AstraLunaSol Posted December 8, 2012 Author Share Posted December 8, 2012 (edited) too many perma event ids can't handle also guys I've been playing the first release of dof recently here are some shots of amazing things I found: http://gyazo.com/fdc189f201bb674455c1b302a7974f3a http://gyazo.com/5fad79e9dc61ec58b5ccdf9cebe779d1 http://gyazo.com/e07c38dee3dd1a94a3c79b43b494af89 http://gyazo.com/b512aca6b76db50889928de67c535d1e http://gyazo.com/91ebf548d2a5b5fa1264fe0ff49d3f53 http://gyazo.com/0af14b5f8dd2af703eb0d5f621a15c14 http://gyazo.com/b14749c3bf642a936f1fca987726415c http://gyazo.com/9b05c07108d4d4e44aaa573fa15c2206 Edited December 8, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
Thor Odinson Posted December 8, 2012 Share Posted December 8, 2012 10B? I'm stuck on 9B right now.(and 10A thanks to a certain Bolting user that kills Adrian in one hit) Get adrian out of his range on turn 1 Link to comment Share on other sites More sharing options...
eCut Posted December 8, 2012 Share Posted December 8, 2012 Lolol at the old stuff. xD I actually really like the old hand axe icon though. o 3o (But the Hurlbat icon is still cooler.) Link to comment Share on other sites More sharing options...
Jubby Posted December 8, 2012 Share Posted December 8, 2012 too many perma event ids can't handle also guys I've been playing the first release of dof recently here are some shots of amazing things I found: http://gyazo.com/fdc...5c1b302a7974f3a http://gyazo.com/5fa...5ccdf9cebe779d1 http://gyazo.com/e07...3c79b43b494af89 http://gyazo.com/b51...9928de67c535d1e http://gyazo.com/91e...264fe0ff49d3f53 http://gyazo.com/0af...eb0d5f621a15c14 http://gyazo.com/b14...f1fca987726415c http://gyazo.com/9b0...aaa573fa15c2206 ...probably still better than the average hack. Link to comment Share on other sites More sharing options...
Mage Knight 404 Posted December 8, 2012 Share Posted December 8, 2012 http://gyazo.com/b512aca6b76db50889928de67c535d1e This one's still my favorite for whatever reason. :3 Link to comment Share on other sites More sharing options...
Randombobman Posted December 8, 2012 Share Posted December 8, 2012 I actually rather like Renair's old face/hair, maybe more so than the current one. Link to comment Share on other sites More sharing options...
uguu Posted December 8, 2012 Share Posted December 8, 2012 http://gyazo.com/b14749c3bf642a936f1fca987726415c An objective improvement over V4 Link to comment Share on other sites More sharing options...
Anouleth Posted December 8, 2012 Share Posted December 8, 2012 http://gyazo.com/b512aca6b76db50889928de67c535d1e This one's still my favorite for whatever reason. :3 it's 2uguu for me Link to comment Share on other sites More sharing options...
Ansem Posted December 9, 2012 Share Posted December 9, 2012 http://gyazo.com/b512aca6b76db50889928de67c535d1e This one's still my favorite for whatever reason. :3 wimpy renair is wimpy Link to comment Share on other sites More sharing options...
Crimson Red Posted December 9, 2012 Share Posted December 9, 2012 As for the tent, there should be a super reward for someone who manages to beat every chapter with the tent intact. Because it just isn't worth it. I want to see this happen. and it wouldn't add anything to my hack because it's too easy to keep the tent alive too many perma event ids can't handle sorry, I'm not letting you have any excuses not to. https://dl.dropbox.com/u/8875056/hacking/asm/Transporter%20Level%20Check.dmp Open it in a hex editor and edit the "CC" byte (use ctrl+F) to change the level the tent character must be for them to have survived every possible chapter. It assumes that the tent is promoted (i.e. that you have at least 20 chapters that the tent can level-up on). Once you change that byte to the level they should be (in hex), save and copy that data to any offset and use IFAT 0xII 0xOFFSET+1 to check if the transporter's level is 00. What's after is if it's true, else is false. 0xII is the conditional ID. For example, you can just do IFAT 0x00 0xD40001 //Insert reward here ENIF 0x00 assuming the ASM is at 0xD40000. Should take no longer than 2 minutes to implement, the hardest parts being finding free space and thinking of a reward for the player, lol. And you don't owe me anything, not even credit, this took more time to explain than it did to make and I did it because I'm so bored of studying for finals and I only started like 2 hours ago... >_>' Link to comment Share on other sites More sharing options...
