Crimson Red Posted November 10, 2011 Author Share Posted November 10, 2011 After fixing several problems in chapter 17 such as Nothung being "pilfered" and an endscene camera issue, some text updates, and even adding in a new gameplay touch (besides the fact that Kelik/Shon are in a separate corridor saving Siegfried, making the chapter even more interesting... or so I hope), I moved on to chapter 17x and have now arrived at chapter 18's footsteps. See if you can guess what gameplay touch I've added here! And I've also fixed Liuke's leveling problem--he should now level-up fine. Chapter 18 will have some more things to spice it up to make it even more interesting, going beyond the big battle between NPCs, allies, and various Etrurian groups (Fort Darner's troops, Etrurian troops, and Howard's personal legion are all in that chapter as enemies) whilst taking down two castles in one chapter by adding in some more surprise features. Unfortunately I can't spoil too much or else it wouldn't be a surprise, but you might just see a familiar face... Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 10, 2011 Share Posted November 10, 2011 Knights can walk through walls? Link to comment Share on other sites More sharing options...
Crimson Red Posted November 10, 2011 Author Share Posted November 10, 2011 Whoops, that was an old screenshot before I inserted the right map. ...Teehee XP Link to comment Share on other sites More sharing options...
Nayr Farros Posted November 10, 2011 Share Posted November 10, 2011 (edited) After fixing several problems in chapter 17 such as Nothung being "pilfered" and an endscene camera issue, some text updates, and even adding in a new gameplay touch (besides the fact that Kelik/Shon are in a separate corridor saving Siegfried, making the chapter even more interesting... or so I hope), I moved on to chapter 17x and have now arrived at chapter 18's footsteps. See if you can guess what gameplay touch I've added here! I'll take a stab in the dark and guess that it's similar to Stefan's recruitment in FE9. You wait there, someone appears, and you get a new club member. :p Btw, I noticed you haven't updated Nayr's portrait(saw on your video from Nov 1, 2011. I can tell by the armor shading.) Edit: I notice you haven't updated Levion's portrait either. Edited November 10, 2011 by Rian Mahariel Link to comment Share on other sites More sharing options...
Crimson Red Posted November 10, 2011 Author Share Posted November 10, 2011 Ah, I found Levion's portrait in another folder of mine. As for Nayr's, I don't have anything recent. PM me with the most recent one if you want it updated. And no, the tile is not secret enough, not to mention there are other bright-green tiles around it meaning it's not exactly unique. But I suppose it's called a 'stab in the dark' for a reason. XP Link to comment Share on other sites More sharing options...
Nayr Farros Posted November 10, 2011 Share Posted November 10, 2011 (edited) Are the tiles Zelda-esque where passages open when you stand on them? Or are they traps? You walk over one and boom! Edited November 10, 2011 by Rian Mahariel Link to comment Share on other sites More sharing options...
Crimson Red Posted November 10, 2011 Author Share Posted November 10, 2011 The latter 3rd guess is the charm Link to comment Share on other sites More sharing options...
zahlman Posted November 10, 2011 Share Posted November 10, 2011 ... how are trapped tiles anything new? Link to comment Share on other sites More sharing options...
Nayr Farros Posted November 10, 2011 Share Posted November 10, 2011 ... how are trapped tiles anything new? I guess cause it's like a rigged booby trap. Not a landmine or one of those geysers in the caves. Link to comment Share on other sites More sharing options...
Arch Posted November 10, 2011 Share Posted November 10, 2011 I guess cause it's like a rigged booby trap. Not a landmine or one of those geysers in the caves. Lava-plume tiles say "hello." Link to comment Share on other sites More sharing options...
Nayr Farros Posted November 10, 2011 Share Posted November 10, 2011 Lava-plume tiles say "hello." They also have bad breath. :p Link to comment Share on other sites More sharing options...
Crimson Red Posted November 10, 2011 Author Share Posted November 10, 2011 Because it wasn't originally in chapter 17? That's how it's new? Duh? Should I even be answering such a question? Seriously, are people making stupid comments just to troll me or is it really that hard to interpret basic English? Internet never ceases to amaze me... Link to comment Share on other sites More sharing options...
Celice Posted November 10, 2011 Share Posted November 10, 2011 (edited) It's alright. Your boasting of reusing things as being equivocal to "new" is equally amazing to us. I guess cause it's like a rigged booby trap. Not a landmine or one of those geysers in the caves. FE6's ice temple place also had spears which lanced units who stepped in front of them. That's rigged. As is... a landmine. Edited November 10, 2011 by Celice Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted November 10, 2011 Share Posted November 10, 2011 FE6's ice temple place also had spears which lanced units who stepped in front of them. That's rigged. As is... a landmine. I thought it was the temple where you got Apocalypse, not Malte. Link to comment Share on other sites More sharing options...
