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Irysa

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  1. Chapter 11. Actually did this in 9 turns, could have done it in 8, but I wanted to recruit Echidna anyway. It's a bit sloppy but whatever. [spoiler=Chapter 11] Whilst this map looks huge and there are tons of places to visit, it's not really that bad. As opposed to actual enemy layout or strength, what's far more annoying is planning ahead to recruit both Klein and Tate, who spawn on opposite ends of the map from one another. This means you need to ferry Klein over into position within a turn after you recruit him, or things get messy. Reinforcements start popping up on turn 9 and 10 (including a special silver lance paladin, gotta avoid him) Bandits spawn on turn 6 to try to wreck the villages, but they're easy to deal with. There is a shortcut here to get to the boss but there's an easier way to make this map simple. Drop Rutger (or Dieck in my case) over the wall using your new dancer to let Thany do it in one turn. Every enemy starts zerging and they'll be able to easily handle them all. Dieck has a small adv over Rutger here because he can use a hand axe relatively accurately to kill the archers and hand axe fighters in one round, Rutger has to rely on the Light Brand which only does 10 damage per hit in FE6. btw, that tile Thany is on is exactly out of range of both the archers. In my case, Roy is fast enough to double this dude, so I rescuedropped him down here for free exp. Lance took the east alley. The rest of my rescuedrops could use some work though... Roy actually crit because I left the Rapier on him. Not really important, but still neat. Lance chipped the other fighter with his Iron Sword and hit B Swords (which IIRC basically means nothing.) Dieck cleanly KO's this archer but unfortunately can't do anything about the longbow user. Next turn I feed Sue the low hp bandit. BTW, Lugh is benched on this map because it's way too big and I already have to carry Roy, Astol and Saul around anyway, so Noah is here to help out instead. Lance KO'd the second fighter with a steel sword and gets danced. Unfortunately this archer is pretty much untouchable because he's sitting on a forest, so there's no real point trying to hit him. I go kill the Shaman with a Javelin instead. Thany helps Dieck secure the KO on the longbow archer. Everyone else runs down. I rescue dropped everyone around and Marcus is in range of the archer too, but my Marcus is fast enough to double the archer anyway with a Javelin. Dieck ORKO'd about 3 enemies on EP with his hand axe. The Archer went for Marcus who chipped him back. Guess who's getting fed that archer? Roy officially better than Alan. What has the world come to...if only he had a horse. Or a promotion that wasn't so late. :\ Thany crits a fighter up north and makes it to D swords! I had her carry a Steel Sword as well so she can put it to use now. She's out of range from the archer as it stands anyway. Dieck kills another fighter with his axe to conserve steels. Lance continues leading the charge. I had a couple more rescuedrops happen and Alan visisted. Dieck kills more enemies on EP and hits D Axes which doesnt really mean anything. Halberd and Hammer I guess? Might be useful later. Now that she hit D Swords I can get back to raising her Lance rank. Dieck kills again, Marcus visits, then runs up to get Danced and visits again. Lance also visits. Even with steel she's can't ORKO :( Although now she can kill with Marcus' help. Both Dieck and Thany level. Thany's is meh, Dieck's still looking good. Everybody do the conga-rescue-dance! I had Lalum Dance Sue after rescuing Astol so she could drop him to the southeast villages. Sue will be in range of an archer and so will Noah but there's no real risk, since Clarine recruits Klein and neutrals his archers anyway next turn. Although they didn't go after Sue anyway because Noah has no 1-2. I recruit Klein, and Astol chips a fighter with Light Brand. Sue swaps him back to his Iron Sword, then chips with longbow. When she gets fed this kill next turn she'll hit 10, and she's also right next to the Orion Bolt village, for an instant promotion. Alan starts the rescue chain to get Klein to the northeast of the map. Thany drops him off. He actually needs to move a tile east after this or he would kill one of Tate's PKs. Bought a Lightning with Marcus since Saul will get promoted sometime I guess and wants to be able to hit back. Lance will defend against the south brigand who spawns out the Cave(why the hell is it considered a fort anyway?) Zealot Noah and Roy are guarding the north one. Sue gets her final level in her first tier. Good stuff Sue! Astol visited I gave Noah Alan's Steel Sword (probably should have just let him have one for this map) so that he combined with Zealot can feed Roy this brigand. Saul is healing people and stuff. Dieck visisted. Thany went to the arena. Probably closer than I would have liked. A Lances now though, so she can use Silvers. Tate spawns next turn and Klein recruits. Pretty sad that aside from speed she's on par with a blessed early promoted Thany (fuck HM bonuses) I had Sue get her Orion bolt. This is actually quite messy, Echidna spawns next EP with some fighters, and I want to keep the archers alive so that I can sell the Orion Bolt you get for having them all survive (because no other bow users besides Igrene are getting used this run anyway). I tried to have Lance and Zealot protect them but in retrospect I should have really just rescuedropped them instead. Lalum has to stay fairly near to recruit Echidna. Thats the last enemy on the map until reinforcements. Boss will go down next turn and Roy can seize. Marcus takes a trip to the arena as well for some more money. Okay this isn't that unsafe... But this was! He spawned on the right instead of on the left, shit. Echida also missed AND got hit back.... Recruiting with Lalum. Saul hits B Staves (once he's promoted, he'll hit A for warp) Odds aren't fantastic here but Dieck can take 2hits whilst boss can only take 3 (and theres crit factored) I crit the first attack anyway :V Before I seize I have to go promote Sue and get some free exp though. Annnd hey look her stats are about equal to HM base Shin! (fuck HM bonuses) Roy seizes on turn 9 after I kill the last fighters with Zealot Marcus Lance and Echidna.
