Zanarkin Posted April 10, 2011 Share Posted April 10, 2011 Saying second tier and sniper would be redundant though D: Link to comment Share on other sites More sharing options...
Psych Posted April 10, 2011 Share Posted April 10, 2011 There are 11 preferred weapons if Dark magic counts Pelleas as it's only user since he's the only PC user of it. But only 10 can be blessed at a time due to Ragnell and Etard both being for Ike. Link to comment Share on other sites More sharing options...
Guest Goldie Posted April 10, 2011 Share Posted April 10, 2011 Ashera has a fog of war square range of 20. Link to comment Share on other sites More sharing options...
Junkhead Posted April 10, 2011 Share Posted April 10, 2011 That's broken. o_O Link to comment Share on other sites More sharing options...
NinjaMonkey Posted April 10, 2011 Share Posted April 10, 2011 That's broken. o_O She's a goddess, what do you expect? Link to comment Share on other sites More sharing options...
Tables Posted April 10, 2011 Share Posted April 10, 2011 (edited) She also has 0 move... right? So... have fun there Edit: Ashera WILL NOT MOVE, for the sake of future generations! It even kinda makes sense... in a convoluted sort of way... Anyway strange they gave her 20 vision actually. Also amusing is transformed birds having 0. Maybe just Ravens. Still funny to run into an enemy and not even be able to see them. Edited April 10, 2011 by Cylon Link to comment Share on other sites More sharing options...
Junkhead Posted April 10, 2011 Share Posted April 10, 2011 She's a goddess, what do you expect? BUT GODS AREN'T PERFECT Link to comment Share on other sites More sharing options...
NinjaMonkey Posted April 10, 2011 Share Posted April 10, 2011 I don't believe that I said they were. Link to comment Share on other sites More sharing options...
The Awesomest Posted April 11, 2011 Share Posted April 11, 2011 The painting in Oliver's mansion, in the treasure room with the statue frag, is a Fuzzy from Paper Mario. I don't know what the rest of them are, though. Link to comment Share on other sites More sharing options...
Radiant Dragon Posted April 11, 2011 Share Posted April 11, 2011 (edited) Something I've noticed in my draft playthrough: Apparently the two Allied Snipers in 2-E won't move when you try to put the Allies on Avoid or Target. In fact, they may never move no matter what. Also, even with max mag/skl/spd, Calill still only 3RKO's Ludveck with Meteor... Edited April 11, 2011 by Radiant Dragon Link to comment Share on other sites More sharing options...
JaketheGr3at Posted April 11, 2011 Share Posted April 11, 2011 Something I've noticed in my draft playthrough: Apparently the two Allied Snipers in 2-E won't move when you try to put the Allies on Avoid or Target. In fact, they may never move no matter what. Also, even with max mag/skl/spd, Calill still only 3RKO's Ludveck with Meteor... Personally I like Calill because Rexflame is pretty much the only usable by her. And I use only her in chapters she's in because I never use any of the Crimean royal knights. Link to comment Share on other sites More sharing options...
Celice Posted April 11, 2011 Share Posted April 11, 2011 The painting in Oliver's mansion, in the treasure room with the statue frag, is a Fuzzy from Paper Mario. I don't know what the rest of them are, though. I want a picture nao Maybe Ashera's FoW range isn't actually meant for FoW. Maybe it's read by the game as the range for her to summon, attack, or whatever else she does in her normal map area? Link to comment Share on other sites More sharing options...
The Awesomest Posted April 11, 2011 Share Posted April 11, 2011 I just noticed it when I was playing that chapter recently. I made a mental note and finished the chapter, and I'm not gonna bother going back to take a picture. Maybe someone with Dolphin emulator could do a better job than me. It really is there, though. Intelligent Systems is responsible for both games so an easter egg like that makes sense. Link to comment Share on other sites More sharing options...
VincentASM Posted April 11, 2011 Share Posted April 11, 2011 I just noticed it when I was playing that chapter recently. I made a mental note and finished the chapter, and I'm not gonna bother going back to take a picture. Maybe someone with Dolphin emulator could do a better job than me.It really is there, though. Intelligent Systems is responsible for both games so an easter egg like that makes sense. Darn, if I still had FE10's files on me, I could try searching through the texture files. Link to comment Share on other sites More sharing options...
Celice Posted April 11, 2011 Share Posted April 11, 2011 The cameo painting wouldn't happen to be the left-one in that treasure room around 28:00, would it? If anyone knows any chapter-warp codes, I can get to the level on the emulator and take a pic. I don't feel like getting all the tools to break the ISO down on my brother's computer :p Link to comment Share on other sites More sharing options...
The Awesomest Posted April 12, 2011 Share Posted April 12, 2011 Yeah, the left one in that room. Looks like a Fuzzy. Link to comment Share on other sites More sharing options...
Vicious Sal Posted April 12, 2011 Share Posted April 12, 2011 Iirc One painting was also the Altar in serenes forest. Link to comment Share on other sites More sharing options...
