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New H5 0% growths planning


dondon151
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So here's the deal.

I've planned this out to be 105 turns, all units recruited, no deaths, no gaidens. Trying to figure out potential ways to shave off more turns but I can't come up with anything (except for using the Warp glitch in chapter 20, which will save a turn, but I'd rather do this run glitchless because you can't perform the glitch in the PAL version).

Any ideas? Checking my arithmetic would be good as well. (Or confirming that my Medeus strategy works.)

   Stat boosters and Master Seals:
   06  Seraph Robe  Caeda
   09  Goddess Icon Wendell
   10  Master Seal  Caeda
   10  Speedwings   Caeda
   12  Master Seal  Hardin
   12  Master Seal  Barst
   12  Boots        Marth
   12  Arms Scroll  Boah
   16  Master Seal  Palla
   16  Dracoshield  ---
   17  Speedwings   ---
   18  Master Seal  ---
   19  Spirit Dust  Boah
   21  Master Seal  ---
   23  Master Seal  ---

   Chapter 21 secret shop:
   Seraph Robe  Tiki
   Spirit Dust  Boah
   Spirit Dust  Boah
   Spirit Dust  Boah
   Secret Book  Tiki
   Secret Book  Tiki
   Secret Book  Tiki

   Expenditures and Warp:

   Chapter 1 - 10 turns
   Obtained: 10000G
   Purchased: 1x Iron Lance (480G), 3x Javelin (2250G)
   Remaining: 7270G

   Chapter 2 - 6 turns
   Obtained: 5000G
   Purchased: 1x Steel Axe (700G), 2x Hand Axe (1080G)
   Remaining: 10490G

   Chapter 3 - 6 turns
   Obtained: 15000G
   Remaining: 25490G
   Receive Warp (1).

   Chapter 4 - 5 turns (from 7, -2)
   Obtained: 400G - 2x Iron Sword
   Forge: +6 MT Wing Spear (12320G)
   Purchased: 1x Heal (800G), 2x Steel Lance (1960G)
   Remaining: 10810G
   Warp Marth to gate. Warp (1) 6. (-2 turns)

   Chapter 5 - 4 turns (from 7, -3)
   Forge: +4 MT, +10 hit Ridersbane (8400G)
   Remaining: 2410G
   Warp Marth to gate. Warp (1) 5. (-3 turns)

   Chapter 6 - 6 turns
   Obtained: 610G - 2x Iron Sword, 1x Thunder
   Remaining: 3020G

   Chapter 7 - 4 turns (from 10, -6)
   Obtained: 10700G - Bullion(S), 1x Armorslayer, 1x Iron Sword
   Forge: +5 MT, +10 hit Iron Lance (4560G)
   Remaining: 9160G
   Warp Marth to gate. Warp (1) 4. (-6 turns)

   Chapter 8 - 5 turns
   Forge: +4 MT, +10 hit Hammer (7700G)
   Purchased: 1x Wing Spear (1120G)
   Remaining: 420G

   Chapter 9 - 4 turns (from 9, -5)
   Obtained: 1240G - 1x Levin Sword, 1x Iron Sword, 1x Iron Lance
   Remaining: 1660G
   Warp Marth to gate. Warp (1) 3. (-5 turns)

   Chapter 10 - 7 turns (from 12, -5)
   Obtained: 16050G - Bullion(M), 1x Silver Bow
   Forge: +9 MT, +5 hit, +15 crit Iron Bow (13640G)
   Purchased: 1x Pure Water (600G), 3x Door Key (1500G)
   Remaining: 1660G
   Warp Marth to Maria. Warp (1) 2. (-5 turns)

   Chapter 11 - 7 turns (from 13, -6)
   Remaining: 1660G
   Warp Marth to gate. Warp (1) 1. (-6 turns)

   Chapter 12 - 6 turns
   Remaining: 1660G
   Receive Warp (2).
   Warp Barst to prison cell. Warp (1) 0. (required)

   Chapter 13 - 3 turns (from 5, -2)
   Obtained: 25880G - Bullion(L), 1x Silver Bow, 2x Silver Sword, 1x Bolganone (11), 1x Elfire, 1x Armorslayer, 1x Javelin, 1x Thunder
   Forge: +1 MT, +12 crit Levin Sword (9600G)
   Remaining: 18250G
   Warp Marth to gate. Warp (2) 6. (-2 turns)