  2. I'm maintaining that FE6 run too! That's substantially easier though now I'm past chapter 7 though. Shiida is turning out amazing but to be honest, Lena has gotten like 3 blank levels and a bunch of crappy ones too. She's not THAT far ahead on her averages aside from mag, and it's only happened beacuse I rigged her a few mag growths when possible with battle saves in earlier chapters, if you minus that she'd probably be average (don't forget that being a Sage instead of Bishop promo gives her extra mag). Having an extra 10 levels on everybody in my team beacuse she was my only healer for over half the game now helps lol.
  3. Which doesnt make him beyond awful, again, just outclassed. He is far more likely to double than Ilyana at least but as far as Soren goes the only adv Rolf has is that he has 6/7 mov vs Soren's 5/6. I also forgot he's at fucking E bows and PoR weapon ranks take forever to go up, so he probably needs arms scrolls as well. At least there's one in his joining chapter I guess.
  4. Rolf is not "beyond awful" in PoR. He's just really outclassed because he needs bexp to get off the ground and doesn't bring enough compared to the other probable dumps (Marcia, people on horses). But with the same levels/exp as everyone else he's pretty useful against the ravens on the sea, blicks fliers all around, and his chip is solid enough. He's also low level so he doesn't cost a lot of bexp at least. Shinon is in a way worse example of a sniper in PoR because he comes back with 9 str at chapter 18 as a promoted unit (meanig you need to dump nearly 4 times as much bexp into him for levels).
  5. A bunch of failures and resets later, I managed to come up with a pretty good strat and still get everything. You'll be surprised at who carries it. [spoiler=Chapter 13] See the top half, all that red outline? That's the range of all the ballistas. They 2HKO everyone except Sedgar, and there are arrowspates littered in there meaning flying = NONO And the solid red? The boss's range. Look at those fucking stats. He OHKO's nearly everybody in my army, and is super bulky AND too fast for my mages to double to exploit his low resistance. Since his range is huge he makes it problematic to start approaching and kill some of the ballistas too. Mediocre stats, but he comes with a free Wyrmslayer so I can't afford to pass him up. At the village, Marth can recruit a Ballistician but... There are two thieves on this map so you can't fuck around with that too long. One has another ridersbane (yesss). Wait, did I say that the boss was too fast for my mages to double? Think again. I promptly reclass her into Sage since she already has capped Staves and would like the extra WEXP and Mag. With this, she actually has just about enough mag to double and KO the boss with Elfire! But how will she make it to the boss? This guy! Wendell doesn't have C staves to Warp Lena even if he reclassed to Bishop, but I handily got a Bishop with C last map! Keeping the prisoners alive paid off. Speaking of prisoners, I need Midia to recruit Astram. Her bases are almost identical to Jeigan's except more luck but with worse weapon ranks. My Jagen grew a bit so he outclasses her. Her growths are significantly better but she'll struggle to level up with such poor bases in H5, so she's probably getting the bench after her recruitment job is done. The other guys are barely worth mentioning. The knights might make salvagable Hunters in other difficulties but there's no time to raise them here, and Tomas at level 8 is basically not much better than Gordin's bases...just use Jeorge instead, at least he's got weapon rank. Shiida has to get out of the sky for once to deal with all those arrowspates, but she's not really significantly hurt by being on a horse luckily. Sedgar returns to his original class, as I have need of large movement and his bow rank to help in this map. Merric was also made a curate since he's not going to be really doing anything on this map. Warp to thise tile and... Just within parameters! Technically I can use Bolganone if I had to but Elfire suffices since she's quite a bit above average on mag. Your Wooden Cavalry... Is toast. (YEAAAAAAAAAAAAH!!!!) . Anyway you might think this is super unsafe but in fact, out of all the ballistas in range to actually hit her, she tinks