JSND Alter Dragon Boner Posted November 29, 2013 Share Posted November 29, 2013 That's something that always confuses me. How is she outdated? I mean, you can deploy one more unit when she joins anyway. So why not just use her? She failed to solo the first wave when everyone else can. Although that might be because the last time I played this game was like.... two months ago so I forgot a lot of stuff Either way being Tiki partner is all worth it, so eh Quote Link to comment Share on other sites More sharing options...
Rapier Posted November 29, 2013 Share Posted November 29, 2013 (edited) Anyway, criticizing Awakening for lack of character development is a bit cheap... In a game with not that long play time, and more than 30 playable characters, you can't really develop everyone. This is not Game of Thrones where GRRM has 1,000 pages to create a story and develop his characters, this is a game with limited space. Everyone bar Avatar, Chrom and Lucina is secondary. Say'ri herself actually gets more development than a bunch of the supporting cast, who are supposed to be developed through support conversations and not the story. I don't find it cheap because it's the developpers' fault if this game feels more rushed than Radiant Dawn (did they not learn from this?). Blazing Sword has 31 chapters, not counting the gaiden ones. They could've done the same, so the war against Plegia didn't feel so anticlimatic and rushed. Walhart could've had a lot more screen time as well (even if it were to be in cutscenes). Also, some characters don't really develop themselves even through Support Convos, bar a few examples, like Lissa, Maribelle, Lon'qu, Cordelia and Ricken, as far as I can remember. In a game with, as you said, over 30 playable characters. This is no excuse, as Blazing Sword (with 46 characters , without counting villains), has a huge cast with a lot of character development through Supports. FE:A has 43 characters, without counting the villains (and their recruitable paralogue versions). I can't really accept this as an excuse. Adding these points to the fact that FE:A has way more space than any of the GBA games, I don't see your point. @PKL You forgot to say that Say'ri dies with two hits or so. Edited November 29, 2013 by Rapier Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted November 29, 2013 Share Posted November 29, 2013 So? Lon'qu also dies in two hits, so the fact that Say'ri does as well is pretty much irrelevant. In fact, pretty much every Swordsmaster in the entire series dies in two hits. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted November 29, 2013 Share Posted November 29, 2013 (edited) Lon'qu exist in the early game of Awakening. Thats much better than Say'ri's position But then again, I can say the same almost every other characters in the game, so eh Edited November 29, 2013 by Eradicator Boner Quote Link to comment Share on other sites More sharing options...
Rapier Posted November 30, 2013 Share Posted November 30, 2013 He's got more time to develop as well. He'll usually have more defense than Say'ri and be as effective as she is. Not to mention he benefits from early supports as well. There is just no reason to use her, unless your team has an extra spot. And even then, she needs some babying before becoming good. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted November 30, 2013 Share Posted November 30, 2013 (edited) There is just no reason to use her, unless your team has an extra spot. And even then, she needs some babying before becoming good. Well, that's the thing: There is an extra spot. In fact, after you reach Valm the game always allows another deploy after you pass by a level with an recruitable ally. By the time Lon'qu joins, he has to compete for deployment slots with the tons of units that join every chapter, while Say'ri has a slot all for herself. Edited November 30, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Aquakat Posted November 30, 2013 Share Posted November 30, 2013 (edited) Well, that's the thing: There is an extra spot. In fact, after you reach Valm the game always allows another deploy after you pass by a level with an recruitable ally. By the time Lon'qu joins, he has to compete for deployment slots with the tons of units that join every chapter, while Say'ri has a slot all for herself. Am… I the only one who deployed Lucina in that extra slot? Or Henry? Or Cherche? Edited November 30, 2013 by Kat Quote Link to comment Share on other sites More sharing options...
