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BrightBow

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Everything posted by BrightBow

  1. I'm not surprised. Stuff like an engaging story, an interesting setting and fascinating characters can't really be expressed in an video clip that lacks any context. So interest in good shows will probably come from somewhere else, like an actual trailer at least.
  2. Sorry, I always get that wrong. It probably took me years until I started reading that first i in Eirika too.
  3. 15 is a lot. I guess I keep it brief then. 1. Jill A truly amazingly written character, taking full advantage of everything that PoR's engine has to offer (supports are overrated). And her contribution to the setting can not be exaggerated. 2. Rolf Actually addresses the issues of children on the battlefield. Sometimes the big elephant in the room provides the best opportunities. 3. Mist Similar to Rolf but she has more going for her then that. She gets great development during the main story and does a good job as demonstrating the kind of strength that gets you through difficult times without coming across like she is emotionally invulnerable. 4. Elincia She was a decently developed character in PoR but she truly shined in RD with an awesome character arc. It proves that only having a few chapters is no excuse for having a decent sory. 5. Trabant I guess saying "well-developed" is kinda redundant at this point. But even above that, he is a man who actually has a motivation for what he does without the games forcing him down our throat as a token good guy or whatever. He is no devil and no saint, just a guy doing the best he can come up with. A rare gem. He would probably be higher if it wasn't for that haircut. Writing only gets you this far. 6. Lyon This guy makes FE8's plot. And that is nothing but a good thing. 7. Soren A great developed character (there it is again) with a massive impact on the setting. 8. Yune She is pretty great. She is childish, full of motherly love for her creations yet still somewhat looks at people like others would look at insects because she is above them and she knows it. And there is little doubt that she has seen several thousand years, carrying both the wisdom and the guilt of all that time. And it all comes together with her and feels consistent. The writers deserve lots of kudos for her. 9. Ephraim He's got himself a great character arc too. Which is good because merely fighting evil makes for an boring plot. His part is definitely more engaging the Eirika's. 10. Leaf Not as well developed as Eprahim but the general points still apply. 11. Alvis Pretty much the same points as Trabant apply here too. But Trabant also had his appearance in FE5 going for him. 12. Micaiah Beyond the mere ambition that lies in telling a story with varying viewpoints, I particularly like her because she is still written like the mysterious waif that IS is so found of. Except in Micaiah's case, her loyalty, gratitude and affection doesn't lie with the hero but with an antagonistic nation. And that devotion proves to be quite dangerous. Well, by the standards of people who are horrified by the thought of thousands of people being burned alive at least. Obligatory jab at Awakening aside, it's quite a shame that her background ended up being so badly developed. 13. Pelleas He is neat too. But that hair, omg. 14. Evayle The general points that apply to Mist apply to her too. But not only doesn't she get the same development as her, she also isn't very fun to use as a unit. 15. Lehran He is technically a great villain. It's just that even after all that time, I can't quite make heads and tails of his actions. It doesn't help that he seems to have gone back and forth between wanting to destroy the world and trying different things to archive change in the past two decades. The wars in Radiant Dawn weren't the result of his actions, for one thing. Even as you fight him, he seems fairly open towards other ways. He seemed to have been at Ashera's side simply because her awakening happened this time rather then it being his current goal. With him. it just doesn't fall quite into place like it all should.
  4. For my part, I remember that enemies always seemed suspiciously more powerful then the allies recruited in the same chapter. Back then, I did have the thought that maybe they just used Maniac mode, supercharged the exp gain and called it a day. Do we have enemy data of the easy and maniac difficulties anywhere?
  5. The biggest douchebag would of course be a certain deluded and pampered piece of shit who kills thousands of people as naturally as normal people breath. Not out of hatred or even pleasure. I could get behind stuff like that. No, he does it just because he considers the lives of everyone but himself and his "kin" to be nothing but chess figures to be moved for his own benefit. Because clearly they are just so special that everyone else's lives are of no concern for them. Just for clarification, I do in fact mean Lekain and not Robin.
