1. There are no places to see the bonuses as they are, seperate from the stats. But if you calculate the, say, avoid you're supposed to have, you'll notice the avoid provided from supports.
2. 3 spaces.
3. Stand next to each other for every turn you can.
4. Mileage varies. They'll be debated as a lot more useful than they actually turn out to be - You can beat the game without them - But they provided some major bonuses and aren't worthless.
And.
1. Tana is okay, though she comes late. Vanessa is arguably better. But I haven't played the game in so long, so someone is bound to disagree with this diagnosis. The third sucks.
2. A crit of damage.
3. It's not really all that great in any game. This one is no exception.
4. Attack them? While it varies from game to game, everything in this game dies fairly simply to your high attack units.
5. See point 1.
The archer girl is okayish because she can pick up a sword and a horse.
Colm is amazing.
Josh is amazing.
The trainees range from overrated to bleh.
I prefer Cormag as a flier.