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Topaz Light

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Everything posted by Topaz Light

  1. Yeah, Polka's design is a little bit plain as it is now. I'll probably wanna fancy her up a bit when I get around to it. Thanks! I'm looking at it and I'm noticing a lot of flaws with the last girl that I'll get around to fixing at some point. Most notably that her chest anatomy on the "royal robe" one is really not good and probably her neck could do with some fixing too. As for the eyes, I think the reason is that for one set of eyes (the "facing the camera" set), I used Rebecca's, and then applied a palette that's way too bright and makes them look overly-sparkly.
  2. So basically you're asking for other people to just give you their (female) spliced/full-custom portraits for you to use for free. Huh.
  3. Yeah, a lot of characters will be getting their growths and bases readjusted while retaining the general sort of stat specialties they're supposed to have (ex. Roshea won't use his Shadow Dragon growths but will still be HP/Defense-oriented with a weak Speed stat). In general, I want to try to improve the viability of characters who aren't the first or second member of a given class to join your party, both by readjusting their bases/growths and by diversifying the class lineup.
  4. Whoa, that looks like a lot of classes. I think there are a few redundant ones (All the [weapon] Soldiers, for one), but you've clearly been thinking about it a lot. Now that I think about it, if I'm already going to have Axe Knights, going all-out and doing Jugdral's and Tellius' Sword/Axe/Lance/Bow Knight split (with Bow Knights replacing Hunters) might not be a bad idea... And yeah, I do agree that Roshea looks more the part for being a trainee, but I think it's important to go off of character, rather than visual design, when deciding such things.
  5. Hmm, that's definitely something to think about, at least, but it wouldn't really fix the fact that Hunters themselves are redundant with Archers and I think bows just aren't a weapon type that's useful enough to warrant that many classes specializing in them. Sure! Actually, if any member of that group is getting the trainee treatment, it's Vyland. He joins at level 1 (as opposed to Roshea's joining at level 3), and I vaguely recall there being something somewhere about him being the "new blood" of the group or something. I'm probably wrong about that last bit, though. Hmm... It's not a bad suggestion, but I'm concerned about the implications it'd have for gameplay. Even just switching weapon ranks around for Cavaliers/Paladins would almost certainly mean Lance rank taking the hit, which isn't good, considering lances are a more versatile weapon type than swords (therefore, out of the two weapon types, the one you'd more want to keep), and nerfed Movement and Rescuing utility, as well as the complete loss of Canto, will already be considerable penalties. Unless you were suggesting that dismounting just buffs the units' weapon ranks? Thinking about it more, Dismounting is definitely something I'd want to include, since it seems like a good avenue through which to balance the obscene number of mounted units in Marth's games.
  6. Cuts to the roster... are not currently in the plans. They're not entirely off the table, either, but as of right now I'm not thinking I'm going to cut anyone. Some existing characters will be reclassed to diversify the player's roster of classes and to include some of the newly-recruitable classes. One pseudo-example is that Hunters will now be basically Nomads/Arch Knights/Bow Knights/what have you, since there really don't need to be two bow-using infantry classes. I'll put my current plans for reclasses under the cut, but some of them are tentative or mutually-exclusive with others. [spoiler=What I currently have planned for reclasses]Frey: (To make him more of a "third" to Cain and Abel. Cain prefers swords, Abel prefers lances, Frey prefers axes) Cavalier -> Axe Knight Matthis: (He's really the only one I can think of who makes sense for it, considering he's from Macedon, the Wyvern Rider Nation) Cavalier -> Wyvern Rider Roshea: (Using axes, and especially promoting into a Great Knight, would fit his slow, defense-oriented stat build better than being a Cavalier/Paladin) Cavalier -> Axe Knight Wolf: (Pretty much just a simple demotion, since neither he nor Sedgar have the stats of a prepromote and getting three prepromotes in Chapter 5 is weird) Horseman -> Hunter Sedgar: (Pretty much just a simple demotion, since neither he nor Wolf have the stats of a prepromote and getting three prepromotes in Chapter 5 is weird) Horseman -> Hunter Roger: (It'll be either Roger and Horace, or Dolph and Macellan, but some of the Knights/Generals will be becoming Soldiers/Halberdiers) Knight -> Soldier Dolph & Macellan: (If it happens, it'll be instead of Roger and Horace. Because reclassing Dolph or Macellan without the other would just be wrong) Knights -> Soldiers Horace: (It'll be either Roger and Horace, or Dolph and Macellan, but some of the Knights/Generals will be becoming Soldiers/Halberdiers) General -> Halberdier Linde: (She's clearly supposed to be a Light specialist, so...) Mage -> Shaman (basically a female Monk) Maria: (You