the Empire too, given how horribly the crest system impacted her life. And since you've got a chapter taking place in Edmund territory, she could theoretically work in-story.

    There's also Constance and Hapi from the Ashen Wolves. Constance in particular could possibly join alongside the other Black Eagles in the final chapter, since she ties in so closely with them in 3H. Hapi probably wouldn't fit in as well, since she's not too keen on fighting. Though she may choose to get involved if it means getting revenge on TWSITD for the experiments they did on her as a child.

    On 2/13/2021 at 8:29 AM, Jules Necrofantasia said:

     

      Hide contents

    Claude?

      Hide contents

    He will have a guest appearance...

      Hide contents

    but not in this chapter...

      Hide contents

    and not in the version you are aware of.

     

     

     

    Nemesis'd Claude? o.o

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