Janissary Posted July 20, 2011 Share Posted July 20, 2011 (edited) I just grabbed Thracia 776 and beat the first chapter. I am donig a mostly blind playthrough of it, and will be posting my finds here for you all to enjoy. I have only played FEs 6-8 and 11, so this should be good. Chapter 1 thoughts: Leaf, you kind of suck. You must have awesome growths. Eyvel - 8 MOV?? WTF? Catch Command - ....wut? I can take enemy arms? I feel like this is abuseable... Turn 2 player units: I get a Swrdmstr AND a Warrior? How hard is this game? Marty's stats...wtf? 15 RES? 0 SPD and SKL? Major WTF moment. EDIT: Further.. not RES. I guess Marty isn't the dedicated mage killer Overall, I thought this was an easy chapter. I didn't even abuse how broken Eyvel is in this chapter. I just assumed she was Jeigan and would be semi-bad soon enough. Edited July 20, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
Darros Posted July 20, 2011 Share Posted July 20, 2011 That's Build, not Res. Res = Mag in this game. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 20, 2011 Author Share Posted July 20, 2011 (edited) That's Build, not Res. Res = Mag in this game. I guess that necessitates the question of what is build? I just assumed it was RES because of the placement in the list. EDIT: It's probably CON. Edited July 20, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
Joerachi Posted July 20, 2011 Share Posted July 20, 2011 Build is con. Magic is Magic and Res. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 20, 2011 Author Share Posted July 20, 2011 Build is con. Magic is Magic and Res. Interesting that CON and MOV grow in this game... this should be intesting. Quote Link to comment Share on other sites More sharing options...
Darros Posted July 20, 2011 Share Posted July 20, 2011 (edited) Build affects capturing. You need a higher build than the enemy to capture. That's one of the reasons why Dagda is pretty great. Mov growths are usually 1-3% though. And it doesn't notify you when you gain mov. Edited July 20, 2011 by Spykitty Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 20, 2011 Share Posted July 20, 2011 It does. It appears in a box. In the rubbish translation that most seem to have it proclaims that 'Anim' is up in a variety of garbled fonts. Quote Link to comment Share on other sites More sharing options...
Celice Posted July 20, 2011 Share Posted July 20, 2011 (edited) Enjoy it ^^ FE5 is when the series turned into the more modern series, introducing and dropping concepts which have recently become staples of the series. You'll feel a lot more at home than the rest of the first half of the games. Also, it's gonna be an interesting sort of different for you. Hope it's a fun one! (you know, I'm surprised that garbled mess hasn't been fixed in the three, four years since the patch was last updated. maybe one of us should put up a small addendum patch?) Edited July 20, 2011 by Celice Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted July 20, 2011 Share Posted July 20, 2011 Turn 2 player units: I get a Swrdmstr AND a Warrior? How hard is this game? It gets harder, especially since you're doing a blind run. <Would love to spoil what the game as to offer> But you'll see. Just don't expect what normally happens in normal FEs. *coughgreenunitscough* Quote Link to comment Share on other sites More sharing options...
Darros Posted July 20, 2011 Share Posted July 20, 2011 But you'll see. Just don't expect what normally happens in normal FEs. *coughgreenunitscough* Yeah, I found that one out the hard way in Open Fire. Quote Link to comment Share on other sites More sharing options...
Jave Posted July 20, 2011 Share Posted July 20, 2011 This game is an absolute nightmare for blind runs. If at any point you start worrying about your sanity don't be afraid to look at a guide. Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted July 20, 2011 Share Posted July 20, 2011 Keep using Eyvel. She becomes useful for the whole game, trust me. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted July 20, 2011 Share Posted July 20, 2011 I didn't even abuse how broken Eyvel is in this chapter. I just assumed she was Jeigan and would be semi-bad soon enough. Oh, she becomes pretty bad pretty soon. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted July 20, 2011 Share Posted July 20, 2011 Oh, she becomes pretty bad pretty soon. Not to mention that she disappears for most of the game, only returning in arguably the most bullshit chapter in the game. Also, if you are having trouble figuring out which units are good and which are not, check out one of the FE5 tier lists. Quote Link to comment Share on other sites More sharing options...
