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If you had the chance, how would you handle remaking a FE game?


Fargo294
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I'd remake FE4. I'd pretty much keep it the same but with better graphics and the sort. Add in some supports to give more character development. Side quest like going into the castles with a few units could be fun and weather conditions would be cool too. I'd keep the maps and the skills the same. Who knows maybe add in some of the newer skills to spice it up a bit.

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Well, let's see...

FE4- not salvageable to me without removing why people like it. Virtual console would be enough with very extensive re-writing.

FE5- No experience, maybe make it so stat caps exceed 20.

FE6*- Balance. A shit ton of more balance. Balance balance balance! Limit the number of stat boosters you can buy as well. Re-writing to make the characters more interesting.

FE7*- A little more balancing maybe. That and a complete plot overhaul. And changing Lyn's mode immensely. And making Lyn do things.

*-Introduce split promotion tree for both.

FE8- Introduce a higher difficulty setting more akin to real challenge. Weaken Seth a little bit and add in a pirate. Improve some later game units like Dozla and Rennac.

FE9- Give sages the option to get light magic instead of knives or staves, increase the strength growth and caps of magic users, make light magic and knives like in FE10, add in more S-rank weapons, and give Sothe a promotion. Also give some characters like Volke more supports and a few later units would get a few buffs.

FE10- More support endings. A little plot re-writing would hurt, but really I don't see saving it. The gameplay is fun though, so that doesn't need many changes besides a few alterations to the elevation system.

FE11- Add in some more features, and make it content isn't exclusive to people who let units die.

FE13- Make Dark Magic a separate weapon from other magic so other there's a reason to use not sorcerers. Maybe throw in a child for Say'ri for no reason. Alter the challenge to start easy but grow to ludicrous, since you have all that grinding. And...make it so Lucina can be a hero without needed the avatar for a mother, give Sumia some more marriage options (like Gregor maybe), and...weaken the avatar a little bit. Also, pair up balancing would need to be looked into.

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Some ideas for FE5:

-Remove the "move again" mechanic, staves missing, and double casting.

-Remove the stupid 99/1 hit rate cap/floor.

-Instead of having dismounted units forced to use swords, have them use the same weapons mounted and dismounted, while having separate weapon ranks for both so that the dismounting "penalty" still exists but is applied evenly to all dismounted classes.

-reduce the number of ballistas in certain chapters(looking at you, 17A)

-Move Eda's recruitment forward so that she's not useless next to Dean(maybe have her come after Ch 9, have her be like "Dean sent me to help ensure you got to Tahra" or something)

-Give the Armours in Ch18 irons or steels instead of killers and hammers. That alone would make recruiting Xavier significantly less frustrating.

-Boost Xavier's lance rank(seriously, why does a General of a kingdom as lance focused as Leonster have such a terrible rank with lances?)

-Is it just me, or is the AI for some characters in certain chapters randomized? If so, remove that.

-let us actually change deployment order, though I figure that went without saying.

Edited by shinpichu
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I like the killer sword armors personally

They are good weapons providers for me

I was only talking about the lance/axe armours just south of Xavier in Chapter 18.

There's other things that could be done to make the sidequest less frustrating. You could escort the NPCs to an exit rather than carrying them to the armours. You could make it so that Xavier doesn't aggro.

Oh, and I forgot: let us actually change deployment order, though I figure that went without saying.

Edited by shinpichu
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For FE12, either I would remove Avatar or have them not be Marth's best bud. Instead, I would have more interactions between the 7th Platoon if the Avatar has to be included. Avatar would be just another knight and wouldn't have everyone constantly praising them. Seriously, the text at the end of Chapter 8 is so terrible.

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For FE12, either I would remove Avatar or have them not be Marth's best bud. Instead, I would have more interactions between the 7th Platoon if the Avatar has to be included. Avatar would be just another knight and wouldn't have everyone constantly praising them. Seriously, the text at the end of Chapter 8 is so terrible.

