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Comet

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Everything posted by Comet

  1. Ike needs to recognize Marth's movement patterns and use them to determine where to put hitboxes. Marth is fast, but his options are limited when he's dashing, he has no space to retreat, and in the air. If you place a hitbox where he is, then he'd have to shield it, spot dodge, air dodge, or roll. Assuming that you space well, you shouldn't be punished if he shields or dodges (depends on the timing though). If you can force him into the air, then you can juggle him well too. Basically, Ike should limit Marth's movement options to get a hit which can be pressed further due to Marth's general lack of a "get off me" move. Cloud should also look to limit Marth's options, but he can also force Marth to approach with limit charge, which is a big deal since Marth isn't good at rushing people down without conditioning. Marth can't land well a lot of the time, so Cloud can make it extremely hard to reach the ground with up air. Autocancel back air can probably contest with Marth's zoning if you want to try that, but I wouldn't rely on it often.
  2. Marth should be able to kill Fox from just one grab at 0. Forward throw double fair has always worked for me so I'm pretty sure it's true or close enough with the second tipper fair. After the fairs, Fox can be edgeguarded in a flowchart manner. Neutral against Fox is super hard and many peopl3 believe Fox wins the MU by an extreme amount, but I think Marth wins it myself. I don't know why I wqnted to say this first, I suppose the reasoning is that my opinion is rather controversial to others. Most of Marth's optimal setups are difficult to execute. Great spacing is important for any character, but it's even more paramount for Marth when he's trying to punish air dodges with tipper aerials and what not. His frame data seems just good enough to frame trap even if he swings, but the timing is really tight. Dair is weird; it only has 1 actuve frane for the meteor, but during that frame, the meteor hitbox is huge and the sword swings outward so it's not as hard to set up as you would think. As for Marth's throws, he can use f throw or d throw at early % for guaranteed followups. F throw leads to fair and maybe nair (not sure about this, but I've heard about it) and leaves Marth with complete stage control. D throw leads to up air, bair, or frame traps and can later be a 50/50 kill confirm on some characters, notably Sheik. I don't think Marth loses to many characters. The only top tier I think he has trouble with is Sonic, though I haven't thought about thinking how much he loses rather than how to play against characters much. I'd say Falcon beats Marth too. They can both play the dash dance game, but Falcon is faster. Falcon also solidly beats Marth at really close quarters with his jab (Marth's jab has decent frame data and reaches farther, so he has a slight advantage at that range). Falcon also has a guaranteed knee from down throw and other setups that are completely possible to get. Marth can try to zone, but Falcon has the speed to tane advantage of openings witb relative ease. ROB is also really annoying, but I think that's because it's much easier for him to do ROB things than it is for Marth to do what he needs to, similar to Marth vs Peach in Melee. Toon link is similar, but Marth probably loses since his speed isn't enough to consistently reach TL through his walls. Anybody that can deal with Marth's zoning well, like with safe projevtiles or overwhelming speed, can probably give him some degree of trouble. Some other combos that Marth has are falling up air to tipper f smash or nearly anything else. Falling up air > footstool > DB1 to land faster > dair > tipper f smash / tipper up smash is a true combo, but really hard to set up and only works around 40%. Jab to f smash, up b, fair, and DB all work as kill combos. Aerial DB1 and tipper nair can chain on some characters, usually heavies, at miscellaneous percent ranges, depending on fall speed and stuff. Late up b, weak fair, weak f tilt, and weak dair (I think) can reset missed techs to confirm into other stuff. Late fair into tipper f smash or tipper f tilt is true around 20%. Lucina is about as good as Marth. She trades the tipper for a more consistent damage output, better combo ability in some aspects, and a longer dash length. Against characters that are probably not going to be hit by tippers, Lucina will KO earlier, especially with f smash, which is almost ridiculous. By the way, Lucina also keeps the tipper mechanic with d smash. Lucina's combo ability is better since she doesn't need tipper nair or DB for true combos at lower percents. Her jab gets the same treatment. Lucina's longer dash lets her have longer perfect pivots and dash dances, booning her mobility. Lucina is also slightly shortter than Marth, which is a double edged sword (get it?). She has a smaller hurtbox, but her f smash won't reach past BF's platforms and her up throw kills slightly later due to a lower release point. I guess she also loses the 50/50 a bit since tbere's no killing tipper up air. Their recovery is either decent or trash. You can actually trade meteors with Marcina's up b to kill them, or you can hit them with a projectile if you're a character like Sheik or Ness. You could also 2 frame them if you avoid the hitbox of up b. Marcina's edgegaurds on other characters, however, are scary. Counter leads to easy edgegaurds on the Links, Kirby (without jumps), Ike, Corrin, and others. Dair, while hard to land, will beat a lot of recoveries, such as Ike's Aether when he's spinning, and can cover horizontal recoveries like Spacies' side b. Non meteor tipper dair can work too since it has decent power, and the other person is close to the blast zone anyway. Fair and bair can work as well with their disjoint and power, and they can 2 frame opponents ecen if their recoveries have large hitboxes. Sadly, they can't challenge Sheik much, though up b, up air, and meteor dair (with perfect timing) could probably safely 2 frame her. Falling fair can also reach under the ledge to 2 frame. I forgot to mention that DB1 can also softly hit people if need be. DB4 down could probably suicide kill people offstage but it's so hard to setup any specific DB that isn't DB1 that it's probably not worth considering seriously in a match. Against shields, late fair and late up air, when spaced, are incredibly safe. DB1 > up air is great shield pressure. Shieldbreaker is also good, obviously, and wavebounce shieldbreaker even more so, as it can be liberally throw out in neutral. I think there are two main playstyles that Marth can excel with often. He can adopt PPMD's idea of "less swining is more" or he can zone with his disjoint. Both are effective and should be used by any Marcina player. This is not to say that aggression and other elements should be absent, as there is a place for everything. Oh, and Marth is prettier than Lucina could ever be, and that's why I think he is SSS tier.
  3. i for one don't need clothes to feel pretty.
  4. i think jazz would be more fitting since it's free flowing like good rhetoric.
  5. i'm pretty sure trump promoted international war crimes on television. at least he didn't direct them toward america.
  6. you've been alive since this has happened, so it's probably your fault. if obama could run again, he'd easily get a third term, just saying. education is critical to solving almost any problem. it can stop this, it can also teach people how to climb over a wall. one is probably easier than the other. hopefully shootings will decline and less people will feel the need to be as extreme about whatever they want to accomplish, regardless of the color of their guns.
  7. I made a copypasta based on the only casual tournament I went to: I went to a casual tournament today. It was the most cancerous thing ever: 8 player smash with an old small projector, 3 minutes, any stage, and smash balls. I had to play first round, best of 1, on the Kid Icarus stage and I could barely see where my character was half the time. In the end, I was tied for 3rd place, and was VOTED OUT of winners bracket. In losers, I was put in sudden death just to get hit by some stupid dash attack. It was a colossal waste of time and I'm never going to a filthy casual tourney again. I'm sure most of them are good, but the one I went to was awful.
  8. Honda isn't so great? Are you kidding me? When was the last time you saw a company that makes cars with such durability? Ferrari breaks wallets. Audi breaks wallets. You can keep your velocity. I prefer the mileage. also up smash
  9. Luigi was nerfed when the metagame was less developed. Even if he got dowm throw cyclone back (which could be escaped woth SDI), I doubt he'd be S tier.
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