dondon151 Posted September 23, 2012 Share Posted September 23, 2012 (edited) So here's the deal. I've planned this out to be 105 turns, all units recruited, no deaths, no gaidens. Trying to figure out potential ways to shave off more turns but I can't come up with anything (except for using the Warp glitch in chapter 20, which will save a turn, but I'd rather do this run glitchless because you can't perform the glitch in the PAL version). Any ideas? Checking my arithmetic would be good as well. (Or confirming that my Medeus strategy works.) Stat boosters and Master Seals: 06 Seraph Robe Caeda 09 Goddess Icon Wendell 10 Master Seal Caeda 10 Speedwings Caeda 12 Master Seal Hardin 12 Master Seal Barst 12 Boots Marth 12 Arms Scroll Boah 16 Master Seal Palla 16 Dracoshield --- 17 Speedwings --- 18 Master Seal --- 19 Spirit Dust Boah 21 Master Seal --- 23 Master Seal --- Chapter 21 secret shop: Seraph Robe Tiki Spirit Dust Boah Spirit Dust Boah Spirit Dust Boah Secret Book Tiki Secret Book Tiki Secret Book Tiki Expenditures and Warp: Chapter 1 - 10 turns Obtained: 10000G Purchased: 1x Iron Lance (480G), 3x Javelin (2250G) Remaining: 7270G Chapter 2 - 6 turns Obtained: 5000G Purchased: 1x Steel Axe (700G), 2x Hand Axe (1080G) Remaining: 10490G Chapter 3 - 6 turns Obtained: 15000G Remaining: 25490G Receive Warp (1). Chapter 4 - 5 turns (from 7, -2) Obtained: 400G - 2x Iron Sword Forge: +6 MT Wing Spear (12320G) Purchased: 1x Heal (800G), 2x Steel Lance (1960G) Remaining: 10810G Warp Marth to gate. Warp (1) 6. (-2 turns) Chapter 5 - 4 turns (from 7, -3) Forge: +4 MT, +10 hit Ridersbane (8400G) Remaining: 2410G Warp Marth to gate. Warp (1) 5. (-3 turns) Chapter 6 - 6 turns Obtained: 610G - 2x Iron Sword, 1x Thunder Remaining: 3020G Chapter 7 - 4 turns (from 10, -6) Obtained: 10700G - Bullion(S), 1x Armorslayer, 1x Iron Sword Forge: +5 MT, +10 hit Iron Lance (4560G) Remaining: 9160G Warp Marth to gate. Warp (1) 4. (-6 turns) Chapter 8 - 5 turns Forge: +4 MT, +10 hit Hammer (7700G) Purchased: 1x Wing Spear (1120G) Remaining: 420G Chapter 9 - 4 turns (from 9, -5) Obtained: 1240G - 1x Levin Sword, 1x Iron Sword, 1x Iron Lance Remaining: 1660G Warp Marth to gate. Warp (1) 3. (-5 turns) Chapter 10 - 7 turns (from 12, -5) Obtained: 16050G - Bullion(M), 1x Silver Bow Forge: +9 MT, +5 hit, +15 crit Iron Bow (13640G) Purchased: 1x Pure Water (600G), 3x Door Key (1500G) Remaining: 1660G Warp Marth to Maria. Warp (1) 2. (-5 turns) Chapter 11 - 7 turns (from 13, -6) Remaining: 1660G Warp Marth to gate. Warp (1) 1. (-6 turns) Chapter 12 - 6 turns Remaining: 1660G Receive Warp (2). Warp Barst to prison cell. Warp (1) 0. (required) Chapter 13 - 3 turns (from 5, -2) Obtained: 25880G - Bullion(L), 1x Silver Bow, 2x Silver Sword, 1x Bolganone (11), 1x Elfire, 1x Armorslayer, 1x Javelin, 1x Thunder Forge: +1 MT, +12 crit Levin Sword (9600G) Remaining: 18250G Warp Marth to gate. Warp (2) 6. (-2 turns) Chapter 14 - 6 turns (from 8, -2) Obtained: 1600G - 1x Silver Sword, 1x Ridersbane Forge: +4 MT, +10 hit, +15 crit Wing Spear (16240G) Remaining: 3610G Warp Marth to throne. Warp (2) 5. (-2 turns) Chapter 15 - 2 turns (from 5, -3) Obtained: 13975G - Bullion(S), 1x Silver Sword, 1x Killer Lance, 1x Killer Bow, 1x Dragonpike, 1x Stonehoist Remaining: 17585G Warp Marth to gate. Warp (2) 4. (-3 turns) Chapter 16 - 5 turns (from 12, -7 turns) Obtained: 845G - 1x Recover Forge: +4 MT, +10 