CT075 Posted May 9, 2012 Share Posted May 9, 2012 Caaaaaam~ whaaaaaat i'll figure it out this summer i don't have enough time for big-time hacking research right now Link to comment Share on other sites More sharing options...
Jubby Posted May 10, 2012 Share Posted May 10, 2012 Lumi lied, she said events Wouldn't it just be regular graphics insertion? Although it's probably in a shitload of little pieces or something... Link to comment Share on other sites More sharing options...
Thor Odinson Posted May 10, 2012 Share Posted May 10, 2012 (edited) This is why I just handle pretty pictures here Edited May 10, 2012 by Luminescent Blade Link to comment Share on other sites More sharing options...
Jubby Posted May 10, 2012 Share Posted May 10, 2012 It's not necessarily that it needs to be difficult it's just that usually IS found some weird or annoying method of inserting stuff, which makes it difficult :/ For example, why couldn't battle frames just be one solid image instead of a bunch of tiles. Goddammit. Link to comment Share on other sites More sharing options...
CT075 Posted May 10, 2012 Share Posted May 10, 2012 Wouldn't it just be regular graphics insertion? Although it's probably in a shitload of little pieces or something... i dunno but i think yeti found something weird about it It's not necessarily that it needs to be difficult it's just that usually IS found some weird or annoying method of inserting stuff, which makes it difficult :/ For example, why couldn't battle frames just be one solid image instead of a bunch of tiles. Goddammit. probably because there's only so much space available for OAM at a time. it's also possible that the IS programmers were less than optimal with space/time allocation (the fact that I, a novice self-taught asm programmer, was able to write a better implementation of one of their routines proves this to be within the realm of possibility) and just slapdashed the parts together as they were finished. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 10, 2012 Author Share Posted May 10, 2012 why couldn't battle frames just be one solid image instead of a bunch of tiles. Goddammit. because save space and tsa everything is the way to go Anyway the world map is just weird. http://puu.sh/dQiU If you want to look at it. 574A10 = Graphics Location (ty yeti) I don't seem to have the palette for it. Link to comment Share on other sites More sharing options...
Jubby Posted May 10, 2012 Share Posted May 10, 2012 fuck saving space. save lots of time instead >_> Hmm that is odd. Looks to me like it very probably has multiple palettes like in actual map tiles? Just my initial impression, though, could be any number of random things... Link to comment Share on other sites More sharing options...
CT075 Posted May 10, 2012 Share Posted May 10, 2012 (edited) after some preliminary work i have concluded that it's a massive clusterfuck this needs some debugging. stay tuned. [spoiler=technical details]graphics start at 0x574A10 and end at 0x5CA610 image data is 343 tiles high and 32 tiles wide (0x157 and 0x20 respectively) palette begins at 0x574990 (didn't look right in GBAGE until the palette index was increased to 1. the land and sea bits have separate palettes, as I thought) needs debugging - almost every tile has it's own palette as always, my take on things is in the doc Edited May 10, 2012 by Camtech Link to comment Share on other sites More sharing options...
Jubby Posted May 10, 2012 Share Posted May 10, 2012 guhhh, good luck Cammy :3 I fucking hate separate palettes. IIRC, the statsheet did that, too; you had to go to Palette 1 before it looked right. Link to comment Share on other sites More sharing options...
CT075 Posted May 10, 2012 Share Posted May 10, 2012 I'm not entirely sure what's up, but from what I can tell there's a weird kind of magic data structure (similar to TSA, but it's not the same- I actually tried to apply it so i know for a fact that it isn't). Yeti showed me some of his notes, but it isn't really enough to figure out the nuts and bolts until I can debug. Hopefully, if this works out, I can apply this knowledge to the statsheet. Link to comment Share on other sites More sharing options...
Jubby Posted May 10, 2012 Share Posted May 10, 2012 Ouhhhh yay <3 Yeah from what I could glean from the statsheet it's some sort of combination of awkward TSA and ASM magic. Link to comment Share on other sites More sharing options...
Deathscythe321 Posted May 14, 2012 Share Posted May 14, 2012 I have a problem. I'm stuck at the end of Chapter 3, where I can't seize the throne because there is no seize action. I apologize for the disturbance. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 14, 2012 Author Share Posted May 14, 2012 Hm, did you download the most recent patch? I haven't come up with that error from anybody for a looong time. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 15, 2012 Author Share Posted May 15, 2012 (edited) Now to hide more random things. It's not really hiding if I show you guys, huhEnjoy the Gungnir on both routes, now. Edited May 15, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
Ansem Posted May 15, 2012 Share Posted May 15, 2012 playable anna y/y? Link to comment Share on other sites More sharing options...
RNG Princess Posted May 16, 2012 Share Posted May 16, 2012 Anna! oWo that song theme fits her! ;3; nice events! Will she be playable? Link to comment Share on other sites More sharing options...
Agro Posted May 16, 2012 Share Posted May 16, 2012 (edited) Umm, when you guys say "Dream of Five", what kind of "dream" are we talking about? Because if you guys mean like... an ideal...then 夢 is wrong. Also I see that storage still isn't available at that point, NOOOOOOOOO Edited May 16, 2012 by Agro Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 16, 2012 Author Share Posted May 16, 2012 Also I see that storage still isn't available at that point, NOOOOOOOOO It's definitely available at that point. Link to comment Share on other sites More sharing options...
Anouleth Posted May 16, 2012 Share Posted May 16, 2012 do tents have combat animations yet Link to comment Share on other sites More sharing options...
Agro Posted May 16, 2012 Share Posted May 16, 2012 It's definitely available at that point. Then what was with the "Choose which item to discard" thing?! Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 16, 2012 Share Posted May 16, 2012 Umm, when you guys say "Dream of Five", what kind of "dream" are we talking about? Because if you guys mean like... an ideal...then 夢 is wrong. Ask him. He's the one in charge of this thing. I'd say think of it like how Japanese games have ENGRISH in them. Like TearRing Saga's "Dark Load" instead of "Dark Lord". Link to comment Share on other sites More sharing options...
Thor Odinson Posted May 16, 2012 Share Posted May 16, 2012 Hey Reyrey you're the one who gave us the kanji in the first place :B Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 16, 2012 Author Share Posted May 16, 2012 do tents have combat animations yet I could easily do it, but at the moment nope. Then what was with the "Choose which item to discard" thing?! Optional to place the convoy. Link to comment Share on other sites More sharing options...
Celice Posted May 16, 2012 Share Posted May 16, 2012 Ask him. He's the one in charge of this thing. I'd say think of it like how Japanese games have ENGRISH in them. Like TearRing Saga's "Dark Load" instead of "Dark Lord". It's one thing to phonetically mistake a spelling--it's an entirely other to mistake the meaning altogether :/ Link to comment Share on other sites More sharing options...
dondon151 Posted May 16, 2012 Share Posted May 16, 2012 It's one thing to phonetically mistake a spelling--it's an entirely other to mistake the meaning altogether :/ the difference between a literal "dream" and an "ideal" is pretty subtle Link to comment Share on other sites More sharing options...
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