Czar_Yoshi Posted November 5, 2015 Share Posted November 5, 2015 Probably Mag+2. DSp+ is only really used on Gerome or Laurent when they're supporting a dodgetank Severa on challenge runs where luring Anna off her throne is important (for the extra +5 Avo). Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 5, 2015 Share Posted November 5, 2015 Does Libra/Henry!Brady prefer Luna or Vengeance? Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 5, 2015 Share Posted November 5, 2015 He can do either. They've both got their pros and cons, so it's more or less up to personal preference. Quote Link to comment Share on other sites More sharing options...
I love fire emblem Posted November 5, 2015 Share Posted November 5, 2015 Fred makes Severa and Gerome really bad though... If you're referring to the main game, I would like an explanation as to why you think they're really bad. Now if you're referring to apo, I have never played apo so I don't include it in my explanations (though considering this has recently been mostly about apo, i'm not sure why I still keep coming here currently). Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 6, 2015 Share Posted November 6, 2015 Well outside of Apo, literally any pair will work, so that's probably why that's the only criteria. Fred!Gerome is only good at one thing, being a Luna PavGis tank. In Apo, there's no such thing as a tank, so his only role is to be a hard support with a faire and accuracy boost, and Fred doesn't give him any of that. Quote Link to comment Share on other sites More sharing options...
I love fire emblem Posted November 6, 2015 Share Posted November 6, 2015 Well outside of Apo, literally any pair will work, so that's probably why that's the only criteria. Fred!Gerome is only good at one thing, being a Luna PavGis tank. In Apo, there's no such thing as a tank, so his only role is to be a hard support with a faire and accuracy boost, and Fred doesn't give him any of that. Makes since, i'll play Apo one day in the future. Though from what i've seen from Apo runs, it looks like Lunatic+ on one map and I have played (and dreaded) Lunatic+ before. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 6, 2015 Share Posted November 6, 2015 I generally assume people are talking about Apo with no restrictions unless otherwise specified, yes. Apo is a good deal easier than Lunatic+ because you don't have random levelups to contend with (meaning you can do all your battle calcs beforehand) and already have access to Braves, S supports, Rescue and all the skills beforehand. Enemies get Dragonskin and high stats to compensate, but it really isn't enough since there's also a lot less Counter and the map is very large with enemies spread out and not on aggro (so you never get zerged). Quote Link to comment Share on other sites More sharing options...
I love fire emblem Posted November 6, 2015 Share Posted November 6, 2015 I generally assume people are talking about Apo with no restrictions unless otherwise specified, yes. Apo is a good deal easier than Lunatic+ because you don't have random levelups to contend with (meaning you can do all your battle calcs beforehand) and already have access to Braves, S supports, Rescue and all the skills beforehand. Enemies get Dragonskin and high stats to compensate, but it really isn't enough since there's also a lot less Counter and the map is very large with enemies spread out and not on aggro (so you never get zerged). Alright thanks for the information (no wonder I hated that run). Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 6, 2015 Share Posted November 6, 2015 (edited) Is apo scaled based on the difficulty you choose, or is it always the same? Also what should Donnel!Kjelle be for final class to help mitigate the spd nerf? I know Gaius!Kjelle is better, but I was finding pairing Tharja to be a massive headache without Gaius on the table, so I'm going to just roll with this and we'll see if I regret it or not. Edited November 6, 2015 by Radiant head Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 6, 2015 Share Posted November 6, 2015 Alright thanks for the information (no wonder I hated that run). Sounds like this is as good a time as any to plug KTT's Lunatic+ Resetless run. It's a good demonstration of how it's possible to deal with Lunatic+'s rubbish in a nogrind setting, and seeing the mode brought to its knees is pretty cathartic to anyone who it's kicked around before (assuming we get a good run, earlygame is still very shaky). They're done at 7pm PST on Fridays. Is apo scaled based on the difficulty you choose, or is it always the same? Technically, yes, but the difference is so minimal (one forge on one Axe that you'll likely never get hit by) that it's not worth mentioning. So for all intents and purposes, no. Quote Link to comment Share on other sites More sharing options...
