Ken Zomg Posted December 21, 2010 Author Share Posted December 21, 2010 I was trained to put stuff together for comedic effect, so I guess that's why I like splicing. Photoshop class in 4th grade, ftw XD But I guess, all spriters to their own methods. Even though I'm not a spriter Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted December 21, 2010 Share Posted December 21, 2010 I started fairly early on PS, too, though I find customing easier these days save facial features, for the most part. Maybe it's because I started PS as a means to color my drawings, though. :P Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted January 3, 2011 Author Share Posted January 3, 2011 Halberdiers have magical spinny-slide powers. It's a GBA animation and it's supposed to look cartoony? Bad excuse? :D Quote Link to comment Share on other sites More sharing options...
eCut Posted January 3, 2011 Share Posted January 3, 2011 Very cool!! Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted January 3, 2011 Share Posted January 3, 2011 I like. A lot. Is that the female? Or am I confusing a crest/helm design/cloak/cape/something for long hair? Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted January 3, 2011 Share Posted January 3, 2011 It's an animation from my halberdier, based from Ephraim(obviously). To answer your question, Furet, That's not the female. It would probably be better if that was the critical animation for it. Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted January 3, 2011 Author Share Posted January 3, 2011 (edited) I felt that it shouldn't be too close to Ephraim's animation, because it would appear lazy. (BwdYeti himself said, "Ephraim isn't a Halberdier!") I might edit the throw later, and the dodge is good enough as it is. For the female, I can probably just remove some leg armor and add a long-haired head. Edited January 3, 2011 by Kendolph McWangburger Zomg Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 3, 2011 Share Posted January 3, 2011 I see you are still working on this, cool! Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 4, 2011 Share Posted January 4, 2011 You should try sheeting those FE10 classes :P Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted January 4, 2011 Share Posted January 4, 2011 I felt that it shouldn't be too close to Ephraim's animation, because it would appear lazy. (BwdYeti himself said, "Ephraim isn't a Halberdier!") I made it a long time ago, before FEditor, and when I was an amateur, though bwd's pretty cocky. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 4, 2011 Share Posted January 4, 2011 though bwd's pretty cocky. He may be cocky, but at least he has the skills to back that cockiness up, yeah? XD Quote Link to comment Share on other sites More sharing options...
Frosty Posted January 11, 2011 Share Posted January 11, 2011 Halberdier = WIN! Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted February 28, 2011 Author Share Posted February 28, 2011 (edited) And like a phoenix, Ken Zomg's sprite thread comes back, forgets how to fly, and crashes into a building! Yay! So, while I've not been posting sprites, I've been training my spriting skills. Training hard. (not really, I didn't really train at all.) Training hard. Yeahh. Wait... It's-a Silver. You know? From Pokemon? 75% custom-sprited, I would estimate. Edited March 1, 2011 by Ken Zomg Quote Link to comment Share on other sites More sharing options...
