Mercenary Lord Posted April 2, 2012 Author Share Posted April 2, 2012 Oh, you. Thanks for providing it to me, Yoshi. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 18, 2012 Author Share Posted June 18, 2012 Oh man, how could I forget this? Gigablade Eliwood. Created back in the days of my terrible motion blurs. Not yet finished, but it will be, in time. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted June 18, 2012 Share Posted June 18, 2012 Pssst. Your avatar has a stray white pixel in it's hair! Dat Eliwood is kinda cool. Im not much of a sheet maker (lol no) but it looks alright. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) I like to think of it as he's gotten tired of everyone making fun of him and calling him names. Edited June 18, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) NOPE Edited February 22, 2013 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
eCut Posted June 18, 2012 Share Posted June 18, 2012 I like it! Look forward to seeing it in sprite form. :) Gosh I hope his head doesn't be that large. o.O Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 18, 2012 Author Share Posted June 18, 2012 I Don't believe it will be. Rough stuff. I think I'll refine it as I work. Also I really wanna finish Gigaliwood....choices, choices. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 18, 2012 Share Posted June 18, 2012 uh he's kinda small ._. like I think ross is larger than him and your whole animating process isn't very smart, it's best to put the sprite on a field that's actual size(i think fexp is something like 288 x 180?) can't really say much more since it's just a stick figure atm and gigawood is obviously compensating for something Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 18, 2012 Author Share Posted June 18, 2012 I'm not very smert, but I manage. I'll get it working, don't worry. Quote Link to comment Share on other sites More sharing options...
deranger Posted June 19, 2012 Share Posted June 19, 2012 (edited) I'm assuming he turns away from the camera when the drops the halberd initially. It seems kind of odd to me that he'd go from a one hand hold to a two hand hold, but when it comes to actually striking, using only one hand. Is this going to be a lance or an axe unit? Judging by the fact that it slices, not stabs, I'd guess axe. Edited June 19, 2012 by deranger Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 19, 2012 Author Share Posted June 19, 2012 Supposed to be both, really, but this is the axe attack. And yeah, he turns away. And lastly, he stays in a one hand grip the whole time, it just looks like he doesn't for a bit. Quote Link to comment Share on other sites More sharing options...
eCut Posted June 19, 2012 Share Posted June 19, 2012 (edited) I'm assuming he turns away from the camera when the drops the halberd initially. It seems kind of odd to me that he'd go from a one hand hold to a two hand hold, but when it comes to actually striking, using only one hand. Is this going to be a lance or an axe unit? Judging by the fact that it slices, not stabs, I'd guess axe. I don't think he every actually holds the axe with two hands, but rather it looks that way because it is a stick figure so when his other arms goes over the handle it appears that he is holding it with two hands. I might be wrong though. :P Edited: I was ninja'd. :( Edited June 19, 2012 by eCut Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted June 19, 2012 Share Posted June 19, 2012 (edited) deranger basically mentioned what I was going to; I know that FE units don't exactly make a ton of sense with their animations (either with frame skips, movements that aren't physically possible, etc.), but since that's a strike with a halberd/polearm of some kind, I would think that not only would the unit be repositioning it behind them with two hands, they'd be swinging it two-handed also. If the axe was smaller, I'd buy a one-handed attack, but you'd want more control for that much mass. I would also imagine that with that much mass moving forward, the strike would be faster than it is, too. I'd probably reverse the timings on the repositioning and swinging, to be honest or at least make them around the same speed. A person would want to conserve more of their energy to make use of it in the swing, so I'd imagine that, unless the unit was in a huge rush to hit a close enemy, they'd take their time to set their form before delivering the blow (something that Hector's T1 animation displays, for example). Edited June 19, 2012 by Lord Glenn Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 19, 2012 Author Share Posted June 19, 2012 (edited) Thing about the swing is that I accidentally added an extra frame. I'll be taking it out for the final version, and that should make it look better. EDIT: Hm...maybe I'll make him use two hands. I dunno. Edited June 19, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
deranger Posted June 19, 2012 Share Posted June 19, 2012 Now that lord glen mentions it, your animation is pretty similar to hector t1's. Non airborne-ness? What exactly will differentiate the two (if it's little things, you might be able to get away with splicing =D!) Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 19, 2012 Author Share Posted June 19, 2012 Well, for one thing, it's a poleaxe, and for another, he has a loincloth. For a third, this guy is supposed to be less bulky, although I doubt I've succeeded there, and stuff. I don't see how this is similar to Hector's sprite, personally. Quote Link to comment Share on other sites More sharing options...
deranger Posted June 19, 2012 Share Posted June 19, 2012 The initial motion, though I guess yours doesn't go into a crouch. And they both attack with overhand motions. Though I guess the loin cloth dashes any hopes of splicing you may have had. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 19, 2012 Author Share Posted June 19, 2012 (edited) But it also increases my opportunities for awesome motion frames, if I do this right. UPDATE- - WHAT HAVE I WROUGHT? DEAR LORD, THE HORROR! I NEED TO COME BACK TO THIS THING ASAP OR DIE TRYING. Edited June 19, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted June 21, 2012 Share Posted June 21, 2012 make this blur stop happening like this Do something like one of these or use the Cavalier or Paladin lance sprites as refs (no wooden lance refs that I can think of unfortunately >: ) Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted June 21, 2012 Author Share Posted June 21, 2012 Thanks. What happened was I accidentally reversed the colors I meant to use, and then I left my precious computer for a day...it's been rough. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted June 23, 2012 Share Posted June 23, 2012 Haha it looks funny xD. I hope it looks better in action :P Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 2, 2012 Author Share Posted July 2, 2012 (edited) NOPE NOPE Edited February 22, 2013 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Jubby Posted July 2, 2012 Share Posted July 2, 2012 that seems... poorly shaded :/ Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted July 2, 2012 Share Posted July 2, 2012 The way the axe swipes seems odd, why does it go down then spin and curve up? Shouldnt it be more fluid from initial pose to the second pose? Hand shouldn't move up, you don't retain the position in the second pose and there's no reason for his hand to be that close to the blade, his armor plate/hanging cloth from his waist sits oddly and seems to shorten when he spins. Leg shading is expremely pillowy particularly on the rear of the pants, there's no bend I his knees yet he's bowlegged Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 2, 2012 Author Share Posted July 2, 2012 (edited) It's a work in progress There is a reason for his hand to be close to the blade, and it's to avoid the blade hitting the ground when it spins. I made the last frame at about...12 A.M. I think this whole thing will make more sense when I make more progress. Edited July 2, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
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