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[FE9 & FE10] Tellius Draft #2


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Alright I'm sorry about that and I'm done arguing. Can't even enjoy myself anymore, thanks gentlemen. Anyway, here's 24-Endgame

Chapter 24 - 3 turns

Jill moved and was then Cantoed by Reyson, while Titania went north, and on turn 3 got Savior as Jill arrived.

Chapter 25 - 5 turns

Took shade off of Jill and gave her Savior. She scaled the north, and after taking care of all the enemies on the top went west, and finally east, but thanks to a lone Sniper I couldn't finish any earlier.

Chapter 26 - 3 turns

Jill rescued Ike and moved toward the seize square. Jill activated adept on the boss iirc, and OHKOd with a Steel Axe forge.

Chapter 27 part 1- 6 turns

Had to take an extra turn to get Resolve since Mia failed me by failing to kill an armor. Jill went north and headed towards the arrive, easily reaching on turn 5.

part 2 - 1 turn

I just ran.

Chapter 28 - 4 turns

Jill rescued Ike yet again and dropped him off near the boss. This took an extra turn because of reinforcements iirc, but it went pretty smoothly aside from that.

Chapter 29/Endgame - 2 turns

Jill rescued Ike as Reyson was rescued by Elincia and Cantoed her. She then dropped Ike off in range of Ashnard and thanks to Wrath Resolve he finished Ashnard off with ease on turn 1. On turn 2 Ike healed and finished off Ashnard for a second time thanks to wrath resolve.

That puts my total turns at 147 through the end of the game, with transfers for Jill of str, skl and spd, and Mia with str, skl and spd.

Edited by Xander
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When did I say I reset for an adept/crit on a boss? I can assure you I didn't need to reset even once on 20 or 22 for it. I just got a bit lucky in those chapters, which I suppose is a sin?

Then why did you have to keep restarting Chapter 20 because Jill betrayed you? I honestly have no idea if this has to do with the boss being alive or not, since I've never been able to get Jill to betray me.

Try to be happy for me or at least don't say anything instead of finding petty things to point out and reasons to be jealous.

Jealous? I'm merely annoyed at the lack of integrity among certain drafters. However, each of us will play to our own tune, and there's technically nothing wrong with it.

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As long as the abuse isn't excessive and heavy (like constantly resetting for 2% crits and perfect level ups) I really don't see the problem with it. I personally hate the idea of being screwed out of a turn or two simply because I missed a random hit, or because my unit was 1 point of damage from killing an enemy when that level of Str to kill is average for that level, so I generally take measures to prevent that. I also think it's stupid if someone can only cut off a turn by getting a 'lucky' crit (somewhere like 3-2) and if you don't get the lucky crit on the first try like your opponent did, you lose that turn for good.

tl;dr I don't like outcomes being determined by a significant amount of luck. If someone has the determination to make the right things happen for a low turn count (again, as long as the chance isn't absurdly low, the cutoff point of which is unfortunately subjective), bravo to them.

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Then why did you have to keep restarting Chapter 20 because Jill betrayed you? I honestly have no idea if this has to do with the boss being alive or not, since I've never been able to get Jill to betray me.

I don't really understand what you're talking about. You're not making sense. Why wouldn't I have to keep restarting on chapter 20 because Jill kept betraying me, and how is that reset abuse on my part? I figured out that if you leave her adjacent to Shiharam she'll betray you, since this is hard mode and she'll betray you 100% of the time. I really don't understand what you mean when you say you have no idea if this has to do with the boss being alive or not, to be honest the entire post confuses me.

I don't know how I lack integrity, but seeing you go behind my back and say these kinds of things instead of talking to me directly shows how you are lacking in it, and really don't have a right to say someone else is. If you're upset that you aren't able to come up with these strategies on your own it's no reason to go around calling other people cheaters and slander their reputation as a drafter. I'm not going to dumb down my strategies so I'll do worse and you'll feel better about it, I'm sorry guys.

@Paperblade

I'm sure it is too. I certainly can't trust you anymore, can I?

Edited by Xander
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I don't really understand what you're talking about. You're not making sense. Why wouldn't I have to keep restarting on chapter 20 because Jill kept betraying me, and how is that reset abuse on my part? I figured out that if you leave her adjacent to Shiharam she'll betray you, since this is hard mode and she'll betray you 100% of the time.

It took you 5 resets to figure that out? You needed to restart until Jill ORKO'd Shiharam, because she'd betray you otherwise. Yes, this is considered reset abuse.

I don't know how I lack integrity, but seeing you go behind my back and say these kinds of things instead of talking to me directly shows how you are lacking in it, and really don't have a right to say someone else is.

I have never said nothing about you behind your back, so I don't know where this came from.

If you're upset that you aren't able to come up with these strategies on your own it's no reason to go around calling other people cheaters and slander their reputation as a drafter. I'm not going to dumb down my strategies so I'll do worse and you'll feel better about it, I'm sorry guys.

Okay, I'll say it one more time: I have never called you a cheater. Got it? If not, quit talking right now.

Just because someone doubts that a chapter can be completed as quickly as you say, and asks for more detail, that doesn't mean that they're somehow not as intelligent as you; It means that they want you to prove your story. Get off your high horse or get out of the thread.

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It took you 5 resets to figure that out? You needed to restart until Jill ORKO'd Shiharam, because she'd betray you otherwise. Yes, this is considered reset abuse.

Yes, it did. I call bs, I didn't need to restart until Jill OHKOd Shiharam because she'd betray me otherwise. If Jill wasn't within 1 square of Shiharam, she wouldn't betray me because he couldn't activate the Talk command, and I could kill him on player phase. Even if I wouldn't have OHKOd him, I could have killed him on player phase and had Reyson vigor for the seize.

You don't even seem to understand the betrayal mechanics in the game. If Jill isn't within 1 space of Shiharam, she doesn't betray you. I understood this and could've cantod out of range at any point during those resets. Yes, it took 5 restarts because I was just screwing around at first and seeing if she would betray me 100% of the time, not because I needed to reset to OHKO him. Do you understand that all yet, or should I explain it again?

That's not reset abuse, or even close to it. But I guess I should just give up trying to get it through to you.

Edited by Xander
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Yes, it did. I call bullshit, I didn't need to restart until Jill OHKOd Shiharam because she'd betray me otherwise. If Jill wasn't within 1 square of Shiharam, she wouldn't betray me because he couldn't activate the Talk command, and I could kill him on player phase. Even if I wouldn't have OHKOd him, I could have killed him on player phase and had Reyson vigor for the seize.

You don't even seem to understand the betrayal mechanics in the game. If Jill isn't within 1 space of Shiharam, she doesn't betray you. I understood this and cantod out of range at any point during those resets. Yes, it took 5 restarts because I was just screwing around at first and seeing if she would betray me 100% of the time, not because I needed to reset to OHKO him. Do you understand that all yet, or should I explain it again?

Hey, calm down. From our perspective it really did look odd that you had to reset 5 times. How were we supposed to know you were "screwing around?" As far as we can tell, you should have seen her betray you once and took measures to make sure it never happened again.

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Yes, it took 5 restarts because I was just screwing around at first and seeing if she would betray me 100% of the time

...Why wouldn't she? Seriously, what made you think it was random whether or not she betrayed you?

Do you understand that all yet, or should I explain it again?

Just thought I should point out that this is the first time you've explained that you were 'screwing around'. But let's not have the same argument all over again. There's no value in that.

Edited by Radiant Kitty
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Hey, calm down. From our perspective it really did look odd that you had to reset 5 times. How were we supposed to know you were "screwing around?" As far as we can tell, you should have seen her betray you once and took measures to make sure it never happened again.

That's a silly conclusion to jump to, especially since I never said that I reset because I needed to OHKO him, or even hinted at it.

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That's a silly conclusion to jump to, especially since I never said that I reset because I needed to OHKO him, or even hinted at it.

That's why it was confusing, though. You didn't explain why you needed to reset 5 times other than because Jill was betraying you, which didn't really make sense from a logical viewpoint. Note that I never assumed you needed to OHKO him.

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So, my computer blue screened and I lost all my stats recorded and had to get the turns from the epilogue. It is fixed mode though so meh

Chapter 13: Marcia is pretty awesome, Titania is pretty awesome.

8/76

Chapter 14: Sothe gets the dust, Marcia gets Vantage, Titania kills boss

3/79

Chapter 15: Took an extra couple turns to get Stefan, Soren promoted and killed the boss

6/85

Chapter 16: Marcia/Titania drop Ike, Marcia gets full guard

5/90

Chapter 17: Marcia, you so crazy

3+3+10+2 (18)/108

Chapter 18: Soren stays behind for reinforcements as everyone else charges forth

8/116

Chapter 19: Typical

2/118

Chapter 20: Marcia carries Soren up, who proceeds to kill Shiharam

2/120

Chapter 21: This chapter sucks, Marcia carries Ike to Ena, and Sothe gets an energy drop!

