IceBrand Posted August 8, 2014 Share Posted August 8, 2014 (edited) No matter what chapter it is, they're always low leveled, poor stats, weapons with weight higher than their con, and usually die in two hits. And they always seem to be Knights. Most people like to use them for meat shields but I want to protect them from danger. And when I do they bum rush some enemy and die. Edited August 8, 2014 by Ace Gamer Quote Link to comment Share on other sites More sharing options...
Nicolas Posted August 8, 2014 Share Posted August 8, 2014 Game want to show you how useless are units without your control. Just another way to make players feel good. Quote Link to comment Share on other sites More sharing options...
Refa Posted August 8, 2014 Share Posted August 8, 2014 Motherfucking Eltshan (feat. The Cross Knights). That's my counterargument. Quote Link to comment Share on other sites More sharing options...
Dwarfishh Posted August 8, 2014 Share Posted August 8, 2014 They lack motivation, since they're all named after the country they serve. They have no sense of individuality. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 8, 2014 Share Posted August 8, 2014 I'm sure Pent can explain why green units suck so much Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 8, 2014 Share Posted August 8, 2014 (edited) Green armies lead by Skrimir or Tibarn rip their way through anything in both PoR and RD. Yellow units in the latter are pretty powerful too. It's just that they are very unreliable since they move before the enemy phase and do absolutely nothing to keep their bishops save. Also, remember Alvis appearance in the Prologue of FE4? Areone in the final chapter? Or Lucia's and Geoffrey's teams in PoR? Paola and Catria in Gaiden? Or that badass Rausten Knight in FE8 who laughs at the blade of a daring thief just to die from it's poison after a few turns? Okay, forget that last one. Edited August 8, 2014 by BrightBow Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted August 8, 2014 Share Posted August 8, 2014 It's to make getting bonuses tougher, at least in FE6/7. From what I remember, keeping generic units alive in those games sometimes offered a reward. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted August 8, 2014 Share Posted August 8, 2014 best green units came in fe5 chapter 14 Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 8, 2014 Share Posted August 8, 2014 (edited) best green units came in fe5 chapter 14 Oh yeah, can't forget those. They were a nice change of pace and a good reason to pay attention to the script. However, the most amazing NPCs have to be the ones in Sennet's team from Tear Ring Saga. They even get their own unique weapons like the Leda Lance. He really makes you feel like Runan wasn't all that important on the grand scale of things. I wish they were all recruitable so that I could fight against them in muliplayer mode. Team Lionheart and Loffaru also come to mind. And the mages in the Wind Temple turned out to be surprisingly competent. At least when compared to their leader. Edited August 8, 2014 by BrightBow Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 8, 2014 Share Posted August 8, 2014 best green units came in fe5 chapter 14 Don't forget 3-13 Archer Quote Link to comment Share on other sites More sharing options...
IceBrand Posted August 8, 2014 Author Share Posted August 8, 2014 Don't forget 3-13 Archer Technically he's a yellow unit but they're sorta the same. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted August 8, 2014 Share Posted August 8, 2014 Don't forget 3-13 Archer does he attack your units despite being green does he give a lot of experience Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 8, 2014 Share Posted August 8, 2014 (edited) does he attack your units despite being green Well, he does attack Ike's group. So personally I would say it's close enough. Edited August 8, 2014 by BrightBow Quote Link to comment Share on other sites More sharing options...
OrangeCrush980 Posted August 8, 2014 Share Posted August 8, 2014 I just realized we need a video where 3-13 archer defeats someone on Ike's team Quote Link to comment Share on other sites More sharing options...
Shin Posted August 8, 2014 Share Posted August 8, 2014 Motherfucking Eltshan (feat. The Cross Knights). That's my counterargument. The Nodion Suicide Squad. Bring it, bro! Quote Link to comment Share on other sites More sharing options...
