Lilmik11 Posted August 6, 2011 Share Posted August 6, 2011 (edited) 3-6: 10 turns. Aran cleared the south path by 1HKOing every enemy. Sothe+Zihark took the right side. Micaiah healed. Zihark is going to the GMs, he need EXP and the DB's is reserved for Aran. Anyway, the GMs need as much help as possible.My Aran is speed blessed. 24 speed at level 9? YES PLEASE! 3-7: 12 turns. Ike,Shinon,Heather and Mordecai saw as much combat as possible. Reyson was also deployed to help the team. Zihark was recruited and killed a few potshots. 3-8: 10 turns. Ike,Shinon and Mordecai went north while Heather,Zihark and Reyson went to the right path. Zihark with Adept and Steel Sword forge 1RKO'ed alot. Heather's durability problems are starting to show up.The GMs are getting very poor because of all the Steel Knife forge I made. I saved on another file in case I change my mind about Zihark. Edited August 6, 2011 by Lilmik11 Quote Link to comment Share on other sites More sharing options...
PKL Posted August 6, 2011 Author Share Posted August 6, 2011 (edited) 4-E-1 preparations: rolf gets a bunch of steel LANCES and keeps his silencer. The purpose of this is to use double bow as soon as he gets it by sending his only other equipable weapon to the convoy. Micaiah gets a bunch of arms scroll. Nolan grabs urvan. Skrimir gets a wing. Stefan grabs 2 tempest blades. Soren gets C staves with arms scroll. Marcia bexpd to 20. --- Part 4-endgame-1 4 turns/35 Killed hetzel and the sleep bishop with help from rafiel. Nolan had to smite ike. Rolf kills the double bow guy and sends silencer to convoy. He has provoke btw. General rape time? Yes. Marcia kills blizard mage and blocks rolf from the mages. Stefan lyre and tormod go east while soren and micaiah go west. Rolf double bows lekain. --- Unit Lv xp Hp Str Mag Skl Spd Lck Def Res support Strike Ike 18 48 65 37 12 40 37 22 32 15 A soren Ss Swords A Axes Micaiah 3 76 43 12 33 25 29* 39 17 34 A sothe Ss Light S Staves Marcia 20 00 50 32 17 35 36 35 28 34 C skrimir Ss Lances B Swords Rolf 16 66 60 36 10 40 34 29 32 23 A lyre Ss Bows Soren 19 29 50 23 40 34 32 29 24 36 A ike Ss Wind S Fire B?Thunder C Staff Tibarn 32 72 68 19 02 24 20 30 17 10 Ss Skrimir 31 12 72 24 03 15 16 25 20 09 C marcia S Lyre 28 22 54 12 10 17 20 24 9 10 A rolf S Stefan 11 23 54 27 7 40 38 20 23 16 Ss Nolan 15 68 65 38 9 36 35 30 29 20 Ss axes Tormod 16 23 50 24 37 30 32 18 25 31 Ss fire ?Thunder ?Wind E Staff well, that took a lot of time tomorrow i write 4-e-2. >_> Edited August 6, 2011 by PegKnightLover Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted August 7, 2011 Share Posted August 7, 2011 3-9: 10 turns. That was a painful chapter. Makalov hits like a little girl. Killer weapons were very useful. I crowned Geoffrey so he could 1RKO stuff with the Brave Lance. I chanced myself with the boss: I had Geoffrey attack hoping he would proc Sol. He did. Yeah :).Danved was good to hold off renforcements. 3-10: 9 turns.Zihark,Heather and Mordecai went south while Ike and Shinon went north. Zihark got lucky a few time to evade some hits.Heather's durability problems are really starting to worry me. Shinon 1HKOed the boss with the Silencer. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted August 7, 2011 Share Posted August 7, 2011 (edited) 4-E-1: 4 turns Micaiah- Resolve, Vantage Ena- Smite, Ire Ilyana- Vantage, Adept Laura- Vantage, Adept Vika- Adept, Counter, Tear Mist- Resolve Lethe- Pass Leanne- Celerity Sothe- Disarm, Paragon Ike-Paragon, Shade Volke- Provoke, Paragon Ilyana siege tome kills one of the siege tome enemies, Elincia goes to the right side and kills the enemy healer (on EP all those enemies die on her except the healer, sniper, and general) Laura kills a general. Astrid goes left and soloes that half, kills Lekain on turn 2. Lethe and Vika