9/129

Chapter 22: Soren sieges the boss

1/130

Chapter 23: Marcia carries Ike as Titania/Astrid/Stefan/Reyson follow close behind

5/135

Chapter 24: Marcia is still awesome

4/139

Chapter 25: Marcia carries Ike to the top so he can solo everything

6/145

Chapter 26: Marcia carries Ike to the boss, then kills the boss

4/149

Chapter 27: Marcia carries Ike to the final room, then kills a Sleep Bishop and gets Resolve. Other units help too

4+1/154

Chapter 28: Marcia drops Ike off near the boss, who then kills everything

5/159

Chapter 29: Ike slaughters everything

3/162

Transfers

Ike: Str, Skl, Spd, Def

Soren: Mag, Skl, Spd, Res (1 wing)

Marcia: Str, Skl, Spd

Astrid: Str, Skl, Spd (drop)

Gatrie: Str, Skl, Spd, Def (2 wings and a secret book)

Didn't have enough BEXP for Stefan and Geo =(

Thoughts on my team so far: "Well all day long at school I hear how great Marcia is at this or how wonderful Marcia did that! Marcia, Marcia, Marcia!"

Thanks, Jan.

Edited by Paperkitty
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Off to a good start

1-P - 5 turns

Micaiah and Edward go around pillaging the bandits. On turn 4 Edward wrath crits the boss on enemy phase, and on turn 5 Micaiah finishes him off and levels up.

Unit 	Level  HP  Str  Mag  Skill  Sp  Lck  Def  Res

Micaiah  2.60   16  2	8	8  	7   11   2	5

1-1 - 6 turns

Micaiah and Nolan roll through the level killing bandits again, and Micaiah gets another level up. On turn 6 Nolan kills the boss and Micaiah arrives.

Unit 	Level  HP  Str  Mag  Skill  Sp  Lck  Def  Res

Micaiah  3.86   17  2	9	8  	7   12   2	6

1-2 7 turns

I took an extra turn for the energy drop yet again. Micaiah finally grew a point of speed.

1-3 7 turns

Sothe and Micaiah took the RHS of course. I got the Discipline.

1-4 7 turns

Assigned Micaiah Discipline and Sothe Cancel. Bought a Beast Killer and Hand Axe. Thank you Sho and Rfof.

1-5 6 turns

Finally I get Volug. He used this map to work on his strike rank and got it up pretty high.

Unit 	Level  HP  Str  Mag  Skill  Sp  Lck  Def  Res

Micaiah  5.83   18  3	10   9  	9   14   3	8
Sothe	5.46   35  22   5	24 	23  18   15   10
Volug	15.15  49  16   3	18 	19  13   13   7

1-6-1 4 turns

Gave Jill Seraph Robe, Dracoshield, and Energy Drop and two levels of bexp before sealing her at level 16. I gave Jill resolve and Sothe Adept. I made many Iron forges, and Micaiah got wrath.

Jill flew west while Sothe went north and Volug and Micaiah cleaned up in the middle. All in all it went pretty smoothly, except those Thunder mages almost gave me some trouble.

1-6-2 2 turns

Sothe was shoved by Volug on turn 1 and made it over to kill the boss on turn 2 thanks to Adept.

1-7 5 turns

Jill took Savior from Fiona and carried Micaiah to the seize. Volug and Sothe helped clear a path, and on turn 5 Jill OHKOd the boss with the hammer after dropping Micaiah, who then seized, off.

Unit 	Level  HP  Str  Mag  Skill  Sp  Lck  Def  Res

Micaiah  5.83   18  3	10   9  	9   14   3	8
Sothe	6.60   35  22   6	25 	23  19   16   10
Volug	15.54  49  16   3	18 	19  13   13   7
Jill 	3.29   36  18   3	16 	21  16   19   6

1-8 6 turns

Gave Volug Adept and Micaiah Celerity and a Seraph Robe. Volug got S Strike. Tormod was used as a free unit. Volug took on the west while Micaiah followed and slaughtered the Dracoknight come turn 6, while Tormod took on the north and sothe went east with Iron forges.

1-9 4 turns

I gave Micaiah a lot of bexp, getting her all the way up to level 15 from level 10 coming out of last chapter. She grew speed a couple of times along the way, luckily for me, and got Resolve. Thanks to Rfof again.

Unit 	Level  HP  Str  Mag  Skill  Sp  Lck  Def  Res

Micaiah  15.0   27  3	17   11 	14  18   3	18

1-E 6 turns

Gave Jill bexp up to 23 AS and a Micaiah support for added bonuses. Ilyana will transfer Celerity and Paragon to the GMs. Volug gets pass and Sothe gets Adept. Jill rescued Micaiah while Volug, Rafiel, BK and Sothe all move up, trying to get to the end. Around turn 3 Volug rescued BK and then dropped him off on top of the ledge near the door, which was broken by Jill. On enemy phase the BK and Micaiah killed everyone, freeing up Micaiah to be vigored by Rafiel and seize after I got the speedwings. Micaiah also grew speed in 3 out of 5 levels, luckily enough for me, though it won't matter since she'll be a heal bot come part 3 onwards.

Unit 	Level  HP  Str  Mag  Skill  Sp  Lck  Def  Res

Micaiah  20 	29  4	20   13 	17  22   3	20
Sothe	7.94   35  22   6	23 	23  19   16   11
Volug	17.15  51  16   3	18 	22  15   15   7
Jill 	6.30   38  19   3	17 	24  20   20   6

That's 65 turns through part 1

Edited by Xander
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Chapter 8-20. I am now 10 turns behind Paperblade and 16 behind Xander. Safe to say I'm only playing for fun now.

Chapter 8: 8/44

Ike took the left, Boyd the right and Titania went middle.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Ike     11.52  34 10  3 12 13  9  9  4 
Titania  6.16  38 15  5 16 16 13 13  9
Boyd    13.06  39 14  0 10 13  7  7  2 
Rhys    10.71  25  0 13 10  7 12  1 18

Chapter 9: 8/52

I wish Astrid could recruit Makalov. That way I wouldn't have to waste a bunch of turns recruiting Marcia. Boyd is starting to become pretty durable and is pretty consistently ORKOing. Ike is probably gonna stay meh till promotion.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Ike     12.22  34 11  3 12 13 10 10  4
Titania  7.16  39 15  5 16 17 14 13  9
Boyd    15.37  40 15  0 12 14  8  8  2 
Rhys    12.36  25  0 15 11  8 13  2 19

Chapter 10: 5/57

Did not stealth this chapter because I needed to recruit Nephenee. Still Boyd got a decent amount of exp to make up for it.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Ike     13.26  35 11  3 13 14 10 10  4
Titania  8.17  39 15  5 17 18 14 14  9
Boyd    15.37  40 17  0 13 15  9  9  2 
Rhys    13.46  26  0 15 11  8 13  2 20

Chapter 11: 5/62

Titania rushed the arrive square through the BK's house. Boyd took a ton of enemies on near the Dracoshield house, Ike went to go get Zihark, and Nephenee took on the southern enemies. I mistjudged Jill's range and she suicided onto Nephenee. That shouldn't be to bad though, but the Laguz Gaurd will be missed.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      14.08  36 12  3 13 14 10 11  5
Titania   8.98  39 15  5 17 18 14 14  9
Boyd     19.06  40 18  0 14 16  9  9  3
Rhys     14.60  26  1 16 12  8 14  2 20
Nephenee 14.44  26 11  3 14 15  8 12  4
Zihark   10.78  Base

Chapter 12: 9/71

Yeah I hate this chapter. I just had Ike equip the Laguzslayer and put ravens into kill range for everyone else. The random raven that spawned after I killed the boss is an asshole. Also iirc these stats are after 13 base.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	 16.04  37 13  4 14 16 11 11  5
Titania   9.10  40 16  5 18 18 15 14 10
Boyd      1.00  46 20  1 16 18 10 11  5
Rhys     16.37  27  1 18 13  9 15  3 20
Nephenee 16.35  27 12  3 15 17  8 13  4
Zihark   15.96  27 13  1 16 18  8  9  0

Chapter 13: 8/79

Got all the treasures and Astrid. Didn't bother recruiting Gatrie in the chapter because he made a nice tank and weakener. Sothe got to pick some chests which was cool.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	 17.40  38 13  4 15 17 12 12  6
Titania   9.50  40 16  5 18 18 15 14 10
Boyd      2.23  47 21  1 17 20 10 11  5
Rhys     17.06  27  1 18 13 10 15  3 20
Nephenee 17.43  28 12  3 16 17  8 13  5 
Zihark   16.57  28 13  2 16 19  9  9  1