I would even settle for there being a non-Avatar mode available for FE12 wherein I could just start off the game with no Prologue and no BS.

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I was only talking about the lance/axe armours just south of Xavier in Chapter 18.

There's other things that could be done to make the sidequest less frustrating. You could escort the NPCs to an exit rather than carrying them to the armours. You could make it so that Xavier doesn't aggro.

Oh, and I forgot: let us actually change deployment order, though I figure that went without saying.

There are a lot of things in FE5 that should be fixed without having to say so. And you pretty much nailed a majority of the game's problems.

You know what, I'd like to see naval combat.

Like there's an overworld where you control one ship. The enemy has several ships. This part plays just like an ordinary chapter with you moving your ship to attack enemy ships on your turn, then the enemy taking their turn. Your ship has its own stats that are determined by some formula that involves the stats of your units.

But whe you choose to attack a ship, it switches to what looks like a typical ship chapter in regular FE games. Either you can simply destroy the enemy ship or you can 'seize' it. Ifyou do so, then you gain control of the enemy ship but you have to assign crew to that ship too. This would mean weaking your main ship in offensive and defensive capabilitis but the trade off is that when you return to the overworld map, you now control that ship too. Using too ships to flank an enemy ship makes seizing or destroying that ship easier but your ships are also more fragile.

I don't know what FE game that something like this would fit in with best so I'm just putting this idea out there.

This needs to be a thing, published or hacked.

Well, let's see...

FE4- not salvageable to me without removing why people like it. Virtual console would be enough with very extensive re-writing.

FE5- No experience, maybe make it so stat caps exceed 20.

FE6*- Balance. A shit ton of more balance. Balance balance balance! Limit the number of stat boosters you can buy as well. Re-writing to make the characters more interesting.

FE7*- A little more balancing maybe. That and a complete plot overhaul. And changing Lyn's mode immensely. And making Lyn do things.

*-Introduce split promotion tree for both.

FE8- Introduce a higher difficulty setting more akin to real challenge. Weaken Seth a little bit and add in a pirate. Improve some later game units like Dozla and Rennac.

FE9- Give sages the option to get light magic instead of knives or staves, increase the strength growth and caps of magic users, make light magic and knives like in FE10, add in more S-rank weapons, and give Sothe a promotion. Also give some characters like Volke more supports and a few later units would get a few buffs.

FE10- More support endings. A little plot re-writing would hurt, but really I don't see saving it. The gameplay is fun though, so that doesn't need many changes besides a few alterations to the elevation system.

FE11- Add in some more features, and make it content isn't exclusive to people who let units die.

FE13- Make Dark Magic a separate weapon from other magic so other there's a reason to use not sorcerers. Maybe throw in a child for Say'ri for no reason. Alter the challenge to start easy but grow to ludicrous, since you have all that grinding. And...make it so Lucina can be a hero without needed the avatar for a mother, give Sumia some more marriage options (like Gregor maybe), and...weaken the avatar a little bit. Also, pair up balancing would need to be looked into.

4- I assume you mean the children and inheritance part?

5- I also assume by no experience you mean you've never played it?

6- There's a patch for that.

7- I think the game could use some big editing. Lyn having a damn purpose would be nice at least.

*- Great Knight Oswin. I want. What other promotion would you give the Nomad units?

8,9,10,11- Just yes to everything.

13- I agree with all the stuff there, too. And who knows, maybe Gregor would make good husband for Sumia. Now that I think about it, I'd probably make the Pegasus knights less awkwardly fragile or do something to make them better. Nerf Galeforce or remove completely and remove Rally Move because I've never ever used that.

