Jump to content

Fire Emblem: Wretched Whispers, Signups/OOC Thread


charlie_
 Share

Recommended Posts

  • Replies 429
  • Created
  • Last Reply

Top Posters In This Topic

Noone actually sheep Marthipan's plan, we're in the process of retooling it because we were foolishly foolish fools and forgot that enemies had CON(s).

Link to comment
Share on other sites


Peter

(3,43,100,17,83,87,43,81,79)

HP, Strength, Skill

Taima

(93,77,28,84,55,31,4,84,13)

Luck, Defense

Declan

(4,32,32,19,18,8,16,76,99)

HP, Strength, Skill, Speed, Luck, Defense

Magali

(12,74,25,4,68,5,95,100,23)

HP, Magic, Skill, Luck

Melanie

(75,100,80,51,41,45,48,36,14)

Speed, Resistance

Lugos

(31,73,24,16,75,22,87,34,100)

HP, Magic, Skill, Luck, Resistance

Artemis

(67,78,94,59,98,84,4,54,52)

Defense

Diana

(89,75,40,6,73,67,90,18,43)

Magic, Skill, Resistance

Wolfgang

(34,21,79,47,96,64,13,98,47)

HP, Defense

Ivan

(39,30,4,3,24,79,44,1,55)

HP, Strength, Magic, Skill, (Speed), Resistance

Vale

(59,79,84,54,81,30,22,1,93)

HP, Luck, Defense, Resistance

Celestia

(46,56,77,24,10,48,10,9,92)

HP, Skill, Speed, Defense, Resistance

Orpheus

(8,86,37,33,79,35,82,39,80)

HP, Skill, Luck

Norman

(17,59,60,38,96,19,24,28,18)

HP, Skill, Luck, Defense

Calden

(5,98,42,64,8,86,44,50,19)

HP, Magic, Luck, Defense

Link to comment
Share on other sites

  • 2 weeks later...

For anyone not around for skype/ not checking it because they're lazy or something: everyone will get about 500 gold, slightly delayed but in time enough if they want to buy things from Anna.

Link to comment
Share on other sites

  • 4 weeks later...

As some of you may or may not have noticed, Summoning has been added to the spreadsheet. Separate from the skill Regus possessed, summoning scrolls follow strict rules but offers potentially great benefits. These are subject to change to some extent if needed.

1) To use a summon, the caster must have at least two magic ranks of the spell scroll in question (ie: scroll is C rank, user can have two of C in light, anima, dark, or staves to use). Some types will have a required weapon type known, which is noted in the description. If not, the description will say Neutral. Five summons were added to the sheet now (even though only one is currently seen, the others serve as examples.)

2) Summoning takes up the entire turn of the caster, INCLUDING movement. Each unit can only have one summoned unit per map. A summon will stay around for the entirety of a map, unless the user falls or it loses its HP (or if denoted otherwise).

3) The phase after being summoned, a summoner may give commands to the summon as if they were a player character. A summon cannot be traded with nor its inventory tampered in any other way, and cannot be healed either.

Do note that summon scrolls are very rare anyway, moreso than neutral magic, so... be careful with them! Also like neutral magic, all summons are at least C rank due to their complexity, so nobody in the party can actually use them right now anyway. All that aside, look forward to them in the future... and use them wisely!

Link to comment
Share on other sites

  • 2 months later...
  • 1 month later...

Soooo expect the map to come some time later today. I'm just making this post to announce that the crit formula has changed slightly. Passive CEV has been increased by 5 for all unpromoted units, and 10 for all promoted units. This change is to separate the good critters from the great critters stop every pc from randomly dying in maps to come without gutting enemy hitrates.

Link to comment
Share on other sites

  • 4 weeks later...

Hi I made a plan.

[spoiler=A bit lengthy]

My general idea this turn was prioritizing taking out the wyverns since they have ease of movement and could invade the stairs/harm greg by next turn. Not a lot of aggressive positioning since the teams should be in a position to reach and defeat all wyverns except the boss and wyvern D next turn, top side still does a bunch of clean up this turn.

Each side is independent of the other for turn order, otherwise moves should probably follow from top to bottom.

Bottom side:

Lugos to (22,5), cast Elfire at Wyvern Rider F (16 damage, 69 hit), canto to (21,4).

Wolfgang to (19,4), attack Pirate C with flux (18 damage x 2, 89 hit).