  6. The red route of StarFox 64. I saw this part first when I was with a friend. He failed countless times to beat the Star Wolf team. When I got my own N64, I was quite tense at that point. Especially since I didn't know anything about the rules of the end sequence. Can the flames behind me hurt me? Do I have to use the boaster or is James using his own to keep the lead? What happens when I take a wrong turn? I had no time to ponder about these questions because I was on my last life. When I finally made it, I was so exited I tried calling said friend. Thankfully I didn't reach him, so that saved me from that embarrassment. Mario Party I pretty much was on a sugar high from Bowser stealing the stars until I got my stuff back. That music on the Eternal Star got me so pumped that I constantly quoted Falco's "Time for a little Payback" for some reason. That was a nice evening. The showdown at the Jupiter Lighthouse in Golden Sun TLA. I was so captivated by that part, I must have replayed it dozens of times. Fun fact: If you somehow manage to get the party wiped out in only one turn, the remaining reinforcements will show up immediately like if you had taken two. Also, Doom Dragon's Djinn Storm. I must have made a pretty funny face when I truly realized what just happened. It's pretty cool for a final boss to throw you off your game like that. And I was kinda disappointed that Camelot did absolutely nothing to prevent the player from killing of Isaac and Garet in Dark Dawn by taking advantage of the fact that the boss can only be finished with an attack of Matthew and Karis. All that happens is that their standing animation freezes. What a letdown. The ending of the human campaign in WarCraft III. Keep in mind, I was playing the English version, so I had absolutely no idea what was going on. While I was paranoid enough to expect something like that, seeing Ashnard actually make use of his 10 Move in Path of Radiance nevertheless quite the sight. Berserk Ashnard however was really no surprise because of the suspicious absence of the ominous Dark God during the game's showdown and a certain seemingly unused track in the sound test. Turns out I was right to expect another boss but for the wrong reasons. Also, the Black Knight in chapter 11. It's bad enough to see that guy showing up out of nowhere. But the first time, I just so happened to have parked Ike exactly 8 spaces away from him. For Radiant Dawn, it was neat to see how many of my observations proved correct. My guesses on the identities of BK and Bertram were correct, Sothe and his mystery friend were indeed protagonists and the massive red nation with Dragon Knights which just so happens to be in the possession of the song that releases the dark god turned out to be an antagonist faction... well, according to the cover at least. Conservation of detail is truly helpful. For Awakening, there are a lot of moments that will haunt me forever. But what really broke me was chapter 23. It just didn't seem possible that someone at IS could disrespect it's audience so much that they wrote something so shamelessly and transparently stupid. As if pilling bullshit upon bullshit upon bullshit upon bullshit would somehow make it impossible to notice that there is a big pile of bullshit in front of you. I even restarted my 3DS and changed the language to English because even after going through the whole game this part simply had to be something that the translators screwed up. I will not forget about that shiny Ho-oh in Pokemon Silver. I just had to restart in order to figure out what was different this time for this to happen rather then just using the Master Ball. And of course, I was quite happy when I realized that the new map was not just for show and I was indeed going to explore the entire Kanto region.
  7. I always felt that "The Arrow Of Light That Pierces The Heart Of Darkness" was a bit too long for a member title. And I can't come up with anything better then quotes from Kid Icarus Uprising.
  8. Yes, that's what I just said. Or more like what I said doesn't actually matter. Caineghis should be able to overcome divine defenses just as much as blessed swords like the Ragnell or the Master Sword can, seeing how Giffca could do it in PoR. Maybe his Fangs no longer have these properties in the code of RD. But this is meaningless because Caineghis Fangs will always be blessed when he is brought into the upper floors of the tower where the only enemies with divine protection are. So what the code says doesn't matter since the game never expected this scenario to happen. It is the exact same thing with the Alondite in PoR. That sword can't actually hurt the BK or Ashnard despite being the exact same thing as Ragnell simply because the devs never accounted for those scenarios. And I would bet that it is the same case for the Ragnell in Radiant Dawn. Plus, the Black Knight ran for the hills when Caineghis showed up. He seemed to be convinced that his divine protection wouldn't save his hide against him. And I trust his judgment.
  9. No, that's not what happened. He doesn't say that it is horrible that Grado is recruiting children. He acts merely surprised to see a soldier of that age. Anyway, my favorite is probably Haar recruiting Jill in chapter 3-7. (Since in 3E, the conversation no longer makes any sense.) It's not as amusing as having Mist recruiting her but it is a lot more touching.
  10. Not sure how much the Triforce of Power even helps Ganon. Usually he needs special weapons to be defeated. But we know for a fact that divine protection is meaningless against Caineghis. If a kid with a powerful sword can take him down, then the King of Gallia shouldn't have much trouble.