the thunderbolt, and only that single arrowspate to the northwest has a good chance of hitting her. It can't OHKO her either. What about the rest of the Ballistas? Well I have a...relatively effective approach now. These two can actually move and are thus the most immediately dangerous but I can exploit their AI a little to even up my odds. If Merric moves here, he's only in range of the moving north arrowspate ballista, who will prioritise him because of his low def. This means at the top, nobody will die on turn 1. In the middle, I don't have particularly useful positioning though. MIdia has to run very far forward with Shiida so she can recruit Astram on turn 2. Cord will get prioritised and will also die in 2 but I outline his hitchances later And at the bottom, Jeorge and Sedgar run up as far as they can whilst being out of range of the middle ballistas. They're still potentially exposed to 1 semi accurate and 1 relatively accurate shots so Jeorge is in quite a bit of danger here but there's no easy way around it sadly. On turn 1 EP, Lena faces 1 60% disp hit arrowspate and tinks a thunderbolt, Jeorge has to dodge at least one out of a 38 and 69 set, and Cord has a 34 and a 74. If they get hit twice they're dead. These odds aren't awful due to 2 RN system but I had to reset a bit but at least Lena killing the boss doesnt rely on a crit so its not hard to do. Eventually I get the setup I want. Lena in this position can still tinks the thunderbolt, but can be targeted by stonehoists as well. Thanks to her high luk and decent speed though, her avd is fairly high so she is facing 30 to sub 30 disp hit against stonehoists, making the odds pretty high in her favor (30 is like...actually 18% or something, at least in GBA. IDK if DSFE uses a different system, but sometimes it feels like it). She one rounds the arrowspate cleanly with Fire, and can keep killing more enemies in the back constantly whilst only ever really being targeted by low hit stone hoists, so overall she's saving me a lot of hassle even after killing the boss. I could get Boah to Physic Cord and Jeorge (who both got hit once) but since I'm a cheapskate I'm just going to have him save once everyone else's turns are over and rig dodges. Sedgar and Jeorge can get rid of this hoistflame asshole on turn 2. Jeorge is still in a risky position though because there is an arrowspater who is relatively accurate and can hit him here. The the other one is a stonehoist with shitty hit. Jeorge also hit A bows so he can use the divine bow I got at the end of the last chapter. I move her full range to recruit Astram. He'll be able to contribute more damage than she will anyway... I mean seriously, pitiful. If it wasn't for his silver sword astram wouldn't be much better but at least he doubles. Cord finishes this hoistflame off, Castor and Shiida get the moving stonehoist. With the Hoistflame gone, there is a single relatively accurate arrowspate left in the middle who can kill Cord, but the other is a lolhit stonehoist. Marth can't visit on turn 2 due to a stupid ledge but you don't actually want to because the otherwise non aggressive thieves will start attacking you. (I found out the hard way before) Ogma's team gets rid of both arrowspaters up here. They're in the clear. I save with Boah and start rolling the dice on having Jeorge and Cord survive this EP. 1... 2... 3... :\ :( Gorillian resets later (more like 10) I eventually get through the onslaught with both alive. There's now just one inaccurate stonehoist at the bottom. Lena kills another ballista by herself, Astram and Shiida chip nearby arrowspate/stonehoist, Shiida's growth is standard. Cord and Castor finish them off. Not bad Cord. If I'd visited on this turn (which I had done before) things get ugly because of the thieves, but they cant reach the village right now anyway so it's NBD. People up top just kept running forward, I use the second save. Cord has to dodge the thunderbolt ballista at 63 disp and the rest are just inaccurate stonehoists. I had to reset another 10 times for him to dodge this...63 isn't THAT high jeez. Eventually I get through. Lena will kill the thunderbolter so now I just gotta worry about the thieves. Well there is this guy but I'm conserving Jeorge's silver since we can't kill him this turn without it