Jump to content

Sock

Member
  • Posts

    1,249
  • Joined

  • Last visited

Everything posted by Sock

  1. That was fun, I like your comments. :3 Ugh, 95% right at the end, WHAT ARE YOU DOING...!! NOOOO--oh she hit, phew! ...Stressing me out and I'm not even the one fighting the battle.
  2. Ah, I see... My luck stinks, then. xD I had about 13 runs in a row with the Starphere in my party and didn't get a single shard. Then I removed the sphere and was getting shards up the wazoo--multiple shards the very next run. And I've done about 50 runs since and gotten at least one shard every single run. edit: And to prove myself wrong, I JUST got a shard even with the Sphere in my dungeon party.
  3. Speaking of Inner Sanctum, anyone else notice that star shards stop dropping if someone in your dungeon party has a Starsphere equipped? If that's legit, I wonder what that does to other items' droprates--raise or completely change? The droprate for Astra from Garudas is 0.05%. It's beyond ridiculous. Luna from Guardians is 1.25% and it took me 1560 turns to get it... Too bad the kill count doesn't give numbers.
  4. You can use any class you want to kill the cantor. It's just that Medusa reduces HP to 1 (which dread fighters halve) and has 5 range (so bows are gonna get counterattacked anyway). Of course, he doesn't hit very often. :v But when he does, it's at least two turns of healing up from 1 HP. ...Hm, then again, your units will probably have enough def to not need to be fully healed anyway... Hmmm.
  5. For each of the three areas in Thabes B9: -Beat up all the enemies first then smash pots. Droppable items are reshuffled every time you fight a battle, even in already-broken pots/barrels/boxes, so smashing before fighting might screw you over. -Do each room three times, for GUARANTEED drops: the first time you're guaranteed to get three drops from the pots, two the second time, one the third time, and then after that...fifteen percent of three, which means you probably won't get anything. Thabes B10 there are boxes in only the first room, and it's the same deal as B9 (just with boxes instead of pots, and no enemies). Thabes final battle... -Cover all sigils that don't spawn what you need. You're looking for Garudas (Astra) and Guardians (Luna). Each sigil has specific spawns that are pretty easy to figure out, and learning first-hand is better than reading whatever crappy description I come up with. Vestals and Garudas spawn from the same sigil. -HOWEVER, do NOT cover the two sigils that are in Grima's range. This will make him start moving and not stop; he will chase you for the rest of the fight. Stay out of his range, he just sits there patiently. -Personal recommendation in the top left: put a dread fighter there. The cantor that spawns from that sigil in Grima's range has Medusa, but dread fighters halve the damage taken from it. -Don't waste time fighting anything but Vestals and cantors. Let the enemies come to you, it goes faster. Just take out those Vestals since they waste your time by attacking at range, and the cantors summon status-inflicting revenants. -Keep Tatiana (Physic/Fortify) handy and out of range of sigil-summons. -At some point a few hundred turns in (I think the exact number is random), you'll get a notice, "The turnwheel makes a strange noise". Do not be alarmed, this is normal. Roughly 30-ish-something turns later you'll get another notice, "The turnwheel has stopped functioning". Again, this is normal. Unfortunately, the turnwheel does indeed stop functioning for the rest of the fight. (It'll be back to normal the very next fight you enter~) -Keep going at it until you get bored enough that you'd rather run through the entire Labyrinth again. Hope that helps enough. >///< Random data, three runs of Thabes: First run-- Astra from B9/10; one rusted Brave in 300 turns of the final. Second run-- nothing; nothing in 600 turns. Third run-- rusted Mage Ring from B7; one rusted Brave and Luna in 660 turns. (Luna was on enemy phase Turn 659) I still need Sol in this file. ;A; And Garudas for Astra, since you're there anyway? Or do they not drop it in Thabes final? I wouldn't know--such a low drop rate, they haven't dropped it for me. :o The "one-third" thing is the number of drops per room in normal dungeons. Inner Sanctum works differently, as the pots ALWAYS drop something. And if you mean evacuating, that's what I always do and I've gotten a Sol.
  6. I'm not impressed. The joycons are padding, protecting the main part. :v Take the joycons off and drop just the screen, [/i]then[/i] I'll be impressed. ...I feel bad for that poor smashed joycon. Brave knight gave its life to protect its lord.
  7. I AM SO JEALOUS RIGHT NOW. Thank you for going in the well. Made my day. :D How far into the hills can you go?
  8. It's meant to make people use their imaginations. Seems people have forgotten how to do that...
  9. Yeah, by Act sounds best. Less intimidating than a super-long video, less intimidating than a crapton of videos. YES TEASE ME WITH MORE OF THESE PRETTY PLEASE
  10. Never occurred to me. Though now you've got me thinking I should rename them Hero Sword because I keep calling them that anyway.
  11. >"You're not getting away!" >walks away That made my day.
  12. Echoes renown page: Dagon is missing, as is Tomb Lord from Lords of the Grave DLC. Tomb Lords give 20 renown (just tested and got 27 on Hard/Classic). Also... Risen are mentioned; is that refering to the "Masks" enemy group in Thabes?
  13. THIS IS SO COOL. I WANNA EXPLORE THESE LITTLE MAPS. Scratch that, I want to explore the ENTIRE MAP of all the battle locations. Especially the Desert Stronghold and Grieth's Citadel, those places are FUN in the battle animations. Obligatory: stupid StreetPass *grumble*
  14. Echoes' black magic page: under "learned by" for Sagittae there's a Nomad. *snickers* Echoes' support bonus page: In Clive's table, the "required points" and "required act" for Mathilda are offset. The dash for A should be 60, the 60 for B should be 35, etc. Also on that support page, I'm seeing a contradiction. The first line says you gain support points by fighting within three squares but the table below that says you get points by fighting within TWO squares. It isn't refering to the bonuses--those are mentioned under the first table: "The higher the rank, the better the stat bonuses when the pair fight near each other." ...Though that should have "within 3 squares" mentioned. I'm rather tired, I might be misreading everything.
  15. During "The Last Bastion" fight, the battle animations stalled on me at one point. Bowknight!Python slid in to attack another bowknight with a skill (Curved Shot) and...nothing was happening. The skill sound effect didn't happen. They were just staring at each other. The camera wasn't moving because it was in a hallway, but I could see their breath in the cold. Pressing start to skip resolved it. STARING CONTEST.
  16. On the lances page, Duma's Lance should have Crt+10 noted.
  17. Can't retreat from the Fire Dragon in B9. Still don't know about the final boss, I'm not willing to risk it right now.
  18. Is it possible to retreat from the "final boss" in Thabes Labyrinth? And the Fire Dragon in B9?
  19. Ah, there's the ticket. I haven't looked much into forging. Thank you!
  20. How in hell's name can you get 5 steel lances for Alessio? I finally found a fifth lance...in Rigel Castle, by which point it's impossible to get it to him. What am I missing here?
  21. Chiming in to say I'd love translated manuals for FE1-6 accessible on the main site.
×
×
  • Create New...