HongLei Posted January 18, 2011 Author Share Posted January 18, 2011 Indeed. Marcus isn't only used for beating stuff up. . . I know he can rescue and move units faster, but honestly I thought about it and I just thought it seemed silly to ban him right before 22 where his usefulness takes a pretty big dive. You should have at least 1 unit better than him by this point. Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 18, 2011 Share Posted January 18, 2011 Do not discount the power of rescuing people. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 18, 2011 Share Posted January 18, 2011 Alot of enemies actually start slowing down due to heavy weapons at Midgame. Alot of them are also unpromoted, so Marcus will be able to be good at fighting even up to that point. Quote Link to comment Share on other sites More sharing options...
Xander Posted January 18, 2011 Share Posted January 18, 2011 If only sacrificing undrafted characters were allowed. I finally figured out how to hold my position for 5 turns without any of Lyns group getting attacked, but Wil keeps dying, and the pirate reinforcement destroys me. I'm probably going to have to settle with some sort of penalty. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 18, 2011 Share Posted January 18, 2011 (edited) I'm fine with Marcus staying around, he's not as gamebreaking after a certain point anyway, especially when we have better options around by that time. Incorrect. Strange that you should say this too, when your only mounted combat unit is Heath. In fact, you and Jean would greatly benefit from having free Marcus for the entire game because your first mounted combat unit isn't until chapter 22 and HHM Heath doesn't catch up in combat parameters to a --/9 Marcus until around 16/0, and Jean doesn't have a mounted combat unit, period. Weapons also appreciates free Marcus to some large extent. Only 13 and Paperblade don't really mind not having Marcus past chapter 16. Edited January 18, 2011 by dondon151 Quote Link to comment Share on other sites More sharing options...
Emblem Lugh Posted January 18, 2011 Share Posted January 18, 2011 (edited) Incorrect. Strange that you should say this too, when your only mounted combat unit is Heath. In fact, you and Jean would greatly benefit from having free Marcus for the entire game because your first mounted combat unit isn't until chapter 22 and HHM Heath doesn't catch up in combat parameters to a --/9 Marcus until around 16/0, and Jean doesn't have a mounted combat unit, period. Weapons also appreciates free Marcus to some large extent. Only 13 and Paperblade don't really mind not having Marcus past chapter 16. Oh my! The plot thickens! You do realize that HongLei was the one that decided to lift the ban and not us, right? (And Xander is actually right; I normally stop using him on a normal playthrough before then due to that. Of course, I cannot be trusted.) I find that most on this forum severely overestimate what Marcus can do in Hector Hard Mode. Edited January 18, 2011 by ∫ean Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 18, 2011 Share Posted January 18, 2011 I find that most on this forum severely overestimate what Marcus can do in Hector Hard Mode. Or, it could be the other way around, with most of the fanbase nonsensically sandbagging Jeigan units because they are "Exp hogs" and can't do anything past a certain point of the game even though they never bothered giving them very few levels so they can still be the best. Quote Link to comment Share on other sites More sharing options...
Xander Posted January 18, 2011 Share Posted January 18, 2011 Theres no rule that said you can't sacrifice them So units can be sacrificed? Thank God, this chapter will be alot easier then. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 18, 2011 Share Posted January 18, 2011 I find that most on this forum severely overestimate what Marcus can do in Hector Hard Mode. No, you just underestimate Marcus to a gross extent. The amount of evidence is overwhelming. Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted January 18, 2011 Share Posted January 18, 2011 Just finished a playthrough (the Sainadin one, oddly enough, so I had mounts out the ass), and Marcus was STILL awesome and holding his own in VoD AND Light, despite having Sain, Kent, Isadora, Vaida, Heath, Florina, Farina, AND Fiora all promoted. So yeah. If Marcus gets bosskills (no reason not to in a Draft PT, no less), he's basically an insane murder monster all game long. Slowing down after 22? Hardly. Most of them younguns can barely keep up with him Quote Link to comment Share on other sites More sharing options...
13th Posted January 18, 2011 Share Posted January 18, 2011 Incorrect. Strange that you should say this too, when your only mounted combat unit is Heath. In fact, you and Jean would greatly benefit from having free Marcus for the entire game because your first mounted combat unit isn't until chapter 22 and HHM Heath doesn't catch up in combat parameters to a --/9 Marcus until around 16/0, and Jean doesn't have a mounted combat unit, period. Weapons also appreciates free Marcus to some large extent. Only 13 and Paperblade don't really mind not having Marcus past chapter 16. I actually do mind not having Marcus after 16, because 17 and 19 are pains in the rear without him. Heck, 19 is a pain in the rear WITH HIM. Quote Link to comment Share on other sites More sharing options...
13th Posted January 18, 2011 Share Posted January 18, 2011 Hell, HHM is harder. Chapter 11- 8 turns. I feel that no one will beat that due to not having Matt to fight. Thankfully, Hector's lousy hit didn't kill me. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 18, 2011 Share Posted January 18, 2011 Hell, HHM is harder. Chapter 11- 8 turns. I feel that no one will beat that due to not having Matt to fight. Thankfully, Hector's lousy hit didn't kill me. I did it in 7 turns, it may be possible in 6. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 18, 2011 Share Posted January 18, 2011 It's not possible in 6 even if Hector goes at full movement. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 18, 2011 Share Posted January 18, 2011 Oh, right. But you're probably missing on the trasure chest, right? ...Not that I didn't do that. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 18, 2011 Share Posted January 18, 2011 It's possible to do this with an undrafted Matt. Hector takes two to break down the door, and Matt has to dodge either the archer or soldier. He unlocks the door for Hector, who runs to Wire and kills him. I've done it in normal mode, Matt would probably die in HM. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 18, 2011 Share Posted January 18, 2011 @Horie: Doors can't be broken down, and that strategy is just luck-based. @DarkCybaster: Balcerzak got a lucky critical to pull that. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 19, 2011 Share Posted January 19, 2011 @Horie: Doors can't be broken down, and that strategy is just luck-based. @DarkCybaster: Balcerzak got a lucky critical to pull that. You know I meant wall. Quote Link to comment Share on other sites More sharing options...