Kriemhild Posted April 12, 2011 Share Posted April 12, 2011 FE1/3/11/12 Minerva, FE6 Echidna. There may be others but those come to mind off the top of my head. Lrn2JapaneseFE. FE1/3 Minerva doesn't use axes. I remember someone (probably Narga) saying that Part 4 enemies have 3rd Tier caps and critical bonuses. It's on the site too. Also amusing is transformed birds having 0. Maybe just Ravens. Still funny to run into an enemy and not even be able to see them. Okay, this is weird. I'd imagine birds would have a wider vision range than any other unit. Link to comment Share on other sites More sharing options...
nflchamp Posted April 12, 2011 Share Posted April 12, 2011 Okay, this is weird. I'd imagine birds would have a wider vision range than any other unit. Most birds have no night vision, which happens to be what fog of war in this game is, darkness. Link to comment Share on other sites More sharing options...
Vicious Sal Posted April 12, 2011 Share Posted April 12, 2011 Most birds have no night vision, which happens to be what fog of war in this game is, darkness. Well, most of them, though there aren't any Owl laguz. =/ Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 12, 2011 Share Posted April 12, 2011 There should definitely be Owl Laguz. Also Shark Laguz. Link to comment Share on other sites More sharing options...
Junkhead Posted April 12, 2011 Share Posted April 12, 2011 No. No shark laguz. 8[ Although I totally see Ulki as an Owl laguz. Link to comment Share on other sites More sharing options...
Kinata Posted April 13, 2011 Share Posted April 13, 2011 At least Janaff gets +5 vision. It's funny though that thieves and beast laguz have as much vision as the character who is supposed to have like the greatest eyes in Tellius. Will this thread ever die? It's amazing how many fun facts this one game has. I guess it makes sense since FE10 is easily the most complicated game in the series. It appears that the concept of Mantle and the goddess' blessing changed between FE9 and FE10. In FE9, it doesn't seem that Mantle was intended to be the goddess' blessing yet. It appears to have been created simply to prevent Sephiran, an important character, from dying without having to make it a requirement in the battle conditions (if you were told that Sephiran dying results in a game over, it would make it too obvious that he is important). This is further suggested by the description, which suggests that Mantle is simply supposed to be a decent protection skill, not full invincibility (that wasn't how it was programmed of course, but that's how it was meant to appear plotwise). The goddess' blessing in this game is not represented by a skill but rather by a hidden ability in BK and Ashnard. Of course, in FE10, the goddess' blessing was combined with Mantle. Since the goddess' blessing is now represented by a skill, and BK is known not to have mantle, it was necessary that BK's armor lost its blessing. Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 13, 2011 Share Posted April 13, 2011 At least Janaff gets +5 vision. It's funny though that thieves and beast laguz have as much vision as the character who is supposed to have like the greatest eyes in Tellius. Will this thread ever die? It's amazing how many fun facts this one game has. I guess it makes sense since FE10 is easily the most complicated game in the series. It appears that the concept of Mantle and the goddess' blessing changed between FE9 and FE10. In FE9, it doesn't seem that Mantle was intended to be the goddess' blessing yet. It appears to have been created simply to prevent Sephiran, an important character, from dying without having to make it a requirement in the battle conditions (if you were told that Sephiran dying results in a game over, it would make it too obvious that he is important). This is further suggested by the description, which suggests that Mantle is simply supposed to be a decent protection skill, not full invincibility (that wasn't how it was programmed of course, but that's how it was meant to appear plotwise). The goddess' blessing in this game is not represented by a skill but rather by a hidden ability in BK and Ashnard. Of course, in FE10, the goddess' blessing was combined with Mantle. Since the goddess' blessing is now represented by a skill, and BK is known not to have mantle, it was necessary that BK's armor lost its blessing. I realized that Sephiran would be important when I looked at his stats and skills. Link to comment Share on other sites More sharing options...
Xander Posted April 13, 2011 Share Posted April 13, 2011 At least Janaff gets +5 vision. It's funny though that thieves and beast laguz have as much vision as the character who is supposed to have like the greatest eyes in Tellius. Will this thread ever die? It's amazing how many fun facts this one game has. I guess it makes sense since FE10 is easily the most complicated game in the series. It appears that the concept of Mantle and the goddess' blessing changed between FE9 and FE10. In FE9, it doesn't seem that Mantle was intended to be the goddess' blessing yet. It appears to have been created simply to prevent Sephiran, an important character, from dying without having to make it a requirement in the battle conditions (if you were told that Sephiran dying results in a game over, it would make it too obvious that he is important). This is further suggested by the description, which suggests that Mantle is simply supposed to be a decent protection skill, not full invincibility (that wasn't how it was programmed of course, but that's how it was meant to appear plotwise). The goddess' blessing in this game is not represented by a skill but rather by a hidden ability in BK and Ashnard. Of course, in FE10, the goddess' blessing was combined with Mantle. Since the goddess' blessing is now represented by a skill, and BK is known not to have mantle, it was necessary that BK's armor lost its blessing. How exactly does mantle work in PoR? Link to comment Share on other sites More sharing options...
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