charlie_ Posted August 15, 2015 Author Share Posted August 15, 2015 If 9 people tell me they're fine with it (over skype/in here/whatever) I'll run both of those plans instantly. Otherwise proceed as normal. Quote Link to comment Share on other sites More sharing options...
Refa Posted August 15, 2015 Share Posted August 15, 2015 Noone actually sheep Marthipan's plan, we're in the process of retooling it because we were foolishly foolish fools and forgot that enemies had CON(s). Quote Link to comment Share on other sites More sharing options...
charlie_ Posted August 15, 2015 Author Share Posted August 15, 2015 ##Vote: Marth Quote Link to comment Share on other sites More sharing options...
Tryhard Posted August 15, 2015 Share Posted August 15, 2015 tfw killing stuff too good gets me dead rip in peace Quote Link to comment Share on other sites More sharing options...
charlie_ Posted August 16, 2015 Author Share Posted August 16, 2015 Peter (3,43,100,17,83,87,43,81,79) HP, Strength, Skill Taima (93,77,28,84,55,31,4,84,13) Luck, Defense Declan (4,32,32,19,18,8,16,76,99) HP, Strength, Skill, Speed, Luck, Defense Magali (12,74,25,4,68,5,95,100,23) HP, Magic, Skill, Luck Melanie (75,100,80,51,41,45,48,36,14) Speed, Resistance Lugos (31,73,24,16,75,22,87,34,100) HP, Magic, Skill, Luck, Resistance Artemis (67,78,94,59,98,84,4,54,52) Defense Diana (89,75,40,6,73,67,90,18,43) Magic, Skill, Resistance Wolfgang (34,21,79,47,96,64,13,98,47) HP, Defense Ivan (39,30,4,3,24,79,44,1,55) HP, Strength, Magic, Skill, (Speed), Resistance Vale (59,79,84,54,81,30,22,1,93) HP, Luck, Defense, Resistance Celestia (46,56,77,24,10,48,10,9,92) HP, Skill, Speed, Defense, Resistance Orpheus (8,86,37,33,79,35,82,39,80) HP, Skill, Luck Norman (17,59,60,38,96,19,24,28,18) HP, Skill, Luck, Defense Calden (5,98,42,64,8,86,44,50,19) HP, Magic, Luck, Defense Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 18, 2015 Share Posted August 18, 2015 Whee, we won~! If you're gonna update the sheet, please include the giant moneysink that made me broke. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted August 18, 2015 Author Share Posted August 18, 2015 Got busy, post will come later today. Sorry about that. Quote Link to comment Share on other sites More sharing options...
riariadne Posted August 27, 2015 Share Posted August 27, 2015 For anyone not around for skype/ not checking it because they're lazy or something: everyone will get about 500 gold, slightly delayed but in time enough if they want to buy things from Anna. Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 27, 2015 Share Posted August 27, 2015 I still need to pay back Taima, so I'll have a grand total of 505 gold left. I think I can afford a healing item! Quote Link to comment Share on other sites More sharing options...
scorri Posted August 27, 2015 Share Posted August 27, 2015 Meh, no rush on paying back Taima. There's not anything she wants to buy right now so yeah. Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 27, 2015 Share Posted August 27, 2015 Gotcha. . .so I might have enough to buy something decent! Thanks~! Quote Link to comment Share on other sites More sharing options...
scorri Posted August 27, 2015 Share Posted August 27, 2015 Along those lines... If anyone needs to borrow money, Taima has 980 gold she's not using right now :P Quote Link to comment Share on other sites More sharing options...
riariadne Posted September 20, 2015 Share Posted September 20, 2015 As some of you may or may not have noticed, Summoning has been added to the spreadsheet. Separate from the skill Regus possessed, summoning scrolls follow strict rules but offers potentially great benefits. These are subject to change to some extent if needed. 1) To use a summon, the caster must have at least two magic ranks of the spell scroll in question (ie: scroll is C rank, user can have two of C in light, anima, dark, or staves to use). Some types will have a required weapon type known, which is noted in the description. If not, the description will say Neutral. Five summons were added to the sheet now (even though only one is currently seen, the others serve as examples.) 2) Summoning takes up the entire turn of the caster, INCLUDING movement. Each unit can only have one summoned unit per map. A summon will stay around for the entirety of a map, unless the user falls or it loses its HP (or if denoted otherwise). 3) The phase after being summoned, a summoner may give commands to the summon as if they were a player character. A summon cannot be traded with nor its inventory tampered in any other way, and cannot be healed either. Do note that summon scrolls are very rare anyway, moreso than neutral magic, so... be careful with them! Also like neutral magic, all summons are at least C rank due to their complexity, so nobody in the party can actually use them right now anyway. All that aside, look forward to them in the future... and use them wisely! Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted September 20, 2015 Share Posted September 20, 2015 evil mel, eeeeevil meeeeel Quote Link to comment Share on other sites More sharing options...
scorri Posted September 20, 2015 Share Posted September 20, 2015 Summoning isn't straight evil though? It's just the ability to do a cool thing. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted September 20, 2015 Share Posted September 20, 2015 yes i know thank you captain obvious Quote Link to comment Share on other sites More sharing options...
Nimbostratus Posted November 21, 2015 Share Posted November 21, 2015 (edited) Ahh, I guess I'm too late to join this ;_; Edited November 21, 2015 by Nimbostratus Quote Link to comment Share on other sites More sharing options...
charlie_ Posted December 30, 2015 Author Share Posted December 30, 2015 Soooo expect the map to come some time later today. I'm just making this post to announce that the crit formula has changed slightly. Passive CEV has been increased by 5 for all unpromoted units, and 10 for all promoted units. This change is to separate the good critters from the great critters stop every pc from randomly dying in maps to come without gutting enemy hitrates. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 31, 2015 Share Posted December 31, 2015 On a somewhat less serious note, need character birthdays from people who haven't given one. August 1-10th are not viable, sheet currently has a WIP timeline for reference Quote Link to comment Share on other sites More sharing options...