  11. Stage Themes: 3. Leaf (FE5) It's a heroic theme for those who refuse to yield even in the face of certain doom. 2. Underground Labyrinth (Tear Ring Saga) Just to be clear, the version from the official TRS soundtrack that we have here does not compare to the one used in the actual game. The actual one is just as chilling as the dragons that this theme accompanies. This is the version I mean: www.youtube.com/watch?v=cfGq_NLzJKg 1. A Hero's Destiny (FE11) A truly beautiful theme, telling from the dark times of the continent. A darkness that is about to be cast away by the brave people opposing it but that nevertheless will many lives until then. It also arranges the original FE stage theme. And it sounds truly glorious in this track. This is probably my favorite FE track, period. Character Themes: 3. Sorrowful Prince Pelleas (FE10) Sad and regal. A perfect fit for the well intentioned prince of Daein. 2. Queen Elincia (FE10) This song gains it power from the way it contrasts with the upbeat version of her theme from the prequel. 1. Ashera The Creator (FE10) This song that starts like an arrangement from the "Goddess of Dawn" theme. (Of course that song is either an arrangement of many themes or is arranged in tons of other themes. I can't quite put my finger on it.) But while that one sounds divine, peaceful and serene, this one sounds cold and gets more and more disturbed as the song keeps going. It sounds wrong. Like something went really, really, really badly of the rails. It truly goes under the skin.
  12. Of course in the old games were so desperate to avoid a counter, they would attack enemies that they can't even hurt over ones that are vulnerable. They would say: "Who cares that that Micaiah dies to a Javelin to the face. Let's rather attack the guy in black armor next to her. Maybe I get lucky and can kill him through that 40 Def of his" So technically the A.I. has become a lot better. I do however don't like this new extreme that started with FE11 either. Now enemy units only care about dealing the highest damage possible with zero consideration for self preservation. And they no longer retreat to gain healing either. They are more difficult to fight but it makes them come across more like robots rather then humans.
  13. I hope he gets the Palutena Glam Blaster as a Final Smash. But if Palutena is playable, I supposed it could go to her too.
  14. His lack of loyalty is not a motivation. Neither is being a prick. They are just more traits added to make him as unlikeable as possible. All that his willingness to stab his employees in the back does, is to further establish him as someone who fights for no actual reason. And as for greed, that isn't stated anywhere. As far as we know from the script, he doesn't gain anything out of what he does besides a good laugh.
  15. Btw, is it known if Little Mac does have the Star Punch as a normal special? Or maybe as a Final Smash or something?
  16. Man, poor Excellus gets way too much hate. Sure he is a jackass. It would be a problem if he wasn't. He is supposed to be an evil counterpart to Robin. But his mannerism is the only thing he has going against him. If he was written as a decent guy who believed that the path of his leader was the only way to archive peace but still did the same things he did for the purpose of that goal... ...then this would put a guy who subdues opponents with threats and blackmail against a guy who subdues opponents by casually burning them to death. So he needs to be ugly and act like a prick without any actual motivation or even the slightest hint at humanity, to make people overlook the fact that when judged by his actual actions Excellus doesn't look all that bad next to Robin.
  17. Well, getting a Wii U is also still on my "to-do list". But I don't feel like kidding myself here. Some people will buy a Wii U when Hyrule Warriors come out. Some will do so when Smash comes around. Will it be enough people so that Nintendo can sell several million new Wii U consoles? Unlikely. It's too bad hat Nintendo is at such a disadvantage towards Sony and Microsoft. To the regret of Steve Ballmer, Microsoft hasn't actually started making money with the XBox series until relatively recently. But they can get away with such long time investments because they make a lot more then just games. So they can sell their hardware at a loss and stuff. But Nintendo can't just not make money with these things nor can they live for very long relying on a unprofitable console. They only have two legs to stand on.
  18. Even ignoring her fighting style, we already know that the Marth in Smash is going to have an entirely different physical build then Lucina. So a mere palette swap wouldn't even work for her anyway.
  19. I would bet that most people who will buy the new Smash will have already bought the Wii U. Personally the Wii U is nevertheless the console that I am the most interested in. From my perspective the Wii U has at least the best exclusives. Of course it misses out on the stuff that everyone else gets. That is bad. Really bad. But at least it has a niche. It's the Xbox1v2 that I feel is kinda redundant. Pretty much everything it has will be ported to PC and/or PS4. But it will miss out on a lot of games from Japanese developers. Plus, I would have loved seeing Microsoft's disrespect for their customers blow up in their faces. Too bad that didn't happen. I am kinda surprised to hear that the PS4 has apparently only outsold the Wii U now. I thought it pulled that off before it even hit the shelves.