transform with gem and Leanne vigors them. Every builds a horizontal line to protect Leanne. Volke takes care of the generals on the right and Ena uses a stone and blocks left chokepoint. Ena was BEXPEd to level 30 and she activated Ire and killed 2 enemies :). Sothe then killed the remaining ones. After Astrid kills Lekain Lethe takes the spot to kill the two generals. Elincia kills Hetzel on turn 2 and Ike takes care of those generals on EP. The rest of the girls and boys worked together to kill enemies. Vika reached S strike on turn 4 . Didn't keep track of stats. I wonder if I can 1 turn the other maps with Leanne. Edited August 7, 2011 by Queen_Kittylincia Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted August 7, 2011 Share Posted August 7, 2011 (edited) 3-11: 12. Everyone went as fast as possible. Danved and Makalov SUCKS. They both have shitty atk and defense. Their caps diminish their potential. 3-12: 7. Aran and Sothe form a wall while Miccy heal. Sothe is good,even tough he caused me a few resets,and Aran is awesome. 3-13: 3. Promoted Aran at base. He raped Ike on turn 3 with a critical. 3-E: 7. Everybody fought as much enemies as possible.Not much to say here. Part 3 total: 110 turns. Stats Character LV. HP STR MAG SKL SP LCK DEF RES Micaiah 08 29 11 25 19 18 36 11 27 Ike 20 50 27 03 30 27 17 21 09 Sothe 13 38 22 07 26 26 24 15 10 Aran 02 50 29 12 28 28 25 28 19 Shinon 07 51 30 12 36 32 23 30 20 Zihark 02 45 26 15 32 33 21 18 20 Danved 01 49 22 14 28 28 27 23 17 Makalov 01 49 23 10 25 27 26 27 15 Mordecai 26 66 19 01 12 11 24 22 05 Heather 05 46 22 14 31 36 32 24 21 Here's how I plan to divide my team Silver Micaiah Sothe Zihark Danved Mordecai Greil Ike Aran Shinon Hawk Heather Makalov Pelleas Thoughts on how I divided my team? Edited August 8, 2011 by Lilmik11 Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted August 8, 2011 Share Posted August 8, 2011 1-P: 5+4 /9 MVP: Micaiah Nothing special here. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 2 16 2 8 9 8 11 2 5 1-1: 6+4 /19 MVP: Nolan Again nothing special except I manage to have Nolan pick up the Hand Axe at the end Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 4 17 4 10 10 9 12 2 7 1-2: 6+4 /29 MVP: Sothe Micaiah blocks the soldiers while Nolan goes up taking care of the fighters. Obtained all the chests. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 5 18 4 10 11 10 13 3 8 1-3: 7/36 MVP: Sothe Followed RFoF strategy. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 7 18 4 13 13 12 16 3 12 1-4: 7/43 MVP: Sothe Bought Beast Killer for Sothe. Followed the 7 turn clear for this. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 9 18 4 13 13 12 16 3 12 Wraith Sothe 4 36 19 4 21 22 16 15 9 Guard 1-5: 6/49 MVP: Sothe Bought Spirit Dust. Sothe and Micaiah head toward the right. Stole the Master Seal and Micaiah wrath kill the boss. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 11 20 5 18 13 15 21 5 17 Wraith Sothe 4 36 19 4 21 22 16 15 9 Guard 1-6-1: 4/53 MVP: Sothe Gave Jill the Seraph Robe, Energy Drop, and Dracoshield. Bexps Jill to 99 exps. Forge a few knifes for Sothe. Sothe head to the west with Jill getting as much exps she can without getting in the way. Micaiah took care of the armors and the peggies from the right. Tauroneo didn't do shit. 1-6-2: 2/55 Decided to drop Tauroneo to kill the boss instead of letting Sothe have it. Got the Red Gem with Micaiah. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 11 20 5 18 13 15 21 5 17 Resolve Sothe 5 36 20 5 22 22 16 15 9 Guard, Adept, Cancel Jill 16 32 14 2 12 17 15 17 4 Tauroneo 14 38 24 12 22 20 18 21 15 1-7: 5/60 MVP: Tormod (I wasn't aware that Green Units can be MVP....) Bexps Jill to level 20 and promoted her. Purchased the Secret Book and gave it to her. Jill picks up Micaiah and hammer down both Armor while Sothe clear the path with Tormod assisting as a greenie. Sothe break open the door at the last turn before Micaiah seize. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 11 20 5 18 13 15 21 5 17 Resolve Sothe 5 36 20 5 22 22 16 15 9 Guard, Adept, Cancel Jill 2 35 19 5 18 22 18 19 8 Paragon Tauroneo 14 38 24 12 22 20 18 21 15 1-8: 5+4/ 69 MVP: Sothe Forge some more knifes for Sothe and sold useless junks. Micaiah sticks around in the the bush by the middle section while Sothe cross the swamp. Nailah take cares of the left with Rafiel vigoring her and head toward the south area when she finish the left side. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 16 20 6 20 14 15 23 5 19 Resolve Sothe 6 36 20 5 23 23 17 15 9 Guard, Celerity, Cancel Jill 2 35 19 5 18 22 18 19 8 Paragon Tauroneo 14 38 24 12 22 20 18 21 15 1-9: 4/73 MVP: Micaiah Bought a new Light Tome for Micaiah because I nearly broke both her Thani and Light Tome. Nothing special, just following the 4 turn strategy. Thx RFoF. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 18 21 7 20 14 16 23 6 20 Resolve 1-E: 7/80 MVP: Black Knight Bexps Micaiah to level 20. Gave Ilyana Blue Gem, Red Gem, Pass, Celerity, Brave Sword. Hammer, and Savior to ship over. BK clear the way to Jarod with the rest of the team tagging along. Got the Speedwing and Unlock. Jill kill the thief that looted the Reaper card at the last turn. Unit Level HP Str Mag Skl Spd Lck Def Res Skill Micaiah 1 24 10 21 16 18 25 10 21 Resolve Sothe 6 36 20 5 23 23 17 15 9 Guard, Adept, Cancel Jill 4 35 21 5 19 23 20 20 9 Paragon Tauroneo 14 38 24 12 22 20 18 21 15 Rafiel 13 31 1 6 2 7 31 3 14 Penalty sucks ass. Tauroneo sucks ass. How does your Miccy go from 12 to 15 speed in 2 levels? 4-P: 8 turns. Miccy,Sothe,Zihark and Mordy went left while Danved took a walk to the right side. Mordy's 22 speed won't do for Endgame. I still have a speedwing, but I'm keeping it in case one of my units get speed screwed.What should I do? Zihark's frail and can't 1RKO with a Steel Blade. Danved's good, he just needs a bit more speed. 4-1: 10 turns. Ike go south, Shinon go west while Zihark go east. Quote Link to comment Share on other sites More sharing options...
Xander Posted August 9, 2011 Share Posted August 9, 2011 I <3 Vika ^_____^ she's definitly > Leo I like my team alot ^^' except Volke I'd prefer Fiona or Lyre over him I disagree with that. Leo helps 2 turn 3-13 as a Marksman, and thanks to all the bexp in normal mode it's easy for him to cap skill and luck and get his speed up to viable levels. Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted August 9, 2011 Share Posted August 9, 2011 (edited) 4-2: 12 turns. Heather went south while Makalov took the left part. Turn 2, Pelleas appeared and went with Heather. Again, class caps SUCKS. 4-3: 14 turns. LOL. Miccy,Sothe and Mordy(S strike ) went to get Stefan. Zihark took the middle path.Danved took the left path. Managed to get Stefan,Dragonfoe and Baselard .I decided that I won't deploy Mordy in the endgame. 4-E-1, he'll get slap staffed to death and 2HKO'ed by every sage. 4-E-2, everybody that is not Ike,Miccy or Pelleas is useless. 4-E-3, White Dragons will murder him. 4-E-4, auras will murder him. 4-E-5, Ashera AND auras will murder him. 4-4: 16 turns. UGH, I HATE THIS CHAPTER SO MUUUCH!Vika and Muarim got killed, and I don't care. I snatched the fortity staff. 