Anacybele Posted November 30, 2013 Share Posted November 30, 2013 You guys forget that Awakening also has numerous Spotpass and DLC maps to go with those story chapters. Plus all the characters that come with them. And items. And writing. This is A LOT of data for a tiny game card to hold. There might not have been any room left for a few more reasonable story chapters. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 30, 2013 Share Posted November 30, 2013 (edited) You guys forget that Awakening also has numerous Spotpass and DLC maps to go with those story chapters. Plus all the characters that come with them. And items. And writing. This is A LOT of data for a tiny game card to hold. There might not have been any room left for a few more reasonable story chapters. Voice clips take up way more than text, even with compression. And they had plenty of room to include the Japanese voice clips with the English versions. And the European cartridge with all of the languages for all of the text. Etc. Etc. Etc. Space was not an issue. They were able to fit a freaking PS2 game with full voice acting on hundreds of skits the Tales games are known for on Tales of the Abyss into a 3DS cartridge. If all the DLC was able to fit within 356 MB of SD card space including new models and animations and maps... and all the system files are in the 3DS cartridge, one can reasonably assume that they had PLENTY of space to work with in the development of the Japanese game. They worry about localization space issues after the game is done. Edited November 30, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Skynstein Posted November 30, 2013 Share Posted November 30, 2013 Am… I the only one who deployed Lucina in that extra slot? Or Henry? Or Cherche? I deployed Cherche, and would've deployed Henry if I wasn't using Tharja. At least on HM Cherche can get around two levels by smacking knights with her Hammer in her introduction chapter. But that is, of course, if you're going to use her. People usually reclass Panne to Wyvern and Panne is stronger. Quote Link to comment Share on other sites More sharing options...
Rapier Posted November 30, 2013 Share Posted November 30, 2013 (edited) Well, that's the thing: There is an extra spot. In fact, after you reach Valm the game always allows another deploy after you pass by a level with an recruitable ally. By the time Lon'qu joins, he has to compete for deployment slots with the tons of units that join every chapter, while Say'ri has a slot all for herself. Correction: An extra slot on which you may deploy an unit that may or not be her. There are plenty of other units to use too, such as, say, one of the second generation children which you obtained, which are far too many. Later on, there's Tiki, who's much more usable than Say'ri (good def, str, average speed, won't die in 2 hits, will double some of the units in the following maps and deal considerable damage to the units she doesn't double). If you still find a vacant spot after all these considerations, THEN I find no problem with using her, even though she's vulnerable and unreliable until later on. She's still useful on some stances, though, and it's fun to turn a weak unit into a strong one. I particularly prefer Cherche over her, because a Wyvern Rider with a Hammer in consecutive maps with a lot of armors is just too invitative to resist. And she's more durable than Say'ri. Lon'qu has to compete with other units for space, but FE always encouraged the use of an specific team throughout the game anyway, unless we're talking about FE4. It's not like you won't be playing with 80% of your planned-team-for-this-specific-playthrough by the time you arrive in Say'ri's chapter. And even in case you don't choose Lon'qu for this one playthrough, there are plenty of options that you can take that are better than Say'ri. Also, as a pro for Lon'qu, he's a potential rival bachelor choice father. Say'ri can only have Morgan. Edited November 30, 2013 by Rapier Quote Link to comment Share on other sites More sharing options...
Elli Posted December 2, 2013 Share Posted December 2, 2013 So, will this be getting updated with the next character soon? Quote Link to comment Share on other sites More sharing options...
Draco Posted December 2, 2013 Share Posted December 2, 2013 Might be a little late with this, but ah well.I never really bothered with Say'ri, since her personality wasn't all that spectacular (Doesn't really matter much either way; she barely has any supports), and her stats were a little lacking compared to the many other Swordmasters or Assasins I had at that point in the game. Quote Link to comment Share on other sites More sharing options...
Carter Posted December 3, 2013 Share Posted December 3, 2013 people like Say'ri? i dunno, probably because of looks like some characters. i never thought of her as annoying, or bad. but I certainly never thought of her as likable. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 3, 2013 Share Posted December 3, 2013 Say'ri is my favorite FE13 character, I love her involvement in the story and I've always loved Swordmasters especially ones that are more rooted in their Japanese inspired roots. Her mannerisims and such I also like. She is also one heck of a solid unit and makes one hell of a speedy Morgan. Quote Link to comment Share on other sites More sharing options...
Elieson Posted December 3, 2013 Author Share Posted December 3, 2013 Tomorrow! Quote Link to comment Share on other sites More sharing options...
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