Agro Posted September 19, 2013 Share Posted September 19, 2013 South east nation is Gral Sethes (I think), and I believe part of its concept is that no one really knows what goes on inside its borders. So, I wouldn't expect to learn about it unless/until we actually go there. *growl sex Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 20, 2013 Author Share Posted September 20, 2013 Hm, what lore for houses... Pretty much the usual stuff really; general background stuff. But to narrow it down to one request, I'd like to see more on Aukema itself. I know we were mooching around in the backwaters, but we learnt virtually nothing about Aukema's normal political structure, cultural curiosities and matters of everyday living. Heck, in the prologue to Chapter 6 I think we learnt more about the rest of the world than Aukema! Despite being in Aukema! ...Plus, that gives you the next six odd chapters to slot things in, given where we're headed. The "rushing" didn't really bother me. I wasn't too keen on being swamped with glass weapons in late Onduris, but in retrospect I think it should stay. It fits with the mental image that I've managed to acquire of Onduris - that they like their combat flashy (glass), fast (low weight), vicious (high might), yet not too drawn out (low durability). So, I actually like glass weapons as a local speciality. South east nation is Gral Sethes (I think), and I believe part of its concept is that no one really knows what goes on inside its borders. So, I wouldn't expect to learn about it unless/until we actually go there. More Aukema it is, should be fun to explain/alude to. unintentionalintentional mental images being sent Yes, south east country is Gral Sethes, which if you haven't picked up yet is plagued by anarchy, and is just the way the civilians wish it to be even though terrible things such as banditry run loose. I think X-Naut was referring to the south-east island that is off the mainland, which I THINK I've explained in a house before, if not, I'll be sure to do that. I'm fine with the difficulty actually. I think the enemies being tough is a good thing. I just hate all the rushing. A lot of the maps have turn limits or other things like that, and incredibly strong/numerous reinforcements. It pressures me to speed up, when I'd rather just kind of turtle my way through the difficulty. Also I suppose things like mythology or other flavor would be cool to read Looks like I'm doing my job right then. More of those, got it. The problem with houses is that they are essentially wasting a turn. In Dream of Five, wasting a turn is a bad idea for the most part. Maybe give some lore in a village when you get an item. I suppose I'll put more houses in stagnant areas of maps. If I can link the item to the lore, I'll do it. Is the storm blocking that Svanhilde location ever alluded to in the story? Perhaps we could hear some lore about that, as well as more on the southeast nation whose name eludes me at the moment. Although personally I'd like to know more about how much the support system has improved. :P Funny you should ask that, next chapter has some of the storm information. Support system? I've decreased the bonuses for the supports in exchange for speedier support building, if that's what you were asking. If you're talking about the conversations themselves, they should reveal more of each character's backstory/personality and possibly earlier events in the timeline. Link to comment Share on other sites More sharing options...
Agro Posted September 20, 2013 Share Posted September 20, 2013 Support system? I've decreased the bonuses for the supports in exchange for speedier support building i hate you Link to comment Share on other sites More sharing options...
Vennobennu Posted September 20, 2013 Share Posted September 20, 2013 ^No way, that's a good way to work with the GBA support system. Nobody likes standing around for fifty turns to get to B rank supports, especially in this hack. But what are the new affinity bonuses? I'm curious. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 20, 2013 Author Share Posted September 20, 2013 ^No way, that's a good way to work with the GBA support system. Nobody likes standing around for fifty turns to get to B rank supports, especially in this hack. But what are the new affinity bonuses? I'm curious. they are the same, just reduced i hate you no Link to comment Share on other sites More sharing options...