  20. If anything she should be a palette swap of Chrom since they are using the same fighting style. Anyway, I'd definitely prefer her over the alternatives. But another swordfighter would be dull either way. It's bad enough that the series already can't provide fresh hair colors for smash. Not that I am saying that there are too many sword fighters in Smash. I'm just saying that they should take advantage of the fact that the series can provide more then just swords.
  21. I wonder how they ever managed to evolve anything back in Kanto. One of thousands of people presses B and it's all over. Somebody is gonna do it.
  22. I hit my head at a rock once, resulting in a hole. Thankfully things worked out fine and there is nothing but a scar left.
  23. It is effectively guaranteed to have been mentioned already, but my would be everything related to Mew and the Truck in Red and Blue. A variation I once heard said that you could move the truck using 4 Mewtwo's using strength. Man, did I smile brightly when I found out about ways to gain Mew that actually worked. Two generations too late but whatever. Now I just wish that Gamefreak would shed some light on the subject of the truck.
  24. FE11 is a huge disappointment. Technically simply taking the old game and giving it a visual update and a more userfriendly interface is about as it would have needed for me to say that this is a good game. What I can't get behind, is taking everything 1 to 1 from the old game, THEN adding a bunch of new mechanics with zero consideration on how this affects the existing game. Most obvious example: Adding the weapon triangle in a game where everyone is using lances. Plus, the visual upgrade isn't that good. The sprites are fine but the loss of individual pallets makes the characters all look very much the same. And the addition of class change makes it even more obvious. The rest of the game still holds up for the most part but it is just saddening that the game ended so much worse then it had to be. However, what little additions there are to the script are impressively effective. But it still stays far behind of what could have been possible. Especially knowing that a FE3 remake was effectively guaranteed to happen. FE12 features the kind of polishing I was missing in FE11. Now Dragon Knights can not only use Axes but actually do use them. Yay! Unfortunately with the addition of My Unit, the game's writing quality takes a HUGE dive, as the game focuses more on kissing Chris' ass rather then developing story and characters. And the addition of instantly moving reinforcements alone drags the game far down. It simply isn't very satisfying when units die to a cheap shot. That was in Shadow Dragon too but there is a massive difference on how they are used. And not for the better. And while the maps are generally very well designed, the early ones tend to be more tedious then challenging. It's easy to loose the motivation during that time. Thankfully the addition of BS Fire Emblem is a huge plus for this game. To actually play mas that are designed around the skills of your units is a nice change of pace. Unfortunately the downloadable maps can't keep up with that quality. I am still completely in awe of terrible FE13 is. Mechanical wise the game is amazingly primitive. The only huge improvement over Shadow Dragon is the addition of buyable Rescue Staffs. In some cases, it even developed backwards. Support points are once gain collected by gluing units together and new weapon skills will always start at E, rendering them effectively useless. And what little difference the series had left in classes is killed by the awful stat inflation and Pair Up. And because of the stat inflation, units will get very fast to the point where nothing can touch them or where they end up being completely useless. Well, at least the game has unique palettes. So that is one thing it has over Shadow Dragon. But the biggest problem with this game are the actual maps designs. There is no variety whatsoever. Every map is the same onslaught of enemies then the map before and the same as the next one. Just that everyone will have gained 1+3 levels. The game effectively doesn't have strategy as much as it has probability of victory based on munchkining and luck during level ups. Beyond those variations, it's just about going through the motions. Add in that instantly moving reinforcements are back YET AGAIN and there will be even more unfair losses forcing a restart. This is the one point that really dragged FE12 down for me. It simply isn't fair because you don't know what spawns, when it spawns and what weapons and skills it has. So it's impossible to prepare for it. But not only that, unlike every other Fire Emblem, dead units can't really be replaced by newcomers because the game will just stop handing out new units after the halfway point. Seriously, one half of the game has 24 units, the other half has 4. And one of them is in a paralouge. So there is little choice but to restart the map and go through that whole ordeal all over again, hoping that there aren't any more scripted surprises left. It's kinda redundant to say anything else. Even if the game had the best story and the best developed characters, it wouldn't matter since the actual game just isn't entertaining. It's tedious as heck and feels like a chore.
  25. To think that somebody would ever be happy about having obtained a charge move.
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