4-5: 4+4(Tibarn)= 8 turns. Heather,Makalov and especially Pelleas all tried to get as much exp from the enemies. Then, Tibarn went and killed Izuka. See ya in my next playthrough :) Here's my team stats before entering the tower. Please note that I decided not to bring Mordecai, as explained before. Character LV. HP STR MAG SKL SP LCK DEF RES Micaiah 01 44 18 32 24 23 40 17 31 Ike 17 65 37 10 40 37 23 28 16 Sothe 03 42 25 12 28 32 27 19 15 Aran 18 60 35 14 35 23 30 34 23 Shinon 14 55 30 12 38 34 26 32 21 Zihark 12 50 28 15 39 40 25 21 22 Danved 13 59 28 17 28 33 30 27 22 Makalov 15 57 28 11 30 33 30 30 21 Pelleas 10 43 21 33 28 31 24 23 28 Heather 14 48 26 17 37 40 35 25 22 Giffca Base 4-E-1: 7 turns. Wow, that was kinda easy. Ike and Giffca cleared the middle. Aran,Zihark,Pelleas and Sothe cleared the left.Shinon,Heather,Makalov and Danved cleared the right. 4-E-2: 2 turns. Micaiah Purged Levail and Pelleas Fenrired(Create verbs like a boss )him too. Ike laughed at the BK with a hammer. 4-E-3: 2 turns. Everybody rushed to Deghie. 4-E-4: 2 turns. Everybody rushed to Sephie, while shoving auras out of the way. 4-E-5: 10 turns. I forgot to put the Fortify in the convoy before going into Endgame :O. I did it, but it was very hard. Part 4 total: 91 turns Total turncounts: 375 turns. Okay guys, I totally forgot to look at the number of kills and taking up the stats of my units before finishing it! I was baby-sitting my counsin(A baby), and while the credits were rolling, I had to change his diaper and make him take a bath. Then, when I started a new game and saved over my file, I realised my mistake!It was too late! Sorry :(.I'll still do a little character review. Ike: God! Miccy: God!....Of healing. Aran: I was greatly surprised by his performance. He was 1RKOing almost everything, except auras(damn speed cap!). Zihark: Well, he was good, but not extraordinary. He was very frail and his offense wasn't all that. Mordy: At first he was great, but then he just started to suck in part 3 when enemies were border-line doubling him. Heather: Her offense wasn't that bad.With Adept and Bane, she often 1RKOed the ennemies. She's Mia lite with better 2-range. Danved: He was OK. Nothing really special. He kinda sucked, to be honest. Makalov: Funny, he was like a Danved on horse with swords, which isn't much better. Shinon: As always, nothing to say, he's really great and reliable. Giffca: He raped endgame! He's a BEAST(Get it!? XD)! Pelleas: He was a good Sage and a good healer, being able to use Physic and Restore right after promotion. Overall, my team was good, but lacked speed. Edited August 10, 2011 by Lilmik11 Quote Link to comment Share on other sites More sharing options...
zorbees Posted August 14, 2011 Share Posted August 14, 2011 I should be regaining access to my Wii soon, so part four should be up asap. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted August 14, 2011 Share Posted August 14, 2011 Mordy: At first he was great, but then he just started to suck in part 3 when enemies were border-line doubling him. That shouldn't even happen, considering your other Part 3 units were Ike, Heather and Shinon. And 2 of them don't need part 3's BEXP. Mordy likes BEXP. He should have had at the very least lvl 30 before Part 3 endgame. Mordy should also get a resolve by part 4 if he didn't get DB's in Part 3. Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted August 14, 2011 Share Posted August 14, 2011 Oops, Writing error, I meant part 4.It's just that I didn't monitor him enough, and anyway I was fine without him. Quote Link to comment Share on other sites More sharing options...
zorbees Posted August 16, 2011 Share Posted August 16, 2011 I should be regaining access to my Wii soon, so part four should be up asap. Ugh. I got through 4-2 and logged everything on my computer. I was waiting until I got through 4-5 to post the whole of pre-endgame part 4, but my computer crashed yesterday, and I don't know if I will get the log back. Anyways, I will post the turncounts, since I remember them, but with no descriptions. 4-P: 4 turns 4-1: 5 turns 4-2: 9 turns Total turncount thus far is 241. Quote Link to comment Share on other sites More sharing options...