Zak Something Posted March 1, 2011 Share Posted March 1, 2011 It's-a Silver. You know? From Pokemon? 75% custom-sprited, I would estimate. That sprite is pure awesome. Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted March 6, 2011 Author Share Posted March 6, 2011 You dang kids and your fullbodies. I was going to put clothes on her, but I was too lazy. That might be a lie. Will finish this at some point, through the ragequits and tablet slams. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted March 6, 2011 Share Posted March 6, 2011 You should shade that in. But you know...don't add clothes afterwards. Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted March 8, 2011 Author Share Posted March 8, 2011 Moar Bikini Marisa?! Still working on the sword. Tell me what you think! Also, anyone got shading tips? :D Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted March 8, 2011 Share Posted March 8, 2011 My eyes @__@ Ken, the first thing I always link when it comes to full/half bodies and shading, is this: This is, probably, the best reference you can find for half bodies, especially when it comes to bikinis. So... The breasts are in the wrong spot, or at least, the cleavage should be more the the left (OPV). Only a little, though, like, 2 pixels. Maybe just 1. Her armpit needs to be down farther, because it looks like it's cutting into her arm, atm XD You've got a generally decent shape down, so, the only real fault with this is the shading. If you could refine the shading, then it would look really good. Also, on the foot, the curve of the bottom is too harsh. The bikini bottom needs to curve more here: And you need to learn about anti-aliasing for pretty much all of the clothing XD Keep going, Ken. You can do it :) Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted March 8, 2011 Share Posted March 8, 2011 Merc is a person, not perfect. He also has a style. I suggest referencing photos. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted March 8, 2011 Share Posted March 8, 2011 While that is true, it is good to reference Merc for how sprites are shaded because sprite shading is completely different from realistic shading (or I wouldn't suck so badly at it). Reference photos for anatomy and how the light hits it, but Merc's halfbodies for how spriteshading actually work. Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted March 9, 2011 Author Share Posted March 9, 2011 (edited) Woohoo! I was going to mention the Merc and how he inspired me to make this. For some reason I completely forgot to reference his sprites. All right, I won't disappoint you! :D Wtf did I just get myself into...? Sprites are real different from paintings, huh? Edited March 9, 2011 by Ken Zomg Quote Link to comment Share on other sites More sharing options...
Astelaine Posted March 9, 2011 Share Posted March 9, 2011 (edited) Hokay! This is a good start, Ken! But there are some anatomy issues that need fixed. Your Marisa is seven head measurements tall, which is fine. Here's a diagram of a body seven heads tall, with anime proportions alongside it, if you prefer those. (I didn't draw this, and it's not perfect - the crotch and the wrists don't line up, for example - but it's adequate, and what I could easily find.) Looking at where the different "head lines" fall, we can divide up the figure and see if she's sized right. Applying the picture above to Marisa, we see this. This shows us that: - Her boobs should be bigger, and extend farther down (isn't that great?) - The right elbow (opv) is too high - The waist and hip placement are okay, but the crotch is too far down - The left leg needs to be longer - The right knee should be higher up - The lower right leg is too long - The right foot needs moved up. Other problem areas: - Her left arm has no wrist - her arm connects right to her hands. Have the lower arm taper to the slim width of the wrist. - Her leg shapes are kind of undefined and blobby. This reference should help. Also, Google image search is your friend. Mom it's for research I swear - The pose is weird, insofar as she looks like she's floating and not standing on anything. Mess with the feet to try to make her more grounded. That Posemaniacs ref will be a big help. Good luck in your further Marisa-ing. ^_^ Edit: Uhh, I messed up the numbering on that diagram. It's only supposed to go up to seven, oops. The lines are still correct, though. Edited March 10, 2011 by Astelaine Quote Link to comment Share on other sites More sharing options...
monkymeet Posted March 10, 2011 Share Posted March 10, 2011 (edited) Pretty much going to second Astelaine's suggestion. In addition, April's suggestion of leaving her unclothed is actually not a bad idea. Good anatomy should follow the naked test (and maybe solve that breast problem that a bunch of spriters seem to have...) The shading too makes her seem to lack any sort of contours. Limbs could use more accurate shapes instead of just cylinders. Her right wrist is also quite wonky along with a disturbingly flat right food... Posemaniac's, as Astelaine suggested, is a wonderful place. Edited March 10, 2011 by monkymeet Quote Link to comment Share on other sites More sharing options...
Ken Zomg Posted May 6, 2011 Author Share Posted May 6, 2011 (edited) Darg idk lol Fire Emblem ain't for kids rorororlawlboner Proper sprites are too hard to make Translation: I cheated Anna: "FATALITY!" Fun fact: The mercenary had a wife and kids. Edited May 6, 2011 by Ken Zomg Quote Link to comment Share on other sites More sharing options...
Ansem Posted May 6, 2011 Share Posted May 6, 2011 Relax, I'm pretty sure the wife and kids were generic too. Quote Link to comment Share on other sites More sharing options...
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