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Darth_Lavos

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Everything posted by Darth_Lavos

  1. But that would be the best way to preserve the Major Anri Holy Blood
  2. First time I fought both teams. On my Lunatic profile I plan on siding with the red team for easier Yarne recruitment though.
  3. Finally gotten back to this after midterms. Play like four hours and manage to somehow beat Paralogue 1 and chapter 5. Paralogue 1 was just corning an archer to get Donny his level and letting the killer lance go. Other than the wyvern rush, Chapter 5 really wasn't that bad at all. Avatar is tanking like a boss with Freddy-pair up, but he's nearly capped level(meanwhile everyone else is around 6-7). Thinking I need to give him a second seal soon. Not sure what to change too though. Thinking either Mercenary for Armsthrift(money's kinda tight right now), Barbarian for Despoil, or Dark Mage for tanking + magic. Any suggestions?
  4. The same sane players that made Seth-less tier lists for FE8 because he broke the game. I don't think that it matters though. He'd probably still be leading his own tier regardless.
  5. Let 's go back to the first time you fight Walhart (chap 18-19 i think) Open map with lots of paladins, great knights, and a few generals. I start by having Lissa pair up with Cherche(Griffon Rider) Cherche moves up 10 spaces and then switches to Lissa, who then uses rescue on Mariabelle. Mariabelle moves up 8 spaces and uses rescue on *insert powerful boss-killer pair-up team* . Boss-killer walks up to Walhart, pulls off a dual-attack/skill activation proc, and BAM. Chapter finished without entering the enemy phase.
  6. Personally, I think Legendary weapons are fine, it's just that Forges/Brave weapons are broken. Forging normal weapons is fine in my opinion. If a maxforge silver weapon has 2-3 more might than a legendary weapon with a stat bump it becomes a flavor choice. Brave weapons though, basically double your ATK(as well as their defense). Brave weapons would still be the weapon of choice for streetpass teams if they had 0 might and couldn't be forged. Instead they have 10ish might and can be forged(or in celica's gale instance, have much lower might but 1-2 range AND flyer damage bonus). You can't really make an equal to brave weaponsunless you A)Make Legendary weapons have FE4 type stats or B)have brave weapons only able to attack twice.
  7. The main character of FE8 is the last character of the queue. Also, Eirika being first and Ephriam being last makes a lot of sense with trying to convert previous Lords into FE13 classes. Their really isn't a lance using equivalent to Ephriam's Lord class, as he didn't have a mount and Knight really doesn't fit, so he had to be one of the later ones on the queue to get a mount and fit into the class system. Eirika on the other hand was basically a swordmaster on a horse, and neither Paladin or Great Knight really fit that bill, and neither does just being a swordmaster. Easiest solution was to put her a myrmidon to give a more 'canonical' class. I thought this was more attributed to her kindness and innocence, as she was for most of FE8(As previous posters have explained with Orson and Lyon). First of all, Rally Love. You seem to think that because it's a dumbed down version of what is arguably the best skill in the game(And one with very limited availability at that) it's a bad skill? Secondly, Bonds. Free healing over 10% of the HP cap for everyone in a 3 tile radius is not crappy. Thirdly, because IS decided split all weapons between Bride and Demon fighter Magic had to be on one side, and stave and bows had to be on the other. Can't have one class with dedicated range or magic. Axes usually end up going with the male and lances and swords were split to give both classes a higher hit melee weapon. Personally I would have rather both classes just had access to a melee + magic, but their aren't many ways they could have split up who got what weapons without it being onesided in one way or another. Between Spotpass being spotpass and DLC characters being "Einherjar" FE13 took away most story from most all characters. By statistically I'm guessing you mean the Bride class. Bride class was put in because IS didn't want Demon Fighter to be put on females(most likely to stop from putting Res+10 on Peggy/falcon knights) and IS wanted females to have a DLC-exclusive class to counter it. Not to represent Eirika as a character. They probably wanted to give the DLC class to a Lord, so that narrows the options down to Lyn, Eirika, and Micaiah. If anything she got special treatment(IMO) in getting the class. They most likely wanted to put who they thought was the best lord from a marketing standpoint to be the Bride class(as they obviously didn't do it canonically as they did with the Dread Fighter) to sell more DLC.
