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Celice
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Genealogy of Fala has been picked up again :o It's now at v1.70

ファイアーエムブレム ファラの系譜 Ver1.70

これはファイアーエムブレム聖戦の系譜の改造パッチです

◇◆無改造のrom(ヘッダ有り)に当ててください◆◇

◇◆前のVerのロムなどに重ね当てはしないようにお願いします◆◇

※このファラの系譜はあなたの聖戦の系譜のイメージを大きく損なう可能性があります

 好きなキャラクターの性格改変等を好まない方はプレイされないほうがいいかもしれません

※古いVerのデータから再開すると不具合があるかも知れません

 おかしいなと思ったら一度ゲーム中でセーブしてリセットしてみましょう

 クイックセーブのみで進めてる人は要注意

 

※Ver1.11以前で子世代まで進めていた方は

 申し訳ありませんが5章ラストからやり直してください

※Ver1.21以前のデータでロードするとオーラとナーガが入れ替わってしまいます

 6章以降のデータで気になる方は5章ラストからやり直していただければ

 後半の不具合は大丈夫だと思います

※変更点については雑記でも解説してます

■パッチの当て方

 WinIPSというツールを使ってください

 ググれば出てくると思います

 ノーマルの聖戦の系譜自体が動作が怪しいエミュもあるので注意

■改造時に当てたパッチ

 武器補正増加パッチ(542氏)

 必殺・特攻ダメージ計算式分離パッチ(542氏)

 feseiRINGパッチ(ハバナ氏)

 追撃パッチ(ハバナ氏)

 スリープパッチ(ハバナ氏)

特殊剣判定プログラム変更パッチ typeB(542氏)

■通常版からの変更点

 ・男女比率の入れ替え

 ・それに伴う顔グラフィック・台詞などの書き換え

 ・アイテム変更etc…

■計算式の変更とか

 ・力/2を体格として武器の重量を相殺

  例えば力20なら武器の重量を10軽減ということ

 ・追撃スキル有りの場合は攻速が3上回れば追撃発動 ただし待ち伏せスキルで追撃スキル無効

       無しの場合は攻速が6上回れば追撃発動

 ・必殺は従来通り攻撃力2倍

  特効は攻撃力に+15

 ・必殺率の計算は従来通り

 ・3すくみの補正は15%

 ・待ち伏せは常に先制攻撃 ただし待ち伏せ持ち同士なら相殺

 ・特殊剣を含む全てのスキルは継承可能

 ・流星剣と他の特殊剣の同時発動可能

■不具合・注意点

 ・前半で全ての男性キャラに恋人をつくること → 顔グラが足りないので平民プレイは想定外

 ・トラバント×エダは強制 → 4章の会話イベントでくっつけられます

 ・後半のサイアス・セティ・アーサー・オルエンは恋愛不可 → 色々な理由で

 ・一部キャラの男女の悲鳴が逆 → 性別変更の弊害です

 ・占いでユリアの両親の性別が逆に表示される → これも性別変更の弊害、ただしユリアのみ

 ・乗り降り・CC選択はありません → 戦闘アニメ枠が足りなかったり面倒だったりとかいろいろ

 ・1章の泉はエーディンにてつの弓を持たせておく

 ・3章ブラギの塔と4章で橋をおろすのはラーラ(デューじゃないです)

 ・4章まもりの剣のイベントは止まります(会話は変更)

 ・アーダンは女の子

■オリジナルとのキャラクター対応表(親世代のみ)

 

 元のキャラ     新キャラ

 

 シグルド   →  アルヴィス

 ノイッシュ  →  アイーダ

 アレク    →  ヴァハ

 アーダン   →  アーダン

 フィン    →  オルエン

 キュアン   →  ティルテュ

 ミデェール  →  セルフィナ

 レヴィン   →  エダ

 ホリン    →  マチュア

 アゼル    →  エスリン

 ジャムカ   →  フュリー

 クロード   →  シルヴィア

 ベオウルフ  →  アマルダ

 レックス   →  エーディン

 デュー    →  ラーラ

 ディアドラ  →  ディアドラ

 エスリン   →  アゼル

 ラケシス   →  シャナン

 アイラ    →  エルトシャン

 フュリー   →  トラバント

 ティルテュ  →  フィン

 シルヴィア  →  デュー

 エーディン  →  レックス

 ブリギッド  →  ランゴバルト

■子供の職業

  左が父親の名前  右が子供の職業(上に表記されている職業の子供に父親の武器は受け継ぎ) 

 アルヴィス  →  マージプリンセス 

 

 アゼル    →  マージプリンセス

           マージファイター

 シャナン   →  ソードファイター

           ソードファイター

 エルトシャン →  フリーナイト

           トルバドール

 トラバント  →  ダークビショップ

           ドラゴンナイト

 フィン    →  ソシアルナイト

           ダンサー

 デュー    →  シーフ

           ウインドマージ

 レックス   →  アクスナイト

           アーチナイト

 ランゴバルト →  アクスファイター

           ペガサスナイト

■更新内容

Ver1.70 (2011/12/27)

・10章ラストまで会話変更終了

  ・子世代のただいま・おかえり会話変更

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Genealogy of Ulir was uploaded yesterday. New events and animations are available as well as the new everything else :p Unlike a majority of the Genealogy hacks, this one feels different due to its modified events... Young Danan has a sexy palette :wub: And Sigurd is fucking bonkers.

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  • 3 weeks later...
  • 1 month later...