anyway, so whatever. I am getting kind of cocky at this point but I have the security of the save so I don't mind taking risks like this, as Cord is a little behind the rest of my team in exp. NP Shiida ORKO's the thief (2gud) but I want to give it to Castor since she gets meh exp from it due to being promoted. Marth chips it for Castor and... Castor... aaaaand then Midia gets hit by a 40 disp hit stonehoist and dies. Another 10 or so resets to get back to where I was. Let's hope Castor does better than last time. fgsfds not taking that, RESET. RESET Eleventy zillion resets later I pull through and he gets an acceptable 3 statter. Fucking christ. If Midia dies this time I'm going to kill myself. THANK GOD. And with that all the Ballista are done, fuck, no more dicerolling. There was actually nothing interesting here I wanted so I didn't get anything. I visisted the house instead but didn't cap it. Marth visits for Beck, another Ballistician. They're already dead you twat. Since I need her weapon rank to start improving so she can use Aura, I'm having her chip this Cleric. In the meantime Merric staves people for free exp and rank, and people begin moving over. GODDESS. CHUMP I had Marth talk to Astram before seizing on turn 9. Wait I have to paste this though! And people say this game has shitty writing. I was actually kind of surprised by this though since it pretty much accurately reflects on the house I visited with Jeorge (that I didn't cap), but I don't "THINK" this scene is tied to visiting the house. Still a cool tie in though, and I went back to cap the other visit (after saving at the next chapter of course!) so you can see that it seems to fit. Turns - 9 Total turns - 200
  6. I am sorely tempted to warpskip chapter 13 somehow with a combination of Boah, Lena and Wendell warping Shiida (to ORKO the Ridersbane Thief), Merric to crit the boss and Marth to seize. Everything else just feels like a huge dice roll.
  7. It's not about it being confusing. It's about reflecting the original's intent to not use the same word. We can't really call it a "broadsword" or "longsword" because that's too long, but between Blade and Sword we have words to cover both seperately.
  8. That is actually precisely why I don't want them to go together. They have different words being used in japanese for a reason... In english, Binding Blade flows much better than "Sword of Seals" and saying "Sealed Sword" is sort of inaccurate since the Sword itself is a seal and sealer. If Blade is going with the Binding Blade then put Sword on Durandal. You're explictly avoiding the "of" / "no" part when those are present in the Japanese text for chapters like "The Binding Blade", "The Tempest Bow", "The Blizzard Spear" (which i have no problem with, but bear with me). There's no "the" obviously but we add "The's" precisely because Japanese doesn't do it, and it adds to the grandoise nature. If we're sticking with this, for consistency's sake it makes more sense to just have "The Blazing Sword" and "The Thunder Axe". Keep all the Divine Weapons in the same format, it looks messy otherwise. If we were going by pure blank slate localisation I can sort of respect the old translation's attempt to sort of maintain a bit of consistency there, but it probably would have been better if they kept the no/of parts for everything, ie: The Sword of Flames, The Axe of Thunder, The Spear of Ice, The Bow of (the) Winds, The Sword of Seals, etc. But I digress, just stick with one and keep it the same for consistency.
  9. Japanese does stupid things with o's and what not so the way they romanise names like that is messed up yes. But the words themselves aren't like, entirely different. The word used is sword, not blade. I think that's probably relevant enough. I mean there should probably be a difference between the two if one is Ken and the other is Tsurugi, right? Isn't Tsurugi like...a more...flowery way to say it? My friend's best comparison is using an archaic word like "gloaming" instead of just saying "twilight" or "dusk".
  10. "Sword of Flame" on the nintendo fire emblem site. http://www.nintendo.co.jp/fe/fe_museum/rekka/gallery/index.html
  11. If you're insistent on keeping to what's been officially translated, why is Rutger being kept over Rutoga? Oh right, because it sounds better...