Chapter 14: 3/82

Titania boss rush. Sothe got the dust, and Makalov got Vantage. Everyone else got some kills and whatnot.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	 17.74  38 13  4 15 17 12 12  6
Titania  10.11  41 16  6 19 19 15 14 10 
Boyd      2.76  47 21  1 17 20 10 11  5
Rhys     17.70  27  1 18 13 10 15  3 20
Nephenee 17.61  28 12  3 16 17  8 13  5 
Zihark   17.19  28 13  2 16 19  9  9  1
Makalov  Base

Chapter 15: 5/87

Boyd was shoved a lot and made it front of Maurim in time. Sothe got Psychic(which Rhys used on Boyd before turn 5 EP) and the boots. Tried to get guard with Titania, but didn't work. Boyd had around 70 hit on Maurim with the Laguz axe and had to hit twice so I wasn't gonna restart for guard which probably wouldn't save a turn anyway.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	 18.16  39 13  4 16 17 12 12  6
Titania  10.11  41 16  6 19 19 15 14 10 
Boyd      4.97  49 22  1 18 19 11 12  6
Rhys     17.83  27  1 18 13 10 15  3 20
Nephenee 18.27  28 12  4 16 18  9 13  5 
Zihark   17.19  28 13  2 16 19  9  9  1
Makalov  15.16  33 12  2  9 14  9 12  3 

Chapter 16: 5/92

After some thought Makalov got the boots. He and Titania ferried Ike and Boyd to the boss area while everyone else cleaned up. Dropped Boyd and Ike on turn 3 and then pushed on through to the boss who Boyd and Makalov team killed. I need Makalov to get up to speed quick so I'm forcing all high exp kills into him for the moment.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	 18.47  39 13  4 16 17 12 12  6
Titania  10.32  41 16  6 19 19 15 14 10 
Boyd      5.41  49 23  1 18 20 11 12  6 
Rhys     17.94  27  1 18 13 10 15  3 20
Nephenee 19.48  29 13  4 17 18  9 14  5
Zihark   18.33  29 14  2 17 20  9 10  1
Makalov  16.77  34 12  2  9 15  9 12  3

Chapter 17: 3+5+10+4/114

Rush, Rush, Camp, Rush. Nephenee promoted in part 1, Rhys and Zihark in part 3. And Makalov in part 3.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	  1.00  44 17  7 19 20 13 16  9
Titania  10.94  41 16  6 19 19 15 14 10 
Boyd      7.78  51 14  1 19 21 12 12  6
Rhys      2.13  32  2 26 17 13 17  6 23
Nephenee  3.15  35 18  5 20 22  9 17  7
Zihark    2.88  35 17  4 20 22 10 12  3
Makalov   2.02  40 17  4 16 21 10 16  6

Chapter 18: 7/121

Makalov+Knight Ward+tons of exp= enough speed to double everything left in the game. Also got all the treasures. Thanks to Titania who sadly has been reduced to ferry duties in light of this monstorous pink dude. Stats are after 19 bexp.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	  3.50  45 18  7 20 21 13 16  9
Titania  11.00  42 17  6 19 19 16 14 10
Boyd      9.13  53 25  1 20 22 13 13  7
Rhys      3.35  33  2 27 18 14 18  6 24
Nephenee  4.77  36 18  5 21 23 10 17  8
Zihark    4.33  36 18  4 22 24 11 13  4
Makalov   7.69  43 20  4 18 25 12 18  7

Chapter 19: 2/123

Boss rush.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	  3.50  45 18  7 20 21 13 16  9
Titania  11.00  42 17  6 19 19 16 14 10
Boyd      9.30  53 25  1 20 22 13 13  7
Rhys      3.64  33  2 27 18 14 18  6 24
Nephenee  4.77  36 18  5 21 23 10 17  8
Zihark    4.33  36 18  4 22 24 11 13  4
Makalov   8.96  44 20  4 18 27 12 18  7

Chapter 20: 5/128

Makalov, Ike and Titania go right and up towards the boss. Everybody else goes towards the northern village to distract and kill the Dracos. Rhys gets in a clutch Physic on turn 4 when Makalov was down to 5 HP from repeated Blizards and chip shots from lots of stuff. He countered Shiharam with a forged handaxe on 4 EP and Killed him on 5 PP allowing Titania to arrive. I kinda wished I watched the story to see what difference, if any Jill being dead makes.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike    	  5.08  47 19  7 21 22 14 17 10
Titania  11.45  42 17  6 19 19 16 14 10    
Boyd     10.17  54 26  1 21 22 13 13  7
Rhys      5.23  33  2 28 19 14 19  7 25
Nephenee  6.30  37 19  6 22 24 10 18  8
Zihark    5.56  36 19  5 22 24 12 13  4
Makalov  10.54  45 21  4 19 27 12 20  8

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Unfortunately I lost all of the records that I'd kept of my part 2 so I'll just say what I can remember and double check come post game. I don't feel like being descriptive anyway, since it's not like it matters to you guys and I can't be assed to do it anymore.

2-P 9 turns

I guess we're counting this as an extra turn. Either way, this was pretty standard defense. Elincia got in as many Mend heals as she could so she could get some experience, and I recruited Haar for the Psychic staff and Corision.

2-1 5 turns

This is the fastest this chapter can be done in while recruiting Heather. I give credit to Soul for me figuring out how it's possible in 4 turns.

2-2 10 turns

I was forced to take the Lucia penalty and used Nealuchi as my free undrafted unit. He carried Lucia and dropped her off near the boss, who was finished off by Nealuchi on turn 6 after Lucia killed the general in front of him so Lucia could seize.

2-3 5 turns

Geoffrey charged forward, defeated all the enemies in his path, and seized on turn 5.

2-E 1 turn

Standard.

That's 30 turns for part 2.

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Done with PoR. I started screwing around towards the end to get everybody up to 20/20 and it shows. Stats available on request because fixed mode and all. Still I have them written down and whatnot in case anyone's interested/doubts my strategy.

Chapter: 21-Endgame

Chapter 21: 8/136

This level was not as bad as I thought it would be. Makalov rescues Rhys after getting Barrier'd and everyone else moves up. Makalov drops Rhys once he gets past the river, and next turn Rhys rescues Titania who rescued Ike the previous turn. They all moved in range of Tauraneo that turn. Next it was just clearing out the throne room and Ena. I forgot to bring the Laguz axe, but still managed to KO her before Ike could've reached the Seize point anyway so it's all good.

Chapter 22: 2/138

Nephenee and Zihark went west and east respectively while everyone else went down the middle. Killed the boss on turn 2 because I didn't want to rely on skill procs, and I wanted the sleep staff to get rid of annoying sleep bishops with Rhys later on.

Chapter 23: 7/145

Screw you bridge chapter.

Chapter 24: 4/149

Makalov got vigored on the first turn and then moved his max range every turn. Got the Savior scroll which will go to Makalov.

Chapter 25: 7/156

This level is stupid without any fliers. Ike, Nephenee and Makalov went west while Zihark, Boyd and Rhys took the west side. I forgot that Sothe was too weak to steal a Psychic staff so I wasted a Speedwing on him. Still made no difference in the end. Ike killed the boss with the Sonic Sword and Bastian's help.

Chapter 26: 5/161

Makalov Savior'd Ike and rushed the boss while everyone else got as much exp as possible.

Chapter 27: 5+1/167

Boss and treasure rush. Got the important stuff(Resolve, Psychic, and Fortify) right on time. Makalov ORKO'd the boss with a Forged Silver and got to 20/20 in the process.

Chapter 28: 8:175

This is the where I got everyone close enough to 20/20 with bexp. I wasted a lot of time as you can see. Oh well.

Endgame: 4/179

Resolve/Wrath Ike ftw. No flier to drop him in range on turn 2 so I settled for 4.

And capped stats:

Ike: Hp, Str, Skl, Spd, Def

Boyd: HP. Str, Spd

Rhys: Mag, Skl, Res

Nephenee: Str, Skl, Spd

Zihark: Str, Skl, Spd

Makalov: Str, Spd

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I have edited with descriptions

3-P 8 turns I think, it might have been 7, but I lost most of my logs for part 3.

Mia Ike and Shinon charged forward, destroying everything in their paths. On the last turn Shinon killed the boss with the Killer Bow, and Skrimir seized.

3-1 7 turns

I think that's right. I used Gatrie as a free unit and he went east. Ike and Shinon dealt with the enemies near the start and Mia went northeast. I managed to finish in 7 turns real easy.

3-2 4 turns

Shinon took Celerity from Heather and moved up, and killed the boss on turn 4 player phase, I think. Nothing else to say really.