PKL Posted August 16, 2011 Author Share Posted August 16, 2011 Congrats to lilmik for finishing. Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted August 16, 2011 Share Posted August 16, 2011 Congrats to lilmik for finishing. Thanks you very much :) Quote Link to comment Share on other sites More sharing options...
PKL Posted August 27, 2011 Author Share Posted August 27, 2011 I finished a million years ago and never posted endgame turncounts. Endgame 4-E-1 4 turns 4-E-2 1 turn 4-E-3 1 turn 4-E-4 1 turn 4-E-5 3 turns Final turncount is 258. Quote Link to comment Share on other sites More sharing options...
Xander Posted August 27, 2011 Share Posted August 27, 2011 Just posting to say I'll try to get on this whenever I have some free time now that school's started and I have to study for tests etc. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted August 27, 2011 Share Posted August 27, 2011 Baaaahhh... I still need to finish the other one, but its driving me crazy since I can't get the 5 turns strategy to work with Nailah, Boyd, and Ike, but lacking Rafiel. :/ Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 2, 2011 Share Posted October 2, 2011 That team i chose seems like a relief for sore eyes. Anywho, i will be hopefully starting this tomorrow. After i do my conclusion to my informal lab most likely. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 2, 2011 Share Posted October 2, 2011 (edited) 1-P 5 turns Eddie's magic. He got 2 levels, 2 hp IIRc, 2 str, 1 skl, 1 spd. Micaiah killed the leftovers from eddies wrath. 1-1 7 turns Eddie gets draco, and halfway gets a str and speed level up. He kills boss in 2 turns and gets str, while micaiah gets in range of arriving. I arrive. I got the hand axe, will be good for selling stuff. 1-2 7 Turns Eddie kills every enemy quickly, allowing micaiah to go up, kill the stationary javelin, get keys, get thani wind edge, and drop. Wow run-on sentence. Anywho, chpter can be improved at the cost of thani. 1-3 6 Turns RHS. Eddie opens door, eddi and wind edge are great. Eddie is great over all actually. Sothe kills stuff. Nolan rescues ilyana, allowing every blue unit to escape. Micaiah killed the general infront of the archer, i believe sothe killed archer. While Eddie killed crit but failed to kill boss. Eh. 1-4 4 Turns Eddie's magic, he had got just the right defence and HP for him to be able to survive atleast 2 tgers. With 15 str and an iron forge Max mt/crit he could kill most things. Micaiah helped kill one tiger which blocked his path. Eddie wrath kills boss. Then waits for cat to transform enemy turn so that he gets more CEXP. Meanwhile sothe does the usual and goes around and gets beast foe and such. No treasures though :(. 1-5 6 Turns eddi obliterates everything even with a wind edge. He killed almost everything on the left side of the map excluding the healer. Sothe got master seal. Miccy just went around here and there... She isn't getting much EXP... :( Part 1: 35 turns Total: 35 turns Expected turn counts 1-6 6 turns 1-7 6 turns 1-8 5 + 4 turns 1-9 8 turns 1-E 9 turns Total estimate: 73 Edited October 3, 2011 by SlayerX Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 7, 2011 Share Posted October 7, 2011 (edited) Restarted. 1-P 5 turns Miccy got some more combat than last time. 1-1 6 turns A turn quicker than last time. Eddie is just awesome. 1-2 5 turns Eddie goes up and clears everything on that side, while miccy entertains a soldier. Got drop. Thanks go to Soul. 1-3 6 Turns Sort of the same as last time, some arrangements to compensate for lack of wind edge. 1-4 4 turns Same as last time. Eddie is awesome. I believe i didn't get beastfoe... meh. Got 300 gold and master seal which eddie found Eddie used a drop before this chap 1-5 6 turns Took over the top by turn 3. Miccy and eddie go to ledges. Eddie kills everything with a wind edge. Also, micaiah got spirit dust. 1-6-1 4 turns The usual stuff. Miccy has goten some good levels and more than last PT. I'm having some trouble in 1-6-2... but i just got an idea :3 1-6-2 2 turns Sothe gets shoved by eddie, sothe uses knifes and adepts/crits boss 1-7 5 turns Sothe saviors micaiah. Edie clears their path. wrath range eddie kills boss. Sothe shoves droped micaiah droped on turn four. Micaiah seizes. Part 1: 43 turns Total turns: 43 turns Expected turns 1-8 5 + 4 1-9 4 1-E 9 Hypothetical part 1 65 turns. Edited October 11, 2011 by SlayerX Quote Link to comment Share on other sites More sharing options...