  12. Rolf is actually a good sniper too. Rhys, Laura, Danved.
  13. Can't Neph, Haar, Brom or Heather transfer the Meteor to GM's in part 3 to let Soren do that easily?
  14. Chapter 10 [spoiler=Unit Stats] UNIT CLASS LEVEL HP ST SK SP LC DF RS WEP LEVEL ROY LORD 10.59 25 10 12 12 13 07 03 C SWORD MARCUS PALADIN ??/05.56 33 12 14 13 10 10 09 S LANCE C SWORD D AXE ZEALOT PALADIN ??/01.60 35 10 12 13 05 11 07 A LANCE C SWORD D AXE ALAN CAVALIER 12.26 31 12 11 10 07 08 02 D SWORD D LANCE LANCE PALADIN 14/02.18 33 16 15 18 07 11 07 B LANCE C SWORD E AXE DIECK HERO 14/5.36 43 18 19 18 11 14 06 S SWORD E AXE THANY FALCO KNIGHT 10/02.72 36 11 15 21 11 11 11 B LANCE E SWORD LUGH MAGE 11.24 22 08 12 12 09 05 08 C ANIMA CLARINE TROUBADOUR 04.23 18 03 06 10 11 02 06 D STAVES SAUL PRIEST 10.40 24 08 09 13 03 03 09 C STAVES SUE NOMAD 09.04 24 08 11 13 10 06 02 D BOWS
  15. This is sort of useless advice because I'm guessing your AI Calill burnt all her meteor charges back in chapter 3-10 but.. If you make sure in 2-E that she's not holding onto it then come 3-11 Soren can easily grab it. It's much easier than trying to rig str levels so heather can steal a bolting.
  16. Raven because he gets a better hero sprite than anyone else (except Linus)
  17. 13: Karel (everything in FE6 owns and I like his FE7 support with Karla a lot). 14. The implementation has been shaky across the series but I enjoy the concept and the bonuses. I'd prefer they stay similar to the tone of supports in the 6 7 8 9 where they help to expand characters backstories and personalities in short and simple dialogue, but don't exist purely for stat bonuses and are more robust than silly anime goofiness. Affinities need to come back. 9's system of just fielding units is my favourite since it stops you having to fuck around with positioning as much.
  18. If they do update FE7 they need to make Lyn not pointless. Also, it's worth considering that Roy hasn't actually had a game in the west yet and people still are intruiged by him because of Smash. Frankly I see the familiarity of Eliwood's story and interest in Roy, the fact that an avatar/tactician existed there first AND the potential for a inheritance makes an Elibe saga remake seem really obvious as a good decision as where to go next. You can satisfy the old guard and the new guard! 1. That's a sizable amount considering most units who are kids in 6 need help to not be mediocre to bad most of the time anyway. 2. I only see one orphanage in Araphen on the map...Lucius opens an orphanage in Araphen in his non paired ending...it's not 100% confirmed but it's pretty obvious that they retroactively intended him to be their guardian. 3. What Refa said.
  19. I actually managed to find a pretty good way to dump a LOT of sword wexp into Thany on ch 9, and still clear in 10 turns. Fir technically gets "used" to make Shin run up so I can recruit him but I hardly count that since I'm going to recruit Zeiss. Miledy simply will have to be fielded and run around with no weapons on in ch 16 so it's basically equivilant. [spoiler=Chapter 9] First FoW map but nearly all the enemies are chumps. It looks initially tempting to have Thany just fly Dieck to the boss but since there are archers everywhere it's not wise. Saul pretty much has a free excuse to spam Torch for exp here too. There are actually 2 archers in range to hit Thany here but the AI is really stupid, as you'll see in a minute, and this saves a lot of effort later on as well. She 2RKO's most of the enemies on the map with her Iron Sword. As an added funny, she's actually capable of doubling some enemies even if she's rescuing somebody as long as an Iron Sword or Slim Lance is equipped, lol. Lance ORKO's these chumps with an Iron Sword, but there are unfortunately a few stronger enemies he'll have to bust out the steels on later. Anyway, back to Thany. She faces single digit disp hit (lol) from all the fighters, and because the AI moves in a stupid order, only one archer will attack her on turn 1 EP (who only has 36 disp hit AND cannot OHKO her despite using a steel). This makes this strat actually pretty reliable, and it's got some added benefits you'll see in a minute. See how the AI prevented itself from attacking again? You might think that they'll just kill her next turn, but the AI has still yet to go full retard yet. I have to bust out a Lance to ORKO this Archer though but since WTA doesn't really significantly affect hit % in FE6 compared to other games, it's still fine. I also burn this stupid 1 use weapon and feed Roy a kill (I really fucking miss Shadow Dragon weapon merging...) Durr hurr. This archer will decide to run over to Lance (who he can't attack anyway) instead of chasing after Thany. Quality. He is the only one out of the group of central enemies who will do this, since