3-3 8 turns

I really wish I hadn't lost everything I wrote down, but I think 8 turns is right. I got everything from the houses sans the Hammerne, and Heather stole the white gem. Mia got Pass and Ike got Celerity, and Heather took a Dracoshield to get her defense up from base. Gatrie was used for free again.

3-4 8 turns

I'm pretty sure that's right. Anyway Ike got Provoke and Celerity and Shinon and Mia followed him up to the top to make sure no one attacked Ranulf, and by turn 8 I'd killed the generals guarding the arrive square so ranulf and Ike could arrive.

3-5 2 turns

Shinon promoted and Took pass Iirc, and killed the boss on turn 2 with the help of Reyson. Then again this might have been 1 turn, I'll check again post game.

3-6 8 turns

Jill took Beastfoe while Volug took Paragon, and both made this chapter pretty easy. Jill flew around the swamp killing laguz while Volug went east, and sothe guarded the north.

3-7 13 turns

Janaff and Haar went west, and Haar recruited Jill while Mia went north to train, and Ike was eventually rescued and dropped by Janaff so he could fight the BK.

3-8 5 turns

Jill was given bonus exp and many hand axe forges as well as Celerity, while Janaff got bexpd one level and then Wildheart and Tear and Reyson got Daunt. Mia, Jill and Ike went north followed and vigored by Reyson who ate a Laguz Stone on turn 1. Janaff went east to deal with the enemies, and Heather lagged behind since she still had yet to promote, but she found use in smiting Reyson. On turn 3 Jill parked herself next to a sniper who she'd KOd and OHKOd quite a few troublesome generals on enemy phase. The next turn, she killed a Bishop while Janaff made haste in destroying the eastern foes and Mia and Ike picked up scraps left behind. Finally on turn 5, Jill killed the remaining enemies which were two stationary generals and a moving general by equiping the hammer.

3-9 4 turns

I gave Geoffrey a lot of bonus exp and then promoted him with a crown and gave him Adept after removing Paragon. I used the standard 4 turn strategy that I've used countless times before. Geoffrey moves east and kills a Swordmaster with the brave lance. He then moves north and kills a Halberdier. Next turn he kills a General and cantos farther up. After taking quite a few attacks on enemy phase, he kills a Sniper and cantos next to the boss, who he KOs with the brave lance next turn.

3-10 5 turns

Heather got some bonus exp and Mia was given Pass. Mia and Ike went East while Jill, Janaff, Heather and Reyson who took a Laguz Stone on turn 1 went northeast. Jill destroyed everything in her path with her hand axe forges, and Janaff and Heather picked up the scraps.

3-11 4 turns

Promoted Heather through bonus exp this chapter. Jill was given a steel forge and bexpd to 99. Jill rescued Ike on turn 2 and used her max move, while Leanne Vigored her so she could keep going. Everyone else used the chapter to train. Jill destroyed everything in her way, dropped Ike off on turn 3, OHKOd the boss cleanly with a Steel forge, and Ike proceeded to seize.

3-12 5 turns

Volug got Resolve at base. Volug got SS strike. I forgot I had the boots or I would have used them to make this faster. Volug did a pretty good job this chapter, OHKOing every enemy on the map, and getting SS strike halfway through the chapter. Thanks to resolve he was near unhitable.

3-13 3 turns

This chapter I remembered I had the boots, but I didn't feel like using them since I could give them to Jill to help 2 turn 4-P. Volug got bexpd to level 30 Wrath and Wildheart as well as Adept. He made his way to Ike, seemingly unable to die, and on turn 3 healed with a Vulnerary and on Enemy phase Wrath critted Ike, doing 17 X 3 damage, just enough to OHKO him.

3-E 5 turns

Jill charged ahead while everyone else picked up the scraps yet again. I was only 4 kills away from a 4 turn by the end of turn 4, leading me to believe it's possible. Janaff got to S strike this chapter, and got his strike rank up quite a bit. Nothing new or exciting happened here really.

Jill has an INTENSE conversation with Pelleas, Tauroneo and Meg, since I figured out she could. Thanks to those three not attacking her on enemy phase, I couldn't have 4 turned, but the conversations were quite interesting since I didn't even know they existed.

Silver - Micaiah Sothe Jill

Greil - Ike Shinon Mia Volug

Hawk - Tibarn Elincia Janaff Heather

For the silver army I knew I needed Jill to help out with the desert and 4-P. If I gave her the boots I knew I could 2 turn 4 P and probably get a pretty low turncount for the desert as well. I knew I already had Micaiah and Sanaki, so I had no worries about my Silver Army.

The greil army however, was a different story. Shinon lacked 1 range without weak crossbows, My Ike was terribly resistance screwed having not grown a single point since his first level, and average speed. Volug lacked 2 range, and Mia lacked any strong 2 range. I knew I was in trouble for 4-4.

Hawk army has absolutely no worries. Of course I sent Heather to the Hawk Army so she could help me 1 turn 4-5 thanks to her 2 range. With Tibarn, Elincia and Janaff I knew I had no worries about 4-2, so it's all good.

4-P 2 turns

Micaiah and Sanaki get Resolve, Sanaki gets a wing and lots of bonus exp, Jill gets Celerity, Boots and Provoke, Sothe gets Shade and Savior. Credit for the strategy to Anouleth's hard mode playthrough from long ago, which I used in my own hard mode playthrough long ago, which I used here. Jill went north and was Vigored by Leanne to go up near the boss, while Sanaki went east from the start and Micaiah and Sothe went north and with the help of a whole lot of bonus exp, Micaiah actually found herself able to dodge in resolve range. Jill needlessly OHKOd the boss on turn 1 EP, as even if she would have failed to OHKO him she would have done so next turn, though I'm sure you guys will find some way to make it look like I cheated. On turn 1 enemy phase Micaiah OHKOd some guys near the starting position thanks to Resolve, Thani, and Sothe support, while Sanaki OHKOd most of the halbs near the start. On turn 2 Jill OHKOd the Tempest Blade General who refused to attack, and then cantod back to be vigored by Leanne so she could kill the steel longbow guy, leaving one unit remaining in the corner for her to finish off on enemy phase. Sanaki moved as far east as her little legs could carry her, and OHKOd every paladin in the east without even needing resolve to activate, thanks to flare, best biorythm, and naturally doubling paladins with the Elwind. Micaiah killed all of the northern paladins easily with Thani on enemy phase, ending the chapter.

Edited by Xanderdog
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It's been brought to my attention that people think I'm cheating for some reason. Soul usually does much more impressive things than me, yet he never gets called out. Is there something I'm missing, or is there a reason why this is a recurring thing in my drafts? Am I not a good enough player to pull low turns? How in the hell do you even cheat in PoR? Someone please explain this to me?

Nah, nah, I don't do fancy things like 2-turning 4-P or 4-turning 1-1. :awesome:

By the way, I try to explain my things. I even state what I do at, most of the time.

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Sorry about this my computer is acting up, I'll fix the formatting and add descriptions after I restart.

:dry: Did you even bother to read that?

I forgot about this, so I'll edit with descriptions now.

Edited by Xanderdog
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Okay I edited my previous log with descriptions.

4-1 5 turns

Shinon got Adept and Ike got Pass. Rafiel got Paragon and Volug got Adept, and Mia was given Imbue. She and Volug went east immediately and KOd Generals while Ike went South. Shinon went west and killed a halb, and with the help of Rafiel attacked the wall with the Aqqar. On enemy phase Shinon finished off most of the enemy units sans the halb, while Ike did the same, finally growing a point of resistance. Volug killed the General reinforcement next turn and Mia moved South. Ike did the same, uncovering a Bishop. Shinon killed a Halb and was vigored by Rafiel. to equip the Aqqar to kill a Swordmaster on enemy phase with, and used a torch I think. Next turn Ike killed a bishop and Mia and Volug killed more Generals, while Shinon killed a bishop. On enemy phase more enemies suicided to Ike and Shinon. On turn 4 Ike moved near the boss and Mia killed a bishop while Volug moved down and Shinon moved up to deal with reinforcements. By turn 5, Ike killed the last bishop while Volug killed a halb, and all the remaining enemies suicided to Ike and Shinon.

4-2 5 turns

Elincia got Paragon while Reyson got a Laguz Stone. Heather got some bexp and some forges. Janaff took Adept and Wildheart. Elincia and Heather went north, destroying everything they came across while Janaff and Tibarn went west followed by Reyson who took a Laguz Stone. This chapter was pretty straightforward and involved nothing more than Tibarn and Janaff destroying everything and being Vigored by Reyson, while Elincia and Heather took the north as Elincia doubled back on turn 4 to deal with a reinforcement. Janaff got to SS Strike and OHKOd everything by the map's end.