Refa Posted August 8, 2014 Share Posted August 8, 2014 The Nodion Suicide Squad. Bring it, bro! Uh...well...it's not easy being green! Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted August 8, 2014 Share Posted August 8, 2014 I'm sure Pent can explain why green units suck so much Hue~ Pent is best green unit. To the point where hes a detriment if you want that sweet loot and gaiden chapter. Don't forget 3-13 Archer Hes yeller. But not yellow bellied!!! Certain green units just arent programmed to have good AI so you have to really work to get the benefits of saving them. (thus making the chapter/game more difficult) If all greens had good AI, we could just sit back and let them smush everything. :V Quote Link to comment Share on other sites More sharing options...
X-Naut Posted August 8, 2014 Share Posted August 8, 2014 Hue~ Pent is best green unit. To the point where hes a detriment if you want that sweet loot and gaiden chapter. Hes yeller. But not yellow bellied!!! Certain green units just arent programmed to have good AI so you have to really work to get the benefits of saving them. (thus making the chapter/game more difficult) If all greens had good AI, we could just sit back and let them smush everything. :V The Ostian knights aren't smushing their maps without a good +10 to all stats. Still, a survival-minded AI would make a few chapter objectives easier. Quote Link to comment Share on other sites More sharing options...
Karnanii Posted August 8, 2014 Share Posted August 8, 2014 I've always considered the GBA green units as meat shields (I know i'm horrible) but I always thought it was meant to show how much of an amazing tactician with the green units going head first into enemy fire and all. But Fe10 green units didn't seem so bad to me. They usually ripped through the first waves of enemies and my group cleaned up the rest. But honestly I just think its to make you realize how idiotic these armies are without you. Quote Link to comment Share on other sites More sharing options...
ChefGuevara Posted August 8, 2014 Share Posted August 8, 2014 I have the fondest memory of my first fe7 playthrough where one of raths cavaliers held his own against eubans, and would have kiled him, but i wanted the spear. Quote Link to comment Share on other sites More sharing options...
Draco Posted August 9, 2014 Share Posted August 9, 2014 (edited) TBH I never found 3-13 Archer to be helpful. If everyone else and I are thinking of the same archer, he died as soon as the Laguz reinforcements arrived and never did anything to help.and yes green units are bad. ESPECIALLY in RD, Fiona's team in chapter 1-6 are ESPECIALLY bad, with all of the heavy items that are heavier than their strength, and dying in 1 hit... god they're terrible. If the speed negated from the heavy items wasn't bad enough, they also lost speed AND skill from rescuing the even WEAKER green units. Edited August 9, 2014 by Draco Quote Link to comment Share on other sites More sharing options...
Topazd Posted August 9, 2014 Share Posted August 9, 2014 Green units tend to be incompetent since there is usually a reward for managing to keep them alive. When there isn't a reward included, they tend to suck significantly less (Eldigan, Alvis, Sety, Pent, Black Knight, etc. etc.). The notion that green units are incompetent to make the player feel better about themselves is way unjustified. Quote Link to comment Share on other sites More sharing options...
Jotari Posted August 9, 2014 Share Posted August 9, 2014 I remember being really surprised in that one chapter in Thracia where you're given control of generics that would otherwise be green units. One might view them as fodder but I was really motivated to keep them alive even if there was no reward for it because they were essentially green units you could play as. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted August 9, 2014 Share Posted August 9, 2014 (edited) In all honesty, out of the FE games I've played, the number of times I've seen an NPC unit who was actually capable of pulling his weight on the battlefield is one I can count on one hand (Burger King, Pent). Edited August 9, 2014 by Levant Caprice Quote Link to comment Share on other sites More sharing options...
The Geek Posted August 9, 2014 Share Posted August 9, 2014 During my first playthrough of Radiant Dawn, my Dawn Brigade was horrendously underleveled, so in the early chapters of Part 3 the Daein green units had to carry my team. Quote Link to comment Share on other sites More sharing options...
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