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Randa

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Everything posted by Randa

  1. How would I know I'm an uncultured American. idc lets just try not to give maf the vig
  2. You're both just jealous you aren't cult, but don't worry I can change that.
  3. Nope just a random number generator. If you know how many cards are liberal and racist you assign each a value and then rng the deck order.
  4. I don't think you need tabletop simulator if we're doing it in a Skype chat format.
  5. I've seen this on twitch a couple times and it looks really fun, I'd be down to try it.
  6. So quick question are the stats static for the first couple levels, and if so when does variance begin.
  7. Don't worry you'll always be maf in my heart.
  8. don't worry i sound bigger than i actually am.
  9. A www. My doctor always says its immoral and illegal when I ask for steroids.
  10. That stupid half health jar bullshit in chapter 14. And that stupid half health staff. Fuck that shit.
  11. Been a while since I had an h5 run tbh but I remember it becomes a lot easier after the early game, mainly because of the win spear, so I'd say it's easier early harder mid, not sure bout late game. I do remember medeus being a pain in the ass tho so I'm not sure it's that much harder if at all.
  12. Generally speaking RTU's won't start until a month after EU/AUS release give or take two weeks.
  13. i'd say its comparable to thracia. i've had a roughly similar experience so far minus the weird bullshit, don't get me wrong there are still weird things and bullshit but not as much weird bullshit if that makes any sense.
  14. the first few chapters are easier but the game maintains its difficulty and there are less ways to break it wide open, where as lunatic awakening lost most of its difficulty after the early game. enemies seem to have roughly equal stats throughout the game and the placement is well done. also expect the ai to abuse the dual attack system to increase its damage.
  15. I feel hard classic is the perfect difficulty for a first run. Granted I'm only half way through the game and have spent of my time dicking around with the ai and learning spawn and agro points, which once I understand all that most maps are just trivialized not sure if the same holds true for lunatic really looking forward to finding out though. Anyways the game will punish for fucking up and being out of position, as it should. The map design also makes you have to consider the dragon vein and unit movements intelligently instead of just spamming the DV and constantly pushing forward. Some DV give considerable advantages, but also have significant risks, chapter 13 for example can clear out all pots and open up the map for your units to move more freely but the same is true for the enemy and the reinforcements that come from both directions so it becomes a choice of opening the map up and fighting in open ground or fighting in contained corridors, both of which are valid options. All in all its a decent challenge until you know how the ai works.
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