PKL Posted October 7, 2011 Author Share Posted October 7, 2011 Dont beat me Ulki 8(. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 7, 2011 Share Posted October 7, 2011 (edited) Dont beat me Ulki 8(. giggity Restarted. 1-P 5 turns Miccy got some more combat than last time. 1-1 6 turns A turn quicker than last time. Eddie is just awesome. 1-2 5 turns Eddie goes up and clears everything on that side, while miccy entertains a soldier. Got drop. 1-3 6 Turns Sort of the same as last time, some arrangements to compensate for lack of wind edge. 1-4 4 turns Same as last time. Eddie is awesome. I believe i didn't get beastfoe... meh. Got 300 gold and master seal which eddie found Eddie used a drop before this chap 1-5 6 turns Took over the top by turn 3. Miccy and eddie go to ledges. Eddie kills everything with a wind edge. Also, micaiah got spirit dust. 1-6-1 4 turns The usual stuff. Miccy has goten some good levels and more than last PT. I'm having some trouble in 1-6-2... but i just got an idea :3 1-6-2 2 turns Sothe gets shoved by eddie, sothe uses knifes and adepts/crits boss 1-7 5 turns Sothe saviors micaiah. Edie clears their path. wrath range eddie kills boss. Sothe shoves droped micaiah droped on turn four. Micaiah seizes. Part 1: 43 turns Total turns: 43 turns Expected turns 1-8 5 + 4 1-9 4 1-E 9 Hypothetical part 1 65 turns. 1-8 9 turns Penalty from Nailah. Surprisingly easy, That wyvern fell to my 16 speed micaiah. 1-9 4 turns 17 speed resolve!micaiah awesomeness. 1-E 8 turns Rafiel allows everyone to go up quickly. got speed wing, card, unlock, and parity. Those thiefs are awesome. Anywho, i think i could 7 turn it.. but... sent, celerity, hammer, blue gem, and a light forge to GM IIRC. Part 1: 64 Total: 64 2-P 8 turns Sal's strategy to S rank Neal, gave me 2 lvls with 2 str 2-1 12 Turns Penalties from Neph and Brom. Broke through the general, thn did the herb + hit from boss + wrath trick. 2-2 6 turns Mordy + Neal awesomeness. Also leanne. I did something silly, but i don't think it costed me a turn. 2-3 5 Turns Kieran is awesome! 2-E 2 turns BEXP Neal, turn 2 he transforms, uses concoction, gets hit by crossbow user, comes into wrath ranger, wraths boss. Part 2: 33 turns Total: 97 3-P 9 Turns Skrimirs group was retarded and took forever to kill 2 damned armors and the archer and mage behind them. On the plus side, Boyd got 2 speed lvls, and ike got a speed level too. among other thing they usually get i guess. Also rhys got a speed level but no magic :/ 3-1 9 Turns 24 speed Boyd awesomeness. Boyd took care of the armors then the short spear guym, then mages, then the other people way up top, doubled back and took care of a reinforcements. Most had suicided into ike though who was in the thickets where he got a bunch of fail level ups Anywho rhys went about having miracle surviving the ocasional hit. He got the blue gem and the seraph robe (which he used later oon in base). 3-2 4 Turns All Boyd yet again, due to not enough people to shove, it ended up in a 4 turn nd not 3. Eh. 3-3 11 Turns Should have taken pass from Db... Eh. Also, got the items from everyhouse. Boyd propmoted midway through the map... Though i wish he would have promoted before the boss... would have saved me around a turn or so... 3-4 8 Turns IIRC Boyd awesomeness. He went up there like a freight train without brakes at full speed approaching a brickwall. 