Edited by Xanderdog
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I've had a lot of time lately.

1-P-3-5

1-P: 5/5

I think this is standard by now? I tried to feed a couple of kills to Micaiah . Edward got a defense levelup which let him wrath range perfectly on the boss(after everything else was dead). Micaiah also got the boss kill.

Unit    Level  Hp  St Mg Sk Sp Lk Df Rs
Micaiah  2.69      16   2  8  9  8 11  3  5  	 

1-1: 6/11

Nolan and Micaiah advance whenever it's safe. Nolan is even more awesome than I remember him being on NM. Picked up the handaxe and traded it to Nolan who needs it fot the next chapter. Nolan killed the Fighter and everyone except him escaped. Micaiah also takes the Dracoshield because with the defense proc she's 3HKO'd by the bronze lance soldiers in 1-2.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah  4.14   18  2 10  9  9 14  5  7   	 

1-2: 7/18

Micaiah tanked the western soldiers while Nolan went topside, Leo rescues Laura and Edward blocks the ledge. Nolan and Micaiah take care of their enemies by the time Sothe arrived. Sothe goes for the energy drop, Micaiah heads up there as well, and Nolan goes for Thani.

Unit    Level  Hp  St Mg Sk Sp Lk Df Rs
Micaiah  5.09  19   2 11 9  9  14  5  7
Sothe	 1.27  Base

1-3: 7/25

Didn't follow this to the T but still is basically what I did.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah  6.08  20  3 11 11  9 15  5  8
Sothe	 2.23  35 19  5 21 21 15  14  9

1-4: 7/32

Sothe gets cancel and Micaiah gets Wrath. Luckily for me she can survive a tiger hit so I have her take a couple. Otherwise it's business as usual.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah  7.78  20  3 12 11 10 16  5  8
Sothe	 4.77  35 20  2 22 22 16 14 10

1-5: 6/38

Bought and used the Spirit Dust on Micaiah. Sothe moved forward by himself on turn 1 to make eveything safe enough for Micaiah. Then later on it was just maximizing the kills Micaiah got.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah 10.64  20  3 12 11 10 19  6  9 
Sothe	 4.98  35 20  2 22 22 16 14 10

1-6-1: 5/43

Sothe got wrath, Zihark got a robe and Micaiah got resolve. Would've had 4 turns but I didn't have a Wind edge for some reason. I thought I checked the shops every chapter but whatever. Sothe did the bulk of the work while Zihark cleaned up the middle. Resolve!Micaiah was dodgy enough to survive without Sothe. I honestly wouldn't be suprised if I could manage 4 without deploying Zihark, but I'm too lazy to check.

1-6-2: 2/45

Zihark shoves Sothe who kills the red gem dude, and then wrath crits the boss.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah 12.56  23  3 17 15 12 21  6 11 
Sothe	 6.70  35 21  5 23 23 17 16 10 
Zihark   3.49  37 19  6 24 25 11 13 11

1-7: 6/51

It took a while to figure out what to do after recruiting Vika, but in the end she just ferry'd Micaiah straight to the boss. Micaiah then killed the boss and siezed next turn.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah 13.82  23  3 17 15 13 22  6 12 
Sothe	 7.01  35 22  6 24 24 18 16 10
Zihark   3.89  37 19  6 24 25 11 13 11
Vika    13.12  Base 

1-8: 4/55

Vika got the energy drop and Sothe got Celerity. Nailah, Sothe, Micaiah, Zihark, Vika, and a free Tormod. I don't think much explanation is need. Zihark is pitiful without a support partner.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah 14.70  23  3 17 15 14 23  7 13 
Sothe	 7.91  35 22  6 24 24 18 16 10
Zihark   4.33  37 19  6 25 27 11 13 11
Vika    13.40  Base +2 Str
Nailah  33.13  Base

1-9: 4/59

Last time I swear. This is probably the best Micaiah I've ever had.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah 16.70  25  3 18 17 14 28  7 15 

1-E: 7/66

Naialh ferried BK, Vika ferried Micaih and Sothe helped clear stuff out of the way. Zihark killed reinforcements for exp, and lack of anything better to do. Got the Speedwing, Parity, and Vanatage. Vika got Strength as her level up which should make bexping her for 4-4 easier.

Unit    Level  Hp St Mg Sk Sp Lk Df Rs
Micaiah  1.00  27  6 19 18 15 28 10 16
Sothe	 8.69  35 22  6 25 24 19 16 11
Zihark   5.89  38 19  7 26 27 12 13 12
Vika    14.04  39 12  4 14 16 14  7  7
Nailah  33.39

2-P: 9/75

Nealuchi tried to get as much strike exp as possible. He untransformed around turn 4 enemy phase, but started off with full guage anyway thanks to being him by two handaxe dudes and a stealaxe one. Haar joined and beat the boss within an inch of death and Nealuchi stole the kill. Leanne only got captured once. Marcia also gave her stuff to Leanne for 2-2.

2-1: 6/81

Transfer Nephenee shows up and owns lots of things. She could 4HKO and double Yeardley and was 3HKO'd back, so I didn't even need Wrath. I could've killed him on turn 5, but Brom needed to recruit Heather for Pass which I'm sure will save at least a turn later on.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Nephenee  2.29  32 18  7 22 22 13 15 15

2-2: 5/86

Gave Nephenee the talisman at the base, and picked Mordecai as my free unit. Clearing out the initial wave was the hardest part. Nephenee killed whatever she attacked and Mordecai and Nealuchi were borderline one some people due to not doubling and low attack respectively. Anyhow Lucia kept out of the way while still moving towards the goal. Nephenee got by the northern torch on turn 3 or 4 and Javelin'd all the mages, and Wrath crit'd the warrior which meant no Wrath Nealuchi. Oh well I only needed one of them to get into Wrath mode for the armors. The two of them took out the armor and the boss with Leannes help and everyone shoved Lucia to the goal.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Nephenee  4.46  33 20  7 22 23 14 15 17
Nealuchi 22.69  Base

2-3: 5/91

Bexp'd both Geoffrey and Makalov till they were close enough to a level that cexp could get them there. Both of them needed strength on the level up to ORKO the boss (Geoffrey) and the speedwing halb (Makalov). Other than that it was the usual clear of this level keeping as many rebels alive for Nephenee's bexp dump. Forgot to get stats and by the time I got to 3-9 I forgot I needed them for this level so my bad.

2-E: 2/93

Bexp'd Nephenee to 15. She capped all the important stuff minus defenese. Anyway here's how it went down.

Turn 1 Nephenee positioned herself between the two archers on the upper level and Nealuchi Laguz stoned right behind her.

Enemy Phase no one gets in Nephenees path to the boss for fear of being ORKO'd by a Javelin.

Turn 2 Nealuchi picks up Nephenee who equiped the Brave Lance, and after getting Vigor'd drops her in range and moves out of the way.

Enemy Phase: Nephenee kills anything that attacks her at 1 range and takes enough damage to get put into Wrath range after getting hit by Ludveck. 4 shots at a wrath crit later the map's over.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Nephenee 15.98  40 25  8 26 27 22 18 18
Nealuchi 22.70 Base

3-P: 9/102

Adept and Vantage to Boyd and Miracle and counter to Rhys. This level is all about making sure Skrimir uses his moves effectively which requires you clear the western enemeis asap and help out the Laguz. Boyd is not doubling anything besides generals but still 2HKo's everything so an adept or crit works wonders. Ike is Ike. Rhys 3-4Hko's and is 1RKo'd back... Ike and Boyd basically advanced as far as possible every turn and Skrimir cooperated, until the end. His gauage ran out thanks to poor position so I had Boyd attack the boss with a Short Axe. He luckily proc'd an Adept and killed him saving me a turn.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      12.70  49 23  3 30 25 14 24  7
Boyd     10.80  52 26  1 20 21 13 16  8
Rhys      3.48  27  8 25 18 14 21  8 26 

3-1: 9/111

This is my least favorite level in drafts. This time wasn't so bad thanks to Ike Gatrie and Boyd, but I'm pretty sure I could've done better. Still I hate this level enough to just accept this. Ike went north, Boyd hepled clear the initial wave then waited for the reinforcements. Gatrie headed northwest after the initial enemies. Rhys stayed near Boyd and was able to fight effectively thanks to Lethe and Lyre being more inticing targets somehow.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      14.96  50 27  4 30 26 15 24  8 
Boyd     12.26  53 26  1 22 22 14 18  8
Rhys      5.71  38  8 25 19 14 23  7 28