hit Arrowspate (7000G) Remaining: 11430G Warp Marth to Xane. Warp (2) 3. (-4 turns) Warp Marth to gate. Warp (2) 2. (-3 turns) Chapter 17 - 3 turns Obtained: 3250G - 1x Dracoshield, 1x Silver Lance, 1x Killer Lance Forge: +5 MT, +10 hit Wyrmslayer (11400G) Remaining: 3280G Receive Warp (3). Chapter 18 - 7 turns Remaining: 3280G Warp Marth to Est. Warp (3) 6. Warp Wrys to Marth. Warp (3) 5. Warp Marth to gate. Warp (2) 1. (required) Chapter 19 - 1 turn (from 6, -5 turns) Obtained: 4600G - 1x Fortify, 1x Speedwings, 1x Master Seal, 1x Ridersbane Remaining: 7880G Warp Bantu to Tiki. Warp (3) 4. (-2 turns) Warp Marth to throne. Warp (3) 3. (-3 turns) Chapter 20 - 3 turns Remaining: 7880G Warp Marth to Hammerne village. Warp (3) 2. Warp Wendell to Marth. Warp (3) 1. Warp Marth to gate. Warp (2) 0. Chapter 21 - 1 turn Obtained: 1100G - 1x Silver Lance Purchased: 1x Seraph Robe (1250G), 3x Spirit Dust (3750G), 3x Secret Book (3750G) Remaining: 230G Hammerne Warp (3). Warp (3) 7. Hammerne 11. Warp Caeda to bosskill. Warp (3) 6. Warp Barst to secret shop. Warp (3) 5. Warp Marth to gate. Warp (3) 4. Chapter 22 - 1 turn Remaining: 230G Warp Boah to bosskill. Warp (3) 3. Warp Marth to gate. Warp (3) 2. Chapter 23 - 1 turn Remaining: 230G Hammerne Warp (3). Warp (3) 7. Hammerne 10. Warp Tiki to bosskill. Warp (3) 6. Warp Jeorge to bosskill. Warp (3) 5. Warp Marth to throne. Warp (3) 4. Chapter 24 - 1 turn Remaining: 230G Hammerne Warp (3). Warp (3) 7. Hammerne 9. Warp Julian to Aum chest. Warp (3) 6. Warp Tiki to bosskill. Warp (3) 5. Warp Hardin to bosskill. Warp (3) 4. Warp Marth to gate. Warp (3) 3. Endgame - 1 turn Remaining: 230G Warp Boah to manakete. Warp (3) 2. Warp Tiki to bosskill. Warp (3) 1. Aum Tiki. Aum 0. Warp Tiki to bosskill. Warp (3) 0. Total 105 turns Boss battles: Chapter 1: Paladin Jagen 4RKO (+1 rank, WTD) with Silver Lance (19 atk, 8 AS vs. 30 HP, 8 def, 10 AS) (60 hit) Archer Gordin 4RKO with Steel Bow (13 atk, 1 AS vs. 30 HP, 8 def, 10 AS) (55 hit) * Knight Draug 4RKO (WTD) with Javelin (13 atk, 3 AS vs. 30 HP, 8 def, 10 AS) (33 hit) Cavalier Abel 4RKO with Iron Sword (11 atk, 7 AS vs. 30 HP, 8 def, 10 AS) (83 hit) Paladin Jagen 4RKO (+1 rank, WTD) with Silver Lance (19 atk, 8 AS vs. 30 HP, 8 def, 10 AS) (60 hit) * Gordin can use Iron Bow (65 hit) if either he or Draug and Caeda (40 hit) damage on enemy phase Chapter 4: Pegasus knight Caeda OHKO with forged Wing Spear (+6 MT) (46 atk vs. 34 HP, 11 def) Chapter 5: Dracoknight Jagen (+1 rank) 2RKO with Silver Lance (22 atk, 8 AS vs. 36 HP, 15 def, 8 AS) Pegasus knight Caeda 2RKO with forged Wing Spear (+6 MT) (46 atk, 12 AS vs. 36 HP, 15 def, 8 AS) Chapter 6: Sage Wendell (+1 rank) 2RKO with Thunder (11 atk, 12 AS vs. 42 HP, 3 res, 7 AS) Pegasus knight Caeda 2RKO with forged Wing Spear (+6 MT) (46 atk, 12 AS vs. 42 HP, 16 def, 7 AS) Chapter 7: Pegasus knight Caeda (+1 rank) ORKO with forged Wing Spear (+6 MT) (47 atk, 12 AS vs. 45 HP, 17 def, 8 AS) Chapter 8: Mage Merric 2RKO with Excalibur (16 atk, 5 AS vs. 41 HP, 0 res, 10 AS) Pegasus knight Caeda (+1 rank) 2RKO with forged Wing Spear (+6 MT) (47 atk, 12 AS vs. 41 HP, 17 def, 10 AS) Chapter 9: Sage Wendell (+1 rank) OHKO with Excalibur crit (18 atk, 21 crit vs. 38 HP, 5 res) Chapter 10: Pegasus knight Caeda (+1 rank) ORKO with forged Wing Spear (+6 MT) (47 atk, 12 AS vs. 45 HP, 17 def, 8 AS) Chapter 11: Dracoknight Jagen (+1 rank) OHKO with