3-5 2 Turns Boyd 3hko boss. Luckily boss attacked me in his turn instead of moving away like i thought he would 3-6 9 turns Eddie is awesome, he strolled like nothing happen (almost died i'm lying). Micaiah got resolve range and stopped sothe from doing anything... She had gotten 2 speed level ups but eddie died that same turn EP and i had to repeat 3-7 12 Turns Surprisingly easy, Boyd clear everything for Ike. BK attacked ike. Rhys took care of most Draco knigths as well as fighting with Harmene for staff rank. Ulki went about figthing untransformed in the begining for rank, but then i made him transform and kill everything around him. Jill suicided into him. 3-8 5 turns Boyd goes along the western path, rhys the middle, ulki the top (he doesn't transform until turn 3). Ike smited reyson so that reyson could keep up with Rhys and Boyd. Eventually, both meet up, and i vigor boyd to take care of the generals on turn four which he finishes most of them. Then rhys kills the healer, Boyd the firemage, and i end. Everything suicides into them. While ulki finishes up the 2 weakened armors on his side (he had just enough Gauge ) 3-9 4 turns Kieran got more bexp to cap his speed, he gets crowned, then goes berserk on everything. He sol'd the boss iirc. 3-10 5 Turns Who need Haar or Titania. Boyd is just awesome, he solo'd most of the center and rushed to the boss area, his 38 str, coupled with speed that doubles everyone is just awesome. Rhys took the forest along with some help from ike and reyson. Ulki caught up to Boyd eventually, he killed the frontline of the boss area (boyd went around the back). Rhys caugth up at the last turn where he killed the crosbow user. Boyd crited the boss. 3-11 4 Turns Ulki is already level 40 with lck and skl being the only ones uncapped 1 point away. He ferried ike, i gave him half shift so he could take care of the boss that way, but he untransformed and got maxed the turn before so i just tranformed him and he critted the boss lol. 3-12 3 turns Miccy and Sothe Shove Eddy. Miccy faces enemies with resolve. I ge sufficient enemy kills for 3 turns 3-13 3 turns Put animations on for Eddy, he crits, and Astras... It was beautiful 3-E 4 Turns Boyd, 1 smite, 1 shove, 1 galdr and 4 turns later decimated almost 90% of the map. Kieran takes Gallian side, and Rhys "reinforces" Hawk side. Rhys was useful howerver cause he made it possible for the hawk to kill one thunder mage which was crusical for getting the 80 kills in 4 turns. Boyd killed nailah with a Colossus :3. Ulki got Rescue. Ike took whatever Vermin was around. Part 3: 92 Turns Total: 189 Turns Edited October 14, 2011 by SlayerX Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 11, 2011 Share Posted October 11, 2011 How should i divide my team? Lets see... Silver: Ulki/Nealuchi, Rhys, Micaiah, Sothe Greil: Ike, Boyd, Kieran/Edward/Neal/Ulki Hawk: Ulki/Neal/Kieran/Edward... I think bird should go to the third, but where should the 2 walkers go? Quote Link to comment Share on other sites More sharing options...
PKL Posted October 11, 2011 Author Share Posted October 11, 2011 Umm. IMO Silver- Nealuchi, Rhys, Micaiah, Sothe Greil- Ike, Edward, Boyd Hawk- Kieran, Ulki Kieran isnt bad in 4-2. He might be better in 4-1 though but he has disadvantage of having to take the long way in 4-4. He has no move in 4-5 though and desert is a no-go. Rhys and a flier is a given for the desert/4-P. And Edward seems best in either Hawk or Greil but I'd recommend Greil. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted October 11, 2011 Share Posted October 11, 2011 Umm. IMO Silver- Nealuchi, Rhys, Micaiah, Sothe Greil- Ike, Edward, Boyd Hawk- Kieran, Ulki Kieran isnt bad in 4-2. He might be better in 4-1 though but he has disadvantage of having to take the long way in 4-4. He has no move in 4-5 though and desert is a no-go. Rhys and a flier is a given for the desert/4-P. And Edward seems best in either Hawk or Greil but I'd recommend Greil. It wouldn't matter really, even if Kieran has to go the long way someone has to take care of those mages warriors and generals on the right side... Idk... I usually have Nailah do it and she always ends up staying there due to pressure from Reinforcements... It seems like a good team though. Thanks. Might switch between Kieran and Eddi... Quote Link to comment Share on other sites More sharing options...
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