Fateborn Posted December 9, 2012 Share Posted December 9, 2012 (edited) So, I let the tent dies. Guess what happened. Juan dies to the boss... (doubled critical with her lancereaver style sword) I was pretty much finished with the chapter too... Not to mention I got some RNG lucks for the pirate crew, and escaped with the dancer princess hold style over water. In anger I tried to "reset" it with file I had saved before...Only to have it glitch and not save the progress beforehand and gave me chapter 9b save instead, now I have to finish chapter 9b before i could move on. (The save glitch apparently was when I "saved" for my Bellathe or whatever her face is when i was about to move her in the range of the ranged swordmaster on a house. Turned out it closed my game. Probably hit a wrong key and didn't realize it.) You know which the next three words are to appears. And the worst of all? Juan was in the lone forest tile on the left side of the wall next to the inn. (Just in range, but safe enough to lure boss and launch my gangnam style on her for the 2nd to last rout before I could facecheck whatever's in Inn if there's a visit option) ALL OF MY RAGES Edited December 9, 2012 by Ubel Engel Link to comment Share on other sites More sharing options...
dondon151 Posted December 9, 2012 Share Posted December 9, 2012 (edited) dondon's opinion time - earlygame enemies (basically prologue, chapters 1-2) are too difficult. i think it's mostly a combination between the mercs having a lot of HP and being too fast (thus having more avo and avoiding being doubled or doubling player units). the enemies stagnate as player units get better while enemy units don't change much, if at all. - that top right village in the prologue is too far away - asher kind of sucks. i don't mind his terrible bases, but he's getting the short end of the stick EXP-wise even with accelerated staff EXP. will have to withhold further judgment though because units like malliesia are in the same position and turn out decent. i will say that he really doesn't help out much at all in the earlygame maps, though. - props to whomever came up with the idea of +2 def on the gold edge. that makes renair 100x more usable. - a prep menu before chapter 6x would be nice. you can just force renair + garath and then cap the player unit slots at 2 units. - the chapter 6x boss has too much HP. i'm pretty sure that only arcus and enjo net positive damage on the guy (and arcus only nets 1 HP damage at base). obviously if you reduce his HP to 34 or less, though, that would make him too easy since enjo would 2RKO at base with thunder. tough call here. - i remember crowe being better than he is now. i think the issue is that his base spd is just short of comfortable doubling range, and without doubling, he's basically strictly worse than amelia or gabriel. he's significantly less powerful even with a steel bow and less accurate as well. Edited December 9, 2012 by HORSEBlRD Link to comment Share on other sites More sharing options...
CT075 Posted December 9, 2012 Share Posted December 9, 2012 i suppose you could use blazer's thing or you could have just asked me to set it up in a way that'd be slightly more difficult to memory hack Link to comment Share on other sites More sharing options...
Thor Odinson Posted December 9, 2012 Share Posted December 9, 2012 Wrt Crowe I think it's just the enemies got tougher or something Since his stats aren't touched Link to comment Share on other sites More sharing options...
AstraLunaSol Posted December 9, 2012 Author Share Posted December 9, 2012 (edited) at all also units usability depends on routes crowe is infinitely more useful in onduris than musain Lolol at the old stuff. xD I actually really like the old hand axe icon though. o 3o (But the Hurlbat icon is still cooler.) it's still in I want to see this happen. and it wouldn't add anything to my hack because it's too easy to keep the tent alive sorry, I'm not letting you have any excuses not to. https://dl.dropbox.c...vel%20Check.dmp Open it in a hex editor and edit the "CC" byte (use ctrl+F) to change the level the tent character must be for them to have survived every possible chapter. It assumes that the tent is promoted (i.e. that you have at least 20 chapters that the tent can level-up on). Once you change that byte to the level they should be (in hex), save and copy that data to any offset and use IFAT 0xII 0xOFFSET+1 to check if the transporter's level is 00. What's after is if it's true, else is false. 0xII is the conditional ID. For example, you can just do IFAT 0x00 0xD40001 //Insert reward here ENIF 0x00 assuming the ASM is at 0xD40000. Should take no longer than 2 minutes to implement, the hardest parts being finding free space and thinking of a reward for the player, lol. And you don't owe me anything, not even credit, this took more time to explain than it did to make and I did it because I'm so bored of studying for finals and I only started like 2 hours ago... >_>' maybe dondon's opinion time - asher kind of sucks. i don't mind his terrible bases, but he's getting the short end of the stick EXP-wise even with accelerated staff EXP. will have to withhold further judgment though because units like malliesia are in the same position and turn out decent. i will say that he really doesn't help out much at all in the earlygame maps, though. - props to whomever came up with the idea of +2 def on the gold edge. that makes renair 100x more usable. - a prep menu before chapter 6x would be nice. you can just force renair + garath and then cap the player unit slots at 2 units. - the chapter 6x boss has too much HP. i'm pretty sure that only arcus and enjo net positive damage on the guy (and arcus only nets 1 HP damage at base). obviously if you reduce his HP to 34 or less, though, that would make him too easy since enjo would 2RKO at base with thunder. tough call here. - i remember crowe being better than he is now. i think the issue is that his base spd is just short of comfortable doubling range, and without doubling, he's basically strictly worse than amelia or gabriel. he's significantly less powerful even with a steel bow and less accurate as well. asher gets more use as a light magic user by 7a, if he gained any speed anyway (which dondon's didn't) best weapon there may be one, depending if I can use the UNCR thing he's staying the same ^ i suppose you could use blazer's thing or you could have just asked me to set it up in a way that'd be slightly more difficult to memory hack if people are memory hacking i don't think it matters anymore about beating the game legit work on my potion instead Edited December 9, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
Fateborn Posted December 9, 2012 Share Posted December 9, 2012 No one's going to pity on me? You guys are cruel. Link to comment Share on other sites More sharing options...