Crimson Red Posted November 10, 2011 Author Share Posted November 10, 2011 Your boasting of reusing things as being equivocal to "new" is equally amazing to us. Except that's not really what I'm doing so... you're making up stuff. :\ Link to comment Share on other sites More sharing options...
Celice Posted November 10, 2011 Share Posted November 10, 2011 (edited) You're right. Zahlman, y u lead on my thoughts... o wait Because it wasn't originally in chapter 17? That's how it's new? Duh? Should I even be answering such a question? sounds like it I thought it was the temple where you got Apocalypse, not Malte. Yup. It was one of those. Though didn't both have traps regardless? I rarely go the Ilia route but I did once or twice :x Edited November 10, 2011 by Celice Link to comment Share on other sites More sharing options...
Acacia Sgt Posted November 10, 2011 Share Posted November 10, 2011 Yup. It was one of those. Though didn't both have traps regardless? I rarely go the Ilia route but I did once or twice :x No, Malte's only protection was an ice maze with enclosed walls. Hence the cracks in the map, the Bern soldiers forced their way already then tried with half-success to close of the paths. XD At least that's what I theorize... *shrug* But it's definite there was no traps, I think. Link to comment Share on other sites More sharing options...
Swordsalmon Posted November 11, 2011 Share Posted November 11, 2011 It's alright. Your boasting of reusing things as being equivocal to "new" is equally amazing to us. Keriku meant that it's a new addition to Chapter 17, because there weren't any traps in the chapter before the update. ^_^ Link to comment Share on other sites More sharing options...
Feaw Posted November 11, 2011 Share Posted November 11, 2011 (edited) I thought it was the temple where you got Apocalypse, not Malte. It was, yeah. Malte just had 1000 and 1 cracked walls. Edited November 11, 2011 by Fawful Link to comment Share on other sites More sharing options...
Izzak Posted November 21, 2011 Share Posted November 21, 2011 This game rock I love it How many gaiden chapter are there? I just play 5x and other ( i can't remember, but i think that gaiden chapter auto have) Link to comment Share on other sites More sharing options...
Crimson Red Posted November 21, 2011 Author Share Posted November 21, 2011 In the current patch are 4 gaiden chapters. Link to comment Share on other sites More sharing options...
Izzak Posted November 22, 2011 Share Posted November 22, 2011 So what are they? Did you think sirefied( i can't remember excatly the knight lord) good? HIs stat growth good, the base stat suck Link to comment Share on other sites More sharing options...
Swordsalmon Posted November 22, 2011 Share Posted November 22, 2011 Did you think sirefied( i can't remember excatly the knight lord) good? HIs stat growth good, the base stat suck Siegfried is really helpful once he gets a couple levels in. Nothung is basically a safe OHKO to any magic user, he gets some nice supports (eventually), and the low bases don't matter much when he's dominating the first ten chapters. Siegfried is pretty good. Link to comment Share on other sites More sharing options...
Crimson Red Posted November 22, 2011 Author Share Posted November 22, 2011 Siegfried (not sirefried lol) is easily one of the best characters in the game. His base stats aren't great but they're good enough to handle most enemies with ease later on, and his stats only get better with his great growths as SS mentioned. He's what you could call the ideal pre-promote (unlike a Jeigan-archetype character). ~SPOILERS~ Also the 4 gaiden chapters are covered here: http://www.feshrine.net/tactics/gaidens.html The last 3 gaidens are not included in the public patch, they're in my personal private patch. Although I assure you they are all done. Yes, all the gaidens are alternate routes have been decided and I've made, but there are still extra bonus scenes (for example, getting an A support between two certain characters will give you an extra scene at the end expanding on their stories, optional bosses and events, prizes for fulfilling secret objectives, etc.) as well as the bonus dungeon Fallen Universe. Link to comment Share on other sites More sharing options...
Izzak Posted November 23, 2011 Share Posted November 23, 2011 Siegfried (not sirefried lol) is easily one of the best characters in the game. His base stats aren't great but they're good enough to handle most enemies with ease later on, and his stats only get better with his great growths as SS mentioned. He's what you could call the ideal pre-promote (unlike a Jeigan-archetype character). ~SPOILERS~ Also the 4 gaiden chapters are covered here: http://www.feshrine....cs/gaidens.html The last 3 gaidens are not included in the public patch, they're in my personal private patch. Although I assure you they are all done. Yes, all the gaidens are alternate routes have been decided and I've made, but there are still extra bonus scenes (for example, getting an A support between two certain characters will give you an extra scene at the end expanding on their stories, optional bosses and events, prizes for fulfilling secret objectives, etc.) as well as the bonus dungeon Fallen Universe. In my chapter 18, why akakin can't seize fort darner I have him go to the gate, seize, the nex turn the command seize still appear again When I bring hill to lycian gate, the say must conquer fore darner p/s: So this game last patch until chap ter 23, that's rock Link to comment Share on other sites More sharing options...
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