3-2: 3/114

Boyd got a bunch of bexp and Celerity. He is now Titania minus canto. Also built Ike and Rhys support. Boyd got into the bosses range at Best Biorythm giving him a good chance to adept kill him which he did. Nephenee and the others just self improved.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      15.50  50 27  4 30 27 16 25  8
Boyd     18.04  53 30  1 24 27 19 21  9
Rhys      6.10  29  9 25 20 14 24  7 29
Nephenee 16.56  40 28  8 26 27 23 18 18

3-3: 7/121

Boyd got Pass, Nephenee Adept and Vantage, and Ike got Celerity. Now that Boyd and Nepheene are rolling I have to keep Ike out of combat since he has a slight chance of missing some ORKOs thanks to WTD. He now has the job of babying Rhys. He does it admirably. Gatrie was again selected as my free unit. Boyd took the right side near the horses, and got the top right and top middle supplies. Nephenee went west and got the top left supplies and the master crown. Gatrie got the bottom west and middle supplies. Ike and Rhys got Blosssom and the bottom east suppleies. I don't think I had much move to spare.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      15.82  30 27  4 30 27 16 25  8 
Boyd     20.51  53 30  1 26 27 19 22  9
Rhys     10.10  32 10 25 22 15 27  7 30
Nephenee 18.40  42 25  8 26 27 24 19 18

3-4: 8/129

Boyd and Nephenee promoted in the base. Boyd got Celerity back, Ike got Blossom and Ranulf got Pass. Enter Lyre who makes Rhys' combat look epic. She got a Dracoshield, Robe, Ashera Icon, and 5 levels of bexp. Still a horrible fighter but she needs to build up Strike rank for +10 damage per attack, and the extra cexp helps cheapen bexp levels. Anyhow Boyd and Nephenee rushed ahead killing all in their path. Lyre stayed behind to train on the swordmasters. Boyd hammered the boss, got shoved by Ike and got the other general clearing the way for the arrive. Stats are after 3-5 base bexp.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      15.98  30 27  4 30 27 16 25  8
Boyd      2.55  58 33  5 28 29 19 25 13 
Rhys     14.00  35 11 25 22 17 30  8 30
Nephenee  1.35  46 28 12 28 29 29 22 22
Lyre     22.00  56  7  6 17 16 21 10  8

3-5: 2/131

Boyd rushed down the left side, and with Reysons help ORKO'd the boss with a short axe. Lame story but my brother was watching me do this level and I picked the short axe to attack the boss ready to say "just short" as a terrible pun. Imagine my suprise when that was just enough to kill him.

Unit     Level  Hp St Mg Sk Sp Lk Df Rs
Ike      15.98  30 27  4 30 27 16 25  8
Boyd      3.43  58 34  5 29 30 20 25 13
Rhys     14.16  35 11 25 22 17 30  8 30
Nephenee  1.49  46 28 12 28 29 29 22 22
Lyre     22.00  56  7  6 17 16 21 10  8

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  • 2 weeks later...

PoR: Prologue - CH25

Prologue:

Turns: 4

Penalties: None

Notes: I believe that this chapter should be self explanatory. However I did get bored on my first try and end up KOing Ike. That little scene where the game essentially screams 'what the hell hero' at you makes me giggle inside.

Ch.1:

Turns: 4/8

Penalties: None

Notes: Like most (probably) I have Ike sit between the fences and take in attacks as Titania does all the heavy lifting. I got the seraph robe but will be saving it for Rolf instead of using it immediately. Perhaps it will end up causing me to restart later due to difficultly of keeping Ike alive or maybe not.

Ch.2:

Turns: 6/14

Penalties: None

Notes: At the beginning, it is a strange balance trying to put Ike in enough danger where the game prefers him over the other characters who were hiding in the corner. Apparently an iron lance Oscar is more intimidating than a half health Ike. Titania was one 1HP away from killing the boss of this chapter on enemy phase 5, resulting in just a single enemy being alive on turn 6 for just a brief moment before Titania chopped off his head.

Ch.3:

Turns: 4/18

Penalties: None

Notes: I had Gatrie rescue Shinion and hide in the lower left corner. Titania eliminated the bandit then cantoed next to the fighter so the swordsman would suicide onto her during enemy phase and she could tank the archer. Ike attacked the fighter, lost some health and waited. Next turn, the bandit on the left side prioritized an injured Ike over a rescuing Gatrie allowing the duo to escape. Ike alternatively was 1HP away from killing the fighter but instead had to heal instead. Titania ended up on the square next to the plank on turn two, causing much of the pirate ship to attack her. By turn three's end, Ike was ready to pick up the elixir and Titania had a handaxe. With correct items equipped (hand axe) ,Titania got in range of the boss via canto. On enemy phase they (and others) fought. By player phase 4, Titania only needed a single extra attack to win the round.

Ch.4:

Turns: 2/20

Penalties: None

Notes: Titania once again rushed the boss. On turn one she used all of her iron axe and then switched to her handaxe to kill the archers so they wouldn't get in the way. By the end of this map, she had something like 7 hand axe uses left. Ike (and the undrafted) went north while Ike hid in a bush. He ended up in a fight against a soldier and a myrmidon who had better stats than Ike inspite of being lower leveled. But between the two, at least Ike got another level up.

Ch.5:

Turns: 6/26

Penalties: None

Notes: It's a defend map, so there wasn't much to do but sit Ike on the protect square, give him plenty of healing items and keep the others hiding in a corner somewhere. Titania did the 'work' for the chapter; Titania manage to deal with the initial tide (at the cost of using up all the handaxe) and then managed to kill the boss with a lucky crit on turn 5 making it where Ike only had to deal with a minimal number of enemies while holding steady on the defend square.

Ch.6:

Turns: 7/33

Penalties: None

Notes: I had Ike help fight on this map, which might have cost me a turn near the end. On turn one Titania took out the archer and positioned herself where the javelin soldier would target her instead of Ike (she had the javelin equipped). On turn two she killed the pole axe cavalier and headed southward while I left Ike to deal with the remaining soldiers and myrmidon himself netting him a level. Then he would follow behind Titania eliminating whatever she left with only a few HPs (such as the knight, a soldier etc). He ended up escaping on turn 7 while Titania decided to kill an extra priest, just for good show. Oh and on turn one Ike took the Ashera Icon to boost his luck slightly. I don't know why I always give it to him, but it didn't seem to hurt although with a level 8 Ike already, I don't know if he even needed it.

Ch.7:

Turns: 11/44

Penalties: None

Notes: Ike really has grown into a real power house during this map, finally hitting level 10 at the very end of the map. Although it probably took me an extra turn or two not letting Titania ramsack the entire map, I am pretty sure that his better performance in the next few chapters will make it up. I'm hoping that with a bit of BEXP next turn (bringing him up to eleven) he will be able to handle the rest of the early game until I can get Rolf and Kieran up to snuff. With that being said, Titania got the boss kill and ended up letting Gatrie (carrying Shinion) to hide in the secondary treasure room while the other non drafted characters stayed in the first treasure room with Ike has their protector. I'm also including the BEXPed version into this post since I am done playing for a little while.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 11/-- 27 11 03 11 13 11 10 03 xxxxxxx(NA)

Titania --/06 38 15 05 16 16 13 13 08 xxxxxxx(NA)

Ch.8:

Turns: 8/52

Penalties: None

Notes: I would just like to say that only having Ike and Titania was actually a blessing on this map. Ike sat on the defend square for most of the chapter, while Titania dealt with the right side of the map. On turn one and two I left Ike take out all the cavaliers with his rapier and then let him stay on the defend square from that point on dealing with the armors. Eventually he reached level 14 and some change after eliminating about a third of the map, breaking his sword and recruiting Ilyana on the last turn for her magics that will likely be sold next turn for a couple of steel swords for Ike. Titania got the boss kill and the right side of the map. Although she is still superior to Ike, the distance between the two is getting smaller by the chapter.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 15/-- 30 13 03 13 15 12 12 05 xxxxxxx(NA)

Titania --/07 39 15 05 16 16 14 13 09 xxxxxxx(NA)

Ch.9:

Turns: 6/58

Penalties: None

Notes: I let Lethe and Mordie Roam for this chapter, which was a blessing and a curse. Rolf sat in a corner, never even getting a single attack in. The beach was never even looked at during this chapter, it just wasn't worth while. Titania rushed forward through the entire map and got the boss kill once again. In general it was an easy chapter. And just to be weird, my Titania could only 3RKO the halb boss… I feel like I could have cut a turn somewhere with unit positions and partner usage but I suppose it all works out in the end.