CT075 Posted December 9, 2012 Share Posted December 9, 2012 get better at fe Link to comment Share on other sites More sharing options...
Fateborn Posted December 9, 2012 Share Posted December 9, 2012 get better at fe you're evil. Link to comment Share on other sites More sharing options...
Ansem Posted December 9, 2012 Share Posted December 9, 2012 you know, baldar killed nikita for me. he had a little bit of hp left and she attacked him with the xiphos, missing him twice. next turn, he crit her. you should try it, send him within her range with <20 hp. hopefully, he dodges and bamf, dead nikita. Link to comment Share on other sites More sharing options...
Crimson Red Posted December 9, 2012 Share Posted December 9, 2012 The hack is kind of known to be hard and I suck at FE, that's why I don't play it i suppose you could use blazer's thing or you could have just asked me to set it up in a way that'd be slightly more difficult to memory hack I didn't want to implement something that he had to do after every chapter as it would require him to make a change to... well, every chapter, and that would in fact be a time-consuming process that he could make an excuse for ATM the only practical excuse I'll accept is "I don't want to" in which case I lost ~15 minutes of my time though maybe someone else will use it Link to comment Share on other sites More sharing options...
Ansem Posted December 9, 2012 Share Posted December 9, 2012 tbh i think it got easier with the addition of asher and gabe's boost. Link to comment Share on other sites More sharing options...
Fateborn Posted December 9, 2012 Share Posted December 9, 2012 You guys mind if I ask for a tip on a chapter on Path A? Titled Escape. Who would be "best" for rush to treasure chest on the top side with Renair's position? Right now I'm using the three obvious ~ River, Renair and Annalise. I also threw in Lia for a heal support considering the three are quite squishy. I'm trying to see which would be the better last for them. I'm using the other lord to go with them for his Mage slaying and armor against the archer with longbow. The second column has Juan, Crowe, Dark Mage and Amelia. and the last one with another chest in a room is Chester, Garath (Needed him because of lack of survivability he's main soak with some damages.) Auger, Seren and the other axe guy. I would post their stats and levels, but I don't have my program on this computer atm. (they're on my memory stick waiting to be transferred to my new computer and I occasionally play on alternative computer that does not have much speed or power to run the hack ;| would sometime freeze.) Let's just say they're strong enough to run toward the cavaliers' "seek and slay" line that comes in the later turn (6?) Link to comment Share on other sites More sharing options...
dondon151 Posted December 9, 2012 Share Posted December 9, 2012 a prep menu before chapter 8 would be nice as well, so i wouldn't be stuck with lia in chapter 8 with a 4 use mend and a weaponless driscoll in chapter 9 and alas, B rank swords that i can't use Link to comment Share on other sites More sharing options...
AstraLunaSol Posted December 9, 2012 Author Share Posted December 9, 2012 there may be one, depending if I can use the UNCR thing Link to comment Share on other sites More sharing options...
Anouleth Posted December 9, 2012 Share Posted December 9, 2012 a prep menu before chapter 8 would be nice as well, so i wouldn't be stuck with lia in chapter 8 with a 4 use mend and a weaponless driscoll in chapter 9 and alas, B rank swords that i can't use Well, if you go to 8x you can give Driscoll a weapon there, but the amount of effort you have to put into reaching 8x is probably not worth it. Link to comment Share on other sites More sharing options...
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