Jave Posted July 20, 2011 Share Posted July 20, 2011 Also, please tell me you got the two awesome axes in Chapter 1. If you didn't, you might want to restart. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 20, 2011 Author Share Posted July 20, 2011 (edited) It gets harder, especially since you're doing a blind run. <Would love to spoil what the game as to offer> But you'll see. Just don't expect what normally happens in normal FEs. *coughgreenunitscough* I heard it was pretty hard, so when a Warrior and a Swrdmstr showed up first map I got curious. Should be interesting to see how it's difficulty progresses. The biggest issue I anticipate in a blind run is that I have to read the script conversations I don't know how to recruit every character. Oh well, that's part of the fun. This game is an absolute nightmare for blind runs. If at any point you start worrying about your sanity don't be afraid to look at a guide. I said semi-blind because I've been looking up units statistically speaking so I don't screw myself like I did in some other FEs. It'd be nice to finish my first playthrough of a game for once. EDIT: I went to the house in the south outside the city and two or three in the city. I don't remember how many axes I got. Edited July 20, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 20, 2011 Share Posted July 20, 2011 You should have got a Prf 1-2 range axe, and a hero axe, if you visited the villages with the right units. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 20, 2011 Author Share Posted July 20, 2011 I have both the axes. I played chapter 2 most of the way through. Leaf died at the boss due to an inability to figure out how the battle summary displays doubling. Thanks a lot gibberish. Quote Link to comment Share on other sites More sharing options...
Ranarius Webfoot Posted July 20, 2011 Share Posted July 20, 2011 I think the bottom number is Attack Speed; if yours is higher by 4 you double. Oh, and the scrolls are VERY USEFUL, by the way. You might wanna consider looking up what they do. And then use them lots. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 20, 2011 Share Posted July 20, 2011 Also keep in mind the ridiculous gate/throne bonuses of +10 Def and + 30 avoid. Quote Link to comment Share on other sites More sharing options...
The Envoy of the Beginning Posted July 20, 2011 Share Posted July 20, 2011 (edited) One thing you need to keep in mind is fatigue (a stat unique to Thracia 776). Each time a unit enters battle, steals, uses a staff, or dances, the fatigue stat goes up by one (higher ranked and personal staves causes it to go up by larger amounts). If this stat goes up above the unit's max HP, he/she has to sit out the next chapter. Stamina drinks are used to counter this, but they are not common. Leaf does not have this problem. Starting with chapter 8, the effects of fatigue will kick in. Edited July 20, 2011 by BLS Quote Link to comment Share on other sites More sharing options...
Ranarius Webfoot Posted July 20, 2011 Share Posted July 20, 2011 save up money / capture and sell weapons for the shop in chapter 14 which sells them buy a dozen or so big help, srsly Quote Link to comment Share on other sites More sharing options...
Celice Posted July 20, 2011 Share Posted July 20, 2011 I didn't find the S Drinks too helpful myself. It's good if you want to keep using the same character(s) across chapters, but for most of the chapters I was able to just have some back-up characters on the sides to fill in when needed. Quote Link to comment Share on other sites More sharing options...
Jave Posted July 20, 2011 Share Posted July 20, 2011 S Drinks should be kept for when you need a specific character for a map (like for recruiting other characters, or in two specific cases, for event promotions). Or if an extra staff user is needed (which are broken in this game). Quote Link to comment Share on other sites More sharing options...
Joerachi Posted July 20, 2011 Share Posted July 20, 2011 The rule of thumb of FE5: Learn this face. Fear this face. Quote Link to comment Share on other sites More sharing options...
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