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Agro

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Everything posted by Agro

  1. http://feuniverse.us/t/fe7-full-magic-replaces-resistance-hacks-like-in-fe5/217
  2. If you ever get that far, we tore apart the AI of FE7 in this thread over at FEUniverse: http://feuniverse.us/t/fe7-the-official-ai-documentation-thread/348 It might help with your programming at some point.
  3. Ku Ku Ku is probably best translated as hee hee or tee hee
  4. probably the hardest thing you would have to deal with would be programming the AI, I don't imagine the rest of it is particularly hard
  5. She's fantastic as a Dread Fighter with a bit of help from an Angelic Robe, but you could say the same for a lot of characters. The E Axes really hurts her usability early game and she seems to really struggle to catch up thereafter. Giving her Shuriken access gets her past that hump. There are definitely other characters worth using over her.
  6. You need to ease up on the contouring of your mugs. This isn't a drag show for god's sake.
  7. Sakura is a fantastic class chameleon and can literally be anything and still excel. I love her
  8. You can do both pretty easily in both versions, but FE8 has recently gotten a little bit more support amongst modders as certain infrastructures are handled better. I'm not sure of the specifics but nowadays FE8 is better to start hacking from if you haven't made a start on FE7 already.
  9. I really like it. He looks significantly less derpy than the original. Also, smart move separating the hair, cape and undercape colours :3
  10. Good thing I asked. Thanks for the replies!
  11. My brain is fried at the moment and I can't work this out on my own. Does anyone have a list of all the Hoshidan parallel classes obtainable by the kids in Conquest? For example, if Niles and Nyx marry, what does Nina gain given that they overlap? Diviner? (Please say yes.)
  12. FeMU will pass down Nohr Princess to all kids IIRC
  13. I like it, but it looks more advanced than the Mage Knight class because the armour has more detailing and also he's more armoured. Consider switching them? Also, mounted archers and mages all face the opposite direction to normal classes, so consider flipping the head to keep that theme going.
  14. I've just realised that the eye isn't positioned correctly. move it over to the right by 1 px and it should look much better
  15. My tip for map sprites, especially the walking ones, is to just edit vanilla ones. No one will know and it preserves the animation quality really well.
  16. IFCD won't work, you need to attach a permanent event ID to his death quote and then use conditional events in the following chapter to determine whether or not he spawns.
  17. The plot sounds like an excuse to get people to jump around the continent without actually thinking about how it relates your character personalities and decisions. What sort of character arcs do you have planned?
  18. any color. to my knowledge it's still limited to 15 colours in total but someone may have figured out how to get it to use the full 64
  19. the custom frame edit down the bottom has the Rogue magically grow taller by a few pixels
  20. There are some known glitches with FEditor spell animations. They're not by any means perfect. I'm not confident there is much you can do to solve this other than edit the FPS of the spell
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