forged Ridersbane (+4 MT) (45 atk vs. 34 HP, 11 def) Chapter 12: Paladin Hardin (+2 rank) 2RKO with forged Iron Lance (+5 MT) (24 atk, 9 AS vs. 28 HP, 8 def, 16 AS) Sniper Jeorge (+2 rank) 2RKO with forged Iron Bow (+9 MT) (23 atk, 12 AS vs. 28 HP, 8 def, 16 AS) Chapter 13: Hero Astram (+2 rank) ORKO with forged Levin Sword hit + crit (+1 MT, +12 crit) (10 atk, 19 crit, 14 AS vs. 40 HP, 0 res, 9 AS) Chapter 14: Dracoknight Caeda (+2 spd, +1 rank) ORKO with forged Wing Spear (+4 MT, +15 crit) (45 atk, 14 AS vs. 48 HP, 18 def, 9 AS) Chapter 15: Dracoknight Caeda (+2 spd, +1 rank) ORKO with Silver Lance (22 atk, 14 AS vs. 30 HP, 6 def, 5 AS) Chapter 16: Dracoknight Caeda (+2 spd, +1 rank) ORKO with forged Wing Spear (+4 MT, +15 crit) (45 atk, 14 AS vs. 51 HP, 19 def, 10 AS) Chapter 17: Swordmaster Hardin (+1 rank) 2RKO with forged Wyrmslayer (+5 MT) (46 atk, 14 AS vs. 44 +9 HP, 19 def, 17 AS) Chapter 18: Dracoknight Caeda (+2 spd, +1 rank) OHKO with forged Wing Spear crit (+4 MT, +15 crit) (45 atk, 28 crit vs. 44 HP, 13 def) Chapter 19: Recruit Tiki with Bantu. Chapter 20: Recruit Lorenz with Caeda. Chapter 21: Dracoknight Caeda (+2 spd, +1 rank) OHKO with forged Wing Spear crit (+4 MT, +15 crit) (45 atk, 28 crit vs. 50 HP, 15 def) Chapter 22: Sage Boah (+2 mag, +2 rank) OHKO with Excalibur crit (22 atk, 23 crit vs. 55 HP, 3 res) Chapter 23: Manakete Tiki 2RKO with Divinestone (31 atk, 8 AS vs. 40 HP, 7 def, 12 AS) Sniper Jeorge (+2 rank) 2RKO with Parthia (26 atk, 12 AS vs. 40 HP, 7 def, 12 AS) Chapter 24: Manakete Tiki 2RKO with Divinestone (67 atk, 8 AS vs. 54 HP, 22 def, 24 AS) Swordmaster Hardin (+1 rank) 2RKO with forged Wyrmslayer (+5 MT) (46 atk, 14 AS vs. 54 HP, 22 def, 24 AS) Endgame: (Fire Dragon) Sage Boah (+8 mag, +2 rank) OHKO with Excalibur crit (28 atk, 23 crit vs. 60 HP, 8 res) (Medeus) Manakete Tiki 2RKO with Divinestone (67 atk, 8 AS vs. 60 HP, 27 def) Edited September 23, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted September 23, 2012 Share Posted September 23, 2012 You're insane. I... I have trouble with H2... Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 23, 2012 Author Share Posted September 23, 2012 H2 would be easier if you had spreadsheets like I do for this Quote Link to comment Share on other sites More sharing options...
PKL Posted September 23, 2012 Share Posted September 23, 2012 Looking forward to this. Why the wing on Caeda btw? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 23, 2012 Author Share Posted September 23, 2012 (edited) 14 spd lets her double the chapters 14 and 16 bosses so I don't have to fish for a crit. It doesn't really do anything on anyone else. I had considered earlier trying to cut away turns on chapter 12, but the problem is that there's so much stuff in that chapter. Boots saves a turn each in chapters 13 and 17, there are 2 Master Seals, an Arms Scroll, a bunch of sellable miscellaneous items, and a Bullion (M) that I need to sustain my forges. Edited September 23, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
Komeiji Koishi Posted September 23, 2012 Share Posted September 23, 2012 Interesting how you have every last detail planned out already. (I'd just BS something when I get to the map, and if that fails, I'd BS something else.) But aren't those planned criticals you have a bit too dependent on luck? Quote Link to comment Share on other sites More sharing options...
