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(FE6 & 7) Elibe Super Draft


Janissary
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SP wanted Wolt next. I jumped on Rath and Igrene. He picked Karel. Also, I edited Karel and Bartre into both lists for their owners, so the numbers are a little uneven now, even though they aren't.

EDIT: All four of us are on. I have SP's complete list - let's pound this out.

Edited by Janissary
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No fliers till Zeis though. That'll hurt. And my FE7 team sucks, I only have Marcus to kill things until Pent, unless Kent turns out well.

And goddammit, I don't want Makalov anymore.

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Damn it, I was hoping to get Wil next.

Is there going to be any rule about Lyn's group in Ch 16? I believe some drafts give you a free unit over there, or something.

Edited by Red Fox of Fire
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I would lean towards being free to defend themselves, but they can not help break the defense above the villages.

EDIT: But since 3 of you want them free, I would be ok with completely free.

Edited by Janissary
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Nino and... Umm... So many useless units... Wait, Jake has Bartre.

Nino and Karla.

Edit: The rational with Lyn's Legion being free in Chapter 16 is that they probably won't be able to help in the north anyway, due to needing to get through the forest first.

Edited by Radiant Dragon
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SP gets Wallace and I get Geitz. Guess it's time to start.

I did a mock through on FE6 of Chapter 1 in 9 turns. Bors got a kill (it was a noteworthy achievement) and visited the village. Roy got 2 sweet levelups (2 str/skl and 1 def!). I think I can do it faster though, so I'm not sure if I am going to keep it or not. Right now, I am messing around with the AI in Chapter 2 and learning some interesting things...

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Starting opinion on my teams:

FE6: Things to note,

1. I got 3 of the game's 5 fliers (not counting Fa).

2. I drafted in female/male/female/male order the whole way.

4. I drafted half the game's armor knights. They were my last drafts.

Early game with only Roy, Marcus, and Lot until Treck is probably going to hurt. Good thing I got someone, at least. But then once I get Tate and Miledy I'll have escorts for Roy, and eventually I'll get the Yuno Express which Roy will have many tickets for. Speaking of Tate, having drafted Klein will really help me in recruiting her without a penalty. Cecilia will come to do my healing and possibly some chip and Cath will do some thieving when I need more than Chad's free help. Garret will be some extra power and Douglas can hopefully provide some walling despite his terrible Move. Wendy will visit some villages to free up other units, and later may do some Chest Key work. In this way, she is better than Sophia, because Sophia isn't around long enough. Unless she can give me a miracle, I don't plan to even promote her.

FE7: Things to note,

1. I drafted Priscilla and then three of her support partners, though not intentionally in that way.

2. I started with a female and didn't get another until the last.

3. I drafted half the armor knights again! Granted there are only two, but still.

Early game here is much nicer than before. Hector, Marcus (better here than FE6), and Oswin right off the bat, then Guy in the next map, and all are good to very good units. Priscilla comes quite soon after for healing power and promoted awesomeness. Eventually Dart comes in and he will become a powerhouse, then Heath's flying/Rescuing power ought to be a good help. Louise is really just filler, and after I got her and Wil was taken I figured there was no need to draft any more FE7.

Hey, uh, is SP the only one allowed to visit Secret Shops in FE7, or will there be a rule allowing us to get that Member Card? I know it might be too late for this, though.

Edited by Red Fox of Fire
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Unit analysis. Might as well.

FE6:

Lance - Better than Alan IMO, please don't get strength screwed. Should be one of, if not the most vital unit.

Rutgar - Bosskiller, dodgy, and pretty good combat. Don't get strength screwed.

Saul - Early staff user. Wanted Ellen, but Saul will actually have average combat, and might double something after promotion.

Percival - Awesome bases, will be seeing a ton of useage. If Lance fails, he'll pick up his job.

Fir - Don't get strength screwed.

Zeiss - I've never used you very much, get decent speed. Will probably see an early promotion.

Geese - Average in every way possible. Filler combat unit.

Yodel - Uses staves effectively. We'll see who will use Warp, Saul, or Yodel.

Barth - You're gonna be pretty useless.

Sofiya - You too.

Overall, I shouldn't have too much trouble killing stuff, but i'll have issues getting Roy to the throne for a while.

FE7:

Pent - I always draft you, and I'm never disappointed.

Lucius - So I have Lucius and Pent, the best warpers. Should shave off a few turns

Kent - Kinda crappy early on without Lyn Mode, but once he promotes, he should be decent.

Farina - Needed a flier. Money will not be an issue.

Hawkeye - CRIT BLICK GOGOGOGO

Vaida - Underrated, bue comes late. I have too many units that want speedwings.

Rebecca - You might never promote.

Not too impressed with this team here, I should gain some turns late game, but I'll have some major issues midgame if Marcus doesn't get some speed/strength.

I started FE7, because it's easier I felt like it, I'll be doing screenshots.

Chapter 11 - 7/7 Turns

No screenshot here, but it's pretty self explanatory. No red gem.

Chapter 12 - 5/12 Turns

Rebecca ran to get the secret book, as she's useless on this chapter.

Marcus stole Bartre's axes and Lowen's lance, and sat on the fort with a hand axe. He had to lure in the other bandits down south, so he couldn't get up north to help Hector as quickly.

Hector sat on a fort, and hit stuff with his hand axe, and got a lucky crit on one of the pegs. He lured Zagan on turn 4, hit him once on turn 5, and Zagan targeted Marcus on the enemy phase, because he was in KO range and Hector wasn't and Marcus finished him with the iron sword.

71899560.png61757253.png

I didn't like the odds on the handaxe hit, so I didn't try it. Plus I want to save uses on it as well.

UNIT     LEVEL       HP   STR   SKL   SPD   LCK   DEF   RES   WEP                        SUPPORT
Hector   05.04       23    9     6     6     5     10    1    C Axe
Marcus   01.84       31   15    15    11     8     10    8    A Sword A Lance B Axe
Rebecca  01.00       Base :)

Edited by General_Horace
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I will add a member card exemption to the thieving rules.

Janissary's Team Analysis

FE6: Dieck, Thany, Gonzalez, Echidna, Ray, Lilina, Bors, Igrene, Hugh

The most obvious weakness of this team is no primary staff user at any point in the game. Ray and Lilina both promote to E staffs. This boasts a strong early-early game with 3 units (including a flier!) plus Marcus in chapters 1-2. After some team stagnation through early-mid game, the team gets boosted by HM bonus Gonzalez and Echidna, meaning this team has some Armads competition going (ok, not really). It also features a mage that will need to be babied to be effective at all. Mid to end game, the team largely relies on solid growths from early game and focused resource use. Ray will be a strong add, but Igrene and Hugh leave some to be desired.

FE7: Raven, Serra, Eliwood, Isadora, Canas, Rath, Renault, Geitz

The strength of this team is that it will be essentially compete over 12 maps before the game ends. With one of the best combat units in the game, a primary healer, a paladin, a Luna user, a secondary horse archer, and a forced deployed character, this team has some potential to meld into a strong end game team. With 4 characters who can damage the Dragon significantly + Ninian, a one turn Dragon kill is virtually guranteed.

Edited by Janissary
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