Edited by Fargo294
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Oh yeah something I meant to mention about Awakening, I'd change it so that all the non-Priam spot pass characters came from an alternate timeline like Yen-Fey because having them all survive for no reason makes no sense (and you know destroys Emmeryn's sacrafice entirely. In fact screw playable!Emmeryn I'd rather recruit that Pegasus Knight who died in the same chapter). Maybe keep in Walhart though and make it clear he is actually a risen who has retained his sense his self. That is to say given him the risen status and make him weak to bright weapons (not that it'd make much difference since no one in the game uses them on you and his skill would negate it. I just think it'd be cool to have a proper zombie in your army).

Edited by Jotari
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I'm starting to realize that Awakening's story has either a lot of things wrong with it or a lot of missed opportunities...

Both?

As someone who was dying to see an Archanea/Valencia crossover featuring a female descendant of Marth, I remain astonished by the roads not taken in Awakening.

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Maybe keep in Walhart though and make it clear he is actually a risen who has retained his sense his self. That is to say given him the risen status and make him weak to bright weapons (not that it'd make much difference since no one in the game uses them on you and his skill would negate it. I just think it'd be cool to have a proper zombie in your army).

When he says that "his heart has stopped beating", that he means it in a metaphorical sense, not a literal one.

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When he says that "his heart has stopped beating", that he means it in a metaphorical sense, not a literal one.

I remember this being discussed in depth in the Awakening Head Canons thread. From what I recall we even dug up some Japanese translation and dialogue from the DLC maps and all we could conclude is that all lines referring to Walharts state are completely ambiguous in how literal it could be (though recall you do fight him in a graveyard. Even if it is metaphorical the symbolism is still there). Because it's ambiguous I would make it definitely not ambiguous.

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It's pretty bizarre that Walhart would just get up from the dead with complete control of himself and also be able to father a child.

No, Walhart is know for talking in grand terms and should not be taken literally, even from what I've seen of his Japanes dialogue.

Edited by Ranger Jack Walker
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It's pretty bizarre that Walhart would just get up from the dead with complete control of himself and also be able to father a child.

No, Walhart is know for talking in grand terms and should not be taken literally, even from what I've seen of his Japanes dialogue.

It's pretty weird to have people returning form the dead and having avatars evil dragon gods breeding with rabbits but that's Fire Emblem for you.

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It's pretty weird to have people returning form the dead and having avatars evil dragon gods breeding with rabbits but that's Fire Emblem for you.

Magic and all that but Walhart does not any of that going for him.

Suspension of disbelief. Or should we expect a giant yellow unicorn to burst out of the ground and kill everyone half through the next game?

Edited by Ranger Jack Walker
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Magic and all that but Walhart does not any of that going for him.

Suspension of disbelief. Or should we expect a giant yellow unicorn to burst out of the ground and kill everyone half through the next game?

If Walhart is undead via risen magic then he does have magic going for him. The exact same magic in fact. And I'm not claiming that this is the definite and only truth. As I said this is a topic that was brought up in headcanons and this is a topic for things we would like to change. I would just prefer it as an explanation as to way Walhart is around as opposed to the alternate explanation Awakening provided which is Walhart survived because Walhart survived and there is no reason.

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What risen magic? People suriving wounds thought to be fatal? Very real. Walhart gaining powers he never had before? Breaks suspension of disbelief.

Chrom's army routed Walharts castle. They struck him down and what...left him there lying in the throne room until he got up and walked away to eventually stumble into a graveyard? Or did they bury him and he dug his way out Kill Bill style? Or was there a left out scene featuring Chrom scolding Walhart for his behaviour and warning him not to do anything bad while all the protagonists left the continent. And what powers are you referring to?

Edited by Jotari
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The power to suddenly come back from the dead while retaining his awareness. That's some deadlord level magic there and that doesn't just happen. Someone had to have revived him yet the only ones capable of doing so (I'm assume Validar and Grima) wouldn't want to bring Walhart back with awareness of himself.

The simplest solution that requires the least amount of disbelief is often the correct one. Walhart managing to surviving his wounds, like Gangrel, Emmeryn from FE13 and numerous others from previous games is not that unbelievable.

