Freohr Datia Posted July 2, 2012 Share Posted July 2, 2012 Are you perhaps trying to make him hold the axe the way Greil does in his artwork? Although I don't battle sprite so I don't have much to say, but I do agree the movement looks sorta weird when watching him draw his axe back... And also I was gonna say "somebody dares not listen to Vampire Elfy???" Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 2, 2012 Author Share Posted July 2, 2012 It'll make sense eventually. If you want to know the approximate idea of what this sprite will hopefully look like, you can refer to Klokinator's avatar. Quote Link to comment Share on other sites More sharing options...
Jubby Posted July 2, 2012 Share Posted July 2, 2012 Whether it'll look better later or not, the legs are still fluffier than the pillow my head is currently laying on :/ Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 3, 2012 Author Share Posted July 3, 2012 I don't have the seventh frame anymore. I decided to redo the legs. Some other time. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 3, 2012 Share Posted July 3, 2012 Not to mention that based on Mew's official artwork he totally forgot the "loincloth" on the reverse side of the body that covers the buttocks I said nothing. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 3, 2012 Author Share Posted July 3, 2012 Oh, woops, I'll fix it when I feel like working on it again. Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted July 3, 2012 Share Posted July 3, 2012 Wherever his hand holds the pole at the angle the pole becomes, it's unlikely he"ll hit the floor with it, what I meant by not retaining the position is that his hand seems to slide back to its initial distance by the 2nd pose, his other arm also seems really awkward at all times, I'm not sure if you actually want cnc, but let me know if you don't ;) and I won't continue Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 3, 2012 Author Share Posted July 3, 2012 No, that's why I put it up. I enjoy the critique. The trouble is fixing it. But I'll do it. Eventually. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) Well, I made a pirate. Raaaargh. Because Klok wanted an awesome pirate. Also, this apparently has the potential for a Lolcritical where the hand in the pocket contains the universes biggest axe. But that's for later. Also, the axe-holding arm is gross. I know that already. Edited July 11, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted July 11, 2012 Share Posted July 11, 2012 (edited) Wow, very pillowy, personally I'm gonna debate "awesome pirate" Arm in the pocket seems too thin in the deltoid/bicep(upper arm and shoulder) chest/torso shading makes very little sense, the pant leg seems real pillowy as do the boots, but the boots are all round and lack a sensical shape? they look like smurf shoes :( You've got a long way to go, but keep it up :) Edited July 11, 2012 by Vampire Elf Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted July 11, 2012 Share Posted July 11, 2012 I'm no expert in the Battle Animation field, but It looks pretty good to me. For the critical you should have him pull out a flintlock and just brain whoever he is fighting. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 11, 2012 Share Posted July 11, 2012 HEY GAIS LOOK. Okay, so the last frame is still being worked on (A LOT), but I wanted to get this up ASAP. 6.5 Frames out of who knows how many, finished. :) Basing it off Klok's stick figure in his avatar when it comes to timing makes it look too jumpy. His pants when turning around also look like King of Fighters XIII shaded because of the way it looks pillowy. They intentionally did that-ish in KOF because they wanted to mix the sprites with a model type look. That's not a good thing if we're going for FE battle sprites here. Still got a ways to go from BwdYeti level. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 11, 2012 Author Share Posted July 11, 2012 Huh, I thought we were on the pirate. Ah well, critique helps, no matter what it's for. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2012 Share Posted July 11, 2012 Basing it off Klok's stick figure in his avatar when it comes to timing makes it look too jumpy. I'm actually going to slow it down in FEXP to a more realistic speed, his GIF program just doesn't have as many options for animating as FEXP will. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 15, 2012 Author Share Posted July 15, 2012 (edited) wat is this i don't even My animating program thingy is pretty bad, so the actual timing is a little off. This thing is just a little side project I worked on a while back but never finished, but yay I finished it. Edited July 15, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted July 15, 2012 Share Posted July 15, 2012 The frames where he flies up are really pillowy :( Well on second thoughts it seems pillowy whenever most of the wyverns back is showing Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 15, 2012 Author Share Posted July 15, 2012 (edited) That's something I've been meaning to ask about. When you say pillow-y how exactly is it Pillow Shaded? I think I see what you mean, I just want to see if what I'm thinking is the same as what you're thinking. Also thanks for responding so quick. The wyvern back is mostly customed, because the saddle and stuff got in the way. Edited July 15, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted July 15, 2012 Share Posted July 15, 2012 http://i118.photobucket.com/albums/o119/gaara234/Pillow8.png Saw this on google, this is probably a good example of what not to do, just try not to overshade, and keep the light source in mind :) Also don't band lines of pixels, where all your lines match and go in the same direction so they give a really weird appearance. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 15, 2012 Author Share Posted July 15, 2012 (edited) All right, I think we had the same idea. Thanks for reminding me. Almost everything except for two motion frames were made a long time ago, and I was just really lazy and didn't check over my shading. Edited July 15, 2012 by Mercenary Lord Quote Link to comment Share on other sites More sharing options...
Klokinator Posted July 15, 2012 Share Posted July 15, 2012 Vamp, you must have eyes of a hawk or something bcause jesus christ who can even make out details when you have 0.13ms to see each frame, let alone tell if they're pillow shaded? That, or you put it in a GIF decryptor and slowed it down lol Quote Link to comment Share on other sites More sharing options...
Vampire Elf Posted July 15, 2012 Share Posted July 15, 2012 Nah just looking at it on the iPhone, I guess 6ish years of spriting FE has given me hawk eyes lol Quote Link to comment Share on other sites More sharing options...
Feaw Posted July 15, 2012 Share Posted July 15, 2012 Eh, I noticed it too (without reading vamp's post), and I don't have hawk eyes at all... Quote Link to comment Share on other sites More sharing options...
Jubby Posted July 15, 2012 Share Posted July 15, 2012 That looks pillowy to me too and I'm not even that good at spriting (and I have terrible eyes) Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 15, 2012 Share Posted July 15, 2012 (edited) You used the Wyvern Lord wings for his landing frames, it makes his wings change, can you at least edit them to look like they match up better? And why do his tail spikes disappear and reappear when he flies back to land? Edited July 15, 2012 by L95 Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 15, 2012 Author Share Posted July 15, 2012 Correction: I used the entire Wyvern Lord for the landing frames. :3 But I see what you mean. And I probably should have given the sheet as well. [spoiler=Here.] Have at it. This should make things a lot easier to critique. And now I can actually see what everyone's talking about, yeah. Quote Link to comment Share on other sites More sharing options...
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