   Chapter 14 - 6 turns (from 8, -2)
   Obtained: 1600G - 1x Silver Sword, 1x Ridersbane
   Forge: +4 MT, +10 hit, +15 crit Wing Spear (16240G)
   Remaining: 3610G
   Warp Marth to throne. Warp (2) 5. (-2 turns)

   Chapter 15 - 2 turns (from 5, -3)
   Obtained: 13975G - Bullion(S), 1x Silver Sword, 1x Killer Lance, 1x Killer Bow, 1x Dragonpike, 1x Stonehoist
   Remaining: 17585G
   Warp Marth to gate. Warp (2) 4. (-3 turns)

   Chapter 16 - 5 turns (from 12, -7 turns)
   Obtained: 845G - 1x Recover
   Forge: +4 MT, +10 hit Arrowspate (7000G)
   Remaining: 11430G
   Warp Marth to Xane. Warp (2) 3. (-4 turns)
   Warp Marth to gate. Warp (2) 2. (-3 turns)

   Chapter 17 - 3 turns
   Obtained: 3250G - 1x Dracoshield, 1x Silver Lance, 1x Killer Lance
   Forge: +5 MT, +10 hit Wyrmslayer (11400G)
   Remaining: 3280G
   Receive Warp (3).

   Chapter 18 - 7 turns
   Remaining: 3280G
   Warp Marth to Est. Warp (3) 6.
   Warp Wrys to Marth. Warp (3) 5.
   Warp Marth to gate. Warp (2) 1. (required)

   Chapter 19 - 1 turn (from 6, -5 turns)
   Obtained: 4600G - 1x Fortify, 1x Speedwings, 1x Master Seal, 1x Ridersbane
   Remaining: 7880G
   Warp Bantu to Tiki. Warp (3) 4. (-2 turns)
   Warp Marth to throne. Warp (3) 3. (-3 turns)

   Chapter 20 - 3 turns
   Remaining: 7880G
   Warp Marth to Hammerne village. Warp (3) 2.
   Warp Wendell to Marth. Warp (3) 1.
   Warp Marth to gate. Warp (2) 0.

   Chapter 21 - 1 turn
   Obtained: 1100G - 1x Silver Lance
   Purchased: 1x Seraph Robe (1250G), 3x Spirit Dust (3750G), 3x Secret Book (3750G)
   Remaining: 230G
   Hammerne Warp (3). Warp (3) 7. Hammerne 11.
   Warp Caeda to bosskill. Warp (3) 6.
   Warp Barst to secret shop. Warp (3) 5.
   Warp Marth to gate. Warp (3) 4.

   Chapter 22 - 1 turn
   Remaining: 230G
   Warp Boah to bosskill. Warp (3) 3.
   Warp Marth to gate. Warp (3) 2.

   Chapter 23 - 1 turn
   Remaining: 230G
   Hammerne Warp (3). Warp (3) 7. Hammerne 10.
   Warp Tiki to bosskill. Warp (3) 6.
   Warp Jeorge to bosskill. Warp (3) 5.
   Warp Marth to throne. Warp (3) 4.

   Chapter 24 - 1 turn
   Remaining: 230G
   Hammerne Warp (3). Warp (3) 7. Hammerne 9.
   Warp Julian to Aum chest. Warp (3) 6.
   Warp Tiki to bosskill. Warp (3) 5.
   Warp Hardin to bosskill. Warp (3) 4.
   Warp Marth to gate. Warp (3) 3.

   Endgame - 1 turn
   Remaining: 230G
   Warp Boah to manakete. Warp (3) 2.
   Warp Tiki to bosskill. Warp (3) 1.
   Aum Tiki. Aum 0.
   Warp Tiki to bosskill. Warp (3) 0.