Xander Posted January 19, 2011 Share Posted January 19, 2011 (edited) Edit: Redo time. Chapter 16: 8 turns again.. Kent and Sain ferried Lyn. After Sain died, Kent carried her, and just before I seized Kent died again. This time, I kept Wil on the forest. He still almost died because a mercenary attacked him and doubled him. Edited January 19, 2011 by Xander Quote Link to comment Share on other sites More sharing options...
13th Posted January 20, 2011 Share Posted January 20, 2011 OK, team overlook, like I choose to start usually. Hector- Please get speed Marcus- Ditching you after 22. Maybe. Depends on the rest of the team Merlinus.-Never used you before. Athos-You are useful, as you never get RNG screwed. Matthew- Please gain strength and Skill. And Defense. And don't die. Dorcas-Best axeuser before you get Geitz/Dart besides Hector, IMO Bartre-Actually, worst axeuser IMO. Guy- Please gain strength, and I'll use you more. Kent-You usually end up good Sain-SAIN-A-DIN! Hawkeye-Meh, you're okay. Vaida-Last resort, but ok. Only thing screwed here is the lack of healer. Chapter 11- 8 turns, but Red gem, and some decent levels. Chapter 12- 8 turns, and a few levels for Hector, Matthew, and a Bartre Chapter 13- 12 turns due to difficulty. Guy is @!@#ing awesome. Chapter 14- 11 turns. 2-shotted Erik with the Silver Lance. Guy went up with Matthew, Axe-squad (Hector, Bartre, Dorcas) went south. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted January 21, 2011 Share Posted January 21, 2011 (edited) Chapter 14: 6 turns Marcus went left, made sure to get attacked by the two cavs in the south on turn 2 EP, killed Erik by turn 3 EP, silver lance'd a nomad and myrm, and finished the two bandits on turn 6 EP for the win. Oswin cleaned up. Hector dealt with the lancefest on the right. Eliwood, Becca, and Serra did miscellaneous tasks, and generally stayed out of the way. Did not recruit Erk. Chapter 15: 8 turns Running out of 1-2 range. Did not kill Sealen. Did not get the treasures. Oswin dominated. Edited January 21, 2011 by WeaponsofMassConstruction Quote Link to comment Share on other sites More sharing options...
Paperblade Posted January 22, 2011 Share Posted January 22, 2011 (edited) Ch. 11: Same old. 7/7 Ch. 12: Marcus rushes north to save Hector + Penalties. Lowen picks off dudes. 5/12 Ch. 13: Marcus and Lowen chain ferry Hector while picking dudes off. 6/18 Ch. 14: Hate this chapter. Hector stayed behind, Marcus rushed forward, Lowen killed Pirates. 11/29 Ch. 15: Defend derp. 8/37 Ch. 16: Marcus intercepted the guys going after Lyn and then the gang rushed the castle. 9/46 Ch. 17: Bumrush, kill Raven. All the soldiers died but I was probably gonna skip Canas anyway. also 12/58 Edited January 22, 2011 by Paperblade Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted January 22, 2011 Share Posted January 22, 2011 (edited) Chapter 16: 6 turns The key here was moving Marcus into a square turn 1 which would cause the mercs to move away from Lyn's group. After that, Marcus picked up Hector and went north and won. Lyn's group stalled, and everyone died except Lyn, who also picked up 4 Javelins. Everyone else got exp. Char | Lvl | HP | Str | Skl | Spd | Lck | Def | Res Hector | 8.30 | 24 | 12 | 6 | 5 | 5 | 11 | 2 Eliwood | 7.03 | 22 | 7 | 8 | 9 | 9 | 7 | 1 Marcus | 5.00 | 34 | 17 | 18 | 12 | 9 | 12 | 10 Rebecca | 3.98 | 18 | 3 | 6 | 7 | 4 | 3 | 1 Oswin | 11.84 | 29 | 15 | 9 | 6 | 3 | 15 | 3 Serra | 2.37 | 18 | 3 | 5 | 8 | 7 | 2 | 6 Florina | 3.50 | 18 | 6 | 8 | 9 | 8 | 4 | 5 Chapter 17: 10 turns Missed the Knight Crest, but I don't think it'll be worth it for Oswin. Marcus went up and Hector trailed while enemies were still alive, since this Hector is lacking. Everyone else got exp. Chapter 18: 3 turns Florina went shopping while Marcus used Javelins. Stole the whip. Total: 51 turns Edited January 23, 2011 by WeaponsofMassConstruction Quote Link to comment Share on other sites More sharing options...
13th Posted January 26, 2011 Share Posted January 26, 2011 Haven't been playing, some FESD drafts I had going and just got KH: Re:Coded. Continuing this weekend Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted January 27, 2011 Share Posted January 27, 2011 All my FE7 data got erased, so I'm not seeing myself continuing this in the foreseeable future. Quote Link to comment Share on other sites More sharing options...
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