I love fire emblem Posted November 6, 2015 Share Posted November 6, 2015 Sounds like this is as good a time as any to plug KTT's Lunatic+ Resetless run. It's a good demonstration of how it's possible to deal with Lunatic+'s rubbish in a nogrind setting, and seeing the mode brought to its knees is pretty cathartic to anyone who it's kicked around before (assuming we get a good run, earlygame is still very shaky). They're done at 7pm PST on Fridays. I'll definitely check it out, thanks. Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 6, 2015 Share Posted November 6, 2015 Who makes better use of Henry, Nah or Gerome? I hate when i get second thoughts on my pairings. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 6, 2015 Share Posted November 6, 2015 I can't say, it's pretty much impossible to compare different children with the same father because they're so, well, different. There's a ton of context involved, too, like who their other options are- Vaike? Gerome does better with Henry, Stahl? Nah does better with Henry, etc. Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 6, 2015 Share Posted November 6, 2015 Virion is the option I have for both, but I could maybe free up Stahl and Ricken with some musical chairs. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 7, 2015 Share Posted November 7, 2015 Virion fairly solidly gives Gerome more than he gives Nah, so in this case Virion!Gerome and Henry!Nah is probably the best answer. Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 8, 2015 Share Posted November 8, 2015 Makes sense. So it looks like MU!Owain has the same Dread Fighter str cap as Ricken...though Ignis really does a great job of making him physically useful anyway. In general, I'm confused for how MU's child mods even work. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 8, 2015 Share Posted November 8, 2015 In general, I'm confused for how MU's child mods even work. How they're used, or how they're calculated? Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 8, 2015 Share Posted November 8, 2015 How they're calculated. I assume the asset/flaw would be key, but not sure about specifics. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 8, 2015 Share Posted November 8, 2015 Check the Mods page in my sig. Basically different assets add mods to your total and flaws subtract a smaller amount of the same stats- so a Mag asset, for example, would give +4/2/2 Mag/Spd/Res and a Mag flaw would give -3/1/1 of the same stats. Assets always add +8 (one 4 and two 2s) and flaws always subtract -6 (one 3 and two 1s). HP is a little different because there's no HP mod so it gives a general boost, but nobody ever uses +/-HP so it doesn't matter much in the first place. Quote Link to comment Share on other sites More sharing options...
Ebony Posted November 8, 2015 Share Posted November 8, 2015 Chrom x Sumia FeMu x Priam Gaius x Sully Gregor x Miriel Lissa x Henry/Stahl Tharja x Lon'qu Cherche x Stahl/Henry Cordelia x Virion Olivia x Frederick Maribelle x Libra Nowi x Vaike Panne x Ricken I gave it a hard think, how do these sound? Quote Link to comment Share on other sites More sharing options...
Radiant head Posted November 8, 2015 Share Posted November 8, 2015 Lissa and Cherche can go either way. Though Gerome probably benefits more from Henry than Owain does. Panne x Ricken is kind of ehh, but I figure you're purposefully shaking it up, so I guess it could work. Not sure Yarne will want those mods. Quote Link to comment Share on other sites More sharing options...
Ebony Posted November 8, 2015 Share Posted November 8, 2015 Yeah, it was the only way I could get any Archer skills on him without breaking up any other pairings. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 8, 2015 Share Posted November 8, 2015 (edited) I'd swap Ricken for Stahl. Better mods on Yarne, and Gerome/Owain will be about the same. Unless, of course, headcanons. Edited November 8, 2015 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
Ebony Posted November 8, 2015 Share Posted November 8, 2015 I'd swap Ricken for Stahl. Better mods on Yarne, and Gerome/Owain will be about the same. Unless, of course, headcanons. Chrom x Sumia FeMu x Priam Gaius x Sully Gregor x Miriel Lissa x Ricken Tharja x Lon'qu Cherche x Henry Cordelia x Virion Olivia x Frederick Maribelle x Libra Nowi x Vaike Panne x Stahl Welp, thank you guys. Finally got the pairings. -w- I'll need help later down the line for classes besides the usual Bahsahkahs... and Paladin Kjelle, but that's about it that I can think of. Quote Link to comment Share on other sites More sharing options...
Bunselpower Posted November 9, 2015 Share Posted November 9, 2015 (edited) Something I ran across while second guessing all of pairs like I do with everything. When it comes to boots and deliverer, how should these things be distributed? Say I'm running Virion!Severa as a Sniper with Berserker Stahl!Yarne. That is only 6 move. Should I use up a skill slot for deliverer instead of all plus 2 to get her two extra move? Also, is it ever a good idea to give someone with 8 move, ie valkyrie Morgan, boots to get to 10 move? Or are you better off giving the boots to severa and saving the skill? It seems tempting to circumvent the need for boots considering severa only runs vengeance instead if a proc stack and keep the boots for someone like Brady who may not have the room. Valkyrie Morgan would have 8 Wyvern Kjelle would have 8 Dark flier lucina would have 8 Sage Brady could take boots and have 8 or use deliverer Sniper Cynthia could take boots and have 8 severa could use deliverer when a Sniper and take it off when a wyvern Inigo can go hide in a corner and be berated by his dragon wife for not being as fast as the others and wish noire didn't pair with Brady so well as the only free dark flier. Is this something? Or do you not need that much mobility? Edit: I'm also assuming that Olivia would love some new boots as a dancer. Edited November 9, 2015 by Bunselpower Quote Link to comment Share on other sites More sharing options...
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