the rest of them just waste their time trying to kill the untouchable PK, which lets everyone else just run straight through the middle without any hassle. Some rescue drops and Torch spam later, Saul procs mag again whoo. Up here, Lance needs to bust out steel to ORKO the tankier fighters. Noah is also rescuedropped by Marcus and Zealot so he can recruit Fir next turn. This range triggers the bottom group of enemies. There's also an unseen group from further southwest, and there's another archer there but I plan to give her some help with him this time. Sadly I won't have any units (except Karel lol) who will ever be able to use her Wo Dao. Somebody needs to get on this tile to bait Shin up so Sue can recruit him next turn, so I make Fir do it. Yeah yeah go and call me out, she doesn't really DO anything and Marcus can easily do it instead anyway. Sue gets rescuedropped up so she can do that next turn. Lance isn't going to the boss because I want to visit the village and the shops (I'm really low on heal staves and could do with some more swords). There is actually a hidden Halberd Fighter above Lance but his hitrates are pathetic so I don't really care. Alan and Astol head down to help Thany out a bit and leech some exp. Not today. Even if both Shin and the Elfire mage hit Fir she's fine, and I'm frankly lazy and pretty much always have her do this in usual FE6 runs. Shin gets recruited, Dieck kills a mage, Lance is still killing things to the east. Zealot helps him out a little. Considering these are the only stats I actually give a shit about him having (so he isn't gibbed by everything instantly) I'm pretty happy. I guess luck would be cool too? Alan won't be replacing even NM stats Percival anytime soon that's for sure <_< Once again, I can just barely kill this Archer with her lances. Miss Ilia 2013. (11 str still won't help her ORKO anything until she gets to steel...maybe) Astol actually having a con stat is probably my favourite thing about him. Getting hp can't be argued with. :| Zealot visits. His presence over here also means I don't need to waste more turns going shopping with 1 unit. Lugh is actually barely safe (well aside from crits) even in this position but he's going to be hitting the Merc, not the boss right now. Sue would be safe too but she can't actually do any damage to him lol. Standing here will also make the boss start using his handaxe so Dieck is safer when he tries to start killing him. (DERP OR RATHER IT WOULD IF I HADN'T HAD DIECK BAIT IT ALREADY ) ROY'S OUR BOY (he doesn't KO off this, but Sue gets the kill at least!) Proc str again, come on... Berserker 30% crit is fucking annoying but Lugh dodges and connects back a Thunder for quite decent damage. After another chip from Lugh, Dieck doubles and misses but crits on the second. Don't let that speed lag behind :( Roy could seize here (turn 9) buuut... After clearing out the mooks at the bottom I still need to visit for the silver sword, and I also need to do some shopping next turn anyway. Between Zealot and Lance I bought another Fire, 2 Heal staves, a few Door Keys and some Iron Swords. I'm running a bit low on cash but I can get quite a surplus in the next few maps. I probaby should have sold my secretbook/goddess icons or something, but really I bought too many chest keys back in chapter 7. I visit for the sword and Roy seizes on turn 10.
  20. ^ part of that's to do with the fact the game doesn't have a real hard mode...
  21. You're explictly forgetting that there are multiple pairings that can result in most of those kids... Also the father at Chad's orphanage is heavily implied to be Lucius (who also looked after Lugh and Ray) Between the kids and recurring characters it seems pretty reasonable to be able to influence the second gen a bit.
  22. ^ most of them aren't related my ass. Roy, Wolt, Lilina, Lugh, Ray, Clarine, Klein, Sue, Fir, Igrene and Hugh are all direct descendants, Marcus, Bartre and Karel (Hector and Eliwood lol) appear in both, and Niime, Dieck, Chad and Geese are either related or very closely connected to FE7 chars. There are a variety of pairings that also lead to those characters meaning that nearly all the FE7 cast can have some stake in FE6's members, and it's not even counting people who tangentially influence reappearing characters like Guy or Harken.
  23. Just remake FE6 and 7 bundled with the generations gimmick and with more depth, and have Mark show up in both. And no pair up, have rescue instead. People already headcanon the fuck out of what pairings lead into FE6 anyway, and maybe Roy might actually not suck if he officially gets a halfdragon skill or something. Marcus could degrade in stats from 7 to 6 based on his stats in the first. ALL OF THE STATBOOSTERS.
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