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Lamia

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Posts posted by Lamia

  1. works fine in the original nightmare editor which I use (so I have no idea what the problem is in that other one)

    here's the player weapon editor file copy in case yours is incorrect

    #FE4 Player Weapon Editor
    #
    
    1
    FE4 Player Weapon Editor
    0x3F689
    72
    2
    FE4 Player Weapon Editor.txt
    NULL
    
    Weapon 
    0
    1
    NDHA
    FE4 Weapon List.txt
    
    Weapon 2
    1
    1
    NDHA
    FE4 Weapon List.txt
    
  2. what an oddity! I compare it to the (str/2 or mgc/2) patch, but I wonder if the str/5 patch was done by a different person, as the half stat one calculates AS properly if over the requirement and always rounds STR down first

    however at least it's not that big a deal in the grand scheme, slight dodge boost when wearing weapons weighted 1-5 when at 15/20/25/30 strength (which there can't be all that many weapons)

  3. While finally finishing this I noticed a bug in the Con system: if [Wt - Str/5] results in a negative number it raises your Attack Speed above your Speed. I noticed this when equipping the Slim Sword: the unit's Avoid went higher than Spd*2 + Luck.

    have screenshots?

    seems like an odd thing to happen, maybe the mod had a misstep in the programming

    I can say for certain that the (weight - [str or mag]/2) mod works perfectly in my own patch

  4. the nightmare module is incorrectly formatted! there should be a dropbox for that because the weapon types need to be labeled for selection

    this is what the first entry for my own module reads

    +00 Weapon Type
    0
    1
    NDHU
    Animation Types.txt
    

    dunno what happened to yours

    as for the battle animation, bards and dancers don't have a coded reset to their animation after casting, which is why it hangs

    when they use their ability on an allied unit, there's no need to reset their dramatic pose

  5. man I have been forgetting about this

    guess I should probably work on my project a bit more (portraits and dialogue touchups to improve reception, mainly)

    Klok, do I need to send in everything at once (info and a patch) or can I just give info to you now and send in the patch at or slightly before the deadline on the first?

  6. Despite Julius only having 30 skill, adept would go off twice in a round about 50% of the time.

    the skill uses attack speed + 20% as the calculation which is why it's more dangerous in FE4, particularly something to watch for when it comes to giving it to bosses

  7. would love a new patch, i had much fun whit the first and have been following the project since then awesome progress! congrats to you for not quiting on the project and on us the ones who wait for it. question...do you have something big planed for chapter 5? how are you gona handle the other half of the game?

    since there's no prologue in my project it goes to chapter 6 before the split

    and there's plans yes, all I'll say so far is what's in the first post, it goes to part 2, not gen 2

  8. managed to figure out how magic animation graphics and stuff works, might do more customization that way (I sure do succumb to feature creep often)

    FE4akanesim_00152.png

    if enough people are interested I might release another patch once chapter 4 is done, but I really do need to get some more progress done (portraits and gameplay)

  9. has the list for random items been found? could try changing that, only put the good items on the furthest floors

    additionally, make some custom classes for monsters and give them very low experience gain (doesn't that affect exp given? never really tested)

    very difficult enemies, etcetera

  10. FE5 has bugs enough to want to play a remake?

    it plays just fine and has never needed an update, and I don't think there's ever been enough interest in remaking it (especially since nothing but the chapter gameplay is any sort of interesting)

    one would also probably have to implement things like capturing and taking items, skills, fatigue, minimum 1% and max 99% hit rates, an even more vengeful RNG demon into the game and other things that make FE5 unique

  11. here we go, did something with all that empty space down there, much better use of the weapon type text

    FE4akanesim_00147.png

    as far as a progress update, I have the gameplay done for chapter 1-4, just need to do dialogue (maybe I should do it later and just design the next chapter)

  12. you can't recruit them if you capture them in the chapters you see them if I remember correctly

    if you do, however, capture them and not release them in an earlier chapter you see them in (really unlikely in galzus's case) you can get them in their recruitable chapter

    so yeah you could capture shiva early on for his killer sword if you wanted it

  13. the different versions afaik don't have any real differences other than I think maybe one or two minor details or fixes? either way, it's only really important to know for hacking projects, data moves around

    the most commonly used is the V.ROM version I think

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