Fateborn Posted January 29, 2015 Share Posted January 29, 2015 Animations, because how they're used are completely up to you. Link to comment Share on other sites More sharing options...
Armaada J Posted January 29, 2015 Share Posted January 29, 2015 Ok thanks! I want to try my hand(err.. keyboard) at hacking later this year when i get a break from school, as i want to make a hack one day. Link to comment Share on other sites More sharing options...
cybaster Posted February 10, 2015 Share Posted February 10, 2015 my custom animation True blade ^^ https://www.youtube.com/watch?v=Z8RDVQ1T0rs&feature=youtu.be Link to comment Share on other sites More sharing options...
Fateborn Posted February 10, 2015 Share Posted February 10, 2015 If you're putting that here, I would assume you wants to make it free to use. So in that case, you should create a download link to the feditor animation file of it. So people can actually use it. Link to comment Share on other sites More sharing options...
Whitewolf8 Posted February 19, 2015 Share Posted February 19, 2015 So... Why hasn't this been done 'till now? Free to use.https://www.dropbox.com/sh/gmvf854rhetmqv7/AAD76TCwJGeO_pa60MAcsCcZa?dl=0Suddenly the use of Sword Troubadour has doubled! Link to comment Share on other sites More sharing options...
Fateborn Posted February 20, 2015 Share Posted February 20, 2015 The staff positioning need a bit fixing, it looks like it's just pasted on and erects in an odd way in compare to the arm/hand positioning. Link to comment Share on other sites More sharing options...
cybaster Posted February 21, 2015 Share Posted February 21, 2015 oh sorry guy i forget it here free to use my custom animation class True Blade https://www.youtube.com/watch?v=Z8RDVQ1T0rs Link https://my.pcloud.com/publink/show?code=XZ9jxkZLYo9DxKzDSbPi1cXR67U8jTCyuvX Link to comment Share on other sites More sharing options...
Alfred Kamon Posted February 21, 2015 Share Posted February 21, 2015 Oh that's pretty cool! Thanks man! ^^ Link to comment Share on other sites More sharing options...
Mikey Séregon Posted March 4, 2015 Share Posted March 4, 2015 Crimson Eye from FE8 now in FE7: Anybody knows how to put a screen-shaking effect? Link to comment Share on other sites More sharing options...
Brendor Posted March 4, 2015 Share Posted March 4, 2015 Anybody knows how to put a screen-shaking effect? It's a command in the script iirc look at the custom spell doc Link to comment Share on other sites More sharing options...
Mikey Séregon Posted March 4, 2015 Share Posted March 4, 2015 I know there is a command for battle animations, but it isn't in CSA: 0x00 through 0x13 (except 0x08) - Ignored/unused0x08 Attack (becomes critical automatically) with HP stealing0x14 through 0x28 - passed to attacker's animation; it is recommended that all possible caster/ spell animation combinations are considered such that no combination conflicts0x29 Set brightness and opacity levels for the background. Argument XX is the brightness level from 0 to 100% (0x0 through 0x10) Argument YY is the opacity level from 100% to 50% (0x0 through 0x10)0x2A Sets whether maps 2 and 3 of the GBA screen should be visible. Argument YY is the boolean for whether to display those two maps: The value 0 means "false to display"; all other values mean "true".0x2B through 0x3F - passed to attacker's animation; see note above0x40 Scrolls the screen from being centered on the attacker to being centered on the defender. This should not be used more than once per animation.0x41 through 0x47 - passed to attacker's animation; see note above0x48 Plays sound or music whose ID corresponds to those documented in Music List.txt of the Nightmare module packages. Argument XXYY is a 16 bit music ID.0x49 through 0x52 - passed to attacker's animation; see note above for commands 0x14 through 0x280x53 through 0xFF - Ignored/unused Link to comment Share on other sites More sharing options...
Brendor Posted March 4, 2015 Share Posted March 4, 2015 it might be actually..try ripping Ereshkigal Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 4, 2015 Share Posted March 4, 2015 I'm fairly sure Ereishkigal doesn't use the screen shake, it's actually Nergal's animation. Giving Nergal other spells make the screen shake. (So... FE8 added this functionality? As I'm fairly sure the Mogall animation doesn't shake when using shadowshot or w/e I could be remembering wrong though) Link to comment Share on other sites More sharing options...
Brendor Posted March 4, 2015 Share Posted March 4, 2015 I thought there were spells that did this. Maybe it is only in FE8 i don't know Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 4, 2015 Share Posted March 4, 2015 I remember also seeing a vid of a Valk using Eresh and the screen not shaking, but I can't find the video atm :u Link to comment Share on other sites More sharing options...
Mikey Séregon Posted March 4, 2015 Share Posted March 4, 2015 C000014 (Heavy) and C000015 (Slight) are the commands for shake the screen, just like in battle animations. I wonder if there are other effects that can be used... Link to comment Share on other sites More sharing options...
Brendor Posted March 4, 2015 Share Posted March 4, 2015 probably 0x14 through 0x28 - passed to attacker's animation; it is recommended that all possible caster/ spell animation combinations are considered such that no combination conflicts this tells me commands 0x14-0x28 are the same for battle and spell animations Link to comment Share on other sites More sharing options...
Mikey Séregon Posted March 4, 2015 Share Posted March 4, 2015 Well, C1A and C1F are used in the same way for both modes, so it's possible. Link to comment Share on other sites More sharing options...