already have a Priest and a Cleric, so this'll make using her more worth considering) Cleric -> Troubadour Arran: (Jagen and Midia are already prepromote Paladins, so...) Paladin -> Great Knight Camus/Ezekiel/Sirius: (Basically it's just a Paladin clone with custom stat caps) Paladin/Gold Knight -> Sable Knight Boey: (Still on the fence about this. I feel like there's supposed to be some duality with him and Mae both being Mages) Mage -> Monk Dutar: (She's apprenticed to a Sorceror IIRC, and you don't recruit any Dark Mages in the original game, so...) Mage -> Dark Mage Luke: (To mirror the relationship between Cain, Abel and Frey; Luke's the axe guy, Rody's the lance guy, Cecille's the sword gal) Cavalier -> Axe Knight Eumina: (You already have a Cleric and a Priest, so this'll make using her more worth considering) Cleric -> Troubadour Dismounting actually didn't even cross my mind, but it's definitely worth thinking about. On the one hand, it was a mechanic that Mystery of the Emblem introduced, but on the other hand, it essentially turns all your mounted units into classes that are redundant with Ogma, Navarre, etc. for indoor maps, and I'm not sure if that's something I'd want to do. I wanna say a rebalanced version of the Con system might be a good way to further diversify playable units, but I realize that the Weight system can have a pretty big impact on how good certain characters and weapons are so this is a decision I want to make with extra care. First and foremost, Fighter will be added to the list of classes Villagers can promote into. Secondly, I may not keep Gaiden's chronic single weapon lock setup, meaning that a couple classes may gain axe-ess to axes upon promotion. Thirdly, since Gaiden actually has a pretty small number of playable characters (even less if we're going on a "per party" basis), I was thinking of adding a Fighter to each party, a Brigand to Alm's, and a Pirate to Celica's, with Wyvern Riders in their modern axe-using form will probably be present as playable units in some capacity.
  7. IIRC it was something said by either Elice or Malledus during one of Shadow Dragon's Prologue chapters.
  8. I see what you're getting at, but I don't think it's good to just go full Pokemon, either, and completely change almost all of them. So I'll be trying to follow roughly the official translations' usual ratio of fidelity vs. completely changed names.
  9. I was under the impression that Feena's inability to use Rapiers in New Mystery was an oversight rather than a retcon. Considering she's a single unit of minimal plot importance who has atrocious combat abilities, I honestly couldn't blame them for it if it just slipped their minds. And it's possible that the "only male descendants of Anri can use Falchion" thing was partly due to sexist beliefs of the time and not letting women even take a shot at it. ...Well, in light of Lucina's being able to wield it, that's the best explanation I've got, at least.
  10. A while ago, I had the idea that it would be neat to have Shadow Dragon, Gaiden, and Mystery of the Emblem, as well as the BSFE and FE12 on-disc DLC maps, together in one compilation, preferably as a trilogy of enhanced remakes. So, naturally, considering FEXNA is on the way, I've decided to use the engine to accomplish this. [spoiler=Planned Features]All three games together in one package, sorted thusly: Book 1: Shadow Dragon (Unabridged version) Book 2: Gaiden Book 3: Mystery of the Emblem Addendum: Tales of Archanea and Valentia (Bonus Maps) Revamped and rebalanced player character classes/stats and chapter layouts (including some map and goal changes), which will be togglable independently of one another when starting a new game. The following New Game setting options: (Setting: Option 1, Option 2, so on...) Difficulty: Easy, Normal, Hard, Maniac, Lunatic Mode: Classic, Casual/Newcomer Player Units: Remastered, Original Chapters*: Remastered, Original -> Enemy Layout (prompted when "Original" is selected): Original, Remastered *As Fire Emblem Gaiden's maps and plot progression are likely to be revamped heavily, Chapter Layout selection may not be available for Gaiden. Also note that the whole Player Units, Chapters, Enemy Layout, etc. being selectable is still sorta pending. I may have it not be selectable and just use a revamped design for everything. Either way, the revamped content will be given priority and implemented first, with the "Original" settings being put on the back burner as potential extra content for those who would prefer it. You'll now have the ability to visit villages with anyone and not just Marth. Hardin will be given a unique personal class for Book 1 and will serve as a second Lord character. Hardin's Tale may be an unlockable mode, with an alternate set of chapters leading up to Chapter 5, as well as slightly tweaked enemy layouts for most maps and maybe additional chapters and playable characters. Nyna might be made playable in Book 1, joining at the same time as Hardin and getting a similar treatment, gameplay-wise. (Unique personal class, serves as a third Lord character, Nyna's Tale being unlocked after clearing Marth's Tale as well) If any out of Marth, Hardin, or Nyna fall in battle, it's Game Over. (On this note, this is probably an extremely minor point, but that villager who