  8. First of all, galeforce is useless if you're making an AI team brcause people will reset after death(if classic) and their's no way to lose on casual due to first turn and pairup. Similarly lifetaker is useless as well. Secondly, unless you're using weapons that are nearly broken(or glass weapons) the battle isn't going to last long enough for armsthrift to matter. If a battle lasts more than 3-4ish turns you've probably caused a reset. Now to other stuff. Lethality really isn't worth it on a unit without rightful king. Less of a chance of proccing in two hits than one hit with rightful king. Better off with getting Pavise/Aegis/Counter/*weapon*faire and hoping for Ignis/Luna/Sol/Astra to proc. Take Dual Attack+ off of Lucina. AI can't pair-up/dual attack. Pavise/Aegis are pretty good on her because they're boosted by Rightful king. 50+% chance to halve damage is great. As for weapons, normally the best way to go is brave forge + 1-2 range + special/novelty weapon. Licina as a Great Lord will probably want Brave Sword, Brave Lance, Spear, Noble Rapier, and one of Wyrmslayer, Sol, or some other weapon I'm forgetting. Do not equip weapons like Falchion/Wolts bow that give you health when you use them. They only heal 10/20 and you're much better off trying to hit something than getting oneshotted on the player phase.
  9. You must be talking about for Skirmishes. You can't drop Chrom on Story missions or Paralogues. You can drop the MU though.
  10. I find your lack of Validar disturbing.
  11. Morgan(M) Sage Mag cap: 46 +Mag MU Mother: + 4(50) Ricken!Laurent Father: +6(56) Limit Breaker:+10(66) Valflame: +5(71) Tomefaire:+5(76) A-support Sage(With 30+ Mag) Pair Up: +4 + 2 + 3 = +9(85) Rally Spectrum + Magic + Love: + 10(95) Magic +2: +2(97) All Stats +2: +2(99) Special Dance Bonus: +2(101) Defender: +1(102) That's all the magic boosts I can think of off hand. There might be something more, but I think that's it.
  12. Why can't they just make a sequel and then allude to but be ambiguous about MU and his/her marriage, and make a new avatar from scratch?
  13. It's not that it's not an effective setup, it's just by the time you get that far nearly nothing is gonna be able to do any damage to you, much less actually get you to half health. Until some of the tougher DLC's come out then vengeance set-ups are probably going to be best utilized in makings streetpass teams.
  14. Morgan x Grandparents Uncle/Aunt/Cousin specific supports. Say'ri x Walhart/Yen'fay/Lon'qu/Virion/Cherche/Tiki/Frederick Chrom x Walhart/Gangrel/Emm Henry x Gangrel/Aversa Tharja x Gangrel/Aversa Basilio x Walhart/Lon'qu/Gregor/"Marth" Nowi x Tiki/Panne/Yarne Chrom x Flavia/Priam Lissa x Emm/Gangrel Panne x Nah/Tiki/Priam Freddy x Emm/Walhart/Aversa Walhart x Gangrel/Emm/Yen'fay Gangrel x Emm Owain x Priam Are just some I can think of offhand. Most of those are DLC characters or guys who got few supports as is (Say'ri, Tiki, Basilio, Flavia. Couldn't think of who Anna would support logically, but I'm okay wuth that with her being a 'mascot' character) as well as relational things.
  15. Two different swords. Both are listed on the swords page on the Awakening section.
  16. Or simply have Nergal transfer his quintessence into the fire dragon.
  17. Play Time 68:05 Save Times:45:18 + 1:02 + 1:36 = 47:56 Not bad save vs play time. Much better than I expected.
  18. After ME3 released new characters on multiplayer lunatic kinda dropped off for a while. Got back and tried chapter four and then discovered tonics were sitting in the shop. Those things are awesome. Managed to get past chapter 4 and now I"m on to Paralogue one. Leveling donnel looks to be a mountain of a task. Does Chrom's Dual Attack+ skill only affect him when he's paired up with somebody or also affecct somebody when he's paired up with him?
  19. Almost worthless? What game are you playing bro?
  20. I've noticed a barabarian on the prologue drops a Hammerne on Lunatic.
  21. How so? Magic is more useful than axes(Especially considering Wind Magic bonuses against fliers), and Dark Knights has better movement. Are Axebreaker and Sol really good enough to beat +2 Move and magic? Agree with everything here but the bold. With the army of fliers you fight past chapter 20 bows are far more useful than Amatsu lategame. Not to mention Bows can be used immediately after promotion as opposed to having to wait all the way until chapter 18 to get the Amatsu, and even when you get it you only have 30 uses, you can't forge it, and it has less accuracy than every bow in the game(which honestly isn't that big of a deal with SM and Assassin's crazy skill, but notable for comparison)
  22. It seems the consensus strategy is to send Freddy up and to the left as high as he can go after giving him a Bronze Sword and Virion's elixer, and then just having him tank it with elixers. One of the Merc's'll come down to your left, but you can put one unit in his range but not the horde taking on Freddy and then get all of your other units out of enemy range completely. After you deal with the Zerg Rush below the bridge it's not that bad, just know the Merc's and the boss will double anybody not paired up and that the boss can attack from a range.
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