CT075 Posted September 19, 2013 Share Posted September 19, 2013 probably fe4 or fe13 Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted September 19, 2013 Share Posted September 19, 2013 (edited) FE1 FE13 and 8 is piss easy, but it do have some rought parts, the early game being somewhat rough in 13(if you did not simply Frederick MU all of them), and some of 8 chapters are pretty well designed 1 OTOH is Marth and the Cav Stomp and it can even be warped .....on the other hand screw it. 13 is a total joke Edited September 19, 2013 by JSND Link to comment Share on other sites More sharing options...
CT075 Posted September 19, 2013 Share Posted September 19, 2013 honestly i stopped being impressed with fe13's normal mode when i saw base chrom getting tinked by prologue myrms Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted September 19, 2013 Share Posted September 19, 2013 Yeah, I laughed when I saw that Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 19, 2013 Share Posted September 19, 2013 It's something between 8 aka murder everything with Seth and not give a shit, and 13's nobody takes damage ever in normal 9 does not make it simply because the lack of both turbo or skip enemy phase and makes it a lot more annoying to sit through Link to comment Share on other sites More sharing options...
Nobody Posted September 19, 2013 Share Posted September 19, 2013 Fe9 NM was the easiest fire emblem mode i've ever played . I can't imagine how easy its easy mode must be. Link to comment Share on other sites More sharing options...
BrightBow Posted September 19, 2013 Share Posted September 19, 2013 The easiest "mode"? Not the easiest game? Well, because of Casual mode, I can't consider anything but FE12/13 Normal. Link to comment Share on other sites More sharing options...
ZemZem Posted September 19, 2013 Share Posted September 19, 2013 FE13 Normal/Casual Link to comment Share on other sites More sharing options...
Knight Posted September 19, 2013 Share Posted September 19, 2013 I have to say FE13 Normal is definitely the easiest. Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 19, 2013 Share Posted September 19, 2013 Awakening. and 13's nobody takes damage ever in normal O RLY? Then how do you explain the trouble I had training up Gaius then (especially when the AI decides to have all its units gang up on him on one Enemy Phase)? Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 19, 2013 Share Posted September 19, 2013 You're bad at FE obviously Link to comment Share on other sites More sharing options...
ZemZem Posted September 19, 2013 Share Posted September 19, 2013 Gaius is easily trainable even in HM. ._. Link to comment Share on other sites More sharing options...
CT075 Posted September 19, 2013 Share Posted September 19, 2013 it can be pretty easily explained by "Ninjamonkey sucks" Link to comment Share on other sites More sharing options...
Knight Posted September 20, 2013 Share Posted September 20, 2013 Awakening. O RLY? Then how do you explain the trouble I had training up Gaius then (especially when the AI decides to have all its units gang up on him on one Enemy Phase)? I thought Gaius was the easiest to train thief in the series. Link to comment Share on other sites More sharing options...
Randa Posted September 20, 2013 Share Posted September 20, 2013 13 is easily the easiest. The enemies don't start strong and they don't scale well. Link to comment Share on other sites More sharing options...
Icon of Sin Posted September 20, 2013 Share Posted September 20, 2013 (edited) Fe9 NM was the easiest fire emblem mode i've ever played . I can't imagine how easy its easy mode must be. I had a level 12 Oscar in chapter 11. As a Paladin. I think I also had a promoted Soren, Boyd and a level 20 Ike, though Rhys was pretty much at base level. Anyway I'm not exactly sure but I'd probably go for FE9's easy mode. I only went up to said chapter 11, but it's as if I could get EVERYONE to 20/20 without using random encounters or boss abuse. FE11's Normal would be close too. FE13 Normal has some rougher parts later in the game that I doubt other easier games have. Edited September 20, 2013 by Woodshooter Link to comment Share on other sites More sharing options...
CT075 Posted September 20, 2013 Share Posted September 20, 2013 (edited) i never bothered beating anything past the validar chapter (deleted the file for a draft) but i recall literally nothing doing over 10 damage to anyone this included validar vs unpaired kellam Edited September 20, 2013 by CT075 Link to comment Share on other sites More sharing options...
