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Agro

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Everything posted by Agro

  1. I love the timing and motion of the battle sprites but the individual frames need... a lot of work. The shading is critical. Without it they look cartoony and strange. The murder class for example has really weird looking legs which move like goopy bits of plasticine and not so much like actual arms and legs. Each limb should be moving according to joints. The legs should bend at the knees, etc. Also, FE sprites do not stand with their feet parallel - they're almost always at an angle. The best way to think of it is that we're not looking at the sprites from a side-on view, but rather from a 30-ish degree viewing angle. Hence the legs should not be level.
  2. the last one is definitely a horrible idea. why would you want to use an archer if they're WTD against all melee units?
  3. the eyes are too far up and the eyebrows way too flat and evenly shaded, for starters
  4. you need to add in a white pixel for the reflection in the eye I think
  5. if it's resetting before the chapter even starts I'm almost certain it's a problem with the map. can you visit the address the map was written to in a hex editor and make sure there is actually map data there?
  6. your events look okay to me, are you sure the map was inserted correctly? what happens if you simply remove all event commands in the opening event? does it still force a reset?
  7. they were never meant to be a playable class so there's no promotion set to it
  8. spam torch staff every turn they're not healing in FOW maps and use physic often
  9. From here: http://serenesforest.net/forums/index.php?showtopic=32759&page=1 Which links to here:
  10. Just saw my name plastered throughout the credits <3 <3 <3
  11. I moved this one to Sprites because it seems more likely that spriters would read this topic here than over in Concepts. It might also help to provide more details on the exact portraits you need.
  12. they're probably done via events so just search for the text manually or use another text entry and change it in nightmare
  13. the active unit simply can't be despawned with any ease. they have to be inactive for anything to work normally.
  14. The far gold lining on the hood needs a bit more AA work, and the face needn't be so dark. Otherwise, nicely done!
  15. Oh, never mind. It's 32 pixels across exactly. My bad!
  16. I was talking about your latest rendition. The hair on the far side needs to be shrunk to fit within 32x32. Those are my thoughts.
  17. It's exceeding 32x32, for starters.
  18. The design is pretty cool but I feel like the palette needs to be a bit... brighter? To match GBAFE colours.
  19. if the EA bugged out at the first line of code then it means you wrote your code wrong. you could have troubleshot it here
  20. Seconding Lamia on tradelocking - that would be marvelous. Dismount/mount is already finished and implemented so I can't complain.
  21. Hey Hamlet! I'm still here unfortunately. Welcome back.
  22. Agro

    DrewHak's Sprites

    The first one is OK but it needs more shading underneath the hairband where the headband meets the hair. Also, don't you think a headband would press in a little bit more? So the hair there should be a little bit flattened, and then puff out from the headband. The second one has some funky shading underneath the two extra strands of hair. It's also kind of improbable for the hair to come straight down at the middle like that given the hair at the hairline all goes up and across.
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