eclipse Posted October 3, 2013 Share Posted October 3, 2013 (edited) Raelyn is unconscious, and will stay that way until someone heals her. Meanwhile, gotta find a reason for my next character to join. . . EDIT: Character made, and that Dampen is there for a reason. Edited October 3, 2013 by eclipse Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 6, 2013 Share Posted October 6, 2013 Ahhhhhhhhhhhhhhhhh my artist friends are amazing. I just can't. ; u ; [spoiler=holy shit Ath this is so good] Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 6, 2013 Share Posted October 6, 2013 Raelyn is sort of being anti-social, so you'll need to go up to her and address her really pointedly (otherwise, she'll pretend she didn't hear you). Funny things may happen if she's startled. . . Quote Link to comment Share on other sites More sharing options...
Vestige Posted October 6, 2013 Share Posted October 6, 2013 I was going to have anti-social Zeff come over to your table and make conversation (because you know, two negatives makes a positive right?), but then I realized making conversation is the opposite of being anti-social. Whoops. ._. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 6, 2013 Share Posted October 6, 2013 Sorry Eclipse ; ~ ; next time I'll bother her more directly. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 6, 2013 Share Posted October 6, 2013 No problem~! I think I need to be a bit more clear when Raelyn goes into anti-social mode! Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 6, 2013 Share Posted October 6, 2013 I should've done it anyway, it would've been more in character. My bad. it'd be super easy to coordinate this stuff better if you were on skype Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 6, 2013 Share Posted October 6, 2013 My computer lags when Skype's around. ;/ Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 6, 2013 Share Posted October 6, 2013 Finagle~ Quote Link to comment Share on other sites More sharing options...
Vestige Posted October 9, 2013 Share Posted October 9, 2013 "Ladle, huh? What were they using to stir the stew?" Wow. I'm kinda dumb. Hahaha. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 13, 2013 Share Posted October 13, 2013 Is there anyone in particular the RP is waiting for? Quote Link to comment Share on other sites More sharing options...
Snike Posted October 13, 2013 Share Posted October 13, 2013 Utsuho atm. Then we can proceed. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 14, 2013 Share Posted October 14, 2013 I was waiting for Raelyn to respond on the stairs so they can have that chat, if you want to post, Eclipse. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 15, 2013 Share Posted October 15, 2013 Hmmm, okay. I need to drop the food off, so I'm gonna assume that no one up there will object. Quote Link to comment Share on other sites More sharing options...
Toogee Posted October 16, 2013 Share Posted October 16, 2013 Won't get to posting until Thursday, most likely. I'll try and read up along the way. Quote Link to comment Share on other sites More sharing options...
Toogee Posted October 22, 2013 Share Posted October 22, 2013 Just to confirm, did the whole group arrive at another town or did I miss something? Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 22, 2013 Share Posted October 22, 2013 Looks like it? Quote Link to comment Share on other sites More sharing options...
Vestige Posted October 22, 2013 Share Posted October 22, 2013 Just to confirm, did the whole group arrive at another town or did I miss something? Looks like it? Yeah we did. We time-skipped and now we're in "Petra". Feel free to do whatever for the time being. Hooray. :p Quote Link to comment Share on other sites More sharing options...
scorri Posted October 22, 2013 Author Share Posted October 22, 2013 Right, sorry. Yes, group has TS'd to the new town, Petra. Yinz are all here, and if you want your new characters to be intro'd here, then cool. If you don't mind waiting and want something slightly more unique than a town intro, I have one *maybe* two more slots open for a special intro later in the story. You won't miss a battle or anything. If you're interested, poke me privately. Beyond that, Adari will be recruiting in the inn, or you can have your new dudes run into an already established member of the group. Have fun~ Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 25, 2013 Share Posted October 25, 2013 (edited) NOTE: Any questions about Celine's spastic behavior can be answered in her profile. Edited October 25, 2013 by eclipse Quote Link to comment Share on other sites More sharing options...