   Total 105 turns



   Boss battles:

   Chapter 1:
   Paladin Jagen 4RKO (+1 rank, WTD) with Silver Lance (19 atk, 8 AS vs. 30 HP, 8 def, 10 AS) (60 hit)
   Archer Gordin 4RKO with Steel Bow (13 atk, 1 AS vs. 30 HP, 8 def, 10 AS) (55 hit)
   * Knight Draug 4RKO (WTD) with Javelin (13 atk, 3 AS vs. 30 HP, 8 def, 10 AS) (33 hit)
   Cavalier Abel 4RKO with Iron Sword (11 atk, 7 AS vs. 30 HP, 8 def, 10 AS) (83 hit)
   Paladin Jagen 4RKO (+1 rank, WTD) with Silver Lance (19 atk, 8 AS vs. 30 HP, 8 def, 10 AS) (60 hit)
   * Gordin can use Iron Bow (65 hit) if either he or Draug and Caeda (40 hit) damage on enemy phase

   Chapter 4:
   Pegasus knight Caeda OHKO with forged Wing Spear (+6 MT) (46 atk vs. 34 HP, 11 def)

   Chapter 5:
   Dracoknight Jagen (+1 rank) 2RKO with Silver Lance (22 atk, 8 AS vs. 36 HP, 15 def, 8 AS)
   Pegasus knight Caeda 2RKO with forged Wing Spear (+6 MT) (46 atk, 12 AS vs. 36 HP, 15 def, 8 AS)

   Chapter 6:
   Sage Wendell (+1 rank) 2RKO with Thunder (11 atk, 12 AS vs. 42 HP, 3 res, 7 AS)
   Pegasus knight Caeda 2RKO with forged Wing Spear (+6 MT) (46 atk, 12 AS vs. 42 HP, 16 def, 7 AS)

   Chapter 7:
   Pegasus knight Caeda (+1 rank) ORKO with forged Wing Spear (+6 MT) (47 atk, 12 AS vs. 45 HP, 17 def, 8 AS)

   Chapter 8:
   Mage Merric 2RKO with Excalibur (16 atk, 5 AS vs. 41 HP, 0 res, 10 AS)
   Pegasus knight Caeda (+1 rank) 2RKO with forged Wing Spear (+6 MT) (47 atk, 12 AS vs. 41 HP, 17 def, 10 AS)

   Chapter 9:
   Sage Wendell (+1 rank) OHKO with Excalibur crit (18 atk, 21 crit vs. 38 HP, 5 res)

   Chapter 10:
   Pegasus knight Caeda (+1 rank) ORKO with forged Wing Spear (+6 MT) (47 atk, 12 AS vs. 45 HP, 17 def, 8 AS)

   Chapter 11:
   Dracoknight Jagen (+1 rank) OHKO with forged Ridersbane (+4 MT) (45 atk vs. 34 HP, 11 def)

   Chapter 12:
   Paladin Hardin (+2 rank) 2RKO with forged Iron Lance (+5 MT) (24 atk, 9 AS vs. 28 HP, 8 def, 16 AS)
   Sniper Jeorge (+2 rank) 2RKO with forged Iron Bow (+9 MT) (23 atk, 12 AS vs. 28 HP, 8 def, 16 AS)

   Chapter 13:
   Hero Astram (+2 rank) ORKO with forged Levin Sword hit + crit (+1 MT, +12 crit) (10 atk, 19 crit, 14 AS vs. 40 HP, 0 res, 9 AS)

   Chapter 14:
   Dracoknight Caeda (+2 spd, +1 rank) ORKO with forged Wing Spear (+4 MT, +15 crit) (45 atk, 14 AS vs. 48 HP, 18 def, 9 AS)

   Chapter 15:
   Dracoknight Caeda (+2 spd, +1 rank) ORKO with Silver Lance (22 atk, 14 AS vs. 30 HP, 6 def, 5 AS)

   Chapter 16:
   Dracoknight Caeda (+2 spd, +1 rank) ORKO with forged Wing Spear (+4 MT, +15 crit) (45 atk, 14 AS vs. 51 HP, 19 def, 10 AS)

   Chapter 17:
   Swordmaster Hardin (+1 rank) 2RKO with forged Wyrmslayer (+5 MT) (46 atk, 14 AS vs. 44 +9 HP, 19 def, 17 AS)

   Chapter 18:
   Dracoknight Caeda (+2 spd, +1 rank) OHKO with forged Wing Spear crit (+4 MT, +15 crit) (45 atk, 28 crit vs. 44 HP, 13 def)

   Chapter 19:
   Recruit Tiki with Bantu.

   Chapter 20:
   Recruit Lorenz with Caeda.