Edited by Ranger Jack Walker
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The power to suddenly come back from the dead while retaining his awareness. That's some deadlord level magic there and that doesn't just happen. Someone had to have revived him yet the only ones capable of doing so (I'm assume Validar and Grima) wouldn't want to bring Walhart back with awareness of himself.

The simplest solution that requires the least amount of disbelief is often the correct one. Walhart managing to surviving his wounds, like Gangrel, Emmeryn from FE13 and numerous others from previous games is not that unbelievable.

The unlikely thing is how he managed to survive not just the injury but to escape as well. Even Gangrel was fought in a field where he could have been lost in the confusion of the battle. Walhart was fought inside his throne room which then went under Chrom's control. They would have had is body on hand, alive or dead. For him coming back with a sense of self is a testimony to Walharts will power something he he says to the deadlords in the DLC episodes.

And Gangrel and Emmeryn surviving is something that irritates me about Awakening too. In fact that's my original point. I think they should have been alternate timeline counterparts like Yen'fay. I know characters occasionally survive battling the protagonists in Fire Emblem games but it is a rarity. Awakening went way overboard with it. They even did it for minor boss enemy Cervantes who, while an awesome boss, really didn't need to appear again. Looking back over past Fire Emblems I can think of maybe six or seven examples most of them being in Genealogy of Holy War. This is a thread about thing we would like to change in remakes and character surviving for no explicit reason is one thing I'd like to change.

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I like how Walhart's recruitment has been a topic on here for a while, yet the other huge plot holes haven't been brought up yet. Aside from the pure stupidity of bringing Emmeryn back, I really fail to see how she would have managed to SURVIVE(aside from random Aum staff), aimlessly wander and just HAPPEN to find a port, manage to get on a boat from said port, stop at a random island and stay for no reason, WITH THE MIND OF A FUCKING CHILD. And then Chrom and his friends just HAPPEN TO STUMBLE UPON THIS ISLAND THAT IS WAY OFF COURSE OF THE INCREDIBLY OBVIOUS TARGET THAT IS TWICE AS LARGE AS SAID ISLAND. And to a lesser extend, there's Fanservice McFanservice Oppai Desu Desu, otherwise known as Aversa. Chrom JUST defeats her and suddenly she's halfway across the world looking into a spooky magic pond to discover her true self and get her super symbolic persona. Not to mention the fact that they literally have to say "Hm you know what I'd really like to save the world and all but I really just want to go sidequesting for months upon months looking for dead people from our world and the outrealms. All in agreement say I. I. Okay let's go." The only ones actually worth getting are Walhart and Yen'fay anyways.

I think Awakening focuses too much on being fun(which is not a bad thing at all) and not enough on telling a proper story, which makes it really hard for me to fully appreciate it.

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I like how Walhart's recruitment has been a topic on here for a while, yet the other huge plot holes haven't been brought up yet. Aside from the pure stupidity of bringing Emmeryn back, I really fail to see how she would have managed to SURVIVE(aside from random Aum staff), aimlessly wander and just HAPPEN to find a port, manage to get on a boat from said port, stop at a random island and stay for no reason, WITH THE MIND OF A FUCKING CHILD. And then Chrom and his friends just HAPPEN TO STUMBLE UPON THIS ISLAND THAT IS WAY OFF COURSE OF THE INCREDIBLY OBVIOUS TARGET THAT IS TWICE AS LARGE AS SAID ISLAND. And to a lesser extend, there's Fanservice McFanservice Oppai Desu Desu, otherwise known as Aversa. Chrom JUST defeats her and suddenly she's halfway across the world looking into a spooky magic pond to discover her true self and get her super symbolic persona. Not to mention the fact that they literally have to say "Hm you know what I'd really like to save the world and all but I really just want to go sidequesting for months upon months looking for dead people from our world and the outrealms. All in agreement say I. I. Okay let's go." The only ones actually worth getting are Walhart and Yen'fay anyways.