Ch.10:

Turns: 6/64

Penalties: None

Notes: First, I'll talk about what happened at base. I finally have Rolf and can BEXP him to the correct level. I also gave him a seraph robe and an arm scroll so he could use all the bows (rolf, iron, steel and long) from base. I gave everyone their correct amounts of BEXP and ignored last chapter's stats since I couldn't give everyone what they needed. Mordie received the speed wing and is now ready to be used as well. During this map, I had Mordie open the door to release Kieran and co while Ike, Rolf and Titania fought toward the exit. I didn't kill the boss, get any of the treasure or speak to anyone. But on the plus side, I got a bit of experience along the way.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 16/-- 31 13 04 14 16 13 12 05 Titania ©

Titania --/07 39 15 06 16 17 14 13 10 Ike ©

Mordie 02/-- 41 15 02 08 10 10 13 04 xxxxxxx©

Rolf 08/-- 30 07 01 11 10 07 07 03 xxxxxxx©

Ch.11:

Turns: 6/70

Penalties: None

Notes: I sent Titania, Kieran, Rolf and Ike on the left side of the map while I had Mordie take care of the initial group of enemies, the vigilantes and near the end recruit Zihark. I realize this turn count isn't the best in the world, however I did manage to get the draco shield, the master seal (which will save me a little BEXP later) and kill the boss. Looking back, not my best work but not horrible either.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 16/-- 31 13 04 14 16 13 12 05 Titania ©

Titania --/08 34 13 04 13 14 12 11 07 Ike©

Mordie 03/-- 42 15 02 09 11 10 13 04 xxxxxxx©

Rolf 10/-- 31 08 02 12 11 08 09 04 xxxxxxx©

Kieran 16/-- 38 15 04 14 16 09 13 03 xxxxxxx©

Ch.12:

Turns: 9/79

Penalties: None

Notes: Rolf is amazing. With his forge (Archer's Ire) he was 2HKOing every raven on the map. This was so amazing, Rolf was named MVP of this chapter, making him the FIRST non Titania MVP of this playthrough. With that being said, I used the mast to create a square around Rolf. Ike was on point facing southward, Kieran was on the left and Titania on the right. I had Mordie stand off a little and used a stone. Both Rolf (who got about half the enemy kills and the boss kill) and Mordie's level sky rocketed during this map. I am honestly amazed, not to mention that I got Jill (who was inequipped and flew off into the distance after being spoken to) along with all the items.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 16/-- 32 14 03 14 16 12 11 06 Titania(B)

Titania --/09 40 15 05 17 18 15 14 10 Ike(B)

Mordie 03/-- 43 16 02 10 10 11 14 04 xxxxxxx©

Rolf 13/-- 31 08 02 12 11 08 09 04 xxxxxxx©

Kieran 16/-- 38 15 04 14 16 09 13 03 xxxxxxx©

Sothe 03/-- 21 05 01 07 12 06 04 00 xxxxxxx©

Ch.13:

Turns: 7/86

Penalties: None

Notes: I should note that Rolf is truly impressing me thus far. He continues to be a strong contributing member to the team during this chapter, first by eliminating much of the 2 range users by sitting on the defend square and then later by eliminating one raven after another in combination with Mordie. Kieran alternatively was the real super star of this chapter though. After recruiting Astrid, trading away the knight's crest to Ike during the 'talk' and then positioning Kieran behind him to finish the transfer my red cavalier showed his true potential. Once Titania eliminated the first defending halb, I sent my Lv.17 Kieran (with 2 full handaxes) to the opposing ship. Three turns and a boss kill later (combined with Ike to weaken since he just hit Lv.20 this map too) my level 20 Kieran emerged. When the chapter ended, I had all the treasure (Sothe acquired the second ship's stuff, the ravens got the rest and were in turn killed for it later), an amazing amount of experience shared between my team and a real sense that things might be looking up. Once I return to camp I'll be BEXPing Kieran his remaining 14 EXP to turn him into a Paladin.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/-- 34 16 04 16 18 14 13 07 Titania(B)

Titania --/09 41 16 05 18 17 15 14 10 Ike(B)

Mordie 05/-- 46 17 02 10 11 11 14 04 xxxxxxx©

Rolf 17/-- 35 10 03 16 16 11 10 06 xxxxxxx©

Kieran 20/01 38 17 04 16 18 10 15 06 xxxxxxx©

Sothe 04/-- 21 05 01 07 12 06 04 00 xxxxxxx©

Ch.14:

Turns: 4/90

Penalties: None

Notes: I sent Kieran and Ike north to deal with the boss. Kieran managed to get a level with the knight's ward which was nice. Titania, Rolf, Mordie and Sothe went for the houses and managed to get all of them fairly easily. I was disappointed by the fact that I couldn't manage a 3 turn, mostly due to Kieran accidently running head first into a few reinforcements instead of finding the boss instead. But overall a good chapter which lets me continue to feed Sothe his BEXP levels which are slowly getting him to his allowable amount (I'd been spending more on giving all my units their 50BEXP per chapter, and for Titania its like 100 BEXP almost).

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/-- 34 16 04 16 18 14 13 07 Titania(B)

Titania --/10 41 17 06 18 18 15 14 10 Ike(B)

Mordie 05/-- 47 17 02 11 12 12 14 04 xxxxxxx©

Rolf 18/-- 35 11 03 17 17 11 10 06 xxxxxxx©

Kieran 20/03 39 18 04 17 20 10 16 06 xxxxxxx©

Sothe 06/-- 22 06 01 09 13 07 05 01 xxxxxxx©

Ch.15:

Turns: 6/96

Penalties: None

Notes: This was actually a very frustrating chapter for me. Originally I had aimed for five turns by making use of Mordie as much as possible, however it seems like all the laguz attacking him at once is just enough to reduce his entire shift level to 0 and net one or two laguz a chance at killing him off. So after another attempt, I had Mordie, Ike and Rolf all team up to reach the end. I originally sent Sothe southward to pick up the guard, then on turn two he got the silver blade, then finally on turn five he got to pick up the boots. The coin and shine were acquired by other party members (Titania and someone else, Ike I think) on route. In the end Mordie got the boss kill but Rolf (laguz bow) was MVP. When in base, he was given his 50 BEXP and promoted. Good job little archer that could.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/-- 34 16 04 16 18 14 13 07 Titania(B)

Titania --/10 41 17 06 18 18 15 14 10 Ike(B)

Mordie 06/-- 47 17 02 11 12 12 14 04 xxxxxxx©

Rolf 19/-- 35 11 03 17 17 11 10 06 xxxxxxx©

Kieran 20/04 39 18 04 17 20 10 16 06 xxxxxxx©

Sothe 08/-- 22 06 01 09 13 07 05 01 xxxxxxx©

* Back data

Ch.16:

Turns: 6/102

Penalties: None

Notes: I had Mordie (demi band and keys), Titania and Kieran lead the way while Rolf (with chest keys), Sothe and Ike trailed behind. While the paladins dealt with the boss area, I sent Mordie to open the northern door with his claws. Next turn he killed off everyone but the archer and started opening chests. Meanwhile by turn five both Rolf and Sothe had reached the central treasure room. Rolf shot open the door (an image that makes me laugh a little) and next turn they took the draco and full guard. Meanwhile Kieran killed the boss and Titania took out Devden and the thief. I was three spaces off having this chapter beat in 5 turns, but in the end Ike seized on 6, all the treasure in the first two rooms had been liberated and all my units had a bit more experience. Strangely the MVP went to Titania, even though Kieran killed the boss and most of the boss room himself. I guess the thief was more important?

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/-- 34 16 04 16 18 14 13 07 Titania(B)

Titania --/11 41 17 06 18 18 15 14 10 Ike(B)

Mordie 07/-- 47 17 02 11 12 12 14 04 xxxxxxx©

Rolf 20/01 35 11 03 17 17 11 10 06 xxxxxxx©

Kieran 20/06 39 18 04 17 20 10 16 06 xxxxxxx©

Sothe 10/-- 22 06 01 09 13 07 05 01 xxxxxxx©

* Back data

Ch.17 P1-P4:

Turns: 3; 4; 10; 5 = 22/124

Penalties: None

Notes: On part 1; Titania took northern enemies, Kieran southern ones (including the turn 2 swordsmen reinforcements) and Mordie tanked the western fighters. On part 2; Titania arrived thanks to Mordie's smites being behind her for two turns straight. Ike also came along to help, meanwhile Kieran, Rolf and Sothe did a little self improvement on the side. Part 3; I had Ike hide in a corner with Sothe in front of him to tank (with a pure water). Kieran went south alone with a pure water and two handaxes, while the rest of the cast stayed up north. After turn 6 not a single soul alive, oh and Sothe got 2, read it 2 kills on this map only. That archer and priest never had a chance. Finally on part 4; Sothe, Rolf and Ike stayed near the starting area. Kieran, Mordie and Titania fought through the cavs and armors. Then my team rushed toward the boss, resulting in Mordie getting the kill, Kieran claiming the adept and Titania reducing the halb next to Oliver to a bloody pulp. In the end Kieran was the entire chapters MVP. In this chapter alone Sothe killed 5 people! I am so impressed at how this little guy has grown with a little BEXP (50 per chapter) and helping to finish off Mordie's left overs.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/01 38 19 06 18 20 14 17 09 Titania(B)