Xinnidy Posted January 27, 2016 Share Posted January 27, 2016 (edited) Hi I made a plan. [spoiler=A bit lengthy] My general idea this turn was prioritizing taking out the wyverns since they have ease of movement and could invade the stairs/harm greg by next turn. Not a lot of aggressive positioning since the teams should be in a position to reach and defeat all wyverns except the boss and wyvern D next turn, top side still does a bunch of clean up this turn. Each side is independent of the other for turn order, otherwise moves should probably follow from top to bottom. Bottom side: Lugos to (22,5), cast Elfire at Wyvern Rider F (16 damage, 69 hit), canto to (21,4). Wolfgang to (19,4), attack Pirate C with flux (18 damage x 2, 89 hit). Magali to (20,4), dance Lugos, activate Rhythm and finish Pirate C with harm staff (13 damage, 71 hit). If Magali misses: Ivan to (18,5), javelin Pirate C. Orpheus to (20,5), take calden's elwind tome because he can, canto to (21,5). Lugos to (22,5), take elwind off of Orpheus, finish wyvern rider F with elwind (21 damage, 84 hit), canto to (18,6). Diana to (18,5), heal Calden with mend. Ivan, Taima hold. (If you have any suggestions feel free I'm just lost since most of bot team had to shift attention so they can't exactly charge) Top Side: Peter to (15,13), shoot Pirate B with Killer bow (20 damage, 67 hit, 30 crit), quickswap to Iron Axe. [you are not in range of the wyverns this enemy phase] Artemis to (20,18), attack Pirate D with gust edge (12 damage, 100 hit), canto to (19,16). Sheikah to (21,17), attack Pirate D with shine (12 damage x2, 83 hit), canto to (19,14). Melanie to (19,13), heal Sheikah. Norman to (20,13), take Vale's vulnerary, use it. Vale to (21,13), attack Mercenary B with killing edge (13 damage x2, 84 hit ,41 crit). If vale doesn't crit: Celestia to (21,12), finish mercenary B with shine (16 damage x2, 90 hit, 15 crit), canto to (20,13). If vale crits: Celestia to (22,13), finish soldier B with shine (14 damage x2, 87 hit), canto to (21,12). Declan to (22,13), equip hatchet. Sierra to (16,12). Feel free to give any recommendations, or say if you'd prefer to do something else. The hit rates are overall a bit mediocre because all enemies aside from 2 have 30 avoid or more. :v Edited February 10, 2016 by Xinnidy Quote Link to comment Share on other sites More sharing options...
riariadne Posted February 1, 2016 Share Posted February 1, 2016 In another stage of "spiffing up the spreadsheet", I improved the "People" page today when I thought "wow Shin's Angelcynn bio page is way better". It also now has PCs too! Let me know if something for your character is wrong or you have something to add. I've been doing other small improvements recently too to make it less cluttered and easier to use in general. Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted March 22, 2016 Share Posted March 22, 2016 Heya eclipse, sorry for never posting this!: <<< not just healing, he needs heaLONG Artemis to 17,17, fart on dragon B , canto to 20,16 Sheikah to to 17,17, murder dragon B, canto to 18,17 Peter to 19,12 Declan 21,13, hatchet Norman 21,10, Hand Axe, drinks vulnerary Mel moves to 21,14, heals Declan Vale holds REVISED PLAN Quote Link to comment Share on other sites More sharing options...
eclipse Posted March 22, 2016 Share Posted March 22, 2016 You guys can hit me over the head via PM, too. Anyway, got it~! Will move Peter right now~! Quote Link to comment Share on other sites More sharing options...
Shin Posted March 27, 2016 Share Posted March 27, 2016 (edited) Peter's move was actually the risky version of the plan, but it worked really well. Next up; Declan to 21,14, Vulnerary Vale to 23,13 and Rutgers Monk C Celestia to 25,13, shines Archer E Artemis to 19,18, fartswords Wyvern A, canto to 22,17 Sheikah finishes Wyvern A and cantos to 21,16 Norman stays put like a scrublord The NPC's advance on their own accord Lugos to 15,5 kill Thwomp A, canto to 16,6 Calden to 15,5, zap Soldier A Orpheus to 15,3, hatchet Soldier A Taima to 13,5, Silver Lance Archer C Ivan to 13,4, equip Javelin to Taima, lance of choice Archer A Diana to 14,4, equip javelin on Ivan Enemy phase exposure: Top is Archer E and Shaman B, both together can't kill Celestia, Monk B is a chump and can't reach Bottom is Archer A, Monk A and Merc A with 25 Atk, 21 Magical Atk and 23 Atk Both Ivan and Taima survive quite easily. Edited March 27, 2016 by Shin Quote Link to comment Share on other sites More sharing options...
scorri Posted March 29, 2016 Share Posted March 29, 2016 SO UH! Vale is actually exposed to archer and shaman attacks, which leaves him very dead. Well, more like exactly dead but that's hardly the point. Plan salvage seems to be to get Norman to take Vale's old spot and rescue him. This leaves Norman exposed to the shaman who cannot double, but not the archer thanks to Cel's placement. Other option would be to have Declan try and gibe the archer or block one of them, but that would leave Declan exposed to the same and he's not at full HP. If he took one of the range spots, and vuln'd he'd be at 29 HP, which would not be enough to tank both the shaman and archer. So yeah. And even if he manages to gibe the archer, he then faces monk and shaman and shaman alone would kill him. Sooooo... thoughts? Quote Link to comment Share on other sites More sharing options...
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