X-Naut Posted September 20, 2013 Share Posted September 20, 2013 (edited) Well from what I've seen in V4 it looks like the Hit/Avoid/Crit/Avd boosts are only +1.5 per rank, but the Atk/Def bonuses are unchanged. EDIT: Just did a thorough check and it's +1.5 Hit/Crit Evade, +1 Crit/Avoid, and +0.5 Atk/Def. Edited September 22, 2013 by X-Naut Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 21, 2013 Author Share Posted September 21, 2013 [3:56:46 PM] Brad: is it intended that killing an enemy doesn't seem to give more EXP than hitting them[3:56:48 PM] Brad: after like[3:56:50 PM] Brad: the first 3 maps[3:56:57 PM] Brad: or is that just because the EXP formula in FE7 is silly[3:57:01 PM] Brad: so enemies are like level 1 forever[3:57:51 PM] Brad: well[3:57:56 PM] Brad: enemies are giving like 7EXP for a hit or kill[3:57:57 PM] Brad: and are level 2[3:59:28 PM] Astra: what level are you though?[4:00:24 PM] Brad: 10ish[4:00:33 PM] Brad: I would expect it to be really low[4:01:21 PM] Astra: ah shit[4:01:38 PM] Astra: i'm going to need to rebalance levels[4:01:39 PM] Astra: fuuuuuck[4:01:56 PM] Astra: well let me explain, then[4:02:09 PM] Astra: i applied cam's asm patch to fix fe7's shitty exp[4:02:21 PM] Astra: since it was giving promoted kills 50 exp[4:02:25 PM] Astra: like[4:02:28 PM] Astra: to a promoted pc[4:02:31 PM] Astra: at level 1[4:02:42 PM] Astra: so they give 30 now like normal[4:02:46 PM] Astra: but it turns out now that[4:02:53 PM] Brad: but it screwed with unpromoted PCs?[4:02:56 PM] Astra: yeah[4:03:13 PM] Astra: so now i have to test out and level everyone in terms of enemies appropriately[4:03:21 PM] Astra: so level 1's won't exist for super long anymore REJOICE level 1 haters you get your kinda fix Link to comment Share on other sites More sharing options...
Wayward Winds Posted September 21, 2013 Share Posted September 21, 2013 ...Doh. Now I'm worrying about the prospect of running lv. 20 characters around for however many chapters it takes until a suitable promotion item shows up. ...Something tells me that this will mean an enforced new save file. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 21, 2013 Author Share Posted September 21, 2013 well no i just need to make it similar to the old exp gain by increasing levels Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 23, 2013 Author Share Posted September 23, 2013 (edited) rebalancing the game is a bitch suddenly i find out that great knights give 100 exp all the time nomad f why Edited September 23, 2013 by AstraLunaSol Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted September 23, 2013 Share Posted September 23, 2013 (edited) Maybe you could make only 1 Great Knight appear every once in a while for mercy EXP. Edited September 23, 2013 by GabrielKnight Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 23, 2013 Author Share Posted September 23, 2013 no you do not understand game balance at all i know several people with 20/10 units at chapter 15 there are several great knights in a couple chapters i think you can add 1+1 Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted September 23, 2013 Share Posted September 23, 2013 I was obviously joking. Link to comment Share on other sites More sharing options...
Aleph Posted September 23, 2013 Share Posted September 23, 2013 maybe you should hire blazer to fix it with assembly OR maybe you should hire me to I will definitely charge more. Fair warning. Link to comment Share on other sites More sharing options...
Celice Posted September 23, 2013 Share Posted September 23, 2013 maybe you should hire blazer to fix it with assembly OR maybe you should hire me to I will definitely charge more. Fair warning. You'd also have a better hand at it, too, than Blazer. I mean, your Jet Force Gemini multiplayer hack makes a pretty awesome example as it is for credentials. Link to comment Share on other sites More sharing options...
Wayward Winds Posted September 23, 2013 Share Posted September 23, 2013 (edited) No you do not understand game balance at all. I know several people with 20/10 units at chapter 15. There are several great knights in a couple chapters. I think you can add 1+1Let me guess, these units are called Kolbane, and these people have little else of comparable level. I mean, my highest leveled units at the end of Ch. 14A were Seren (20+3), Lia (20+2) and Kolbane (20+2). Everyone else in my active party was between lv. 15 (Crowe, Enjolras) and lv. 18. (Renair, Arcus, Annelise, River, etc.). The only enemies I didn't tackle were about half of the Ch. 10 reinforcement rush, (and I had similar levels after 14B) so by my calculations anyone with levels that high had a seriously unbalanced party.I don't hack, so I'm probably about to suggest a load of baloney, but could you get round the Great Knight problem by creating a custom unit? It uses a Great Knight battle and map sprite, has expected stats and weapons; a Great Knight to us... but the game thinks it's a Corsair or something (suggesting Corsair because it was to all intents and purposes a fancy Pirate in FE7. Do you really need both? Adjust the Corsair details to show us a Great Knight, but hopefully still have Corsair exp gains). Edited September 23, 2013 by Wayward Winds Link to comment Share on other sites More sharing options...