   Chapter 21:
   Dracoknight Caeda (+2 spd, +1 rank) OHKO with forged Wing Spear crit (+4 MT, +15 crit) (45 atk, 28 crit vs. 50 HP, 15 def)

   Chapter 22:
   Sage Boah (+2 mag, +2 rank) OHKO with Excalibur crit (22 atk, 23 crit vs. 55 HP, 3 res)

   Chapter 23:
   Manakete Tiki 2RKO with Divinestone (31 atk, 8 AS vs. 40 HP, 7 def, 12 AS)
   Sniper Jeorge (+2 rank) 2RKO with Parthia (26 atk, 12 AS vs. 40 HP, 7 def, 12 AS)

   Chapter 24:
   Manakete Tiki 2RKO with Divinestone (67 atk, 8 AS vs. 54 HP, 22 def, 24 AS)
   Swordmaster Hardin (+1 rank) 2RKO with forged Wyrmslayer (+5 MT) (46 atk, 14 AS vs. 54 HP, 22 def, 24 AS)

   Endgame:
   (Fire Dragon)
   Sage Boah (+8 mag, +2 rank) OHKO with Excalibur crit (28 atk, 23 crit vs. 60 HP, 8 res)
   (Medeus)
   Manakete Tiki 2RKO with Divinestone (67 atk, 8 AS vs. 60 HP, 27 def)

Edited by dondon151
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14 spd lets her double the chapters 14 and 16 bosses so I don't have to fish for a crit. It doesn't really do anything on anyone else.

I had considered earlier trying to cut away turns on chapter 12, but the problem is that there's so much stuff in that chapter. Boots saves a turn each in chapters 13 and 17, there are 2 Master Seals, an Arms Scroll, a bunch of sellable miscellaneous items, and a Bullion (M) that I need to sustain my forges.

Edited by dondon151
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Interesting how you have every last detail planned out already. (I'd just BS something when I get to the map, and if that fails, I'd BS something else.) But aren't those planned criticals you have a bit too dependent on luck?

This is dondon. All is accounted for.

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Interesting how you have every last detail planned out already. (I'd just BS something when I get to the map, and if that fails, I'd BS something else.) But aren't those planned criticals you have a bit too dependent on luck?

save points

Planning is important. I had this planned out a certain way, played and recorded up until chapter 17, and then realized that I could have cut 2 turns in chapter 4 by using a Warp. So back to chapter 4 we go. Fortunately I don't have to re-do chapters 1-3 because those were really hard to figure out.

Edited by dondon151
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clearly i do not know my FE11 endgame very well

scratch the angelic robe; i have a different plan for defeating xemcel

general barst + sniper jeorge + tiki

which means that i can now afford to forge another 1250G of something

i mean in general i can just kind of dick around with the endgame bosses

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no, tiki needs either an angelic robe or 2 talismans to survive xemcel after divinestone and barrier boosts, so 9 HP damage chip needs to come before her attack

theoretically i could also use the speedwings on palla and forge -1 WT onto the chapter 17 wyrmslayer (she also needs the chapter 23 talisman to survive a hit, ugh). the point is that i have options. i'd much rather go for 2HKOs because those look cleaner, so i might go the palla route (but then i'd need to free up ~370G somewhere for -1 WT on the wyrmslayer forge).

Edited by dondon151
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IGNORE ME

n4cHZ.png

^that's base tiki, she has 21 res at base, xemcel has 29 attack using the site's numbers, so she should still live one round, especially with the barrier boost, she'll be taking 2x2 damage.

Edited by General Horace
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... why is there a generic guy on the gate

WoD says that xemcel has 17 mag, and i'm inclined to believe that they're correct; not only does 7 mag seem too low, but in my old chapter 24 video where tiki suicides on xemcel, she gets OHKO'd without barrier boost, which indicates 39 atk.

edit: also a way to kill michalis without the excalibur crit: linde @ aura (17 HP) + jake @ thunderbolt (7 HP) + beck @ thunderbolt (7 HP) + boah @ excalibur (25 HP)

only needs 3 warps (linde, boah, marth) and i have 3 other warp users + lena so it's all good

Edited by dondon151
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I was wondering how you'd calculate this.

Oh yeah, 0% growths.

You're pretty good. No, amazing. And not just with FE either. Dayum.

Erm, I don't think I can give any tips then, never done any 0% myself and I'm only good at making wifi teams in FE11, haha.

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