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Othin

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Everything posted by Othin

  1. I intend to download the Japanese version right away, but I don't know much Japanese so I'll have to check here a lot to make sense out of the story and mechanical stuff I'm seeing.
  2. That's the first source I heard for it here but then someon said the magazine backed it up? I haven't verified, though.
  3. Reviewers say they played through the game without marrying and nothing came up with respect to the children, so it sounds like they fortunately did not decide to mangle the story with a 15+ year timeskip for no reason. Most likely it's Outrealm stuff with absolutely no main story relevance.
  4. It removes eight pairings. That's not particularly relevant at this scale.
  5. If a given route has 10 male and 10 female parent characters, and any male/female combination can marry and produce a unique kid, that route would require 100 unique kids. Seems unlikely.
  6. If there's fewer playable characters per version, that might help the conversation density since a bunch of combinations will never be playable at the same time and therefore be unable to support. But yeah after Awakening, universal conversations don't sound especially wonderful.
  7. Because I feel like tallying up weapon selections of the known standard promoted classes: Sword: 1 (Hoshido) Lance: 1 (Hoshido) Axe: 1 (Nohr) Bow: 1 (Hoshido) Magic: 1 (Nohr) Staff: 0 Hidden: 0 Sword/Lance: 1 (Nohr) Sword/Axe: 2 (Hoshido/Nohr) Lance/Axe: 2 (Nohr/Nohr) Sword/Bow: 1 (Nohr) Lance/Bow: 1 (Hoshido) Axe/Bow: 0 Sword/Magic: 1 (Nohr) Lance/Magic: 1 (Hoshido) Axe/Magic: 2 (Hoshido/Nohr) Bow/Magic: 0 Sword/Staff: 0 Lance/Staff: 2 (Hoshido/Hoshido) Axe/Staff: 0 Bow/Staff: 2 (Hoshido/Nohr) Magic/Staff: 2 (Hoshido/Nohr) Sword/Hidden: 1 (Hoshido) Lance/Hidden: 0 Axe/Hidden: 0 Bow/Hidden: 1 (Hoshido) Magic/Hidden: 0 Staff/Hidden: 1 (Nohr) Sword/Lance/Axe: 2 (Hoshido/Nohr) Hidden weapons seem pretty uncommon. Is it really just Jonin, Puppeteer, and Maid/Butler out of promoted classes? Other than that, it's interesting that Sword/Staff, Axe/Staff, and Axe/Bow all seem to be dropped, at least outside of Corrin. And of course Bow/Magic continues to get no love.
  8. Alright so we don't really know how good those stats really are, do we. That'd be bordering on reasonable for GBA caps but this is probably higher, although with no indication of infinite leveling I doubt they're Awakening level.
  9. So is that saying he has capped Str, Spd, and Res at just LV5? Or does the green just mean boosted stats from his weapon and Pegasus Knight ally, since his Def is red and is likely reduced by his weapon.
  10. Weapons and classes in past translated games have been rather uniform; there's a billion new ones here with no precedent at all.
  11. Languages often do not translate precisely. I remember confusion back in Awakening when there was no way to tell whether Alm's DLC class translated to "Demon Fighter" or just "Magic Fighter".
  12. Well, the Levin Sword is meant to be difficult to use, barring a good reason. It also illustrates the fact that you'd expect someone who just swings a sword around to have nowhere near the magical proficiency of someone who trains as a mage, and might be relevant for other stuff too.
  13. Corrin and Azura having access to both would make sense given their status, but I wonder if the weapons are as restricted as we thought. Is that out of the ordinary for Suzukaze? Most likely, Sorcerer is just a specialist class, like Berserker for axes. "Dark" magic seems to just be a regular part of the Nohr type of magic, like how all tome users could use dark tomes in Marth's games.
  14. He gives up his Nohr swords? Interesting.
  15. http://www.perfectly-nintendo.com/wp-content/gallery/dengeki-nintendo-20-06-2015/DN0815-46.jpg If it's the one that Hinata has 0 or 2 in after promoting on this page, it's Magic. It's often about that extreme.
  16. We don't even know if Nosferatu is a thing here, do we? And if it is, it's probably nerfed to make double attacking way harder, if not impossible. I'm sure the Hoshido/Nohr split is the only magic split and that all Nohr classes will have access to dark magic, just with some balancing mechanism. Those Hoshido descriptions seem to suggest that, like the other weapon types, Hoshido bows are different from Nohr ones. Does this sound right? Meanwhile, Hoshido Corrin seems to be the only character with both Hoshido and Nohr equipment, assuming he keeps his Nohr swords and gains Hoshido staffs. I wonder if Azura will get similar treatment in Nohr route? Her classes didn't appear in the videos at all. Despite my skepticism, those descriptions really make Maid/Butler sound like Felicia/Jakob-exclusive classes. They do seem to be mixed in with the regular ones, though, unlike Villager, so I don't know what to make of it. Villager could get special treatment like in Awakening but it seemed pointless there and even more so here.
  17. I fucking love Steins;Gate and Chrono Trigger, but anyone who thinks their depictions of time travel are more realistic than Awakening's doesn't understand time at all.
  18. Only two class trees? Strange. In any case, if it's just those three, no other possible Rod Knight promotions, then Maid/Butler has to be a Rod Knight promotion.
  19. What can Felicia and Jakob reclass to? If they have Rod Knight as a base class, their reclass list has to include both of its promotions, so if Butler/Maid is the only candidate that shows up on their list, it has to be the other Rod Knight promotion.
  20. Even with that, we don't have 60 yet, unless we're counting really weird stuff like monster classes.
  21. I'm surprised how few people seem to think both Hoshido and Nohr have a good share of new stuff rather than just one or the other.
  22. They have enough other adjustments that it's plausible, but it'd take some measuring to be sure. Which is a problem because their damage is variable anyway. Are there any Assassins with 0 Str?
  23. Or something we haven't seen yet. The game's supposed to have 60+ classes, right? I only counted 54 so far, and that's counting Priest/Priestess and Maid/Butler as separate classes.
  24. Is it possible that they have a skill? Alternatively, the class might have increased Exp gain; I think some healer classes did in past games?
  25. DLC does complicate things, as does difficulty settings. DLC is supposed to be set between the two in difficulty, right? Which seems odd, since it sounds best to play it first and gives the impression of a path that could be even more challenging. If the difficulty levels are like Awakening, I'd want to start with Normal or even Hard, but Hoshido normal to Nohr Hard could be a pretty big jump and then it sounds like the only difficulty increase left past that would be each route's Lunatic.
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