gives you a weapon for Hardin will give you a Silver Lance, or maybe Hardin's first Prf weapon, rather than a Silver Sword, so base Hardin can actually use the gift that guy has for him.) Proper support conversations, as well as paired endings, will be added. BSFE chapters and Heroes of Light and Shadow bonus maps will be unlocked periodically as relevant milestones are reached in the main stories. A few additional bonus maps exclusive to the remake compilation will also be unlockable. New characters may be added sparingly to (further) represent sparse and/or newly-recruitable classes. (Ex. New Dark Mage and Soldier characters.) Marth will now promote in Remastered Characters mode instead of simply being able to reach level 30. In both Shadow Dragon and Mystery of the Emblem, promotion will take place after reclaiming Altea: Shadow Dragon: Lord (Swords) -> Great Lord (Swords, Lances) Mystery of the Emblem: Great Lord (Swords, Lances) -> Lodestar (Swords, Lances, Axes) Despite beginning as a Great Lord in Mystery of the Emblem, his stats, including Movement, will be back down to 1st-tier level. Data transfer will be available, and returning characters will obtain small bonuses to stats at which they excelled in earlier books. They'll also retain A-rank support relationships in the form of Bonds, which will increase the speed at which new supports become available for the pair and allow the next set of supports to follow from the earlier set for an effective six support conversations (gameplay-wise, though, it still maxes out at A-rank); nine in the case of supports between the Whitewing sisters). Expanded main storyline detail. Information that was previously disclosed only in developers' notes and supplementary materials will be worked into the main game. Ties between the Archanean and Valentian stories will be tightened and expanded upon. More details will be given about reason for the Whitewings' journey to Valentia, which will tie into an explanation for the Falchion's previously-inexplicable presence in Rigel. The assassins subplot that was added in New Mystery will either be kept and reworked or dropped entirely, but it won't remain as it was in New Mystery. Additionally, a few characters from Gaiden may become recruitable in Mystery of the Emblem with data transfer. Edited the poll to reflect something I was a bit shy to mention initially: I will not be retconning anything of consequence out of the current canon. As much as people have complained about it, New Mystery of the Emblem's version of the story seems to be considered canon now, so all the characters and elements it introduced will be retained. However, I will be reworking Kris' inclusion and the assassin subplot, considering they were originally shoehorned into the story pretty sloppily. Also, the presence of sidequests in Marth's quests in general are very liable to be played with or redone entirely, since none of them seemed to be terribly well-integrated with the main plot of either game. However, the new characters introduced in Shadow Dragon's sidequests and prologue chapters will still be recruitable- or at least present in the story, in Nagi's case- in some way or another. [spoiler=Names]All of NoA's officially-translated names will be used where present. Names of characters who don't have official translations: (Original name -> Remake Compilation name) Luka Gray Robin -> Lark (To prevent name overlap with Awakening's Robin) Cliff Silk Force Python Matilda -> Mathilde (More refined spelling) Dyute -> Dutar (To go with her brother's name. Just as a luthier is someone who makes and tends to stringed instruments, a dutar is a type of stringed instrument) Teeta -> Tita (More refined spelling) Zeke -> Ezekiel (Zeke is short for Ezekiel) Jenny Saber Kamui -> Kam'ir (To prevent name overlap with if's Kamui. Also a nod to the Chon'sinese naming conventions in Awakening) Leo Atlas Jesey -> Jesse (Jesse is a real name and Jesey isn't. It honestly kind of baffles me that it wasn't translated this way to begin with) Sonia -> Sondra (To prevent name overlap with Blazing Sword's Sonia) Luke Rody Cecille Ryan Malicia -> Marisha (It would be confusing having Malicia and Malice in the same party) Warren Yumina -> Eumina (I honestly have no idea what to do with these two. Suggestions?) Yubello -> Eubello (Seriously, if anyone has any suggestions, lay 'em on me.) Samto -> Samther (Samto's just a really weird-sounding name) Feena Elrean -> Elraine (Really no reason other than "Because I like it better this way") Dice Robert -> Roberto (Probably I'm being a nitpick but the kana seems closer to Roberto than Robert to me) Belf -> Virgil Bell (It's a real man's name, apparently) Leiden Sheema Frost Rudolf -> Randolph (You all know why. Rudolf would be an extremely difficult name for an English-speaking audience to take seriously) Kleine Eremiah -> Eremilla/Eremija (Can't decide which to go with, if either, but either way the "ll"/"j" makes a "y" sound. Eremiah looks like it would rhyme with Jeremiah, which wouldn't match the kana. I'm open to suggestions for this one as well) Some of the names of incidental bosses from Gaiden and Mystery of the Emblem may also be retranslated or changed. I'll get around to that sometime. It's not really a priority. Feedback and constructive criticisms are welcome!