Mikey Séregon Posted March 4, 2015 Share Posted March 4, 2015 They share commands, I tested it and this is the result: 0x14 Heavy vibration of screen 0x15 Slight vibration of screen 0x16 Nothing (Apparently) 0x17 Nothing (Apparently) 0x18 Makes this: http://oi57.tinypic.com/2lcv0vq.jpg 0x19 Play bow pulling SFE 0x1A Normal hit 0x1B Play quick "heavy step" SFE 0x1C Play light horse stepping SFE; pitch decreases 0x1D Play light horse stepping SFE; pitch increases 0x1E Similar to 0x1D; a bit louder 0x1F Play hit SFE (sounds like Eliwood with sword's hit. Will be normal hit sound during normal attack and critical hit sound during critical attack) 0x20 Play hit SFE (sounds like Knight Lord with Durandal's hit) (see previous note) 0x21 Play hit SFE (sounds like Knight Lord with sword's hit) (see previous note) 0x22 Play short sword swinging SFE 0x23 Play shorter sword swinging SFE 0x24 Play sword slashing air SFE 0x25 Play wing flap SFE 0x26 Freezes the game 0x27 Freezes the game 0x28 Play electrical charging SFE (Used by Shamans) 0x2B Play armored unit "leaping" SFE 0x2C Freezes the game 0x2D Makes this: http://oi57.tinypic.com/2lcv0vq.jpg 0x2E Makes this: http://oi59.tinypic.com/jgrz7q.jpg 0x2F Makes this: http://oi59.tinypic.com/jgrz7q.jpg and plays Sage's critical rune sound. 0x30 Freezes the game 0x31 Freezes the game 0x32 Freezes the game 0x33 Play battle cry SFE (REALLY stupid) 0x34 Play heavy stepping SFE 0x35 Play longer wing flapping SFE 0x36 Play sword unsheathing SFE 0x37 Play sword clicking SFE 0x38 Play heavy spear spinning SFE 0x39 Pauses the attacker, makes them flash white and makes the screen flash white Essentially makes it look as though the attacker was hit, but without blue sparks 0x3A Play dancer magic release SFE 0x3B Play bard song SFE 0x3C Play sword "whooshing" SFE (done by Nomads; sounds like wing flap) 0x3D Makes this: http://oi61.tinypic.com/2jajevt.jpg 0x3E Play burning SFE 0x3F Play alternate arrow firing SFE? 0x41 Play short axe swinging SFE 0x42 Play long axe swinging SFE 0x43 Play weapon stance SFE (Clicking noise) 0x44 Play short "light emission" SFE (I seriously don't know a better way to describe this) 0x45 Play horse neighing SFE 0x46 Play dropped axe crashing onto ground SFE 0x47 Adds a second sprite? (At least that what it seems: http://oi58.tinypic.com/24wh7k8.jpg) 0x49 Play sage's magic firing SFE 0x4A Play valkyrie's magic charging SFE (Pretty much the same as the shaman's) 0x4B Play monk's magic casting SFE 0x4C Play Athos' magic casting SFE 0x4D Play Athos' critical glint SFE 0x4E Freezes the game 0x4F Play druid critical charging SFE 0x50 Nothing (Apparently) 0x51 Show brief white flash animation 0x52 Makes this: http://oi57.tinypic.com/2lcv0vq.jpg Link to comment Share on other sites More sharing options...
vilkalizer Posted March 11, 2015 Share Posted March 11, 2015 I ended up pasting a hatchet on a Bonewalker, so if anyone wants a crazy skeletal Hector an axe wielding skeleton for whatever reason, have at it. https://www.youtube.com/watch?v=coCKvFl50pU Download: Mediafire I just hope it works as well for other people as it seems to do locally :V Link to comment Share on other sites More sharing options...
Alfred Kamon Posted March 15, 2015 Share Posted March 15, 2015 I ended up pasting a hatchet on a Bonewalker, so if anyone wants a crazy skeletal Hector an axe wielding skeleton for whatever reason, have at it. https://www.youtube.com/watch?v=coCKvFl50pU Download: Mediafire That's really cool. However, it lacks the walking sounds. I wonder if somebody can add those? Link to comment Share on other sites More sharing options...
Lisandra_brave Posted March 15, 2015 Share Posted March 15, 2015 Male pegasus Sprite credits - genocike, Inkling, Lisandra_brave Scripting - Lisandra_brave https://dl.dropboxusercontent.com/u/1287867/card%20images/mpeg%20with%20dodge.zip Share and enjoy. Link to comment Share on other sites More sharing options...
iavasechui Posted March 16, 2015 Share Posted March 16, 2015 Male pegasus Sprite credits - genocike, Inkling, Lisandra_brave Scripting - Lisandra_brave https://dl.dropboxusercontent.com/u/1287867/card%20images/mpeg%20with%20dodge.zip Share and enjoy. THANK YOU!!!! Link to comment Share on other sites More sharing options...
Blademaster! Posted March 16, 2015 Share Posted March 16, 2015 That's really cool. However, it lacks the walking sounds. I wonder if somebody can add those? The sounds are already in the script, so inserting the animation into FE8 will cause no problems and will include sounds. For FE7, you probably have to import the SFX to the same spot they're in the FE8 array, but I'm not 100% sure that works in FE7 since I don't know how C commands work. Alternatively you can dump the Skeleton animation with FEditor Render Addition and pick out the SFX you want in the script that way. So someone should make a Wight palette version instead. Link to comment Share on other sites More sharing options...
Blue Druid Posted March 16, 2015 Share Posted March 16, 2015 I think FE7 already has walking sounds, though regular sounds and not like those of the skeleton in FE8 Link to comment Share on other sites More sharing options...
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