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bookofholsety

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Everything posted by bookofholsety

  1. You do realise that your exact same "argument" of a game needing its main character applies equally to Sigurd and Ike, right?
  2. Azure has access to it by default, yes. Serena can inherit it from My Unit, Sol, Ronku, Gaia or Grego.
  3. Circa 2004, a friend gave my brother a sizable number of GBA ROMs for whatever reason, and FE7 (the PAL English/French/German release) was one of them, adrift in a vast-ish sea of shovelware and Mario spinoffs. In fiddling with them, I ended up giving FE7 a try out of sheer curiosity and unfamiliarity with the name (note that I had pretty much never heard of SSBM; I was not the most observant child and we were pretty much a "PlayStation family" at the time). I had no prior familiarity with the SRPG genre, but instant adoration was certainly a thing; I suspect that the rigidly ordered presentation and flow of gameplay inherently appealed to me for whatever reason.
  4. There are no actual save files currently on it. The Sound Room and support records are both complete, Hector Hard Mode is unlocked, and there are Battle History records for save files on all six modes (LNM, LHM, ENM, EHM, HNM, HHM) all attributed to a tactician named "Roy". There are a number of Link Arena teams saved, intended solely to identify the origin of the save file - the Spanish fansite Fire Emblem: Wars of Dragons (can't believe I forgot this, it was pretty obvious). If the theoretical workaround you and Celice are discussing doesn't pan out, you could take the less elegant route and just back up both this savefile and your the save file you wish to preserve as savestates, or copy-paste the two and store them in a separate folder for archiving save files, then flip between them whenever you feel like working with one or the other. Clearly it's not as satisfactory a solution, and in this respect I wish I were of more assistance.
  5. ...How is that being jerks? The character to whom the Demon Fighter DLC is attached doesn't matter in the slightest if you're just buying it for the Demon Fighter. You're still getting the Demon Fighter, and it's practically no different than if it was attached to, say, Ike (and if you have a really burning urge to see Ike as a Demon Fighter for whatever reason you just get another copy of the Scroll and reclass the SpotPass/hypothetical future DLC him to it).
  6. But it did get a unique logo, just in the EU presentation! See? Right there along the left - that's a unique non-borrowed logo that says Fire Emblem. </sarcasm>
  7. I swear he said the word "Pokémon" more often than the average episode of the Pokémon anime, to the point where it almost sounded awkward.
  8. EU release of FE13 pushed back to 2013. Disappointing that they didn't (couldn't?) stick to their original projection. i'm too slow
  9. Assuming I'm thinking the same Nintendo Power article as you're thinking (I only know of the one posted on SF), it still used "Serlis"; it was their name for Sigurd that was different, "Zigludo". Sigurd's likely the only one that's definite because of the obvious mythological basis of his name. Serlis is somewhat up in the air but there's no reason why it wouldn't be used, and being that it's been used twice, Celica has some solidity to it. Dieck and Rutger don't appear in FE13 in any capacity, so... (though let's face it "Deke" is pretty much the same thing only with a more "sensible" spelling, and "Rutoga" would probably go the way of "Nabaaru") sir-liss
  10. "Aegir" is just the Japanese name for quintessence, and it was only recently that the FE4 patch was updated to stop using Japanese names for things.
  11. Downloaded copies of the games have been confirmed to be priced at or near the same as the physical retail copies.
  12. I'm getting the same error with them, though the service has definitely worked for me previously. It's claiming that viewing these videos outside of Nico Nico has been disabled by their authors, so getting an account and viewing it on-site is the only recourse here as far as I know.
  13. A complete collection of DLC videos from Nico Nico (an account is required to view, pretty much worth it): Spirit Talisman 1 (Marth): [1] Spirit Talisman 2 (Roy): [1] Spirit Talisman 3 (Micaiah): [1] King vs King Emblem Side (Leaf): [1] King vs King Holy War Side (Alm): [1] King vs King Decisive Battle (Serlis): [1] [2] Red vs Blue Seals Side (Elincia): [1] Red vs Blue Radiance Side (Eirika): [1] [2] Light vs Dark Light Side (Ephraim): [1] [2] Gold and Silver: [1] Entombed Heaven: [1] Infinite Holy Weapons (Eltshan): [1] [2] [3] [4] Light vs Dark Dark Side (Celica): [1] [2] [3] None of these are LPs, but really they should be pretty self-explanatory. (6 July 2012: amended to add links to footage of Celica's DLC)
  14. Florina is indeed in; she appeared as an enemy in Eirika's DLC chapter, which means she will be part of the FE7 set.
  15. This should clear most of it up, as should this.
  16. I don't know about AR codes unfortunately, but if you're emulating the game, here's the battery save file (not a savestate). It's interchangeable with all four released versions of FE7 - Japanese, NTSC English and the two PAL releases. I should stress that I didn't create this save - I found it somewhere, then promptly forgot where (it may have been a topic somewhere on this site).
  17. Sort of - you only get of each DLC character at a time, but should they die, you can just complete the respective DLC chapter again to get them back. That said, their stats are reset to their bases, not at whatever increased level they were at before they died. I could be wrong about this, but this sounds right.
  18. You have access to a theoretically infinite number of each. Every time you beat the DLC chapter, you get another copy of the item. Both the Demon Fighter and Bride have a maximum level of 30, and iirc act like unpromoted classes in terms of their EXP gain.
  19. The Emblem Blade, Lance Axe and Bow are pretty much Iron weapons with fifteen more uses and a paint job, allegedly "a tactician's weapons". The Emblem Seal is slightly more useful in that it gives a +10 bonus to Hit and Avoid to a unit who holds on to it. In the Japanese version, they were called "(tactician of the save in question)'s Sword" etc, or "♡♡'s Sword" if you didn't create a tactician for Eliwood or Hector's mode.
  20. I can't shake the feeling that Sol is going to end up called "Solomon". To a lesser extent, it wouldn't surprise me if they attempt to "simplify" things by calling the Dark Knight "Mage Knight" and the Bow Knight "Horseman" or "Ranger".
  21. This is a screenshot of the menu of the disc, with the FE7 option highlighted. Footage of the rest of the disc in action can be found here, though they didn't actually do the FE7 thing. This is how the transfer looks on the FE7 side of things; connecting with the bonus disc unlocks the Transfer Data option on the Extras menu. This explains a bit more. What about it seems far-fetched?
  22. So what you're saying is that "one becoming the other" is the same as "being neither"? That metaphorically changing the channel on the television is the same as the metaphorical television never being on in the first place? Please, enlighten us as to the ways of your little world where these significantly different concepts are one and the same.
  23. In addition to the above, there's also what FESS had. It's not much, and of what you want only the Junior Lord is present. Your best bet at this point is probably an emulator's screenshot function, an image manipulation program and a shitload of patience; just keep in mind that all the SNES games have different weapon sprites for each weapon (tomes excepted) which are superimposed onto the main sprites, which may be enough of a complication to explain why this may be pretty much all there is.
  24. Perhaps to achieve the effect while avoiding the space problem, they could do a FE9!Light magic and have a class-exclusive skill which ties the weapon ranks for other weapon types to a single weapon rank which it actually has. Say, for example, they give the Master Knight the actual ranks for swords, magic and staves, then have the skill tie the ability to use lances, axes and bows to the sword rank. Though, given the reclassing functionality of the game and that presumably most classes do not have animations for all weapon types, there could be a problem there unless skills can somehow be locked to specific classes.
  25. NoA's officially tweeted the announcement. Guess they decided there's no point keeping quiet about it.
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