Titania --/12 43 18 06 20 19 16 15 11 Ike(B)

Mordie --/10 53 27 02 17 17 13 19 08 xxxxxxx©

Rolf 20/05 42 18 06 23 21 13 14 09 xxxxxxx©

Kieran 20/10 44 22 05 23 24 12 18 08 xxxxxxx©

Sothe 13/-- 27 11 02 15 19 12 08 04 xxxxxxx©

Reyson --/03 22 01 10 11 14 17 02 20 xxxxxxx©

Ulki 09/-- 44 16 04 15 14 10 14 09 xxxxxxx©

*Mordie was shifted

Ch.18:

Turns: 8/132

Penalties: None

Notes: I had almost all the cast run through the fortress at max move. I had Reyson help out early on and then had him stay near the entrance along with Rolf and Ulki to handle the reinforcements. Sothe killed 2 enemies early on, mostly thanks to Reyson and Mordie now being just short of a 1HKO on a lot of foes. This was a pretty typical chapter due to the ravens always spawning late in the chapter and requiring a turn or two to be targetable.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/03 39 20 06 19 21 14 17 09 Titania(B)

Titania --/14 45 19 07 21 20 17 16 12 Ike(B)

Mordie --/10 53 27 02 17 17 13 19 08 xxxxxxx©

Rolf 20/06 43 19 06 23 21 14 14 10 xxxxxxx©

Kieran 20/11 45 22 05 23 25 13 19 09 xxxxxxx©

Sothe 14/-- 28 12 02 15 19 12 08 04 xxxxxxx©

Reyson --/04 22 01 10 12 15 17 02 21 xxxxxxx©

Ulki 09/-- 44 16 04 15 14 10 14 09 xxxxxxx©

Ch.19:

Turns: 3/135

Penalties: None

Notes: I had Titania and Kieran rush the boss, with a little help from Mordie. I managed to avoid Nasalea by measuring the movement before ending the turn. It was a simple battle, only requiring a killer lance and a forged steel axe from Titania and Kieran respectively to bring an end to the swordmaster's reign. After the chapter Volkie wasn't paid an extreme amount of money to promote. If it was Sothe maybe I might have paid for it, but him no. Kieran was MVP even though Titania got the boss kill which gave like 40 EXP... god my paladins are over leveled.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/03 39 20 06 19 21 14 17 09 Titania(B)

Titania --/14 45 19 07 21 20 17 16 12 Ike(B)

Mordie --/10 53 27 02 17 17 13 19 08 xxxxxxx©

Rolf 20/06 43 19 06 23 21 14 14 10 xxxxxxx©

Kieran 20/12 45 23 05 23 25 13 19 09 xxxxxxx©

Sothe 14/-- 28 12 02 15 19 12 08 04 xxxxxxx©

Reyson --/04 22 01 10 12 15 17 02 21 xxxxxxx©

Ulki 09/-- 44 16 04 15 14 10 14 09 xxxxxxx©

Ch.20:

Turns: 4/139

Penalties: None

Notes: A pain in the ass of a chapter due to a number of things. Calill's meteor was appreciated but not needed heavily due to no one being able to reach the arrive square by tanking all the dracos. In the end Ulki was too weak to reach the goal while carrying an ally (resulting in death or wasting more time eliminating the enemy first) and eventually Kieran and Titania had to run through the entire loop just to arrive after Calill had killed Jill's dad with three meteor blasts. Oddly Calill was the MVP even though she just killed a hand full of draco's with tornado (arm scroll) and then the boss even though Kieran and Titania killed the rest of the map.

Ch.21:

Turns: 9/148

Penalties: None

Notes: Sleep staffs hit everyone hard. Out of all of the sleepers, only 2 dodges. At one point Ike, Kieran, Rold and Mordie were all unconscious around turn 5 (with Kieran and Ike getting sleeped first). Honestly, I wouldn't have retried this to save my life. In the end I had Ulki dropped Callil and then carry Ike half way down the map awaiting until he woke up. Titania rushed with her only goal being killing the sleepers, which she got two of them. She then went around killing the left most door and getting treasure, which with a forge still took forever (I got one treasure that way thanks to a chest key). Mordie and Sothe went up, killing the fighters and warriors along with the subboss. Of course, once the subboss suicide onto the tiger, he was sleep staffed eliminating him from the rest of the game. Sothe got some of the treasure in the 'empty' room though, which was nice. I didn't get the recruitment since the silver general Limited treasure acquired, oddly enough no recruitment. Mordie MVP, probably for surviving the fighter + warrior reinforcements while being asleep leaving him at 3 HP by turn 9.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/05 41 21 07 20 22 15 18 10 Titania(B)

Titania --/15 46 19 07 22 21 17 16 12 Ike(B)

Mordie --/12 56 28 02 18 18 14 20 08 Ulki ©

Rolf 20/08 45 20 06 24 22 14 15 10 xxxxxxx©

Kieran 20/13 46 23 06 24 26 13 19 09 xxxxxxx©

Sothe 16/-- 29 13 02 18 20 14 09 05 xxxxxxx©

Reyson --/05 23 01 10 12 15 18 02 21 xxxxxxx©

Ulki 10/-- 45 17 04 15 14 11 15 09 Mordie ©

Calill --/10 34 09 23 20 19 17 09 19 xxxxxxx©

Ch.22:

Turns: 1/149

Penalties: None

Notes: First, Calill was off by one point of being able to 2RKO the boss, so I needed the bolting. I had Ulki and Mordie used as smite bots for Kieran and Ike to shove the priest and Kieran to kill the bolting sage. Then he cantoed back for Titania to take the bolt to Calill so she and Reyson could one turn this little map. Obviously Callil was the MVP.

Ch.23:

Turns: 7/155

Penalties: None

Notes: That was quite an interesting map. I had to do this little gem twice. The first time I tried out my strategy to eliminate how many times that my units would hit the pit traps. After the 'trial' version, I tackled it with a plan in mind. Mordie with demi band, Kieran and Titania (no smiting) ran toward the boss area with Ike and Ulki shoving behind them. Reyson helped in the initial area, then stayed back to keep Jill (for recruiting Haar), Rolf, Calill and Sothe company until Harr's squad shows up. In the end Mordie was made the MVP of the map, Titania got the Patrine's head and Haar was recruited in time to help eliminate some of the reinforcements along with the rest of the group (Jill ran away at that point.)

Ch.24:

Turns: 4/159

Penalties: None

Notes: I sent Haar to his max movement (along with Reyson on turn one) so he could arrive on player phase turn 4. Kieran, Mordie and Titania all went after the boss and killed him on turn 4. Ike, Sothe, Ulki and Callil all eliminated the initial enemies and then visited the northern house. The left house wasn't visited at all.

Ch.25:

Turns: 5/164

Penalties: None

Notes: I had Haar savior and then drop Ike at the top of the hill on turn 2. Both had elixirs to keep themselves alive. I then had Ulki pick up Calill and bring her to the top of the hill on turn 3 after using the first turn to use a laguz stone. Between Ike, Haar, Ulki and Calill the top half of the map was eliminated very quickly. I sent Rolf and Largo up the right path. Mordie and the paladins took the left. By the end of turn 5 there were only a few enemies left who were all dead by the end of enemy phase.

Unit Level HP Str Mag Skl Spd Lck Def Res Support:

Ike 20/14 41 21 07 20 22 15 18 10 Titania(B), Reyson ©

Titania --/15 46 19 07 22 21 17 16 12 Ike(B)

Mordie --/13 58 29 02 19 19 14 20 09 Ulki (B)

Rolf 20/09 45 20 06 25 23 15 15 10 xxxxxxx©

Kieran 20/14 46 24 06 25 26 13 20 09 xxxxxxx©

Sothe 17/-- 30 13 02 18 20 15 09 05 xxxxxxx©

Reyson --/06 24 01 11 13 16 18 02 22 Ike ©

Ulki 10/-- 45 17 04 15 14 11 15 09 Mordie (B)

Calill --/11 35 09 24 20 20 17 09 19 xxxxxxx©

Haar --/11 47 21 08 19 17 12 20 10 xxxxxxx©

Largo --/11 34 13 04 13 14 12 11 07 xxxxxxx©

Well I am not winning in turn counts in PoR, but I've only got a couple of chapters left. Oh and I am sorry about missing some of the stats, some chapters either ended quickly and I wanted to go to the next chapter before bed or I didn't have access to the computer at the time and just jotted down the turn count on something.

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