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Sock

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Posts posted by Sock

  1. 2 hours ago, Jotari said:

    This is not true, at least in my version.

    Ah, I see... My luck stinks, then. xD

    I had about 13 runs in a row with the Starphere in my party and didn't get a single shard. Then I removed the sphere and was getting shards up the wazoo--multiple shards the very next run. And I've done about 50 runs since and gotten at least one shard every single run.

    edit: And to prove myself wrong, I JUST got a shard even with the Sphere in my dungeon party.

  2. Speaking of Inner Sanctum, anyone else notice that star shards stop dropping if someone in your dungeon party has a Starsphere equipped?

    If that's legit, I wonder what that does to other items' droprates--raise or completely change?

     

    18 hours ago, Jotari said:

    I've been trying this method and I'm starting to think I'm doing something wrong. The only thing that I'm letting spawn are Guardians and Garudas (for the weapons) Vestals (since they spawn in the same location as Garudas), Cantors and Villagers (due to being in grima's range). Every other glyph is covered. I've been at it for an immense amount of time. Literally maxed out the turn counter at 999 and kept going without seeing so much as a rusted sword.

    The droprate for Astra from Garudas is 0.05%. It's beyond ridiculous. Luna from Guardians is 1.25% and it took me 1560 turns to get it...

    Too bad the kill count doesn't give numbers.

  3. 17 hours ago, Jotari said:

    Can I kill the Cantor near Grima with an archer (without initiating his move AI)? I know it'll probably respawn but it'd be quicker than fighting the summons.

    You can use any class you want to kill the cantor. It's just that Medusa reduces HP to 1 (which dread fighters halve) and has 5 range (so bows are gonna get counterattacked anyway). Of course, he doesn't hit very often. :v But when he does, it's at least two turns of healing up from 1 HP.

    ...Hm, then again, your units will probably have enough def to not need to be fully healed anyway... Hmmm.

  4. For each of the three areas in Thabes B9:
    -Beat up all the enemies first then smash pots. Droppable items are reshuffled every time you fight a battle, even in already-broken pots/barrels/boxes, so smashing before fighting might screw you over.
    -Do each room three times, for GUARANTEED drops: the first time you're guaranteed to get three drops from the pots, two the second time, one the third time, and then after that...fifteen percent of three, which means you probably won't get anything.

    Thabes B10 there are boxes in only the first room, and it's the same deal as B9 (just with boxes instead of pots, and no enemies).

    Thabes final battle...
    -Cover all sigils that don't spawn what you need. You're looking for Garudas (Astra) and Guardians (Luna). Each sigil has specific spawns that are pretty easy to figure out, and learning first-hand is better than reading whatever crappy description I come up with. Vestals and Garudas spawn from the same sigil.
    -HOWEVER, do NOT cover the two sigils that are in Grima's range. This will make him start moving and not stop; he will chase you for the rest of the fight. Stay out of his range, he just sits there patiently.
    -Personal recommendation in the top left: put a dread fighter there. The cantor that spawns from that sigil in Grima's range has Medusa, but dread fighters halve the damage taken from it.
    -Don't waste time fighting anything but Vestals and cantors. Let the enemies come to you, it goes faster. Just take out those Vestals since they waste your time by attacking at range, and the cantors summon status-inflicting revenants.
    -Keep Tatiana (Physic/Fortify) handy and out of range of sigil-summons.
    -At some point a few hundred turns in (I think the exact number is random), you'll get a notice, "The turnwheel makes a strange noise". Do not be alarmed, this is normal. Roughly 30-ish-something turns later you'll get another notice, "The turnwheel has stopped functioning". Again, this is normal. Unfortunately, the turnwheel does indeed stop functioning for the rest of the fight. (It'll be back to normal the very next fight you enter~)
    -Keep going at it until you get bored enough that you'd rather run through the entire Labyrinth again.

    Hope that helps enough. >///<

     

    Random data, three runs of Thabes:
    First run-- Astra from B9/10; one rusted Brave in 300 turns of the final.
    Second run-- nothing; nothing in 600 turns.
    Third run-- rusted Mage Ring from B7; one rusted Brave and Luna in 660 turns. (Luna was on enemy phase Turn 659)
    I still need Sol in this file. ;A;

     

    On 2017-06-23 at 10:35 AM, VincentASM said:

    That is pretty much the best way, other than grinding on the Guardian reinforcements while fighting The Creation (for Luna) or going through the Inner Sanctum.

    And Garudas for Astra, since you're there anyway? Or do they not drop it in Thabes final? I wouldn't know--such a low drop rate, they haven't dropped it for me. :o

     

    9 hours ago, Jotari said:

    I've been doing runs of the Inner Sanctum for over 30 hours at this point without finding any of them. Up until now I've bene retreating to shave off seconds but then I heard of the whole 1/3 each time thing and it's made me worried I've lowered my chances. Because 30+ hours without finding anything seems unreasonable. So do you know if the drop rate is reduced in the Inner Sanctum even though there's just one room? Do I need to manually leave? My gut tells me no but my paranoia tells me yes. Also is it certain they can only be found in big pots? Because ignoring small pots would save a lot of time.

    The "one-third" thing is the number of drops per room in normal dungeons. Inner Sanctum works differently, as the pots ALWAYS drop something. And if you mean evacuating, that's what I always do and I've gotten a Sol.

  5. On 2017-06-16 at 10:33 PM, Jave said:

    I agree. It's embarrassing a Left Joycon can't survive a 1000 ft. drop.

    -vid-

    I'm not impressed. The joycons are padding, protecting the main part. :v Take the joycons off and drop just the screen, [/i]then[/i] I'll be impressed.

    ...I feel bad for that poor smashed joycon. Brave knight gave its life to protect its lord.

  6. Echoes' black magic page: under "learned by" for Sagittae there's a Nomad. *snickers*

    Echoes' support bonus page: In Clive's table, the "required points" and "required act" for Mathilda are offset. The dash for A should be 60, the 60 for B should be 35, etc.

    Also on that support page, I'm seeing a contradiction. The first line says you gain support points by fighting within three squares but the table below that says you get points by fighting within TWO squares. It isn't refering to the bonuses--those are mentioned under the first table: "The higher the rank, the better the stat bonuses when the pair fight near each other." ...Though that should have "within 3 squares" mentioned. I'm rather tired, I might be misreading everything.

  7. During "The Last Bastion" fight, the battle animations stalled on me at one point. Bowknight!Python slid in to attack another bowknight with a skill (Curved Shot) and...nothing was happening. The skill sound effect didn't happen. They were just staring at each other. The camera wasn't moving because it was in a hallway, but I could see their breath in the cold. Pressing start to skip resolved it.

    STARING CONTEST.

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