Parrhesia Posted September 23, 2013 Share Posted September 23, 2013 I don't hack, so I'm probably about to suggest a load of baloney, but could you get round the Great Knight problem by creating a custom unit? It uses a Great Knight battle and map sprite, has expected stats and weapons; a Great Knight to us... but the game thinks it's a Corsair or something (suggesting Corsair because it was to all intents and purposes a fancy Pirate in FE7. Do you really need both? Adjust the Corsair details to show us a Great Knight, but hopefully still have Corsair exp gains). that's exactly what they're doing now, but with Female Nomad instead. (though admittedly corsairs did actually appear in like one chapter of FE7, so probably won't exp glitch, but given the amount of custom classes (I can think of four, not counting lords) they've probably used that, as well) Link to comment Share on other sites More sharing options...
Wayward Winds Posted September 23, 2013 Share Posted September 23, 2013 Though admittedly corsairs did actually appear in like one chapter of FE7 Yep, the Linus version of Four Fanged Assault. I looked at it and reacted (roughly) with "What the heck makes a Corsair different from a Pirate?". Hence my suggesting Corsair here. Also, female nomad? What's that doing in FE7's code? Isn't the only female Nomad Sue from FE6? Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted September 23, 2013 Share Posted September 23, 2013 There are a lot of unused classes in FE7's data, namely there's usually two 'classes' for each type of unit, one male and one female. Link to comment Share on other sites More sharing options...
Klokinator Posted September 23, 2013 Share Posted September 23, 2013 I was actually planning on making Corsairs use Bwdyeti's Pirate animation in FEXNA and Pirates use FEGBA, that way there'd be some sort of difference between the two, namewise. Link to comment Share on other sites More sharing options...
CT075 Posted September 23, 2013 Share Posted September 23, 2013 unless the test rom i have is drastically different than the current build i've figured out the great knight problem Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 23, 2013 Share Posted September 23, 2013 (edited) Let me guess, these units are called Kolbane, and these people have little else of comparable level. I mean, my highest leveled units at the end of Ch. 14A were Seren (20+3), Lia (20+2) and Kolbane (20+2). Everyone else in my active party was between lv. 15 (Crowe, Enjolras) and lv. 18. (Renair, Arcus, Annelise, River, etc.). The only enemies I didn't tackle were about half of the Ch. 10 reinforcement rush, (and I had similar levels after 14B) so by my calculations anyone with levels that high had a seriously unbalanced party. I think we've seen more 20/10 Ilanices than Kolbanes tbh from the results of playtesting and the last patch Even I don't have a 20/10 Kolbane and I tend to get the ridiculously blessed ones There is the fact that higher-levelled units tend to be the few that's able to kill the higher-levelled promoted units for the exp, yes, but it does get ridiculous when Amelia can gain 5 levels in chapter 16 alone (2 of them came from the 100exp GK kills since she can ORKO with ease) and I have a pretty good track record of balancing levels through my various playtesting files I think that anomaly is what led to Astra looking into exp problems in the first place because this isn't something I'm known to do and yet it happened Edited September 23, 2013 by Ezio Auditore da Firenze Link to comment Share on other sites More sharing options...
Miacis Posted September 23, 2013 Share Posted September 23, 2013 Wasn't there some problem with Stolypin too, where he would get as much EXP for a kill and for a hit? Was that one figured out as well? Link to comment Share on other sites More sharing options...
AstraLunaSol Posted September 23, 2013 Author Share Posted September 23, 2013 what cam found fixed it i hate fe7 and it fixed stolypin and apparently leofric had the problem i just never noticed it Link to comment Share on other sites More sharing options...
Paperblade Posted September 23, 2013 Share Posted September 23, 2013 (edited) rebalancing EXP gains is fun also Ilanice is a mad murdering maiden, Kolbane don't got shit on her (other than having the Con to use Axes) Edited September 23, 2013 by Paperblade Link to comment Share on other sites More sharing options...
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