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Agro

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Everything posted by Agro

  1. why don't you look it up in the wonderful tutorials we've got written you don't actually need to disassemble anything
  2. Secret of Mana for PS4 and PS Vita by PlayStation.Blog, on Flickr fucking tilespam
  3. you would code them the exact same way you do any other event, with a TEX1 or equivalent literally all you need to do: #include eastdlib.event org 0x4000 Event1: TEX1 0xtext REMA then input 0x8004000 to the pointer obviously the event codes will be different because it's FE6 edit: oh yeah don't forget the conditional to check if it's Guinevere
  4. It won't work. You instead need to create an event, then write the pointer to the event in the "Event" area instead. This is actually best done using an event assembler rather than the Nightmare module, though.
  5. Boss conversations are easy. Using Nightmare, open up the Boss battle quote editor.nmm (it's under Quote editors) and choose the chapter and characters you want, then change the text pointer to whichever thing you want it to be. Close Nightmare, then use FEditor to insert your text. Save and that should be it.
  6. If you mean you can't access the Animation Editor in FEDITOR then open the ROM, hit save, and then reopen it.
  7. maybe next time you find a tutorial with broken images you should contact the creator and let them know about it
  8. what was the original pointer that you wrote? did it begin with 09 or 08?
  9. where did you write the new table to, and is the boss music table supposed to have any sequence at the end of it (such as 00 00 00 00)?
  10. That game looks like a pain in the ass I like the new battle sprite but the hair looks a bit blobby is all. The motion is quite good. The pants are a bit light on the shading. Otherwise it's very nice. the map sprite is very janky... I would stop the arms moving from side to side in the walk down animation. during the standing animation, don't turn the head either.
  11. Boey will not struggle of low speed as his bases will be brought up to match his class bases, so he'll be more or less in the same boat as Gray.
  12. Corrin gains Diviner from that pairing, Rhajat gets nothing new
  13. Most of these can be answered by looking through tutorials in the Resources section
  14. I just want to point out that "Divine Dragon" is an artefact of FE7's translation which isn't exactly known for continuity with the rest for the series. The literal translation is "god dragon" (神竜) so that's their excuse for being omnipotent I guess.
  15. Alm's base stats as a promoted unit may actually exceed his, unpromoted (even at a higher level), so it may be better to simply promote him
  16. Do you mean the post-battle conversations? I can't think of a more efficient way to do it other than copy pasting each event into each chapter...
  17. no, you need to edit the events
  18. Not sure if people realised but there is definitely a recurring leitmotif in almost every song just like there has been in Awakening and Fates, which I don't mind at all. You can even hear it in the levelup theme, but it's also a big part of Alm's Map 2 and Map 3 themes, as well as the Prologue map theme.
  19. Start by copying shading patterns over from the original mugs, and make sure that parts aren't awkwardly cropping out or overlapping each other as they are now. For instance, in the last portrait, the hair should fall behind the cape, not in front.
  20. You have literally recoloured portraits and copy pasted them onto others without even so much as blending them.Why is Lucius' hair going over Renault's cape? I can still see some of Glenn's neck going OVER Zeis' armour. Lots of big glaring issues like this. Additionally you have blended FE7 and FE8 colours which makes them look weird. Start over.
  21. The 3rd mug is fine as it's basically just a small edit of Farina. However, the first portrait isn't right on a few levels. Firstly, there's no outline on most of the hair, and I'm pretty sure you are using FE8 colours for the hair with FE7 skin tone, which creates clash. The hair around the face could do with some darker shading as well. If you look at Farina's hair you will notice there is ample usage of the 3rd and even 4th skin tones around the hair to create the illusion of depth. So the 1st portrait's hair looks a bit flat due to the lack of shading.
  22. I already answered your question on FEU buddy also it's Agro, not Argo
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