Narga_Rocks Posted November 5, 2010 Share Posted November 5, 2010 Anyone ever see what I'd assume is a glitch where a mounted unit can take the rest of its move after attacking? I used a Javelin to kill a Longbow Archer from 2 range over a wall and for some odd reason could use the remainder of Sain's move afterwards. No idea why. Quote Link to comment Share on other sites More sharing options...
Florete Posted November 5, 2010 Share Posted November 5, 2010 Hm...What map was it on? I seem to recall something like this happening in the right situation for some reason. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted November 5, 2010 Share Posted November 5, 2010 I've had it happen on the chapter with Georg. It also happened in VoD once. Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted November 5, 2010 Share Posted November 5, 2010 (edited) It's not a glitch, it happens on "trap" tiles. Mounted units can canto off them if they attack someone from one. I'm not sure what in VoD would cause it. There's either something I'm not thinking of, you're misremembering, or (unlikely) there actually is an incredibly rare glitch that causes this randomly. Edited November 5, 2010 by Silvercrow Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted November 5, 2010 Share Posted November 5, 2010 It's not a glitch, it happens on "trap" tiles. Mounted units can canto off them if they attack someone from one. I'm not sure what in VoD would cause it. There's either something I'm not thinking of, you're misremembering, or (unlikely) there actually is an incredibly rare glitch that causes this randomly. Well, I had a mounted unit on the tile at the northwest edge of the map (near the forts with Falcoknights that pop out), had that unit take out a Falcoknight when it appeared, and that unit got to move again afterwards. But then again, I might be misremembering... Quote Link to comment Share on other sites More sharing options...
VincentASM Posted November 5, 2010 Share Posted November 5, 2010 IIRC, you can perform re-move on the most north-western corner of every map. I believe I ran a few tests related to this a long time ago and found it to be true, but I can't check right now. Quote Link to comment Share on other sites More sharing options...
Florete Posted November 5, 2010 Share Posted November 5, 2010 It's not a glitch, it happens on "trap" tiles. Mounted units can canto off them if they attack someone from one. Wouldn't it still count as a glitch since there's nothing saying they should actually be able to do that? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted November 5, 2010 Share Posted November 5, 2010 Wouldn't it still count as a glitch since there's nothing saying they should actually be able to do that? Nothing in the game says they can ever canto. They could have put it in so that mounted units could avoid taking damage from traps. We have no idea what the developers actually intended, so we can't say if it's a glitch. Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted November 5, 2010 Share Posted November 5, 2010 Since it's pretty clearly intended (why wouldn't it be? It only works on tiles that harm you if you stay on them), I would not call it a glitch, no. Quote Link to comment Share on other sites More sharing options...
Florete Posted November 5, 2010 Share Posted November 5, 2010 Since it's pretty clearly intended (why wouldn't it be? It only works on tiles that harm you if you stay on them), I would not call it a glitch, no. How does that imply it was intended? If the game had some way of telling us that I could buy it, but as it is it seems like a minor programming error that applied the re-move to another set of (uncommon) tiles. Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted November 5, 2010 Share Posted November 5, 2010 But canto doesn't apply to any tiles at all normally, it only works after certain actions, regardless of the terrain. It's pretty hard to have something like that in the code by mistake. Quote Link to comment Share on other sites More sharing options...
Florete Posted November 5, 2010 Share Posted November 5, 2010 It's pretty hard to have something like that in the code by mistake. Are you sure? Does the same logic apply to the Mine glitch (which, by the way, is definitely a glitch)? I'm no coder, but I don't think any type of convenient glitch like that is "easy" to have in the code. I'm not saying it definitely is a glitch, I just don't think we can really know if it is one or not. Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted November 5, 2010 Share Posted November 5, 2010 The mine glitch involves cutting off some process at the right time which then is terminated when the game resets. I can't really be more specific since I don't know the formatting of the game. The cantoing off traps is following the process that can't really have been anything but intentionally placed in the game. And in the case that it wasn't, it doesn't seem like something that would have escaped notice in beta. Of course we can't know for sure that it's a glitch or not, no more than we can assume whether it's a glitch or not that, say, you can buy Flux tomes in shops (the game never tells specifically in dialogue that you can, does it?). But I think the assumption is a relatively reasonable one. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 5, 2010 Share Posted November 5, 2010 (edited) It doesn't have to specifically be a lava trap tile. You can canto off broken snag tiles and broken wall tiles as well. It's great fun in chapter 23x since they're everywhere. Edited November 5, 2010 by dondon151 Quote Link to comment Share on other sites More sharing options...
Mekkah Posted November 9, 2010 Share Posted November 9, 2010 Broken walls, snags, lava trap tiles, and apparently one corner of each map are known as PWASE in the FE8 "Mine Glitch" guide, which is that glitch used to control enemies, repair weapons, obtain monster weapons and all that. Apparently in this game, their side effect is that mounted units can Canto off them, perhaps because the game thinks they did something other than attacking. I could buy it being intentional if it was only on lava trap tiles (since there's actually a reason not to stay in those), but the similarity in the tile sorts and the fact there's no reason they'd allow you to do this on the other type of PWASE leads me to believe it's not intentional at all. And it's not like this is the only glitch that got through beta testing either. The several glitches with Ninian's Rings, the Mine glitch, the "Mage trying to attack from inside the Magic Seal turns into Eliwood" glitch... Quote Link to comment Share on other sites More sharing options...
nflchamp Posted November 16, 2010 Share Posted November 16, 2010 I've had this occur on seemingly random tiles in this game too, if I remember correctly. Namely in Battle Before Dawn I've attack over a wall at the back of the treasure rooms and been able to canto away. Quote Link to comment Share on other sites More sharing options...
Florete Posted November 24, 2010 Share Posted November 24, 2010 (edited) I'm currently sitting on Battle Before Dawn literally looking at Fiora able to re-move after killing a Mage from the spot Maxime was on (not where he starts, where I killed him from). Is this supposed to happen? EDIT: Related to nflchamp's above experience? Edited November 24, 2010 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted November 24, 2010 Author Share Posted November 24, 2010 I'm currently sitting on Battle Before Dawn literally looking at Fiora able to re-move after killing a Mage from the spot Maxime was on (not where he starts, where I killed him from). Is this supposed to happen? EDIT: Related to nflchamp's above experience? Mine was in some random spot in 19xx. Along the tunnel-like path to the south-eastern chest room. Forget the exact location. Quote Link to comment Share on other sites More sharing options...
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