Magali to (20,4), dance Lugos, activate Rhythm and finish Pirate C with harm staff (13 damage, 71 hit).

If Magali misses: Ivan to (18,5), javelin Pirate C.

Orpheus to (20,5), take calden's elwind tome because he can, canto to (21,5).

Lugos to (22,5), take elwind off of Orpheus, finish wyvern rider F with elwind (21 damage, 84 hit), canto to (18,6).

Diana to (18,5), heal Calden with mend.

Ivan, Taima hold. (If you have any suggestions feel free I'm just lost since most of bot team had to shift attention so they can't exactly charge)

Top Side:

Peter to (15,13), shoot Pirate B with Killer bow (20 damage, 67 hit, 30 crit), quickswap to Iron Axe. [you are not in range of the wyverns this enemy phase]

Artemis to (20,18), attack Pirate D with gust edge (12 damage, 100 hit), canto to (19,16).

Sheikah to (21,17), attack Pirate D with shine (12 damage x2, 83 hit), canto to (19,14).

Melanie to (19,13), heal Sheikah.

Norman to (20,13), take Vale's vulnerary, use it.

Vale to (21,13), attack Mercenary B with killing edge (13 damage x2, 84 hit ,41 crit).

If vale doesn't crit: Celestia to (21,12), finish mercenary B with shine (16 damage x2, 90 hit, 15 crit), canto to (20,13).

If vale crits: Celestia to (22,13), finish soldier B with shine (14 damage x2, 87 hit), canto to (21,12).

Declan to (22,13), equip hatchet.

Sierra to (16,12).

Feel free to give any recommendations, or say if you'd prefer to do something else.

The hit rates are overall a bit mediocre because all enemies aside from 2 have 30 avoid or more. :v

Edited by Xinnidy
Link to comment
Share on other sites

In another stage of "spiffing up the spreadsheet", I improved the "People" page today when I thought "wow Shin's Angelcynn bio page is way better". It also now has PCs too! Let me know if something for your character is wrong or you have something to add. I've been doing other small improvements recently too to make it less cluttered and easier to use in general.

Link to comment
Share on other sites

  • 1 month later...

Heya eclipse, sorry for never posting this!:

<<< not just healing, he needs heaLONG
Artemis to 17,17, fart on dragon B , canto to 20,16
Sheikah to to 17,17, murder dragon B, canto to 18,17
Peter to 19,12
Declan 21,13, hatchet
Norman 21,10, Hand Axe, drinks vulnerary
Mel moves to 21,14, heals Declan
Vale holds
REVISED PLAN
Link to comment
Share on other sites

Peter's move was actually the risky version of the plan, but it worked really well.

Next up;

Declan to 21,14, Vulnerary
Vale to 23,13 and Rutgers Monk C
Celestia to 25,13, shines Archer E
Artemis to 19,18, fartswords Wyvern A, canto to 22,17
Sheikah finishes Wyvern A and cantos to 21,16
Norman stays put like a scrublord
The NPC's advance on their own accord
Lugos to 15,5 kill Thwomp A, canto to 16,6
Calden to 15,5, zap Soldier A
Orpheus to 15,3, hatchet Soldier A
Taima to 13,5, Silver Lance Archer C
Ivan to 13,4, equip Javelin to Taima, lance of choice Archer A
Diana to 14,4, equip javelin on Ivan

Enemy phase exposure: Top is Archer E and Shaman B, both together can't kill Celestia, Monk B is a chump and can't reach

Bottom is Archer A, Monk A and Merc A with 25 Atk, 21 Magical Atk and 23 Atk

Both Ivan and Taima survive quite easily.

Edited by Shin
Link to comment
Share on other sites

SO UH!

Vale is actually exposed to archer and shaman attacks, which leaves him very dead. Well, more like exactly dead but that's hardly the point. Plan salvage seems to be to get Norman to take Vale's old spot and rescue him. This leaves Norman exposed to the shaman who cannot double, but not the archer thanks to Cel's placement. Other option would be to have Declan try and gibe the archer or block one of them, but that would leave Declan exposed to the same and he's not at full HP. If he took one of the range spots, and vuln'd he'd be at 29 HP, which would not be enough to tank both the shaman and archer. So yeah. And even if he manages to gibe the archer, he then faces monk and shaman and shaman alone would kill him. Sooooo... thoughts?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...