Randa Posted September 20, 2013 Share Posted September 20, 2013 It doesn't get any harder. It's a great entry level difficulty, but for people with experience there no real challenge. Link to comment Share on other sites More sharing options...
Icon of Sin Posted September 20, 2013 Share Posted September 20, 2013 (edited) I remember constantly switching characters for supports on my run, so I guess I felt the difficulty spikes (arguably around chapter 16, then again in 21) a bit more. Basilio and Flavia were better than everyone in my team when I got them. No grinding, no children (except Olivia!Lucina, which I barely used once she got an A with Chrom), mostly Second Seals over Master Seals... Pretty much everything was intended though. Edited September 20, 2013 by Woodshooter Link to comment Share on other sites More sharing options...
Refa Posted September 20, 2013 Share Posted September 20, 2013 Day 6: Which game's Minor villians (I.E. not Nergal, but maybe Darin. Not Ashnard, but maybe Petrine) do you consider the most well written? Using a VERY strict definition of the word "minor", I say Gomez NO I THOUGHT OF THAT FIRST. FE5 is really underrated in this category, not only Gomes but the dragon knight in the chapter before (but not the ones after, fuck those guys except the recruitable ones), that dude with the Master Axe and Tornado in Tahra (if you somehow capture him and release him, he thanks you but "he must take responsibility for his actions" which is just sadface) and I'm sure there are more. I really liked Linus and Lloyd when I first played FE7, although I don't think they're too incredible now. Limstella and Kishuna are pretty cool as well, oh can't forget Denning heheheh most well written FE character ever. After that, Orson comes to mind, although I really wish they played him out more like Zeek in TRS, AKA having him be there for quite a few missions than just being a one mission standoff. Honestly, I just wish the FE8 campaign was a lot longer overall, it just feels incomplete to me. And I'm too lazy to think of anyone else, so that's all you get. Day 7: Which FE presents the easiest mode of difficulty? FE12 Normal/Casual Link to comment Share on other sites More sharing options...
Elieson Posted September 21, 2013 Author Share Posted September 21, 2013 If three Tier-1 classes (and their promotion line) could be removed, which would you prefer to see removed and why? Link to comment Share on other sites More sharing options...
Refa Posted September 21, 2013 Share Posted September 21, 2013 Bandits- For no earlygame bandit chapters. Trainees (of all sorts)- Dunno if these guys qualify as Tier 1, but man are they chumps. No thank you. Soldiers- Nephenee is cool, but besides in FE10 where they were rather annoying, all they are is scrubs who provide easy EXP. I could live without! Link to comment Share on other sites More sharing options...
Robert Stewart Posted September 21, 2013 Share Posted September 21, 2013 None of them, really. I don't have many problems with any existing T1 classes. It's their promotions I sometimes don't like, if anything. Link to comment Share on other sites More sharing options...
BrightBow Posted September 21, 2013 Share Posted September 21, 2013 (edited) Seeing how tons of classes worked differently back in the day, I don't think they can really be compared. So I guess I use the most recent game as base, 1. Bandits I find them hardly indistinguishable from Axe Fighters and therefore kinda redundant. Maybe they would be still useful as an Enemy class or for special PCs. But the way they are now, they exist just as an excuse to climb the level ladder yet again to farm skills. 2. Mercenary They are effectively the same as the Myrmidones. Just +1-2 in an attribute here and there. I don't think they are worth keeping. 3. Dark Mage So they are effectively like Mages, except better in everything. Might as well buff the regular mages and give these guys the boot. Edited September 21, 2013 by BrightBow Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted September 21, 2013 Share Posted September 21, 2013 "2. Mercenary They are effectively the same as the Myrmidones. Just +1-2 in an attribute here and there. I don't think they are worth keeping." The Irony is strong in this one Link to comment Share on other sites More sharing options...
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