I think Awakening focuses too much on being fun(which is not a bad thing at all) and not enough on telling a proper story, which makes it really hard for me to fully appreciate it.

It's even more glaring in the Emmeryn one when you consider the fact that Gangrel would logically have her body after that fall. Unless he just went and forgot about her completely for some reason. Too busy partying maybe.

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There are a lot of things in FE5 that should be fixed without having to say so. And you pretty much nailed a majority of the game's problems.

This needs to be a thing, published or hacked.

4- I assume you mean the children and inheritance part?

5- I also assume by no experience you mean you've never played it?

6- There's a patch for that.

7- I think the game could use some big editing. Lyn having a damn purpose would be nice at least.

*- Great Knight Oswin. I want. What other promotion would you give the Nomad units?

8,9,10,11- Just yes to everything.

13- I agree with all the stuff there, too. And who knows, maybe Gregor would make good husband for Sumia. Now that I think about it, I'd probably make the Pegasus knights less awkwardly fragile or do something to make them better. Nerf Galeforce or remove completely and remove Rally Move because I've never ever used that.

4- What I mean is FE4 is a game so different from what I would make an FE game like if I were to remake it as I wanted I would probably mess with why people like it. I don't like the plot, a lot of the execution of gameplay, but I think at the same time it has good ideas. I could make it work thinking on it, but I feel it would be the one with the most changes that would take the most thought. And upset the most fans.

5- Yep, haven't played it. I know it has the dismount thing which I really don't like and an absence of characterization, so I could work on that.

6. Is it an official patch with a eugenic connection to FE7? (an idea Duck proposed, I think it would be pretty cool)

7- Agreed. For nomads, I had this idea one time that I quite like-

Archers promote to Snipers (bow locked, crit bonus) or Bow Knights (bows and lances on a horse).

Nomads promote to Nomad Troopers (same) or Bow Knights (which would have more skill/strength/defense but less speed/resistance).

8/9/10/11- Good to know my ideas are well received! I had a more...controversial idea of having pair up in FE10 so I would have a use for Sothe and Micaiah, but I thought that might be a little bit of an odd choice.

13- Hm, yes, balance that. Very important, though I see no issue in rally move.

Instead of BS timetravel, there should have been a timeskip in Awakening.

Well, I would change a LOT of thing in Awakening but that's the major one.

You know it was for the eugenics thing. While I like the idea of the first generation being badass old people, you know, waffles and all. Stupid waffles, then again, it would maybe balance out the eugenics. Who knows?

I like how Walhart's recruitment has been a topic on here for a while, yet the other huge plot holes haven't been brought up yet. Aside from the pure stupidity of bringing Emmeryn back, I really fail to see how she would have managed to SURVIVE(aside from random Aum staff), aimlessly wander and just HAPPEN to find a port, manage to get on a boat from said port, stop at a random island and stay for no reason, WITH THE MIND OF A FUCKING CHILD. And then Chrom and his friends just HAPPEN TO STUMBLE UPON THIS ISLAND THAT IS WAY OFF COURSE OF THE INCREDIBLY OBVIOUS TARGET THAT IS TWICE AS LARGE AS SAID ISLAND. And to a lesser extend, there's Fanservice McFanservice Oppai Desu Desu, otherwise known as Aversa. Chrom JUST defeats her and suddenly she's halfway across the world looking into a spooky magic pond to discover her true self and get her super symbolic persona. Not to mention the fact that they literally have to say "Hm you know what I'd really like to save the world and all but I really just want to go sidequesting for months upon months looking for dead people from our world and the outrealms. All in agreement say I. I. Okay let's go." The only ones actually worth getting are Walhart and Yen'fay anyways.

I think Awakening focuses too much on being fun(which is not a bad thing at all) and not enough on telling a proper story, which makes it really hard for me to fully appreciate it.

Yeah, Awakening lacks tightness of narrative.

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