I've been meaning to post here but I'm afraid my ratings are "too generous". I just think this game is really balanced, which you can do just about everything with the tools you're given.
Fjorm
Built-in DC, solid mixed defenses (both above 30) on top of passable Spd (avoids doubles from important jauggernauts, such as most Dragons, Hectors, Myrrh, Grima, etc. not assuming Bold Fighter). Has a skill that can absorb damage, to the point of being able to take some counter-triangle powerful Green magic and oneshotting them through it. Great candidate for stuff like Steady/Warding Breath, as well as Distant Counter. Her initial Atk/Def Bond works as well.
One of the best free units, and definitely best "Lord".
9.
Tharja
10. Do I really need to? ...I do? Fine.
She's all what an armoured unit should be. Amazing mixed defenses, good Atk. Not a single stat is wasted. The only low stat is Spd; at stat of which wouldn't make a difference were it 0 or just under 20. Hell, she somewhat even thrives on getting doubled, since that's where she'll get 4-5 turn cooldown specials like Glacies/Ignis/Aether.
- Ranged.
- Comes with Close Counter and synergistic weapon, no less.
- Choose to give an Owl Tome, and that's when shit hits the fan. As if access to +2 to stats wasn't enough, you gotta add Ward Armours on top of that for a potential +4-12 Def/Res.
Blades, Owls, Ravens, she can use them all and be everything with either Bold, Vengeful or even a mix of Bold+QR...she can do everything.
Too bad I never gave her a chance:
10.