Consult upload 'fe45_files.zip', it has files pertaining to FE5's map data and event. VincentASM has mentioned that there's been mentionings of an actual editor, and I've also seen it talked about in passing on a few Japanese message boards, but I never found it. In the readme of Super Thracia, there is also a mentioning of a potential author,

Min氏

 fe45_comp.exe

 FE5 マップエディタ補助ツール

 ファイアーエムブレム トラキア776 射程正常化 ver1.4

But at the very least the fe45 files should be enough for you to know the level format and events. You could probably cook up your own editor with a little effort. The compression might be covered with the included compression programs. Let us know if you find out anything more on the subject.

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Oh, I have those already just need to find a better moonspeak translator, I was kind of hoping there'd be more. Oh well. Nothing a debugger can't solve.

i'm definitely going to write myself an editor but hell if i release it

Edited by Camtech
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Oh, I have those already just need to find a better moonspeak translator, I was kind of hoping there'd be more. Oh well. Nothing a debugger can't solve.

i'm definitely going to write myself an editor but hell if i release it

You should definitely release some form of your work if you ever create tools making the process easier. Everyone benefits from free distribution, and the likelihood of seeing enjoyable hacks increases as the capability to edit becomes easier. Whereas as if people keep things to themselves, all it does is limit the probabilities of something cool.

(as an aside on the subject, you know there's a hack of OoT which replaces link with Samus, adds in first-person playing, and a functional arm cannon? There's also a multiplayer-build of the game in which four Links are not only controllable, but also completely functional in the game world. Neither of these were ever released, despite being functional enough for actual application :/ Well, I think the Samus one was finally after a long while, but it's a truncated form missing the cannon--but by making this work publicly available, we could've had the foundations with which to create a Four Swords N64 mod, or else try and see what a Metroid would have played like on the N64. Complete level hacks are pretty normative now, because the knowledge was not only made widely available, but it was also made widely accessible too)

ShadowofChaos might take a look at it (the moonspeak), he's shown interest in Japanese thus far on the forums. TheEnd is also an option, as he's come through before in this thread and translated some information. You could also try actual language forums and ask for their assistance. Members at romhacking dot net have also been known to help translate smaller files, like the documentation included with these programs.

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Well, I don't have the files on me at the moment because this crappy school bandwidth is not enough to download that archive. I am intending to ask Vince and Rey for help, though.

And the bit about me not releasing my work was a joke, I'm not so selfish as to withhold something out of pride or spite (assuming I understand enough to actually produce a worthwhile product).

Edited by Camtech
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流星パッチ改

+見切り機能付き差分指定型二段階追撃パッチ

by.887

設定方法

 本パッチをお好みの聖戦・smcにあててください。

 5010B-5012Bの部分が00であれば改造後でも大丈夫です

見切り機能について

・744-745 :相手の追撃自体を無効化

・749-74A :追撃スキルを無効化

$29744-745&749-74Aで設定可能なスキル

  0080 怒り

  0040 追撃

  0020 連続

  0010 見切り

  0008 祈り

  0004 待ち伏せ

  0002 突撃

  0001 大盾

・初期設定

  完全見切り :待ち伏せ

  スキル見切り:大盾

二段階追撃について

 $29760 :追撃スキル発動の差分指定

   初期値 3

 $2976E :速度差による追撃発動の差分指定

   初期値 6 

スペシャルサンクス

前552氏

スレ住人の皆さん

ajk氏

Any chance someone can translate this? Google translate's Engrish isn't very helpful. I'm making progress, but all I've learned to do is disable the check for the pursuit skill.

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UvM2I.png

FE4+トラナナ風聖戦改+Ver1.60 uploaded today. Looks VERY interesting. I guess one way to look at it is the type of events of FE5, but happening as if the first generation never died.

Edited by Celice
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Does anyone have a link to the FE4 Sword Skill patch? Mine doesn't seem to be working.

I think it was the one that allowed any weapon to activate sword skills.

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  • 3 weeks later...

UvM2I.png

FE4+トラナナ風聖戦改+Ver1.60 uploaded today. Looks VERY interesting. I guess one way to look at it is the type of events of FE5, but happening as if the first generation never died.

this looks pretty interesting, link?

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this looks pretty interesting, link?

http://ux.getuploader.com/FE3/download/145/FE4+%E3%83%88%E3%83%A9%E3%83%8A%E3%83%8A%E9%A2%A8%E8%81%96%E6%88%A6%E6%94%B9+Ver1.61.zip

There you go. Latest upload was three weeks ago, so this should be up to date. Click the button centered in the middle of the page, a little ways down. Has 'ダウンロード' on it.

Edited by Celice
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I'm not sure, as my computer displays gibberish for the names (âlâ^âoâîü@âåâjâbâgüòìæɦÆF). Both applied look the same at first, but that heavy size difference seems important. I'd think the difference is an important one.

I don't think they're patches for headered or unheadered roms, as the second patch is quite a bit larger than the first. I didn't notice anything about the patches in the readme. If your files aren't showing as gibberish, the file names probably indicate what the patches do. It looks like the second patch's last two glyphs are different than the first--that's all I can make of it.

One of the text files tells you about the children though, if you didn't notice.

Edited by Celice
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  • 2 weeks later...

The Blume hack for FE5 was (re?)uploaded today, at v0.10.1. The previous patch came in at v0.9.12b (2011/3/24). Some ASM code was added in, units fumbled around, and I think something about new maps. But it could have just been describing a redesign of properties or enemies too.

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