  11. [IMPORTANT: None of my sprites are available for public use unless otherwise specified!] So I decided to make another sprite topic since my old one is long dead and I kind of want it to stay in the dark netherworld of forgotten topics where it belongs. Anyway, I'd love to do battle sprites sometime, but all I have at the moment are portraits, so... Firstly, my entry in the recent splicing competition! The theme was "ornate clothing", and the sprites provided were Darin, Niime, Nergal, and Lundgren. Next, some FE4 guy I made. He's a Dark Mage. And this is an FEGBA-style sprite of one of my MUs, this one being from FE13. His name is Turks, although here he doesn't look that much like he does in-game. I realize the robe is off-center but I guess I just said "screw it" and decided that it doesn't have sleeves or anything and it's basically just like a big sheet-type deal that's draped over his shoulders. Next, another FEGBA-style MU. This one's Polka, who's originally from FE12. Not a lot of say about her, honestly. Featured here with two different shoulderpads, and without a shoulderpad entirely. There's also an extremely simple and mediocre spliced battle sprite that doesn't have a complete sheet to go with it yet because I got lazy. And then there's this person. She's a character I've had in mind for a while, but I don't know what her name is. She's a main character, but she's actually the leader of a band of rogues. I think she uses lances, although that's not really relevant to her portrait. Her nose is really weird-looking and bad because I tried to full-custom it. I'll probably splice another nose in its place at some point, or just touch it up manually. I realize some of these are pretty mediocre, so I'd be pleased to hear what you all think could be done to improve them!
  12. This is the correct forum, yes. And it's funny you should bring this up, since I was actually thinking of undergoing a similar project, although part of my intention was to add just a few characters, mostly to make it so that there weren't any class lines for which the player had only a single option as to who to use. (Nomad/Nomad Trooper, Troubadour/Valkyrie, Shaman/Druid) Anyway, this is a pretty nice idea. The game script and balance could use a bit of touching up, so it'll be neat to see how this turns out.
  13. Particularly in FE7. I recall seeing a thread about a related problem before, and I checked through the chapters in the ultimate tutorial that seemed likely to contain an answer, but I couldn't really find one. Apparently, if you go over a certain number of units in the player's army, you'll go over a limit and the game stops listing the spillover units on the unit select menu in preparations. So what I'm wondering is, what is that limit? What is the maximum number of recruited units the game can handle simultaneously?
  14. In all seriousness, yeah, Awakening pretty much confirms that Genealogy of the Holy War is what Nintendo is going with internationally. I don't really think the name needs a change, personally, but Ancestral Crusade seems like the best of the batch of alternatives I've seen get suggested.
  15. Knowing so little about the story they have in mind, I honestly can't say with absolute certainty. However, I think that having mutually-exclusive characters would be a great way to lend additional weight to an emphasis on player choice. My only desire is that their mutual exclusivity make sense plotwise, rather than having them just be mutually-exclusive for the sake of it.
  16. Affinity's function in the official games is determining what bonuses units give and receive from Supports, but this sounds like a nice way to expand on that, I think! It really seems like you're thinking a lot about and working hard on this project; I'm looking forward to it! The heroine's pointed ears also hint that there may be more to her than is at first apparent... but I'm sure that that's something that'll be expanded upon in due time during the story.
  17. Topaz Light

    My sprites

    The difference is subtle, but it's there! Notice how the different tones used in the hair stand out from each other just a little bit more, and the shape looks more defined compared to the first few drafts.
  18. Would I like them to return? Yes. Do I think they're likely to return? Not particularly, unfortunately.
  19. Topaz Light

    My sprites

    If you're willing to reference other FE mugs to use for colors, Pent's hair color is pretty close to what you seem to be going for there. I'd suggest trying Pent's hair palette out on your sprite and seeing how you like it?
  20. They do definitely look like a recruitable character, but I don't think that Dark Knight is Marx. I can see where one would make that assumption, but I doubt it's him given the context.
  21. So basically you want to implement a sort of limited-circumstance Dual system? I'd imagine that'd be sorta in the same vein of redoing the world map system. i.e: not really feasible at all without doing a ton of custom C# coding and recoding.
  22. This was a surprisingly fun set and theme to work with! Only custom bits are a few slight shading adjustments.
  23. It'd be great to be able to select skin tone (considering it can't be much harder to make that customizable when hair color already is). Aside from that, I don't really have anything to add that other people haven't already suggested... Oh! Maybe, like, a choice between 3~5 different outfits for each gender would be cool, but I won't hold my breath on that one. EDIT: Oops, realized customizable eye color probably isn't happening for plot reasons. Fixed.
  24. As for recruiting characters post-game, I can't imagine it'd be that different, procedurally, from setting up recruitments during the main game.
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