Elieson Posted September 23, 2012 Share Posted September 23, 2012 Interesting how you have every last detail planned out already. (I'd just BS something when I get to the map, and if that fails, I'd BS something else.) But aren't those planned criticals you have a bit too dependent on luck? This is dondon. All is accounted for. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 23, 2012 Author Share Posted September 23, 2012 (edited) Interesting how you have every last detail planned out already. (I'd just BS something when I get to the map, and if that fails, I'd BS something else.) But aren't those planned criticals you have a bit too dependent on luck? save points Planning is important. I had this planned out a certain way, played and recorded up until chapter 17, and then realized that I could have cut 2 turns in chapter 4 by using a Warp. So back to chapter 4 we go. Fortunately I don't have to re-do chapters 1-3 because those were really hard to figure out. Edited September 23, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
PKL Posted September 23, 2012 Share Posted September 23, 2012 53 turns better than your previous run. :o Quote Link to comment Share on other sites More sharing options...
riariadne Posted September 23, 2012 Share Posted September 23, 2012 This is really great. I loved the first run, so this should be even better. Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted September 23, 2012 Share Posted September 23, 2012 Wow. Will there be videos like from the last one? Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted September 23, 2012 Share Posted September 23, 2012 will you record with commentary? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 23, 2012 Author Share Posted September 23, 2012 need to finish everything else first Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 23, 2012 Share Posted September 23, 2012 Okay, one problem. . .Chapter 21's secret shop doens't sell Robes. That's Chapter 24. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 23, 2012 Author Share Posted September 23, 2012 clearly i do not know my FE11 endgame very well scratch the angelic robe; i have a different plan for defeating xemcel general barst + sniper jeorge + tiki which means that i can now afford to forge another 1250G of something i mean in general i can just kind of dick around with the endgame bosses Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 23, 2012 Share Posted September 23, 2012 Hmmm. . .can Hardin pull off the boss kill/chip as Draco? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 24, 2012 Author Share Posted September 24, 2012 (edited) no, tiki needs either an angelic robe or 2 talismans to survive xemcel after divinestone and barrier boosts, so 9 HP damage chip needs to come before her attack theoretically i could also use the speedwings on palla and forge -1 WT onto the chapter 17 wyrmslayer (she also needs the chapter 23 talisman to survive a hit, ugh). the point is that i have options. i'd much rather go for 2HKOs because those look cleaner, so i might go the palla route (but then i'd need to free up ~370G somewhere for -1 WT on the wyrmslayer forge). Edited September 24, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 24, 2012 Share Posted September 24, 2012 (edited) IGNORE ME ^that's base tiki, she has 21 res at base, xemcel has 29 attack using the site's numbers, so she should still live one round, especially with the barrier boost, she'll be taking 2x2 damage. Edited September 24, 2012 by General Horace Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 24, 2012 Author Share Posted September 24, 2012 (edited) ... why is there a generic guy on the gate WoD says that xemcel has 17 mag, and i'm inclined to believe that they're correct; not only does 7 mag seem too low, but in my old chapter 24 video where tiki suicides on xemcel, she gets OHKO'd without barrier boost, which indicates 39 atk. edit: also a way to kill michalis without the excalibur crit: linde @ aura (17 HP) + jake @ thunderbolt (7 HP) + beck @ thunderbolt (7 HP) + boah @ excalibur (25 HP) only needs 3 warps (linde, boah, marth) and i have 3 other warp users + lena so it's all good Edited September 24, 2012 by dondon151 Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted September 24, 2012 Share Posted September 24, 2012 I was wondering how you'd calculate this. Oh yeah, 0% growths. You're pretty good. No, amazing. And not just with FE either. Dayum. Erm, I don't think I can give any tips then, never done any 0% myself and I'm only good at making wifi teams in FE11, haha. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 24, 2012 Author Share Posted September 24, 2012 hey does anyone have a chapter 20 save on desmume that i can use Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted September 24, 2012 Share Posted September 24, 2012 hey does anyone have a chapter 20 save on desmume that i can use http://www.mediafire.com/file/ssyx1zqpr6ybluf/fireeCh20.dsv Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 28, 2012 Author Share Posted September 28, 2012 figured out a chapter 20 3 turn strategy that should work; had to keep the chapter 16 dracoshield and squeeze out some money for a thunderbolt forge though now if anyone has an endgame save with the aum staff obtained, that would also be nice Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted September 28, 2012 Share Posted September 28, 2012 http://www.mediafire.com/file/w5w5mq7wo6puzbf/endgame.sav I hope you weren't expecting a lot of units still alive. Aum should be in convoy. If you need dsv format instead I can probably remember to do that too, but Import Battery Memory or whatever should work. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 28, 2012 Author Share Posted September 28, 2012 okay, thanks. looks like my convoluted endgame strategy will work after all. Quote Link to comment Share on other sites More sharing options...
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