Snike Posted November 3, 2013 Share Posted November 3, 2013 BtS Patch November 2013 Items updated: S-ranked weaponry and armor added. [spoiler=S-Rank] S-rank Weaponry: 80 Adds an additional C-rank effect to A-rank weapons. Cannot be own weapon line. For Healing Staves, it cures all status effects. S-rank Armor: 70 or 100. Adds the effect of a basic personal skill skill (70), or the effect of an Iron Rune (100) to the armor. This skill is not negated by Negate, but will be negated by Cleave. S-rank(Iron Rune): 100 Adds the effect of an A-rank armor, or a starred skill to the rune. This skill is not negated by Negate, but will be negated by Cleave. Each playable character may have only one S-ranked weapon and one S-ranked armor. Classes updated. Lord class added. [spoiler=Lord]Lord Class Branch: Must be promoting to tier 2Any class can choose this branch instead of their normal class line. If they do, their caps change to the trainee-specific Lord line, but retain their Tier 1 skill. If, after promotion, their stats are above Lord caps, the excess points must be reassigned.Each trainee class has a specific set of Lord caps, promotion bonuses, proficiencies, and team leader stat bonuses. They all share the T2 combat leader skill and T3 skill.Skills:T2: Leadership: Starting Phase 2, all allied units have their non-hp simplified stats increased by (Tier). Not applicable when the unit is Sneaking.Clarification: Bards increase raw stats, Lords increase simplified. Note: Only 3 Lords can have their bonus active, at any given time, per side.Tier 3: Command: If this unit is a combat team leader, once per turn, as an action, it can use one of three orders:Attack Order: Designates a non-player target. For that turn, Allied units attacking that unit gain 1 HIT and 1 MT for every consecutive attack made on it. Can only be used once every 3 turns.Defend Order: Designates an allied target. That unit is placed at Siege range and defending this unit is a free action. Can only be used once every 2 turns.Promotion Order: Designates an allied target whose team leader has been defeated. That unit is now their unit’s team leader.Promotion Bonuses:To Lord(Recruit) > Baron+4 Offensive stat(s), +2 DEF > +1 HP, +4 Offensive Stat(s), +1 DEFTo Lord(Journeyman) > Great Lord+1 Offensive Stat, +2 SKL, +2 SPD, +1 LCK > +1 Offensive Stat, +1 SKL, +2 SPD, + 2 LCKTo Lord(Riding Novice) > Knight Lord+2 HP, +2 DEF, +2 RES > +2 HP, +1 SKL, +1 SPD, +1 DEF, +1 RESTo Lord(Acolyte) > Rune Lord+1 HP, +1 Offensive Stat, +1 SKL, +1 SPD, +1 DEF, +1 RES > +1 O-stat, +1 SKL, +1 SPD, +1 LCK, +1 DEF, +1 RESTo Lord(Apprentice) > Chancellor+2 Offensive stat(s), +1 SKL, +1 SPD, +2 RES > +2 MAG, +1 SKL, +1 SPD, +2 RESCombat Leader Bonuses:Lord(Recruit) +2 MTLord(Journeyman) +2 SPDLord(Riding Novice) +2 DEFLord(Acolyte) +2 LCKLord(Apprentice) +2 SKLProficienciesLord(Recruit): Swords, Lances, Axes, Light, Dark, StavesLord(Journeyman) : Swords, Bows, Axes, Dark, AnimaLord(Riding Novice): Swords, Lances, Axes, Bows, Light, Anima, Dark, StavesLord(Acolyte): Anima, Light, Dark, Staves, Swords, Lances, BowsLord(Apprentice): Anima, Light, Dark, Lances, Axes, StavesStat caps:Tier 2Lord(Recruit): HP: 13 STR: 17 MAG: 17 SKL: 9 SPD: 9 LCK: 13 DEF: 17 RES: 9Lord(Journeyman): HP: 9 STR: 13 MAG: 13 SKL: 17 SPD: 17 LCK: 17 DEF: 9 RES: 9Lord(Riding Novice): HP: 17 STR: 9 MAG: 9 SKL: 13 SPD: 13 LCK: 9 DEF: 17 RES: 17Lord(Acolyte): HP: 13 STR: 13 MAG: 13 SKL: 13 SPD: 13 LCK: 13 DEF: 13 RES: 13Lord(Apprentice): HP: 9 STR: 13 MAG: 17 SKL: 13 SPD: 13 LCK: 9 DEF: 9 RES: 17Tier 3Baron: HP: 16 STR: 20 MAG: 20 SKL: 12 SPD: 12 LCK: 16 DEF: 20 RES: 12Great Lord: HP: 12 STR: 16 MAG: 16 SKL: 20 SPD: 20 LCK: 20 DEF: 12 RES: 12Knight Lord: HP: 20 STR: 12 MAG: 12 SKL: 16 SPD: 16 LCK: 12 DEF: 20 RES: 20Rune Lord: HP: 16 STR: 16 MAG: 16 SKL: 16 SPD: 16 LCK: 16 DEF: 16 RES: 16Chancellor: HP: 12 STR: 16 MAG: 20 SKL: 16 SPD: 16 LCK: 12 DEF: 12 RES: 20 Quote Link to comment Share on other sites More sharing options...
Toogee Posted November 3, 2013 Share Posted November 3, 2013 Sorry to be inactive. I've been in an RP slump lately, not to mention other things keeping me busy. I'm going to try and catch up today and hopefully post something. Quote Link to comment Share on other sites More sharing options...
Snike Posted November 21, 2013 Share Posted November 21, 2013 Ok, so before the end of the week, we will have a TS and/or a battle. Now, here's the thing: this upcoming battle will be part of a prison break, and we would like some input as to how that will be accomplished. Here are the options: Siege 1: The Harrier recruits attack the outer forces, while the bulk of the veterans vets go in and deal with the inner forces. Enemies would be more mobile on average, though perhaps a bit frail or inaccurate. Siege 2: The Harrier recruits deal with the inner forces while the veterans go lead the outer forces into an ambush. The enemies would be physically sturdier and more accurate on average, albeit a bit slow. Blitz : All Harriers attack the fortress-head on, splitting into veterans and newcomers once inside. The enemies would come in multiple waves, and have much more variety than the first 2 options. Decoy : The majority of the Harriers would distract the enemy forces outside while a small group breaks out the prisoner(s) on the inside. Enemy numbers would be overwhelming, and levels would vary drastically. Caper: The Harriers orchestrate a prison break while the bulk of the Senian forces are away from the outpost. The enemy numbers would be reduced, but they would be stronger on average. Please vote in here or on skype. The winning option will be made clear when the TS has been posted Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted November 21, 2013 Share Posted November 21, 2013 Caper sounds super keen. Quote Link to comment Share on other sites More sharing options...
Vestige Posted November 21, 2013 Share Posted November 21, 2013 Going to have to give my vote to Decoy. Quote Link to comment Share on other sites More sharing options...
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